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Merge pull request #4524 from GregorR/netplay-direct-host-set-is-client
We're in client mode if either server OR direct_host is set
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commit
38329fbb26
@ -422,7 +422,7 @@ netplay_t *netplay_new(void *direct_host, const char *server, uint16_t port,
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netplay->cbs = *cb;
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netplay->connected_players = 0;
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netplay->player_max = 1;
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netplay->is_server = server == NULL;
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netplay->is_server = (direct_host == NULL && server == NULL);
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netplay->nat_traversal = netplay->is_server ? nat_traversal : false;
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netplay->stateless_mode = stateless_mode;
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netplay->check_frames = check_frames;
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