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Revert vulkan_framebuffer_generate_mips
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@ -3434,7 +3434,10 @@ void vulkan_framebuffer_generate_mips(
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unsigned i;
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/* This is run every frame, so make sure
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* we aren't opting into the "lazy" way of doing this. :) */
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VkImageMemoryBarrier barriers[2];
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VkImageMemoryBarrier barriers[2] = {
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{ VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER },
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{ VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER },
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};
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/* First, transfer the input mip level to TRANSFER_SRC_OPTIMAL.
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* This should allow the surface to stay compressed.
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@ -3443,8 +3446,6 @@ void vulkan_framebuffer_generate_mips(
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*/
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/* Input */
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barriers[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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barriers[0].pNext = NULL;
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barriers[0].srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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barriers[0].dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
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barriers[0].oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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@ -3458,8 +3459,6 @@ void vulkan_framebuffer_generate_mips(
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barriers[0].subresourceRange.layerCount = VK_REMAINING_ARRAY_LAYERS;
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/* The rest of the mip chain */
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barriers[1].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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barriers[1].pNext = NULL;
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barriers[1].srcAccessMask = 0;
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barriers[1].dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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barriers[1].oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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@ -3485,8 +3484,8 @@ void vulkan_framebuffer_generate_mips(
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for (i = 1; i < levels; i++)
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{
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VkImageBlit blit_region;
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unsigned src_width, src_height, target_width, target_height;
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VkImageBlit blit_region = {{0}};
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/* For subsequent passes, we have to transition
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* from DST_OPTIMAL to SRC_OPTIMAL,
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@ -3521,17 +3520,11 @@ void vulkan_framebuffer_generate_mips(
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blit_region.srcSubresource.mipLevel = i - 1;
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blit_region.srcSubresource.baseArrayLayer = 0;
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blit_region.srcSubresource.layerCount = 1;
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blit_region.srcOffsets[0].x = 0;
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blit_region.srcOffsets[0].y = 0;
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blit_region.srcOffsets[0].z = 0;
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blit_region.dstSubresource = blit_region.srcSubresource;
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blit_region.dstSubresource.mipLevel = i;
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blit_region.srcOffsets[1].x = src_width;
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blit_region.srcOffsets[1].y = src_height;
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blit_region.srcOffsets[1].z = 1;
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blit_region.dstSubresource = blit_region.srcSubresource;
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blit_region.dstSubresource.mipLevel = i;
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blit_region.dstOffsets[0].x = 0;
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blit_region.dstOffsets[0].y = 0;
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blit_region.dstOffsets[0].z = 0;
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blit_region.dstOffsets[1].x = target_width;
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blit_region.dstOffsets[1].y = target_height;
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blit_region.dstOffsets[1].z = 1;
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