(RMenu) Change ingame menu ordering to match RGUI's

This commit is contained in:
twinaphex 2013-04-23 23:22:50 +02:00
parent b2788f5cec
commit 36d34871fb
2 changed files with 20 additions and 20 deletions

View File

@ -2249,18 +2249,18 @@ static int select_setting(void *data, uint64_t input)
strlcpy(comment, "Change orientation of the screen.", sizeof(comment));
break;
case INGAME_MENU_RESIZE_MODE:
strlcpy(text, "Resize Mode", sizeof(text));
strlcpy(text, "Custom Ratio...", sizeof(text));
strlcpy(setting_text, "", sizeof(setting_text));
strlcpy(comment, "Allows you to resize the screen.", sizeof(comment));
break;
case INGAME_MENU_CORE_OPTIONS_MODE:
strlcpy(text, "Core Options", sizeof(text));
strlcpy(text, "Core Options...", sizeof(text));
strlcpy(setting_text, "", sizeof(setting_text));
strlcpy(comment, "Set core-specific options.", sizeof(comment));
break;
#ifdef HAVE_SHADER_MANAGER
case INGAME_MENU_SHADER_MANAGER_MODE:
strlcpy(text, "Shader Manager", sizeof(text));
strlcpy(text, "Shader Manager...", sizeof(text));
strlcpy(setting_text, "", sizeof(setting_text));
strlcpy(comment, "Set and manage shader options.", sizeof(comment));
break;
@ -2276,22 +2276,22 @@ static int select_setting(void *data, uint64_t input)
strlcpy(comment, "Take a screenshot.", sizeof(comment));
break;
case INGAME_MENU_RESET:
strlcpy(text, "Reset", sizeof(text));
strlcpy(text, "Restart Game", sizeof(text));
strlcpy(setting_text, "", sizeof(setting_text));
strlcpy(comment, "Reset the game.", sizeof(comment));
break;
case INGAME_MENU_RETURN_TO_GAME:
strlcpy(text, "Return to Game", sizeof(text));
strlcpy(text, "Resume Game", sizeof(text));
strlcpy(setting_text, "", sizeof(setting_text));
strlcpy(comment, "Change the currently loaded game.", sizeof(comment));
strlcpy(comment, "Resume the currently loaded game.", sizeof(comment));
break;
case INGAME_MENU_CHANGE_GAME:
strlcpy(text, "Change Game", sizeof(text));
strlcpy(text, "Load Game...", sizeof(text));
strlcpy(setting_text, "", sizeof(setting_text));
strlcpy(comment, "Select another game.", sizeof(comment));
strlcpy(comment, "Select a game to be loaded.", sizeof(comment));
break;
case INGAME_MENU_CHANGE_LIBRETRO_CORE:
strlcpy(text, "Change libretro core", sizeof(text));
strlcpy(text, "Core...", sizeof(text));
strlcpy(setting_text, "", sizeof(setting_text));
strlcpy(comment, "Choose another libretro core.", sizeof(comment));
break;

View File

@ -145,21 +145,21 @@ enum
SETTING_CONTROLS_SAVE_CUSTOM_CONTROLS,
SETTING_CONTROLS_DEFAULT_ALL,
SETTING_LAST,
INGAME_MENU_LOAD_STATE,
INGAME_MENU_SAVE_STATE,
INGAME_MENU_ASPECT_RATIO,
INGAME_MENU_ROTATION,
INGAME_MENU_RESIZE_MODE,
INGAME_MENU_FRAME_ADVANCE,
INGAME_MENU_SCREENSHOT_MODE,
INGAME_MENU_RESET,
INGAME_MENU_CHANGE_LIBRETRO_CORE,
INGAME_MENU_CORE_OPTIONS_MODE,
INGAME_MENU_CHANGE_GAME,
#ifdef HAVE_SHADER_MANAGER
INGAME_MENU_SHADER_MANAGER_MODE,
#endif
INGAME_MENU_CORE_OPTIONS_MODE,
INGAME_MENU_LOAD_STATE,
INGAME_MENU_SAVE_STATE,
INGAME_MENU_SCREENSHOT_MODE,
INGAME_MENU_RETURN_TO_GAME,
INGAME_MENU_CHANGE_GAME,
INGAME_MENU_CHANGE_LIBRETRO_CORE,
INGAME_MENU_RESET,
INGAME_MENU_ASPECT_RATIO,
INGAME_MENU_RESIZE_MODE,
INGAME_MENU_ROTATION,
INGAME_MENU_FRAME_ADVANCE,
#ifdef HAVE_MULTIMAN
INGAME_MENU_RETURN_TO_MULTIMAN,
#endif