mirror of
https://github.com/libretro/RetroArch
synced 2025-01-30 12:32:52 +00:00
Move window manager code to gfx/drivers_wm
This commit is contained in:
parent
9e419d932f
commit
36b054506d
@ -376,7 +376,9 @@ ifeq ($(HAVE_WINXINPUT), 1)
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endif
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endif
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ifeq ($(HAVE_X11), 1)
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ifeq ($(HAVE_X11), 1)
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OBJ += input/drivers/x11_input.o gfx/drivers_context/x11_common.o input/keyboard_event_x11.o
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OBJ += input/drivers/x11_input.o \
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gfx/drivers_wm/x11_common.o \
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input/keyboard_event_x11.o
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LIBS += $(X11_LIBS) $(XEXT_LIBS) $(XF86VM_LIBS) $(XINERAMA_LIBS)
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LIBS += $(X11_LIBS) $(XEXT_LIBS) $(XF86VM_LIBS) $(XINERAMA_LIBS)
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DEFINES += $(X11_CFLAGS) $(XEXT_CFLAGS) $(XF86VM_CFLAGS) $(XINERAMA_CFLAGS)
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DEFINES += $(X11_CFLAGS) $(XEXT_CFLAGS) $(XF86VM_CFLAGS) $(XINERAMA_CFLAGS)
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endif
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endif
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@ -486,7 +488,7 @@ ifeq ($(HAVE_OPENGL), 1)
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else ifneq ($(findstring Win32,$(OS)),)
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else ifneq ($(findstring Win32,$(OS)),)
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LIBS += -lopengl32 -lgdi32 -lcomdlg32 -lcomctl32
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LIBS += -lopengl32 -lgdi32 -lcomdlg32 -lcomctl32
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OBJ += gfx/drivers_context/wgl_ctx.o
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OBJ += gfx/drivers_context/wgl_ctx.o
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OBJ += gfx/drivers_context/wgl_shader_dlg.o
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OBJ += gfx/drivers_wm/win32_shader_dlg.o
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else
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else
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LIBS += -lGL
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LIBS += -lGL
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endif
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endif
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@ -689,8 +691,8 @@ endif
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ifneq ($(findstring Win32,$(OS)),)
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ifneq ($(findstring Win32,$(OS)),)
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OBJ += media/rarch.o \
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OBJ += media/rarch.o \
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input/keyboard_event_win32.o \
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input/keyboard_event_win32.o \
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gfx/drivers_context/win32_common.o \
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gfx/drivers_wm/win32_common.o \
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gfx/drivers_context/win32_dwm_common.o
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gfx/drivers_wm/win32_dwm_common.o
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endif
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endif
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# Record
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# Record
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@ -31,7 +31,7 @@
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#include "../font_renderer_driver.h"
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#include "../font_renderer_driver.h"
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#ifdef HAVE_X11
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#ifdef HAVE_X11
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#include "../drivers_context/x11_common.h"
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#include "../drivers_wm/x11_common.h"
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#endif
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#endif
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#if defined(_WIN32) && !defined(_XBOX)
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#if defined(_WIN32) && !defined(_XBOX)
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@ -27,7 +27,7 @@
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#include "../font_renderer_driver.h"
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#include "../font_renderer_driver.h"
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#ifdef HAVE_X11
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#ifdef HAVE_X11
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#include "../drivers_context/x11_common.h"
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#include "../drivers_wm/x11_common.h"
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#endif
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#endif
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#if defined(_WIN32) && !defined(_XBOX)
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#if defined(_WIN32) && !defined(_XBOX)
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@ -24,7 +24,7 @@
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#include "../font_renderer_driver.h"
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#include "../font_renderer_driver.h"
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#include <retro_inline.h>
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#include <retro_inline.h>
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#include "../drivers_context/x11_common.h"
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#include "../drivers_wm/x11_common.h"
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#include <X11/Xlib.h>
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <X11/Xutil.h>
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@ -16,7 +16,7 @@
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*/
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*/
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#include "../d3d/d3d.h"
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#include "../d3d/d3d.h"
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#include "win32_common.h"
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#include "../drivers_wm/win32_common.h"
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#include "../../runloop.h"
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#include "../../runloop.h"
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#include "../video_monitor.h"
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#include "../video_monitor.h"
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@ -18,7 +18,7 @@
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#include "../../runloop.h"
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#include "../../runloop.h"
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#include "../gl_common.h"
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#include "../gl_common.h"
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#include "../video_monitor.h"
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#include "../video_monitor.h"
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#include "x11_common.h"
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#include "../drivers_wm/x11_common.h"
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#include <signal.h>
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#include <signal.h>
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#include <stdint.h>
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#include <stdint.h>
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@ -26,8 +26,8 @@
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#include "../video_context_driver.h"
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#include "../video_context_driver.h"
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#include "../gl_common.h"
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#include "../gl_common.h"
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#include "../video_monitor.h"
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#include "../video_monitor.h"
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#include "win32_common.h"
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#include "../drivers_wm/win32_common.h"
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#include "wgl_shader_dlg.h"
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#include "../drivers_wm/win32_shader_dlg.h"
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#include <windows.h>
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#include <windows.h>
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#include <commdlg.h>
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#include <commdlg.h>
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#include <string.h>
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#include <string.h>
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@ -22,7 +22,7 @@
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#include "../../runloop.h"
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#include "../../runloop.h"
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#include "../gl_common.h"
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#include "../gl_common.h"
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#include "../video_monitor.h"
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#include "../video_monitor.h"
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#include "x11_common.h"
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#include "../drivers_wm/x11_common.h"
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#include <signal.h>
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#include <signal.h>
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#include <stdint.h>
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#include <stdint.h>
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@ -31,7 +31,7 @@
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#include "../gl_common.h"
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#include "../gl_common.h"
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#include "../video_monitor.h"
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#include "../video_monitor.h"
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#include "win32_common.h"
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#include "win32_common.h"
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#include "wgl_shader_dlg.h"
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#include "win32_shader_dlg.h"
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#include <windows.h>
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#include <windows.h>
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#include <commdlg.h>
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#include <commdlg.h>
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#include <commctrl.h>
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#include <commctrl.h>
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@ -87,8 +87,8 @@ CHEATS
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UI COMMON CONTEXT
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UI COMMON CONTEXT
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============================================================ */
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============================================================ */
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#if defined(_WIN32) && !defined(_XBOX)
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#if defined(_WIN32) && !defined(_XBOX)
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#include "../gfx/drivers_context/win32_common.c"
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#include "../gfx/drivers_wm/win32_common.c"
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#include "../gfx/drivers_context/win32_dwm_common.c"
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#include "../gfx/drivers_wm/win32_dwm_common.c"
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#endif
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#endif
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/*============================================================
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/*============================================================
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@ -129,13 +129,13 @@ VIDEO CONTEXT
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#if defined(_WIN32) && !defined(_XBOX)
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#if defined(_WIN32) && !defined(_XBOX)
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#include "../gfx/drivers_context/wgl_ctx.c"
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#include "../gfx/drivers_context/wgl_ctx.c"
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#include "../gfx/drivers_context/wgl_shader_dlg.c"
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#include "../gfx/drivers_wm/win32_shader_dlg.c"
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#endif
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#endif
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#endif
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#endif
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#ifdef HAVE_X11
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#ifdef HAVE_X11
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#include "../gfx/drivers_context/x11_common.c"
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#include "../gfx/drivers_wm/x11_common.c"
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#endif
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#endif
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