Merge pull request #3953 from aliaspider/master

(WiiU) working sound.
This commit is contained in:
Twinaphex 2016-11-06 19:18:11 +01:00 committed by GitHub
commit 38b3e4042d
14 changed files with 382 additions and 28 deletions

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@ -45,7 +45,7 @@ else
# OBJ += menu/drivers_display/menu_display_wiiu.o
OBJ += input/drivers/wiiu_input.o
OBJ += input/drivers_joypad/wiiu_joypad.o
# OBJ += audio/drivers/wiiu_audio.o
OBJ += audio/drivers/wiiu_audio.o
OBJ += frontend/drivers/platform_wiiu.o
OBJ += gfx/video_filters/2xsai.o
OBJ += gfx/video_filters/super2xsai.o

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@ -96,6 +96,9 @@ static const audio_driver_t *audio_drivers[] = {
#ifdef GEKKO
&audio_gx,
#endif
#ifdef WIIU
&audio_ax,
#endif
#ifdef EMSCRIPTEN
&audio_rwebaudio,
#endif

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@ -204,6 +204,7 @@ extern audio_driver_t audio_coreaudio;
extern audio_driver_t audio_xenon360;
extern audio_driver_t audio_ps3;
extern audio_driver_t audio_gx;
extern audio_driver_t audio_ax;
extern audio_driver_t audio_psp;
extern audio_driver_t audio_ctr_csnd;
extern audio_driver_t audio_ctr_dsp;

300
audio/drivers/wiiu_audio.c Normal file
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@ -0,0 +1,300 @@
/* RetroArch - A frontend for libretro.
* Copyright (C) 2014-2016 - Ali Bouhlel
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <string.h>
#include <malloc.h>
#include <stdint.h>
#include <sndcore2/core.h>
#include <sndcore2/device.h>
#include <sndcore2/drcvs.h>
#include <sndcore2/result.h>
#include <sndcore2/voice.h>
#include <coreinit/time.h>
#include <coreinit/cache.h>
#include <coreinit/thread.h>
#include "wiiu/wiiu_dbg.h"
#include "audio/audio_driver.h"
#include "configuration.h"
#include "performance_counters.h"
#include "runloop.h"
typedef struct
{
AXVoice* voice_l;
AXVoice* voice_r;
uint16_t* buffer_l;
uint16_t* buffer_r;
AXVoiceOffsets offsets_l;
AXVoiceOffsets offsets_r;
bool nonblocking;
bool playing;
uint32_t pos;
uint32_t playpos;
uint32_t cpu_ticks_last;
} ax_audio_t;
#define AX_AUDIO_COUNT (1u << 14u)
#define AX_AUDIO_COUNT_MASK (AX_AUDIO_COUNT - 1u)
#define AX_AUDIO_SIZE (AX_AUDIO_COUNT * sizeof(int16_t))
#define AX_AUDIO_SIZE_MASK (AX_AUDIO_SIZE - 1u)
#define AX_AUDIO_RATE 48000
#define ax_audio_ticks_to_samples(ticks) (((ticks) * 64) / 82875)
#define ax_audio_samples_to_ticks(samples) (((samples) * 82875) / 64)
static void ax_voice_callback(ax_audio_t* ax_audio)
{
DEBUG_LINE();
}
static void ax_audio_update_playpos(ax_audio_t* ax_audio)
{
uint32_t samples_played = ax_audio_ticks_to_samples(OSGetSystemTick() - ax_audio->cpu_ticks_last);
ax_audio->playpos = (ax_audio->playpos + samples_played) & AX_AUDIO_COUNT_MASK;
ax_audio->cpu_ticks_last += ax_audio_samples_to_ticks(samples_played);
}
void ax_frame_callback(void)
{
DEBUG_LINE();
}
static void* ax_audio_init(const char* device, unsigned rate, unsigned latency)
{
ax_audio_t* ax = (ax_audio_t*)calloc(1, sizeof(ax_audio_t));
if (!ax)
return NULL;
AXInitParams init = {AX_INIT_RENDERER_48KHZ, 0, 0};
AXInitWithParams(&init);
ax->voice_l = AXAcquireVoice(10, (AXVoiceCallbackFn)ax_voice_callback, ax);
ax->voice_r = AXAcquireVoice(10, (AXVoiceCallbackFn)ax_voice_callback, ax);
if(!ax->voice_l || !ax->voice_r)
{
free(ax);
return NULL;
}
ax->buffer_l = malloc(AX_AUDIO_SIZE);
ax->buffer_r = malloc(AX_AUDIO_SIZE);
ax->offsets_l.data = ax->buffer_l;
ax->offsets_l.currentOffset = 0;
ax->offsets_l.loopOffset = 0;
ax->offsets_l.endOffset = AX_AUDIO_COUNT;
ax->offsets_l.loopingEnabled = AX_VOICE_LOOP_ENABLED;
ax->offsets_l.dataType = AX_VOICE_FORMAT_LPCM16;
ax->offsets_r.data = ax->buffer_r;
ax->offsets_r.currentOffset = 0;
ax->offsets_r.loopOffset = 0;
ax->offsets_r.endOffset = AX_AUDIO_COUNT;
ax->offsets_r.loopingEnabled = AX_VOICE_LOOP_ENABLED;
ax->offsets_r.dataType = AX_VOICE_FORMAT_LPCM16;
AXSetVoiceOffsets(ax->voice_l, &ax->offsets_l);
AXSetVoiceOffsets(ax->voice_r, &ax->offsets_r);
AXSetVoiceSrcType(ax->voice_l, AX_VOICE_SRC_TYPE_NONE);
AXSetVoiceSrcType(ax->voice_r, AX_VOICE_SRC_TYPE_NONE);
AXSetVoiceSrcRatio(ax->voice_l, 1.0f);
AXSetVoiceSrcRatio(ax->voice_r, 1.0f);
AXVoiceVeData ve = {0x4000, 0};
AXSetVoiceVe(ax->voice_l, &ve);
AXSetVoiceVe(ax->voice_r, &ve);
AXVoiceDeviceMixData mix = {0};
mix.bus[0].volume = 0x4000;
mix.bus[1].volume = 0x0000;
AXSetVoiceDeviceMix(ax->voice_l, AX_DEVICE_TYPE_DRC, 0, &mix);
AXSetVoiceDeviceMix(ax->voice_l, AX_DEVICE_TYPE_TV, 0, &mix);
mix.bus[0].volume = 0x0000;
mix.bus[1].volume = 0x4000;
AXSetVoiceDeviceMix(ax->voice_r, AX_DEVICE_TYPE_DRC, 0, &mix);
AXSetVoiceDeviceMix(ax->voice_r, AX_DEVICE_TYPE_TV, 0, &mix);
AXSetVoiceState(ax->voice_l, AX_VOICE_STATE_PLAYING);
AXSetVoiceState(ax->voice_r, AX_VOICE_STATE_PLAYING);
ax->pos = 0;
ax->playpos = 0;
ax->playing = true;
ax->cpu_ticks_last = OSGetSystemTick();
config_get_ptr()->audio.out_rate = AX_AUDIO_RATE;
return ax;
}
static void ax_audio_free(void* data)
{
ax_audio_t* ax = (ax_audio_t*)data;
free(ax->buffer_l);
free(ax->buffer_r);
free(ax);
AXQuit();
}
static ssize_t ax_audio_write(void* data, const void* buf, size_t size)
{
int i;
static struct retro_perf_counter ax_audio_write_perf = {0};
ax_audio_t* ax = (ax_audio_t*)data;
const uint16_t* src = buf;
uint32_t samples_played = 0;
uint64_t current_tick = 0;
performance_counter_init(&ax_audio_write_perf, "ax_audio_write");
performance_counter_start(&ax_audio_write_perf);
ax_audio_update_playpos(ax);
if ((((ax->playpos - ax->pos) & AX_AUDIO_COUNT_MASK) < (AX_AUDIO_COUNT >> 2)) ||
(((ax->pos - ax->playpos) & AX_AUDIO_COUNT_MASK) < (AX_AUDIO_COUNT >> 4)) ||
(((ax->playpos - ax->pos) & AX_AUDIO_COUNT_MASK) < (size >> 2)))
{
if (ax->nonblocking)
ax->pos = (ax->playpos + (AX_AUDIO_COUNT >> 1)) & AX_AUDIO_COUNT_MASK;
else
{
do
{
/* todo: compute the correct sleep period */
retro_sleep(1);
ax_audio_update_playpos(ax);
}
while (((ax->playpos - ax->pos) & AX_AUDIO_COUNT_MASK) < (AX_AUDIO_COUNT >> 1)
|| (((ax->pos - ax->playpos) & AX_AUDIO_COUNT_MASK) < (AX_AUDIO_COUNT >> 4)));
}
}
uint16_t* dst_l = (uint16_t*)ax->buffer_l;
for (i = 0; i < (size >> 1); i += 2)
{
// ax->l[ax->pos] = src[i];
// ax->r[ax->pos] = src[i + 1];
ax->buffer_l[ax->pos] = (src[i]);
ax->buffer_r[ax->pos] = (src[i + 1]);
ax->pos++;
ax->pos &= AX_AUDIO_COUNT_MASK;
}
DCFlushRange(ax->buffer_l, AX_AUDIO_SIZE);
DCFlushRange(ax->buffer_r, AX_AUDIO_SIZE);
performance_counter_stop(&ax_audio_write_perf);
return size;
}
static bool ax_audio_stop(void* data)
{
ax_audio_t* ax = (ax_audio_t*)data;
/* TODO */
if(ax->playing)
{
// AXSetVoiceVeDelta(ax->voice, -128);
AXVoiceVeData ve = {0};
AXSetVoiceVe(ax->voice_l, &ve);
AXSetVoiceVe(ax->voice_r, &ve);
ax->playing = false;
}
return true;
}
static bool ax_audio_alive(void* data)
{
ax_audio_t* ax = (ax_audio_t*)data;
return ax->playing;
}
static bool ax_audio_start(void* data)
{
ax_audio_t* ax = (ax_audio_t*)data;
/* Prevents restarting audio when the menu
* is toggled off on shutdown */
if (runloop_ctl(RUNLOOP_CTL_IS_SHUTDOWN, NULL))
return true;
/* TODO */
if(!ax->playing)
{
AXVoiceVeData ve = {0x4000, 0};
AXSetVoiceVe(ax->voice_l, &ve);
AXSetVoiceVe(ax->voice_r, &ve);
// AXSetVoiceVeDelta(ax->voice, 128);
ax->playing = true;
}
return true;
}
static void ax_audio_set_nonblock_state(void* data, bool state)
{
ax_audio_t* ax = (ax_audio_t*)data;
// if (ax)
// ax->nonblocking = state;
ax->nonblocking = true;
}
static bool ax_audio_use_float(void* data)
{
(void)data;
return false;
}
static size_t ax_audio_write_avail(void* data)
{
ax_audio_t* ax = (ax_audio_t*)data;
ax_audio_update_playpos(ax);
return (ax->playpos - ax->pos) & AX_AUDIO_COUNT_MASK;
}
static size_t ax_audio_buffer_size(void* data)
{
(void)data;
return AX_AUDIO_COUNT;
}
audio_driver_t audio_ax =
{
ax_audio_init,
ax_audio_write,
ax_audio_stop,
ax_audio_start,
ax_audio_alive,
ax_audio_set_nonblock_state,
ax_audio_free,
ax_audio_use_float,
"AX",
NULL,
NULL,
ax_audio_write_avail,
ax_audio_buffer_size
};

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@ -262,7 +262,7 @@ int __entry_menu(int argc, char **argv)
#if 0
int argc_ = 2;
// char* argv_[] = {"sd:/retroarch/retroarch.elf", "sd:/rom.nes", NULL};
char* argv_[] = {"sd:/retroarch/retroarch.elf", "sd:/content/rom.sfc", NULL};
char* argv_[] = {"sd:/retroarch/retroarch.elf", "sd:/rom.sfc", NULL};
rarch_main(argc_, argv_, NULL);
#else
@ -274,8 +274,8 @@ int __entry_menu(int argc, char **argv)
unsigned sleep_ms = 0;
int ret = runloop_iterate(&sleep_ms);
// if (ret == 1 && sleep_ms > 0)
// retro_sleep(sleep_ms);
if (ret == 1 && sleep_ms > 0)
retro_sleep(sleep_ms);
task_queue_ctl(TASK_QUEUE_CTL_CHECK, NULL);
if (ret == -1)
break;

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@ -112,15 +112,6 @@ static wiiu_set_position(position_t* position, GX2ColorBuffer* draw_buffer, floa
position[3].x = -1.0f;
position[3].y = 1.0f;
DEBUG_FLOAT(position[0].x);
DEBUG_FLOAT(position[0].y);
DEBUG_FLOAT(position[1].x);
DEBUG_FLOAT(position[1].y);
DEBUG_FLOAT(position[2].x);
DEBUG_FLOAT(position[2].y);
DEBUG_FLOAT(position[3].x);
DEBUG_FLOAT(position[3].y);
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, position, 4 * sizeof(*position));
}
@ -306,10 +297,6 @@ static void* wiiu_gfx_init(const video_info_t* video,
((uint32_t*)wiiu->menu.texture.surface.image)[i] = 0xFFFFFFFF;
((uint32_t*)wiiu->menu.texture.surface.image)[0] = 0xFF0000FF;
DEBUG_VAR(wiiu->menu.texture.surface.width);
DEBUG_VAR(wiiu->menu.texture.surface.height);
DEBUG_VAR(wiiu->menu.texture.surface.alignment);
DEBUG_VAR(wiiu->menu.texture.surface.imageSize);
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_TEXTURE, wiiu->menu.texture.surface.image,
wiiu->menu.texture.surface.imageSize);
@ -333,8 +320,6 @@ static void* wiiu_gfx_init(const video_info_t* video,
*input_data = wiiuinput;
}
DEBUG_LINE();
return wiiu;
}
static void wiiu_gfx_free(void* data)
@ -378,7 +363,6 @@ static void wiiu_gfx_free(void* data)
free(wiiu);
DEBUG_LINE();
}
static bool wiiu_gfx_frame(void* data, const void* frame,
@ -581,9 +565,6 @@ static void wiiu_set_texture_frame(void* data, const void* frame, bool rgb32,
const uint16_t* src = frame;
uint16_t* dst = (uint16_t*)wiiu->menu.texture.surface.image;
DEBUG_VAR(width);
DEBUG_VAR(height);
for (i = 0; i < height; i++)
{
memcpy(dst, src, width * sizeof(uint16_t));

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@ -73,6 +73,11 @@
#include <ogc/lwp_watchdog.h>
#endif
#ifdef WIIU
#include <coreinit/time.h>
#include "wiiu/system/wiiu.h"
#endif
#if defined(_3DS)
#include <3ds/svc.h>
#include <3ds/os.h>
@ -169,7 +174,7 @@ retro_perf_tick_t cpu_features_get_perf_counter(void)
#elif defined(_3DS)
time_ticks = svcGetSystemTick();
#elif defined(WIIU)
time_ticks = 0;
time_ticks = OSGetSystemTime();
#elif defined(__mips__)
struct timeval tv;
gettimeofday(&tv,NULL);
@ -219,7 +224,7 @@ retro_time_t cpu_features_get_time_usec(void)
#elif defined(VITA)
return sceKernelGetProcessTimeWide();
#elif defined(WIIU)
return 0;
return ticks_to_us(OSGetSystemTime());
#else
#error "Your platform does not have a timer function implemented in cpu_features_get_time_usec(). Cannot continue."
#endif

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@ -34,6 +34,7 @@
#include <unistd.h>
#elif defined(WIIU)
#include <coreinit/thread.h>
#include "system/wiiu.h"
#elif defined(PSP)
#include <pspthreadman.h>
#elif defined(VITA)
@ -103,7 +104,7 @@ static INLINE void retro_sleep(unsigned msec)
#elif defined(GEKKO) || defined(__PSL1GHT__) || defined(__QNX__)
usleep(1000 * msec);
#elif defined(WIIU)
OSSleepTicks(((uint64_t)msec * 248625000)/4000000);
OSSleepTicks(ms_to_ticks(msec));
#else
struct timespec tv = {0};
tv.tv_sec = msec / 1000;

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@ -1,3 +1,18 @@
/* RetroArch - A frontend for libretro.
* Copyright (C) 2014-2016 - Ali Bouhlel
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GX2_SHADER_INL_H
#define GX2_SHADER_INL_H

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@ -8,11 +8,11 @@
#undef EXPORT
#undef EXPORT_BEGIN
#undef EXPORT_END
//#undef EXPORT_END
#define EXPORT(name) do{if(OSDynLoad_FindExport(handle, 0, #name, &addr_##name) < 0)OSFatal("Function " # name " is NULL");} while(0)
#define EXPORT_BEGIN(lib) OSDynLoad_Acquire(#lib, &handle)
#define EXPORT_END() OSDynLoad_Release(handle)
//#define EXPORT_END() OSDynLoad_Release(handle)
void InitFunctionPointers(void)
{

18
wiiu/system/wiiu.h Normal file
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@ -0,0 +1,18 @@
#ifndef WIIU_H
#define WIIU_H
#define wiiu_bus_clock (17 * 13 * 5*5*5 * 5*5*5 * 3*3 * 2*2*2) // 248.625000 Mhz
#define wiiu_cpu_clock (17 * 13 * 5*5*5 * 5*5*5 * 5 * 3*3 * 2*2*2) // 1243.125000 Mhz
#define wiiu_timer_clock (17 * 13 * 5*5*5 * 5*5*5 * 3*3 * 2) // 62.156250 Mhz
#define sec_to_ticks(s) (((17 * 13 * 5*5*5 * 5*5*5 * 3*3 * 2) * (uint64_t)(s)))
#define ms_to_ticks(ms) (((17 * 13 * 5*5*5 * 3*3) * (uint64_t)(ms)) / (2*2))
#define us_to_ticks(us) (((17 * 13 * 3*3) * (uint64_t)(us)) / (2*2* 2*2*2))
#define ns_to_ticks(ns) (((17 * 13 * 3*3) * (uint64_t)(ns)) / (2*2* 2*2*2* 2*2*2 *5*5*5))
#define ticks_to_sec(ticks) (((uint64_t)(ticks)) / (17 * 13 * 5*5*5 * 5*5*5 * 3*3 * 2))
#define ticks_to_ms(ticks) (((uint64_t)(ticks) * (2*2)) / (17 * 13 * 5*5*5 * 3*3))
#define ticks_to_us(ticks) (((uint64_t)(ticks) * (2*2 * 2*2*2)) / (17 * 13 * 3*3))
#define ticks_to_ns(ticks) (((uint64_t)(ticks) * (2*2 * 2*2*2 * 2*2*2 * 5*5*5)) / (17 * 13 * 3*3))
#endif // WIIU_H

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@ -1,3 +1,17 @@
/* RetroArch - A frontend for libretro.
* Copyright (C) 2014-2016 - Ali Bouhlel
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stddef.h>
#include <malloc.h>

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@ -1,3 +1,18 @@
/* RetroArch - A frontend for libretro.
* Copyright (C) 2014-2016 - Ali Bouhlel
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TEX_SHADER_H
#define TEX_SHADER_H
#include <gx2.h>

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@ -16,6 +16,7 @@ extern "C" {
#define DEBUG_LINE() do{printf("%s:%d.\n",__FUNCTION__, __LINE__);fflush(stdout);}while(0)
#define DEBUG_STR(X) printf( "%s: %s\n", #X, (char*)(X))
#define DEBUG_VAR(X) printf( "%-20s: 0x%08X\n", #X, (u32)(X))
#define DEBUG_VAR2(X) printf( "%-20s: 0x%08X (%i)\n", #X, (u32)(X), (int)(X))
#define DEBUG_INT(X) printf( "%-20s: %10i\n", #X, (s32)(X))
#define DEBUG_FLOAT(X) printf( "%-20s: %10.3f\n", #X, (float)(X))
#define DEBUG_VAR64(X) printf( #X"\r\t\t\t\t : 0x%016llX\n", (u64)(X))