Update logs

This commit is contained in:
twinaphex 2017-03-24 01:28:58 +01:00
parent 755ceda4f9
commit 396857db9a
2 changed files with 9 additions and 9 deletions

View File

@ -168,7 +168,7 @@ static void gl_overlay_vertex_geom(void *data,
if (image > gl->overlays)
{
RARCH_ERR("Invalid overlay id: %u\n", image);
RARCH_ERR("[GL]: Invalid overlay id: %u\n", image);
return;
}
@ -416,7 +416,7 @@ static bool gl_shader_init(gl_t *gl)
if (!gl)
{
RARCH_ERR("Invalid GL instance passed.\n");
RARCH_ERR("[GL]: Invalid GL instance passed.\n");
return false;
}
@ -1668,7 +1668,7 @@ static void gl_init_pbo_readback(gl_t *gl)
if (!scaler_ctx_gen_filter(scaler))
{
gl->pbo_readback_enable = false;
RARCH_ERR("Failed to initialize pixel conversion for PBO.\n");
RARCH_ERR("[GL]: Failed to initialize pixel conversion for PBO.\n");
glDeleteBuffers(4, gl->pbo_readback);
}
#endif
@ -1836,7 +1836,7 @@ static void gl_begin_debug(gl_t *gl)
#endif
}
else
RARCH_ERR("Neither GL_KHR_debug nor GL_ARB_debug_output are implemented. Cannot start GL debugging.\n");
RARCH_ERR("[GL]: Neither GL_KHR_debug nor GL_ARB_debug_output are implemented. Cannot start GL debugging.\n");
}
#endif

View File

@ -469,7 +469,7 @@ error:
glDeleteFramebuffers(gl->fbo_pass, gl->fbo);
if (gl->fbo_feedback)
glDeleteFramebuffers(1, &gl->fbo_feedback);
RARCH_ERR("Failed to set up frame buffer objects. Multi-pass shading will not work.\n");
RARCH_ERR("[GL]: Failed to set up frame buffer objects. Multi-pass shading will not work.\n");
return false;
}
@ -742,7 +742,7 @@ void gl_renderchain_init(gl_t *gl, unsigned fbo_width, unsigned fbo_height)
if (!gl_check_capability(GL_CAPS_FBO))
{
RARCH_ERR("Failed to locate FBO functions. Won't be able to use render-to-texture.\n");
RARCH_ERR("[GL]: Failed to locate FBO functions. Won't be able to use render-to-texture.\n");
return;
}
@ -808,7 +808,7 @@ void gl_renderchain_init(gl_t *gl, unsigned fbo_width, unsigned fbo_height)
if (!gl_create_fbo_targets(gl))
{
glDeleteTextures(gl->fbo_pass, gl->fbo_texture);
RARCH_ERR("Failed to create FBO targets. Will continue without FBO.\n");
RARCH_ERR("[GL]: Failed to create FBO targets. Will continue without FBO.\n");
return;
}
@ -966,12 +966,12 @@ bool gl_renderchain_add_lut(const struct video_shader *shader,
if (!image_texture_load(&img, shader->lut[i].path))
{
RARCH_ERR("Failed to load texture image from: \"%s\"\n",
RARCH_ERR("[GL]: Failed to load texture image from: \"%s\"\n",
shader->lut[i].path);
return false;
}
RARCH_LOG("Loaded texture image from: \"%s\" ...\n",
RARCH_LOG("[GL]: Loaded texture image from: \"%s\" ...\n",
shader->lut[i].path);
if (shader->lut[i].filter == RARCH_FILTER_NEAREST)