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https://github.com/libretro/RetroArch
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(RMenu) Change ingame menu ordering to match RGUI's
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commit
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@ -2249,18 +2249,18 @@ static int select_setting(void *data, uint64_t input)
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strlcpy(comment, "Change orientation of the screen.", sizeof(comment));
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break;
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case INGAME_MENU_RESIZE_MODE:
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strlcpy(text, "Resize Mode", sizeof(text));
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strlcpy(text, "Custom Ratio...", sizeof(text));
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strlcpy(setting_text, "", sizeof(setting_text));
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strlcpy(comment, "Allows you to resize the screen.", sizeof(comment));
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break;
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case INGAME_MENU_CORE_OPTIONS_MODE:
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strlcpy(text, "Core Options", sizeof(text));
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strlcpy(text, "Core Options...", sizeof(text));
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strlcpy(setting_text, "", sizeof(setting_text));
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strlcpy(comment, "Set core-specific options.", sizeof(comment));
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break;
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#ifdef HAVE_SHADER_MANAGER
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case INGAME_MENU_SHADER_MANAGER_MODE:
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strlcpy(text, "Shader Manager", sizeof(text));
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strlcpy(text, "Shader Manager...", sizeof(text));
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strlcpy(setting_text, "", sizeof(setting_text));
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strlcpy(comment, "Set and manage shader options.", sizeof(comment));
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break;
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@ -2276,22 +2276,22 @@ static int select_setting(void *data, uint64_t input)
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strlcpy(comment, "Take a screenshot.", sizeof(comment));
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break;
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case INGAME_MENU_RESET:
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strlcpy(text, "Reset", sizeof(text));
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strlcpy(text, "Restart Game", sizeof(text));
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strlcpy(setting_text, "", sizeof(setting_text));
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strlcpy(comment, "Reset the game.", sizeof(comment));
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break;
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case INGAME_MENU_RETURN_TO_GAME:
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strlcpy(text, "Return to Game", sizeof(text));
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strlcpy(text, "Resume Game", sizeof(text));
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strlcpy(setting_text, "", sizeof(setting_text));
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strlcpy(comment, "Change the currently loaded game.", sizeof(comment));
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strlcpy(comment, "Resume the currently loaded game.", sizeof(comment));
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break;
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case INGAME_MENU_CHANGE_GAME:
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strlcpy(text, "Change Game", sizeof(text));
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strlcpy(text, "Load Game...", sizeof(text));
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strlcpy(setting_text, "", sizeof(setting_text));
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strlcpy(comment, "Select another game.", sizeof(comment));
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strlcpy(comment, "Select a game to be loaded.", sizeof(comment));
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break;
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case INGAME_MENU_CHANGE_LIBRETRO_CORE:
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strlcpy(text, "Change libretro core", sizeof(text));
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strlcpy(text, "Core...", sizeof(text));
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strlcpy(setting_text, "", sizeof(setting_text));
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strlcpy(comment, "Choose another libretro core.", sizeof(comment));
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break;
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@ -145,21 +145,21 @@ enum
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SETTING_CONTROLS_SAVE_CUSTOM_CONTROLS,
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SETTING_CONTROLS_DEFAULT_ALL,
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SETTING_LAST,
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INGAME_MENU_LOAD_STATE,
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INGAME_MENU_SAVE_STATE,
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INGAME_MENU_ASPECT_RATIO,
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INGAME_MENU_ROTATION,
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INGAME_MENU_RESIZE_MODE,
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INGAME_MENU_FRAME_ADVANCE,
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INGAME_MENU_SCREENSHOT_MODE,
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INGAME_MENU_RESET,
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INGAME_MENU_CHANGE_LIBRETRO_CORE,
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INGAME_MENU_CORE_OPTIONS_MODE,
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INGAME_MENU_CHANGE_GAME,
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#ifdef HAVE_SHADER_MANAGER
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INGAME_MENU_SHADER_MANAGER_MODE,
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#endif
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INGAME_MENU_CORE_OPTIONS_MODE,
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INGAME_MENU_LOAD_STATE,
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INGAME_MENU_SAVE_STATE,
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INGAME_MENU_SCREENSHOT_MODE,
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INGAME_MENU_RETURN_TO_GAME,
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INGAME_MENU_CHANGE_GAME,
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INGAME_MENU_CHANGE_LIBRETRO_CORE,
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INGAME_MENU_RESET,
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INGAME_MENU_ASPECT_RATIO,
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INGAME_MENU_RESIZE_MODE,
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INGAME_MENU_ROTATION,
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INGAME_MENU_FRAME_ADVANCE,
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#ifdef HAVE_MULTIMAN
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INGAME_MENU_RETURN_TO_MULTIMAN,
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#endif
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