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https://github.com/libretro/RetroArch
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GFX_DISPLAY_GET_UPDATE_PENDING - turn function into macro
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@ -1540,21 +1540,6 @@ void gfx_display_set_msg_force(bool state)
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p_disp->msg_force = state;
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}
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/* Returns true if an animation is still active or
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* when the display framebuffer still is dirty and
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* therefore it still needs to be rendered onscreen.
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*
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* This function can be used for optimization purposes
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* so that we don't have to render the display graphics per-frame
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* unless a change has happened.
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* */
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bool gfx_display_get_update_pending(void)
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{
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gfx_display_t *p_disp = disp_get_ptr();
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gfx_animation_t *p_anim = anim_get_ptr();
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return (ANIM_IS_ACTIVE(p_anim) || p_disp->framebuf_dirty);
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}
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/* Checks if the display framebuffer has its 'dirty flag' set. This
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* means that the current contents of the framebuffer has changed
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* and that it has to be rendered to the screen. */
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@ -50,6 +50,16 @@ RETRO_BEGIN_DECLS
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#define gfx_display_set_alpha(color, alpha_value) (color[3] = color[7] = color[11] = color[15] = (alpha_value))
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/* Returns true if an animation is still active or
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* when the display framebuffer still is dirty and
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* therefore it still needs to be rendered onscreen.
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*
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* This macro can be used for optimization purposes
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* so that we don't have to render the display graphics per-frame
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* unless a change has happened.
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* */
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#define GFX_DISPLAY_GET_UPDATE_PENDING(p_anim, p_disp) (ANIM_IS_ACTIVE(p_anim) || p_disp->framebuf_dirty)
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enum menu_driver_id_type
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{
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MENU_DRIVER_ID_UNKNOWN = 0,
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@ -261,7 +271,6 @@ void gfx_display_set_framebuffer_pitch(size_t pitch);
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bool gfx_display_get_msg_force(void);
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void gfx_display_set_msg_force(bool state);
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bool gfx_display_get_update_pending(void);
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bool gfx_display_get_framebuffer_dirty_flag(void);
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void gfx_display_set_framebuffer_dirty_flag(void);
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void gfx_display_unset_framebuffer_dirty_flag(void);
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@ -3437,6 +3437,8 @@ static void rgui_render(void *data,
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rgui->show_fs_thumbnail &&
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rgui->entry_has_thumbnail &&
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(fs_thumbnail.is_valid || (rgui->thumbnail_queue_size > 0));
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gfx_animation_t *p_anim = anim_get_ptr();
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gfx_display_t *p_disp = disp_get_ptr();
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/* Sanity check */
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if (!rgui || !rgui_frame_buf.data)
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@ -3461,7 +3463,7 @@ static void rgui_render(void *data,
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if ( !display_kb &&
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!current_display_cb &&
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(is_idle || !gfx_display_get_update_pending()))
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(is_idle || !GFX_DISPLAY_GET_UPDATE_PENDING(p_anim, p_disp)))
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return;
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}
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@ -4433,6 +4433,8 @@ static int generic_menu_iterate(
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const char *label = NULL;
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menu_handle_t *menu = (menu_handle_t*)data;
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struct menu_state *menu_st = &p_rarch->menu_driver_state;
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gfx_display_t *p_disp = &p_rarch->dispgfx;
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gfx_animation_t *p_anim = &p_rarch->anim;
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if (!menu)
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return 0;
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@ -4447,7 +4449,7 @@ static int generic_menu_iterate(
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if ( action != MENU_ACTION_NOOP
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|| menu_entries_ctl(MENU_ENTRIES_CTL_NEEDS_REFRESH, NULL)
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|| gfx_display_get_update_pending())
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|| GFX_DISPLAY_GET_UPDATE_PENDING(p_anim, p_disp))
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{
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BIT64_SET(menu->state, MENU_STATE_RENDER_FRAMEBUFFER);
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}
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