mirror of
https://github.com/libretro/RetroArch
synced 2025-01-26 09:35:21 +00:00
(360) Skeleton ingame menu - doesn't yet draw anything yet other
than cached game image
This commit is contained in:
parent
5a3b88bdd6
commit
36309050c4
83
360/main.c
83
360/main.c
@ -53,6 +53,7 @@ char SYS_CONFIG_FILE[MAX_PATH_LENGTH];
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extern "C" int __stdcall ObCreateSymbolicLink( STRING*, STRING*);
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extern "C" int __stdcall ObCreateSymbolicLink( STRING*, STRING*);
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int Mounted[20];
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int Mounted[20];
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uint64_t ingame_menu_item = 0;
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int ssnes_main(int argc, char *argv[]);
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int ssnes_main(int argc, char *argv[]);
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@ -280,6 +281,76 @@ static void get_environment_settings (void)
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strlcpy(SYS_CONFIG_FILE, "game:\\ssnes.cfg", sizeof(SYS_CONFIG_FILE));
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strlcpy(SYS_CONFIG_FILE, "game:\\ssnes.cfg", sizeof(SYS_CONFIG_FILE));
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}
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}
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static void ingame_menu (void)
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{
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uint32_t menuitem_colors[MENU_ITEM_LAST];
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char comment[256];
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xdk360_video_t *vid = (xdk360_video_t*)g_d3d;
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xdk360_block_swap();
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do
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{
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XINPUT_STATE state;
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XInputGetState(0, &state);
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static uint64_t blocking = 0;
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ssnes_render_cached_frame();
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if(IS_TIMER_EXPIRED() && blocking == false)
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{
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if(state.Gamepad.wButtons & XINPUT_GAMEPAD_B)
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{
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g_console.frame_advance_enable = false;
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ingame_menu_item = 0;
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g_console.ingame_menu_enable = false;
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g_console.mode_switch = MODE_EMULATION;
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}
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switch(ingame_menu_item)
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{
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case MENU_ITEM_LOAD_STATE:
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break;
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case MENU_ITEM_SAVE_STATE:
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break;
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case MENU_ITEM_KEEP_ASPECT_RATIO:
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break;
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case MENU_ITEM_OVERSCAN_AMOUNT:
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break;
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case MENU_ITEM_ORIENTATION:
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break;
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case MENU_ITEM_FRAME_ADVANCE:
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break;
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case MENU_ITEM_RESIZE_MODE:
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break;
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case MENU_ITEM_SCREENSHOT_MODE:
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break;
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case MENU_ITEM_RETURN_TO_GAME:
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break;
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case MENU_ITEM_RESET:
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break;
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case MENU_ITEM_RETURN_TO_MENU:
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break;
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case MENU_ITEM_RETURN_TO_DASHBOARD:
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break;
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}
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float x_position = 0.3f;
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float font_size = 1.1f;
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float ypos = 0.19f;
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float ypos_increment = 0.04f;
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g_screen_console.m_Font.SetFontSize(3.0f, 3.0f);
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vid->xdk360_render_device->Present(NULL, NULL, NULL, NULL);
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}
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}while(g_console.ingame_menu_enable);
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g_screen_console.m_Font.SetFontSize(2.0f, 2.0f);
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xdk360_unblock_swap();
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}
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int main(int argc, char *argv[])
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int main(int argc, char *argv[])
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{
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{
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get_environment_settings();
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get_environment_settings();
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@ -296,8 +367,18 @@ int main(int argc, char *argv[])
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begin_loop:
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begin_loop:
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if(g_console.mode_switch == MODE_EMULATION)
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if(g_console.mode_switch == MODE_EMULATION)
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{
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{
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bool repeat = false;
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if(ingame_menu_item != 0)
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g_console.ingame_menu_enable = true;
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input_xdk360.poll(NULL);
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input_xdk360.poll(NULL);
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while(ssnes_main_iterate());
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do{
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repeat = ssnes_main_iterate();
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}while(repeat && !g_console.frame_advance_enable);
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if(g_console.ingame_menu_enable)
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ingame_menu();
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}
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}
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else if(g_console.mode_switch == MODE_MENU)
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else if(g_console.mode_switch == MODE_MENU)
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{
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{
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17
360/shared.h
17
360/shared.h
@ -24,3 +24,20 @@ enum
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MODE_MENU,
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MODE_MENU,
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MODE_EXIT
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MODE_EXIT
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};
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};
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enum {
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MENU_ITEM_LOAD_STATE = 0,
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MENU_ITEM_SAVE_STATE,
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MENU_ITEM_KEEP_ASPECT_RATIO,
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MENU_ITEM_OVERSCAN_AMOUNT,
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MENU_ITEM_ORIENTATION,
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MENU_ITEM_RESIZE_MODE,
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MENU_ITEM_FRAME_ADVANCE,
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MENU_ITEM_SCREENSHOT_MODE,
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MENU_ITEM_RESET,
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MENU_ITEM_RETURN_TO_GAME,
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MENU_ITEM_RETURN_TO_MENU,
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MENU_ITEM_RETURN_TO_DASHBOARD
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};
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#define MENU_ITEM_LAST MENU_ITEM_RETURN_TO_DASHBOARD+1
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@ -114,37 +114,55 @@ static bool xdk360_key_pressed(void *data, int key)
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{
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{
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(void)data;
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(void)data;
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XInputGetState(0, &state[0]);
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XInputGetState(0, &state[0]);
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bool retval;
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retval = false;
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switch(key)
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switch(key)
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{
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{
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case SSNES_FAST_FORWARD_HOLD_KEY:
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case SSNES_FAST_FORWARD_HOLD_KEY:
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return ((state[0].Gamepad.sThumbRY < -DEADZONE) && !(state[0].Gamepad.bRightTrigger > 128));
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return ((state[0].Gamepad.sThumbRY < -DEADZONE) && !(state[0].Gamepad.bRightTrigger > 128));
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case SSNES_LOAD_STATE_KEY:
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case SSNES_LOAD_STATE_KEY:
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return ((state[0].Gamepad.sThumbRY > DEADZONE) && (state[0].Gamepad.bRightTrigger > 128));
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return ((state[0].Gamepad.sThumbRY > DEADZONE) && (state[0].Gamepad.bRightTrigger > 128));
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case SSNES_SAVE_STATE_KEY:
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case SSNES_SAVE_STATE_KEY:
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return ((state[0].Gamepad.sThumbRY < -DEADZONE) && (state[0].Gamepad.bRightTrigger > 128));
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return ((state[0].Gamepad.sThumbRY < -DEADZONE) && (state[0].Gamepad.bRightTrigger > 128));
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case SSNES_STATE_SLOT_PLUS:
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case SSNES_STATE_SLOT_PLUS:
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return ((state[0].Gamepad.sThumbRX > DEADZONE) && (state[0].Gamepad.bRightTrigger > 128));
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return ((state[0].Gamepad.sThumbRX > DEADZONE) && (state[0].Gamepad.bRightTrigger > 128));
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case SSNES_STATE_SLOT_MINUS:
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case SSNES_STATE_SLOT_MINUS:
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return ((state[0].Gamepad.sThumbRX < -DEADZONE) && (state[0].Gamepad.bRightTrigger > 128));
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return ((state[0].Gamepad.sThumbRX < -DEADZONE) && (state[0].Gamepad.bRightTrigger > 128));
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case SSNES_REWIND:
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case SSNES_FRAMEADVANCE:
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return ((state[0].Gamepad.sThumbRY > DEADZONE) && !(state[0].Gamepad.bRightTrigger > 128));
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if(g_console.frame_advance_enable)
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case SSNES_QUIT_KEY:
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{
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g_console.menu_enable = ((state[0].Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB)
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g_console.menu_enable = false;
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&& (state[0].Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) && IS_TIMER_EXPIRED());
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g_console.ingame_menu_enable = true;
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if(g_console.menu_enable)
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g_console.mode_switch = MODE_EMULATION;
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{
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}
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g_console.mode_switch = MODE_MENU;
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return g_console.frame_advance_enable;
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SET_TIMER_EXPIRATION(60);
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case SSNES_REWIND:
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}
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return ((state[0].Gamepad.sThumbRY > DEADZONE) && !(state[0].Gamepad.bRightTrigger > 128));
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else
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case SSNES_QUIT_KEY:
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g_console.mode_switch = MODE_EMULATION;
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{
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return g_console.menu_enable;
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uint32_t left_thumb_pressed = (state[0].Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB);
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default:
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uint32_t right_thumb_pressed = (state[0].Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB);
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return false;
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g_console.menu_enable = right_thumb_pressed && left_thumb_pressed && IS_TIMER_EXPIRED();
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g_console.ingame_menu_enable = right_thumb_pressed && !left_thumb_pressed;
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if(g_console.menu_enable && !g_console.ingame_menu_enable)
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{
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g_console.mode_switch = MODE_MENU;
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SET_TIMER_EXPIRATION(60);
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retval = g_console.menu_enable;
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}
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else
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{
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g_console.mode_switch = MODE_EMULATION;
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retval = g_console.ingame_menu_enable;
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}
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}
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}
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}
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return false;
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return retval;
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}
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}
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const input_driver_t input_xdk360 = {
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const input_driver_t input_xdk360 = {
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@ -287,11 +287,26 @@ static bool xdk360_gfx_frame(void *data, const void *frame,
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g_screen_console.Render();
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g_screen_console.Render();
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}
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}
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vid->xdk360_render_device->Present(NULL, NULL, NULL, NULL);
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if(!vid->block_swap)
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vid->xdk360_render_device->Present(NULL, NULL, NULL, NULL);
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return true;
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return true;
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}
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}
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void xdk360_block_swap (void)
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{
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xdk360_video_t *vid = (xdk360_video_t*)g_d3d;
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vid->block_swap = true;
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SSNES_LOG("Swap is set to blocked.\n");
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}
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void xdk360_unblock_swap (void)
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{
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xdk360_video_t * vid = (xdk360_video_t*)g_d3d;
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vid->block_swap = false;
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SSNES_LOG("Swap is set to non-blocked.\n");
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}
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static void xdk360_gfx_set_nonblock_state(void *data, bool state)
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static void xdk360_gfx_set_nonblock_state(void *data, bool state)
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{
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{
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xdk360_video_t *vid = (xdk360_video_t*)data;
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xdk360_video_t *vid = (xdk360_video_t*)data;
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@ -35,6 +35,7 @@ typedef struct {
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typedef struct xdk360_video
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typedef struct xdk360_video
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{
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{
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bool block_swap;
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bool vsync;
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bool vsync;
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unsigned last_width, last_height;
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unsigned last_width, last_height;
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IDirect3D9* xdk360_device;
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IDirect3D9* xdk360_device;
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@ -55,6 +56,8 @@ typedef struct xdk360_video
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void xdk360_video_init(void);
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void xdk360_video_init(void);
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void xdk360_video_deinit(void);
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void xdk360_video_deinit(void);
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void xdk360_video_set_vsync(bool vsync);
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void xdk360_video_set_vsync(bool vsync);
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void xdk360_block_swap (void);
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void xdk360_unblock_swap (void);
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extern Console g_screen_console;
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extern Console g_screen_console;
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extern unsigned g_frame_count;
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extern unsigned g_frame_count;
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@ -82,7 +82,10 @@ HRESULT Console::Create( LPCSTR strFontFileName, unsigned long colBackColor,
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for( unsigned int i = 0; i < m_cScreenHeightVirtual; i++ )
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for( unsigned int i = 0; i < m_cScreenHeightVirtual; i++ )
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m_Lines[ i ] = m_Buffer + ( m_cScreenWidth + 1 ) * i;
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m_Lines[ i ] = m_Buffer + ( m_cScreenWidth + 1 ) * i;
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CLEAR_SCREEN();
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m_nCurLine = 0;
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m_cCurLineLength = 0;
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memset( m_Buffer, 0, m_cScreenHeightVirtual * ( m_cScreenWidth + 1 ) * sizeof( wchar_t ) );
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Render();
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return hr;
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return hr;
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}
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}
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@ -168,7 +171,9 @@ void Console::Add( wchar_t wch )
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// If this is a newline, just increment lines and move on
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// If this is a newline, just increment lines and move on
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if( wch == L'\n' )
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if( wch == L'\n' )
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{
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{
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INCREMENT_LINE();
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m_nCurLine = ( m_nCurLine + 1 ) % m_cScreenHeightVirtual;
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m_cCurLineLength = 0;
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memset( m_Lines[m_nCurLine], 0, ( m_cScreenWidth + 1 ) * sizeof( wchar_t ) );
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return;
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return;
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}
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}
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@ -192,7 +197,9 @@ void Console::Add( wchar_t wch )
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// If we need to skip to the next line, do so
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// If we need to skip to the next line, do so
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if( bIncrementLine )
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if( bIncrementLine )
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{
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{
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INCREMENT_LINE();
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m_nCurLine = ( m_nCurLine + 1 ) % m_cScreenHeightVirtual;
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m_cCurLineLength = 0;
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memset( m_Lines[m_nCurLine], 0, ( m_cScreenWidth + 1 ) * sizeof( wchar_t ) );
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m_Lines[ m_nCurLine ][0] = wch;
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m_Lines[ m_nCurLine ][0] = wch;
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}
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}
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@ -209,7 +216,9 @@ void Console::Format(int clear_screen, _In_z_ _Printf_format_string_ LPCSTR strF
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{
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{
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if(clear_screen)
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if(clear_screen)
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{
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{
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CLEAR_SCREEN();
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m_nCurLine = 0;
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m_cCurLineLength = 0;
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memset( m_Buffer, 0, m_cScreenHeightVirtual * ( m_cScreenWidth + 1 ) * sizeof( wchar_t ) );
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}
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}
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va_list pArgList;
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va_list pArgList;
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@ -225,7 +234,9 @@ void Console::Format(int clear_screen, _In_z_ _Printf_format_string_ LPCWSTR wst
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{
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{
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if(clear_screen)
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if(clear_screen)
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{
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{
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CLEAR_SCREEN();
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m_nCurLine = 0;
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m_cCurLineLength = 0;
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memset( m_Buffer, 0, m_cScreenHeightVirtual * ( m_cScreenWidth + 1 ) * sizeof( wchar_t ) );
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}
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}
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va_list pArgList;
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va_list pArgList;
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@ -32,17 +32,6 @@
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#define SAFE_AREA_PCT_4x3 85
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#define SAFE_AREA_PCT_4x3 85
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#define SAFE_AREA_PCT_HDTV 90
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#define SAFE_AREA_PCT_HDTV 90
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#define INCREMENT_LINE() \
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m_nCurLine = ( m_nCurLine + 1 ) % m_cScreenHeightVirtual; \
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m_cCurLineLength = 0; \
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memset( m_Lines[m_nCurLine], 0, ( m_cScreenWidth + 1 ) * sizeof( wchar_t ) );
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#define CLEAR_SCREEN() \
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m_nCurLine = 0; \
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m_cCurLineLength = 0; \
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memset( m_Buffer, 0, m_cScreenHeightVirtual * ( m_cScreenWidth + 1 ) * sizeof( wchar_t ) ); \
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Render();
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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// Name: class Console
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// Name: class Console
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// Desc: Class to implement the console.
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// Desc: Class to implement the console.
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@ -69,6 +58,8 @@ public:
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// method for rendering the console
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// method for rendering the console
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void Render();
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void Render();
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// Font for rendering text
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XdkFont m_Font;
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private:
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private:
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int first_message;
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int first_message;
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// Safe area dimensions
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// Safe area dimensions
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@ -78,9 +69,6 @@ private:
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unsigned int m_cxSafeAreaOffset;
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unsigned int m_cxSafeAreaOffset;
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unsigned int m_cySafeAreaOffset;
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unsigned int m_cySafeAreaOffset;
|
||||||
|
|
||||||
// Font for rendering text
|
|
||||||
XdkFont m_Font;
|
|
||||||
|
|
||||||
// Colors
|
// Colors
|
||||||
unsigned long m_colBackColor;
|
unsigned long m_colBackColor;
|
||||||
unsigned long m_colTextColor;
|
unsigned long m_colTextColor;
|
||||||
|
@ -288,6 +288,11 @@ XdkFont::~XdkFont()
|
|||||||
Destroy();
|
Destroy();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void XdkFont::SetFontSize(float x, float y)
|
||||||
|
{
|
||||||
|
m_fXScaleFactor = x;
|
||||||
|
m_fYScaleFactor = y;
|
||||||
|
}
|
||||||
|
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
// Name: Create()
|
// Name: Create()
|
||||||
|
@ -113,6 +113,7 @@ public:
|
|||||||
void SetWindow( long x1, long y1, long x2, long y2 );
|
void SetWindow( long x1, long y1, long x2, long y2 );
|
||||||
void GetWindow(D3DRECT &rcWindow) const;
|
void GetWindow(D3DRECT &rcWindow) const;
|
||||||
void SetCursorPosition( float fCursorX, float fCursorY );
|
void SetCursorPosition( float fCursorX, float fCursorY );
|
||||||
|
void SetFontSize(float x, float y);
|
||||||
|
|
||||||
// Public calls to render text. Callers can simply call DrawText(), but for
|
// Public calls to render text. Callers can simply call DrawText(), but for
|
||||||
// performance, they should batch multiple calls together, bracketed by calls to
|
// performance, they should batch multiple calls together, bracketed by calls to
|
||||||
|
Loading…
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Reference in New Issue
Block a user