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(iOS) Update apple_joypad_ios.c same way
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@ -43,6 +43,7 @@ static void apple_joypad_destroy(void)
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static bool apple_joypad_button(unsigned port, uint16_t joykey)
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{
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apple_input_data_t *apple = (apple_input_data_t*)driver.input_data;
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uint32_t buttons = pad_connection_get_buttons(port);
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if (!apple || joykey == NO_BTN)
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return false;
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@ -50,8 +51,10 @@ static bool apple_joypad_button(unsigned port, uint16_t joykey)
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if (GET_HAT_DIR(joykey))
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return false;
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// Check the button
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return (port < MAX_PLAYERS && joykey < 32) ?
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(apple->buttons[port] & (1 << joykey)) != 0 : false;
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if ((port < MAX_PLAYERS) && (joykey < 32))
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return ((apple->buttons[port] & (1 << joykey)) != 0) ||
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((buttons & (1 << joykey)) != 0);
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return false;
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}
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static int16_t apple_joypad_axis(unsigned port, uint32_t joyaxis)
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@ -65,11 +68,13 @@ static int16_t apple_joypad_axis(unsigned port, uint32_t joyaxis)
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if (AXIS_NEG_GET(joyaxis) < 4)
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{
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val = apple->axes[port][AXIS_NEG_GET(joyaxis)];
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val += pad_connection_get_axis(port, AXIS_NEG_GET(joyaxis));
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val = (val < 0) ? val : 0;
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}
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else if(AXIS_POS_GET(joyaxis) < 4)
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{
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val = apple->axes[port][AXIS_POS_GET(joyaxis)];
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val += pad_connection_get_axis(port, AXIS_POS_GET(joyaxis));
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val = (val > 0) ? val : 0;
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}
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