(Zarch) More C89_BUILD fixes

This commit is contained in:
twinaphex 2015-10-04 02:34:18 +02:00
parent c5f74061f8
commit 37a885f42c

View File

@ -332,24 +332,31 @@ static void zui_draw_text(zui_t *zui, uint32_t color, int x, int y, const char *
static void zui_push_quad(zui_t *zui, uint32_t color, int x1, int y1, int x2, int y2)
{
const GLfloat vertex[4 * 2] = {
x1 / (float)zui->width, y1 / (float)zui->height,
x2 / (float)zui->width, y1 / (float)zui->height,
x1 / (float)zui->width, y2 / (float)zui->height,
x2 / (float)zui->width, y2 / (float)zui->height,
};
gfx_coords_t coords;
GLfloat colors[16];
GLfloat vertex[8];
GLfloat tex_coord[8];
const GLfloat tex_coord[4 * 2] = {
0, 1,
1, 1,
0, 0,
1, 0,
};
tex_coord[0] = 0;
tex_coord[1] = 1;
tex_coord[2] = 1;
tex_coord[3] = 1;
tex_coord[4] = 0;
tex_coord[5] = 0;
tex_coord[6] = 1;
tex_coord[7] = 0;
vertex[0] = x1 / (float)zui->width;
vertex[1] = y1 / (float)zui->height;
vertex[2] = x2 / (float)zui->width;
vertex[3] = y1 / (float)zui->height;
vertex[4] = x1 / (float)zui->width;
vertex[5] = y2 / (float)zui->height;
vertex[6] = x2 / (float)zui->width;
vertex[7] = y2 / (float)zui->height;
GLfloat colors[4 * 4];
zui_set_color(colors, 4, color);
gfx_coords_t coords;
coords.color = colors;
coords.vertex = vertex;
coords.tex_coord = tex_coord;