(D3D) Use GFX_MAX_VARIABLES

This commit is contained in:
twinaphex 2016-01-08 20:36:20 +01:00
parent 9f6c607a68
commit 3786f5e4f6

View File

@ -1365,12 +1365,12 @@ static void renderchain_render_pass(
if (chain->state_tracker)
{
/* Only query uniforms in first pass. */
static struct state_tracker_uniform tracker_info[MAX_VARIABLES];
static struct state_tracker_uniform tracker_info[GFX_MAX_VARIABLES];
static unsigned cnt = 0;
if (pass_index == 1)
cnt = state_tracker_get_uniform(chain->state_tracker, tracker_info,
MAX_VARIABLES, chain->frame_count);
GFX_MAX_VARIABLES, chain->frame_count);
for (i = 0; i < cnt; i++)
{