From 3a6956f429c532c8eed710cf85bc2930f6a0caa9 Mon Sep 17 00:00:00 2001 From: LibretroAdmin <105389611+LibretroAdmin@users.noreply.github.com> Date: Sat, 21 May 2022 23:40:28 +0200 Subject: [PATCH] Update README.md --- README.md | 40 ++++++++++++++++++++++++++++++++++------ 1 file changed, 34 insertions(+), 6 deletions(-) diff --git a/README.md b/README.md index 18384450d3..a8fbf6b3bf 100644 --- a/README.md +++ b/README.md @@ -66,7 +66,17 @@ RetroArch also emphasizes being easy to integrate into various launcher frontend RetroArch has been ported to the following platforms: - DOS - - Windows + - Windows 11 + - Windows 10 + - Windows 8 + - Windows 7 + - Windows Vista + - Windows XP + - Windows Millennium + - Windows 2000 + - Windows NT 3.5 + - Windows 98 + - Windows 95 - Linux - Emscripten (WebAssembly and JavaScript) - FreeBSD @@ -74,13 +84,19 @@ RetroArch has been ported to the following platforms: - OpenBSD - Haiku - Solaris - - macOS (PPC, x86-32 and x86-64) - - PlayStation 2 - - PlayStation 3 + - Apple macOS (PPC, x86-32 and x86-64) + - Apple iOS + - Apple tvOS + - Android (2.x to most recent version) + - PlayStation2 + - PlayStation3 + - PlayStation4 - PlayStation Portable - PlayStation Vita - Original Microsoft Xbox - Microsoft Xbox 360 (Libxenon/XeXDK) + - Microsoft Xbox One + - Microsoft Xbox Series S/X - Nintendo GameCube - Nintendo Wii - Nintendo Wii U @@ -88,9 +104,11 @@ RetroArch has been ported to the following platforms: - Nintendo Switch - Nintendo NES/SNES Classic Edition - Raspberry Pi - - Android - - iOS - Blackberry + - OpenDingux + - Miyoo + - RS90 + - RetroFW ## Dependencies (PC) @@ -133,6 +151,16 @@ dynamically, it's not required at build time. Console ports have their own dependencies, but generally do not require anything other than what the respective SDKs provide. +## Requirements + +*OpenGL1* +The OpenGL1 driver needs a graphics card that at least implements the OpenGL 1.1 feature spec. +*OpenGL2* +The OpenGL2 driver needs a graphics card that at least implements the OpenGL 2.1 feature spec. +*Direct3D 11* +The Direct3D11 driver needs a graphics card that supports at least Feature Model 11.0. The card +also needs to support at least Shader Model 4.0. + ## Configuring The default configuration is defined in `config.def.h`.