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https://github.com/libretro/RetroArch
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755ceda4f9
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@ -168,7 +168,7 @@ static void gl_overlay_vertex_geom(void *data,
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if (image > gl->overlays)
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{
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RARCH_ERR("Invalid overlay id: %u\n", image);
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RARCH_ERR("[GL]: Invalid overlay id: %u\n", image);
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return;
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}
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@ -416,7 +416,7 @@ static bool gl_shader_init(gl_t *gl)
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if (!gl)
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{
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RARCH_ERR("Invalid GL instance passed.\n");
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RARCH_ERR("[GL]: Invalid GL instance passed.\n");
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return false;
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}
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@ -1668,7 +1668,7 @@ static void gl_init_pbo_readback(gl_t *gl)
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if (!scaler_ctx_gen_filter(scaler))
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{
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gl->pbo_readback_enable = false;
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RARCH_ERR("Failed to initialize pixel conversion for PBO.\n");
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RARCH_ERR("[GL]: Failed to initialize pixel conversion for PBO.\n");
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glDeleteBuffers(4, gl->pbo_readback);
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}
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#endif
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@ -1836,7 +1836,7 @@ static void gl_begin_debug(gl_t *gl)
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#endif
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}
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else
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RARCH_ERR("Neither GL_KHR_debug nor GL_ARB_debug_output are implemented. Cannot start GL debugging.\n");
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RARCH_ERR("[GL]: Neither GL_KHR_debug nor GL_ARB_debug_output are implemented. Cannot start GL debugging.\n");
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}
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#endif
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@ -469,7 +469,7 @@ error:
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glDeleteFramebuffers(gl->fbo_pass, gl->fbo);
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if (gl->fbo_feedback)
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glDeleteFramebuffers(1, &gl->fbo_feedback);
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RARCH_ERR("Failed to set up frame buffer objects. Multi-pass shading will not work.\n");
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RARCH_ERR("[GL]: Failed to set up frame buffer objects. Multi-pass shading will not work.\n");
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return false;
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}
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@ -742,7 +742,7 @@ void gl_renderchain_init(gl_t *gl, unsigned fbo_width, unsigned fbo_height)
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if (!gl_check_capability(GL_CAPS_FBO))
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{
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RARCH_ERR("Failed to locate FBO functions. Won't be able to use render-to-texture.\n");
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RARCH_ERR("[GL]: Failed to locate FBO functions. Won't be able to use render-to-texture.\n");
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return;
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}
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@ -808,7 +808,7 @@ void gl_renderchain_init(gl_t *gl, unsigned fbo_width, unsigned fbo_height)
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if (!gl_create_fbo_targets(gl))
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{
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glDeleteTextures(gl->fbo_pass, gl->fbo_texture);
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RARCH_ERR("Failed to create FBO targets. Will continue without FBO.\n");
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RARCH_ERR("[GL]: Failed to create FBO targets. Will continue without FBO.\n");
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return;
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}
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@ -966,12 +966,12 @@ bool gl_renderchain_add_lut(const struct video_shader *shader,
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if (!image_texture_load(&img, shader->lut[i].path))
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{
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RARCH_ERR("Failed to load texture image from: \"%s\"\n",
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RARCH_ERR("[GL]: Failed to load texture image from: \"%s\"\n",
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shader->lut[i].path);
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return false;
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}
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RARCH_LOG("Loaded texture image from: \"%s\" ...\n",
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RARCH_LOG("[GL]: Loaded texture image from: \"%s\" ...\n",
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shader->lut[i].path);
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if (shader->lut[i].filter == RARCH_FILTER_NEAREST)
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