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Update README.md
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README.md
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README.md
@ -66,7 +66,17 @@ RetroArch also emphasizes being easy to integrate into various launcher frontend
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RetroArch has been ported to the following platforms:
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- DOS
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- Windows
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- Windows 11
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- Windows 10
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- Windows 8
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- Windows 7
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- Windows Vista
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- Windows XP
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- Windows Millennium
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- Windows 2000
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- Windows NT 3.5
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- Windows 98
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- Windows 95
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- Linux
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- Emscripten (WebAssembly and JavaScript)
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- FreeBSD
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@ -74,13 +84,19 @@ RetroArch has been ported to the following platforms:
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- OpenBSD
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- Haiku
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- Solaris
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- macOS (PPC, x86-32 and x86-64)
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- PlayStation 2
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- PlayStation 3
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- Apple macOS (PPC, x86-32 and x86-64)
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- Apple iOS
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- Apple tvOS
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- Android (2.x to most recent version)
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- PlayStation2
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- PlayStation3
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- PlayStation4
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- PlayStation Portable
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- PlayStation Vita
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- Original Microsoft Xbox
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- Microsoft Xbox 360 (Libxenon/XeXDK)
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- Microsoft Xbox One
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- Microsoft Xbox Series S/X
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- Nintendo GameCube
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- Nintendo Wii
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- Nintendo Wii U
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@ -88,9 +104,11 @@ RetroArch has been ported to the following platforms:
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- Nintendo Switch
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- Nintendo NES/SNES Classic Edition
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- Raspberry Pi
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- Android
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- iOS
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- Blackberry
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- OpenDingux
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- Miyoo
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- RS90
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- RetroFW
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## Dependencies (PC)
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@ -133,6 +151,16 @@ dynamically, it's not required at build time.
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Console ports have their own dependencies, but generally do not require
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anything other than what the respective SDKs provide.
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## Requirements
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*OpenGL1*
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The OpenGL1 driver needs a graphics card that at least implements the OpenGL 1.1 feature spec.
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*OpenGL2*
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The OpenGL2 driver needs a graphics card that at least implements the OpenGL 2.1 feature spec.
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*Direct3D 11*
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The Direct3D11 driver needs a graphics card that supports at least Feature Model 11.0. The card
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also needs to support at least Shader Model 4.0.
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## Configuring
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The default configuration is defined in `config.def.h`.
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