Add support for blocking SRAM writes :)

This commit is contained in:
Themaister 2011-09-16 15:32:21 +02:00
parent a1ceb534de
commit 38e7fc6659
5 changed files with 81 additions and 0 deletions

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@ -212,6 +212,10 @@ static const unsigned autosave_interval = 0;
// When being client over netplay, use keybinds for player 1 rather than player 2.
static const bool netplay_client_swap_input = true;
// On save state load, block SRAM from being overwritten.
// This could potentially lead to buggy games.
static const bool block_sram_overwrite = false;
////////////////////
// Keybinds, Joypad

67
file.c
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@ -425,7 +425,74 @@ bool load_state(const char *path)
else
{
SSNES_LOG("State size: %d bytes.\n", (int)size);
uint8_t *block_buf[2] = {NULL, NULL};
int block_type[2] = {-1, -1};
unsigned block_size[2] = {0};
if (g_settings.block_sram_overwrite)
{
SSNES_LOG("Blocking SRAM overwrite!\n");
switch (g_extern.game_type)
{
case SSNES_CART_NORMAL:
block_type[0] = SNES_MEMORY_CARTRIDGE_RAM;
block_type[1] = SNES_MEMORY_CARTRIDGE_RTC;
break;
case SSNES_CART_BSX:
case SSNES_CART_BSX_SLOTTED:
block_type[0] = SNES_MEMORY_BSX_RAM;
block_type[1] = SNES_MEMORY_BSX_PRAM;
break;
case SSNES_CART_SUFAMI:
block_type[0] = SNES_MEMORY_SUFAMI_TURBO_A_RAM;
block_type[1] = SNES_MEMORY_SUFAMI_TURBO_B_RAM;
break;
case SSNES_CART_SGB:
block_type[0] = SNES_MEMORY_GAME_BOY_RAM;
block_type[1] = SNES_MEMORY_GAME_BOY_RTC;
break;
}
}
for (unsigned i = 0; i < 2; i++)
if (block_type[i] != -1)
block_size[i] = psnes_get_memory_size(block_type[i]);
for (unsigned i = 0; i < 2; i++)
if (block_size[i])
block_buf[i] = malloc(block_size[i]);
// Backup current SRAM which is overwritten by unserialize.
for (unsigned i = 0; i < 2; i++)
{
if (block_buf[i])
{
const uint8_t *ptr = psnes_get_memory_data(block_type[i]);
if (ptr)
memcpy(block_buf[i], ptr, block_size[i]);
}
}
psnes_unserialize(buf, size);
// Flush back :D
for (unsigned i = 0; i < 2; i++)
{
if (block_buf[i])
{
uint8_t *ptr = psnes_get_memory_data(block_type[i]);
if (ptr)
memcpy(ptr, block_buf[i], block_size[i]);
}
}
for (unsigned i = 0; i < 2; i++)
if (block_buf[i])
free(block_buf[i]);
}
free(buf);

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@ -148,6 +148,8 @@ struct settings
bool pause_nonactive;
unsigned autosave_interval;
bool block_sram_overwrite;
};
enum ssnes_game_type

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@ -171,6 +171,8 @@ static void set_defaults(void)
g_settings.pause_nonactive = pause_nonactive;
g_settings.autosave_interval = autosave_interval;
g_settings.block_sram_overwrite = block_sram_overwrite;
assert(sizeof(g_settings.input.binds[0]) >= sizeof(snes_keybinds_1));
assert(sizeof(g_settings.input.binds[1]) >= sizeof(snes_keybinds_rest));
memcpy(g_settings.input.binds[0], snes_keybinds_1, sizeof(snes_keybinds_1));
@ -418,6 +420,8 @@ static void parse_config_file(void)
CONFIG_GET_STRING(cheat_database, "cheat_database_path");
CONFIG_GET_STRING(cheat_settings_path, "cheat_settings_path");
CONFIG_GET_BOOL(block_sram_overwrite, "block_sram_overwrite");
if (!g_extern.has_set_save_path && config_get_array(conf, "savefile_directory", tmp_str, sizeof(tmp_str)))
{
if (path_is_directory(tmp_str))

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@ -316,3 +316,7 @@
# Records video after CPU video filter.
# video_post_filter_record = false
# Block SRAM from being overwritten when loading save states.
# Might potentially lead to buggy games.
# block_sram_overwrite = false