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Update README.md

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@ -66,7 +66,17 @@ RetroArch also emphasizes being easy to integrate into various launcher frontend
RetroArch has been ported to the following platforms:
- DOS
- Windows
- Windows 11
- Windows 10
- Windows 8
- Windows 7
- Windows Vista
- Windows XP
- Windows Millennium
- Windows 2000
- Windows NT 3.5
- Windows 98
- Windows 95
- Linux
- Emscripten (WebAssembly and JavaScript)
- FreeBSD
@ -74,13 +84,19 @@ RetroArch has been ported to the following platforms:
- OpenBSD
- Haiku
- Solaris
- macOS (PPC, x86-32 and x86-64)
- PlayStation 2
- PlayStation 3
- Apple macOS (PPC, x86-32 and x86-64)
- Apple iOS
- Apple tvOS
- Android (2.x to most recent version)
- PlayStation2
- PlayStation3
- PlayStation4
- PlayStation Portable
- PlayStation Vita
- Original Microsoft Xbox
- Microsoft Xbox 360 (Libxenon/XeXDK)
- Microsoft Xbox One
- Microsoft Xbox Series S/X
- Nintendo GameCube
- Nintendo Wii
- Nintendo Wii U
@ -88,9 +104,11 @@ RetroArch has been ported to the following platforms:
- Nintendo Switch
- Nintendo NES/SNES Classic Edition
- Raspberry Pi
- Android
- iOS
- Blackberry
- OpenDingux
- Miyoo
- RS90
- RetroFW
## Dependencies (PC)
@ -133,6 +151,16 @@ dynamically, it's not required at build time.
Console ports have their own dependencies, but generally do not require
anything other than what the respective SDKs provide.
## Requirements
*OpenGL1*
The OpenGL1 driver needs a graphics card that at least implements the OpenGL 1.1 feature spec.
*OpenGL2*
The OpenGL2 driver needs a graphics card that at least implements the OpenGL 2.1 feature spec.
*Direct3D 11*
The Direct3D11 driver needs a graphics card that supports at least Feature Model 11.0. The card
also needs to support at least Shader Model 4.0.
## Configuring
The default configuration is defined in `config.def.h`.