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https://github.com/libretro/RetroArch
synced 2025-02-20 06:40:18 +00:00
Vulkan: Use copy paths if needed.
This commit is contained in:
parent
8550c16f86
commit
36eb07e067
@ -86,6 +86,48 @@ void vulkan_map_persistent_texture(VkDevice device, struct vk_texture *texture)
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vkMapMemory(device, texture->memory, texture->offset, texture->size, 0, &texture->mapped);
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}
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void vulkan_copy_staging_to_dynamic(vk_t *vk, VkCommandBuffer cmd,
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struct vk_texture *dynamic,
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struct vk_texture *staging)
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{
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VkImageCopy region;
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retro_assert(dynamic->type == VULKAN_TEXTURE_DYNAMIC);
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retro_assert(staging->type == VULKAN_TEXTURE_STAGING);
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vulkan_transition_texture(vk, staging);
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/* We don't have to sync against previous TRANSFER, since we observed the completion
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* by fences. If we have a single texture_optimal, we would need to sync against
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* previous transfers to avoid races.
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*
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* We would also need to optionally maintain extra textures due to changes in resolution,
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* so this seems like the sanest and simplest solution. */
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vulkan_image_layout_transition(vk, vk->cmd, dynamic->image,
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VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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0, VK_ACCESS_TRANSFER_WRITE_BIT,
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VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
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VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
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memset(®ion, 0, sizeof(region));
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region.extent.width = dynamic->width;
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region.extent.height = dynamic->height;
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region.extent.depth = 1;
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region.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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region.srcSubresource.layerCount = 1;
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region.dstSubresource = region.srcSubresource;
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vkCmdCopyImage(vk->cmd,
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staging->image, VK_IMAGE_LAYOUT_GENERAL,
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dynamic->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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1, ®ion);
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vulkan_image_layout_transition(vk, vk->cmd, dynamic->image,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT,
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VK_PIPELINE_STAGE_TRANSFER_BIT,
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VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
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}
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#ifdef VULKAN_DEBUG_TEXTURE_ALLOC
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static VkImage vk_images[4 * 1024];
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static unsigned vk_count;
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@ -131,13 +173,6 @@ struct vk_texture vulkan_create_texture(vk_t *vk,
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VkFormat format,
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const void *initial, const VkComponentMapping *swizzle, enum vk_texture_type type)
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{
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/* TODO: Evaluate how we should do texture uploads on discrete cards optimally.
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* For integrated GPUs, using linear texture is highly desirable to avoid extra copies, but
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* we might need to take a DMA transfer with block interleave on desktop GPUs.
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*
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* Also, Vulkan drivers are not required to support sampling from linear textures
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* (only TRANSFER), but seems to work fine on GPUs I've tested so far. */
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VkDevice device = vk->context->device;
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struct vk_texture tex;
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VkImageCreateInfo info = { VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO };
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@ -148,9 +183,6 @@ struct vk_texture vulkan_create_texture(vk_t *vk,
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VkMemoryRequirements mem_reqs;
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VkSubresourceLayout layout;
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if (type == VULKAN_TEXTURE_STATIC && !initial)
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retro_assert(0 && "Static textures must have initial data.\n");
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memset(&tex, 0, sizeof(tex));
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info.imageType = VK_IMAGE_TYPE_2D;
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@ -161,40 +193,104 @@ struct vk_texture vulkan_create_texture(vk_t *vk,
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info.mipLevels = 1;
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info.arrayLayers = 1;
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info.samples = VK_SAMPLE_COUNT_1_BIT;
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info.tiling = type != VULKAN_TEXTURE_STATIC ? VK_IMAGE_TILING_LINEAR : VK_IMAGE_TILING_OPTIMAL;
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info.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
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if (type == VULKAN_TEXTURE_STATIC)
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info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
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if (type == VULKAN_TEXTURE_READBACK)
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info.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT;
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info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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/* We'll transition this on first use for streamed textures. */
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info.initialLayout = type == VULKAN_TEXTURE_STREAMED ?
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VK_IMAGE_LAYOUT_PREINITIALIZED :
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VK_IMAGE_LAYOUT_UNDEFINED;
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if (type == VULKAN_TEXTURE_STREAMED)
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{
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VkFormatProperties format_properties;
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VkFormatFeatureFlags required = VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT |
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VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT;
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vkGetPhysicalDeviceFormatProperties(vk->context->gpu, format, &format_properties);
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if ((format_properties.linearTilingFeatures & required) != required)
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{
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RARCH_LOG("[Vulkan]: GPU does not support using linear images as textures. Falling back to copy path.\n");
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type = VULKAN_TEXTURE_STAGING;
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}
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}
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switch (type)
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{
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case VULKAN_TEXTURE_STATIC:
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retro_assert(initial && "Static textures must have initial data.\n");
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info.tiling = VK_IMAGE_TILING_OPTIMAL;
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info.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
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info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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break;
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case VULKAN_TEXTURE_DYNAMIC:
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retro_assert(!initial && "Dynamic textures must not have initial data.\n");
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info.tiling = VK_IMAGE_TILING_OPTIMAL;
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info.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
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info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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break;
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case VULKAN_TEXTURE_STREAMED:
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info.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
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info.tiling = VK_IMAGE_TILING_LINEAR;
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info.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
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break;
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case VULKAN_TEXTURE_STAGING:
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info.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
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info.tiling = VK_IMAGE_TILING_LINEAR;
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info.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
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break;
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case VULKAN_TEXTURE_READBACK:
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info.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT;
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info.tiling = VK_IMAGE_TILING_LINEAR;
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info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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break;
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}
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vkCreateImage(device, &info, NULL, &tex.image);
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#if 0
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vulkan_track_alloc(tex.image);
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#endif
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vkGetImageMemoryRequirements(device, tex.image, &mem_reqs);
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alloc.allocationSize = mem_reqs.size;
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if (type == VULKAN_TEXTURE_STATIC)
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switch (type)
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{
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alloc.memoryTypeIndex = vulkan_find_memory_type_fallback(&vk->context->memory_properties,
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mem_reqs.memoryTypeBits,
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VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, 0);
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case VULKAN_TEXTURE_STATIC:
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case VULKAN_TEXTURE_DYNAMIC:
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alloc.memoryTypeIndex = vulkan_find_memory_type_fallback(&vk->context->memory_properties,
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mem_reqs.memoryTypeBits,
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VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, 0);
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break;
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default:
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alloc.memoryTypeIndex = vulkan_find_memory_type_fallback(&vk->context->memory_properties,
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mem_reqs.memoryTypeBits,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
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VK_MEMORY_PROPERTY_HOST_COHERENT_BIT |
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VK_MEMORY_PROPERTY_HOST_CACHED_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
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VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
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break;
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}
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else
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/* If the texture is STREAMED and it's not DEVICE_LOCAL, we expect to hit a slower path,
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* so fallback to copy path. */
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if (type == VULKAN_TEXTURE_STREAMED &&
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(vk->context->memory_properties.memoryTypes[alloc.memoryTypeIndex].propertyFlags &
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VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) == 0)
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{
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/* Recreate texture but for STAGING this time ... */
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RARCH_LOG("[Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.\n");
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type = VULKAN_TEXTURE_STAGING;
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vkDestroyImage(device, tex.image, NULL);
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info.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
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vkCreateImage(device, &info, NULL, &tex.image);
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vkGetImageMemoryRequirements(device, tex.image, &mem_reqs);
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alloc.allocationSize = mem_reqs.size;
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alloc.memoryTypeIndex = vulkan_find_memory_type_fallback(&vk->context->memory_properties,
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mem_reqs.memoryTypeBits,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
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VK_MEMORY_PROPERTY_HOST_COHERENT_BIT |
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VK_MEMORY_PROPERTY_HOST_CACHED_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
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VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
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}
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/* We're not reusing the objects themselves. */
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@ -264,6 +360,7 @@ struct vk_texture vulkan_create_texture(vk_t *vk,
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tex.width = width;
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tex.height = height;
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tex.format = format;
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tex.type = type;
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if (initial && type == VULKAN_TEXTURE_STREAMED)
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{
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@ -293,7 +390,7 @@ struct vk_texture vulkan_create_texture(vk_t *vk,
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VkCommandBuffer staging;
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unsigned bpp = vulkan_format_to_bpp(tex.format);
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struct vk_texture tmp = vulkan_create_texture(vk, NULL,
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width, height, format, initial, NULL, VULKAN_TEXTURE_STREAMED);
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width, height, format, initial, NULL, VULKAN_TEXTURE_STAGING);
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info.commandPool = vk->staging_pool;
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info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
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@ -71,8 +71,22 @@
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enum vk_texture_type
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{
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/* We will use the texture as a sampled linear texture. */
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VULKAN_TEXTURE_STREAMED = 0,
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/* We will use the texture as a linear texture, but only
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* for copying to a DYNAMIC texture. */
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VULKAN_TEXTURE_STAGING,
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/* We will use the texture as an optimally tiled texture,
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* and we will update the texture by copying from STAGING
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* textures. */
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VULKAN_TEXTURE_DYNAMIC,
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/* We will upload content once. */
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VULKAN_TEXTURE_STATIC,
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/* We will use the texture for reading back transfers from GPU. */
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VULKAN_TEXTURE_READBACK
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};
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@ -188,6 +202,7 @@ struct vk_texture
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uint32_t memory_type;
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VkImageLayout layout;
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enum vk_texture_type type;
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bool default_smooth;
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};
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@ -259,6 +274,7 @@ struct vk_per_frame
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{
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struct vk_image backbuffer;
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struct vk_texture texture;
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struct vk_texture texture_optimal;
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struct vk_buffer_chain vbo;
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struct vk_buffer_chain ubo;
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struct vk_descriptor_manager descriptor_manager;
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@ -351,6 +367,9 @@ typedef struct vk
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struct
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{
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struct vk_texture textures[VULKAN_MAX_SWAPCHAIN_IMAGES];
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struct vk_texture textures_optimal[VULKAN_MAX_SWAPCHAIN_IMAGES];
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bool dirty[VULKAN_MAX_SWAPCHAIN_IMAGES];
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float alpha;
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unsigned last_index;
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bool enable;
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@ -420,6 +439,10 @@ void vulkan_transition_texture(vk_t *vk, struct vk_texture *texture);
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void vulkan_map_persistent_texture(VkDevice device, struct vk_texture *tex);
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void vulkan_destroy_texture(VkDevice device, struct vk_texture *tex);
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void vulkan_copy_staging_to_dynamic(vk_t *vk, VkCommandBuffer cmd,
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struct vk_texture *dynamic,
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struct vk_texture *staging);
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/* VBO will be written to here. */
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void vulkan_draw_quad(vk_t *vk, const struct vk_draw_quad *quad);
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@ -429,6 +429,13 @@ static void vulkan_init_textures(vk_t *vk)
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vk->tex_w, vk->tex_h, vk->tex_fmt, NULL, NULL, VULKAN_TEXTURE_STREAMED);
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vulkan_map_persistent_texture(vk->context->device,
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&vk->swapchain[i].texture);
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if (vk->swapchain[i].texture.type == VULKAN_TEXTURE_STAGING)
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{
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vk->swapchain[i].texture_optimal = vulkan_create_texture(vk, NULL,
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vk->tex_w, vk->tex_h, vk->tex_fmt,
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NULL, NULL, VULKAN_TEXTURE_DYNAMIC);
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}
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}
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}
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}
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@ -439,8 +446,12 @@ static void vulkan_deinit_textures(vk_t *vk)
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unsigned i;
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for (i = 0; i < vk->num_swapchain_images; i++)
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{
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if (vk->swapchain[i].texture.memory != VK_NULL_HANDLE)
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vulkan_destroy_texture(vk->context->device, &vk->swapchain[i].texture);
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if (vk->swapchain[i].texture_optimal.memory != VK_NULL_HANDLE)
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vulkan_destroy_texture(vk->context->device, &vk->swapchain[i].texture_optimal);
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}
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}
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static void vulkan_deinit_command_buffers(vk_t *vk)
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@ -624,8 +635,12 @@ static void vulkan_deinit_menu(vk_t *vk)
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{
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unsigned i;
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for (i = 0; i < VULKAN_MAX_SWAPCHAIN_IMAGES; i++)
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{
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if (vk->menu.textures[i].memory)
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vulkan_destroy_texture(vk->context->device, &vk->menu.textures[i]);
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if (vk->menu.textures_optimal[i].memory)
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vulkan_destroy_texture(vk->context->device, &vk->menu.textures_optimal[i]);
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}
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}
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static void vulkan_free(void *data)
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@ -1253,6 +1268,13 @@ static bool vulkan_frame(void *data, const void *frame,
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vulkan_buffer_chain_discard(&chain->vbo);
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vulkan_buffer_chain_discard(&chain->ubo);
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/* Start recording the command buffer. */
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vk->cmd = chain->cmd;
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begin_info.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
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vkResetCommandBuffer(vk->cmd, 0);
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vkBeginCommandBuffer(vk->cmd, &begin_info);
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memset(&vk->tracker, 0, sizeof(vk->tracker));
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/* Upload texture */
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retro_perf_start(©_frame);
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if (frame && !vk->hw.enable)
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@ -1265,8 +1287,16 @@ static bool vulkan_frame(void *data, const void *frame,
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if (chain->texture.width != frame_width || chain->texture.height != frame_height)
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{
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chain->texture = vulkan_create_texture(vk, &chain->texture,
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frame_width, frame_height, chain->texture.format, NULL, NULL, VULKAN_TEXTURE_STREAMED);
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frame_width, frame_height, chain->texture.format, NULL, NULL,
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chain->texture_optimal.memory ? VULKAN_TEXTURE_STAGING : VULKAN_TEXTURE_STREAMED);
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vulkan_map_persistent_texture(vk->context->device, &chain->texture);
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if (chain->texture.type == VULKAN_TEXTURE_STAGING)
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{
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chain->texture_optimal = vulkan_create_texture(vk, &chain->texture_optimal,
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frame_width, frame_height, chain->texture_optimal.format,
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NULL, NULL, VULKAN_TEXTURE_DYNAMIC);
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}
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}
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if (frame != chain->texture.mapped)
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@ -1279,17 +1309,17 @@ static bool vulkan_frame(void *data, const void *frame,
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memcpy(dst, src, frame_width * bpp);
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}
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/* If we have an optimal texture, copy to that now. */
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if (chain->texture_optimal.image)
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{
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vulkan_copy_staging_to_dynamic(vk, vk->cmd,
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&chain->texture_optimal, &chain->texture);
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}
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vk->last_valid_index = frame_index;
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}
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retro_perf_stop(©_frame);
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/* Start recording the command buffer. */
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vk->cmd = chain->cmd;
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begin_info.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
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vkResetCommandBuffer(vk->cmd, 0);
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vkBeginCommandBuffer(vk->cmd, &begin_info);
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memset(&vk->tracker, 0, sizeof(vk->tracker));
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/* Notify filter chain about the new sync index. */
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vulkan_filter_chain_notify_sync_index(vk->filter_chain, frame_index);
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@ -1327,7 +1357,10 @@ static bool vulkan_frame(void *data, const void *frame,
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else
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{
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struct vk_texture *tex = &vk->swapchain[vk->last_valid_index].texture;
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vulkan_transition_texture(vk, tex);
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if (vk->swapchain[vk->last_valid_index].texture_optimal.memory != VK_NULL_HANDLE)
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tex = &vk->swapchain[vk->last_valid_index].texture_optimal;
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else
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vulkan_transition_texture(vk, tex);
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input.view = tex->view;
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input.layout = tex->layout;
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@ -1375,10 +1408,24 @@ static bool vulkan_frame(void *data, const void *frame,
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if (vk->menu.textures[vk->menu.last_index].image != VK_NULL_HANDLE)
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{
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struct vk_draw_quad quad;
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struct vk_texture *optimal = &vk->menu.textures_optimal[vk->menu.last_index];
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vulkan_set_viewport(vk, width, height, vk->menu.full_screen, false);
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|
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quad.pipeline = vk->pipelines.alpha_blend;
|
||||
quad.texture = &vk->menu.textures[vk->menu.last_index];
|
||||
|
||||
if (optimal->memory != VK_NULL_HANDLE)
|
||||
{
|
||||
if (vk->menu.dirty[vk->menu.last_index])
|
||||
{
|
||||
vulkan_copy_staging_to_dynamic(vk, vk->cmd,
|
||||
optimal,
|
||||
quad.texture);
|
||||
vk->menu.dirty[vk->menu.last_index] = false;
|
||||
}
|
||||
quad.texture = optimal;
|
||||
}
|
||||
|
||||
quad.sampler = vk->samplers.linear;
|
||||
quad.mvp = &vk->mvp_no_rot;
|
||||
quad.color.r = 1.0f;
|
||||
@ -1562,6 +1609,13 @@ static bool vulkan_get_current_sw_framebuffer(void *data, struct retro_framebuff
|
||||
framebuffer->width, framebuffer->height, chain->texture.format,
|
||||
NULL, NULL, VULKAN_TEXTURE_STREAMED);
|
||||
vulkan_map_persistent_texture(vk->context->device, &chain->texture);
|
||||
|
||||
if (chain->texture.type == VULKAN_TEXTURE_STAGING)
|
||||
{
|
||||
chain->texture_optimal = vulkan_create_texture(vk, &chain->texture_optimal,
|
||||
framebuffer->width, framebuffer->height, chain->texture_optimal.format,
|
||||
NULL, NULL, VULKAN_TEXTURE_DYNAMIC);
|
||||
}
|
||||
}
|
||||
|
||||
framebuffer->data = chain->texture.mapped;
|
||||
@ -1593,6 +1647,8 @@ static void vulkan_set_texture_frame(void *data,
|
||||
vk_t *vk = (vk_t*)data;
|
||||
unsigned index = vk->context->current_swapchain_index;
|
||||
struct vk_texture *texture = &vk->menu.textures[index];
|
||||
struct vk_texture *texture_optimal = &vk->menu.textures_optimal[index];
|
||||
|
||||
uint8_t *ptr;
|
||||
unsigned x, y;
|
||||
const VkComponentMapping br_swizzle = {
|
||||
@ -1611,7 +1667,8 @@ static void vulkan_set_texture_frame(void *data,
|
||||
texture->memory ? texture : NULL,
|
||||
width, height,
|
||||
rgb32 ? VK_FORMAT_B8G8R8A8_UNORM : VK_FORMAT_B4G4R4A4_UNORM_PACK16,
|
||||
NULL, rgb32 ? NULL : &br_swizzle, VULKAN_TEXTURE_STREAMED);
|
||||
NULL, rgb32 ? NULL : &br_swizzle,
|
||||
texture_optimal->memory ? VULKAN_TEXTURE_STAGING : VULKAN_TEXTURE_STREAMED);
|
||||
|
||||
vkMapMemory(vk->context->device, texture->memory,
|
||||
texture->offset, texture->size, 0, (void**)&ptr);
|
||||
@ -1625,6 +1682,18 @@ static void vulkan_set_texture_frame(void *data,
|
||||
vkUnmapMemory(vk->context->device, texture->memory);
|
||||
vk->menu.alpha = alpha;
|
||||
vk->menu.last_index = index;
|
||||
|
||||
if (texture->type == VULKAN_TEXTURE_STAGING)
|
||||
{
|
||||
*texture_optimal = vulkan_create_texture(vk,
|
||||
texture_optimal->memory ? texture_optimal : NULL,
|
||||
width, height,
|
||||
rgb32 ? VK_FORMAT_B8G8R8A8_UNORM : VK_FORMAT_B4G4R4A4_UNORM_PACK16,
|
||||
NULL, rgb32 ? NULL : &br_swizzle,
|
||||
VULKAN_TEXTURE_DYNAMIC);
|
||||
}
|
||||
|
||||
vk->menu.dirty[index] = true;
|
||||
}
|
||||
|
||||
static void vulkan_set_texture_enable(void *data, bool state, bool full_screen)
|
||||
|
Loading…
x
Reference in New Issue
Block a user