(D3D) Go through more wrapper functions

This commit is contained in:
twinaphex 2014-09-12 17:17:28 +02:00
parent 5e8fd1cf03
commit 35893e96ea
2 changed files with 7 additions and 7 deletions

View File

@ -87,7 +87,7 @@ static void d3d_overlay_render(void *data, overlay_t *overlay)
vertex_decl->Release();
#endif
D3DDevice_SetStreamSources(d3d->dev, 0, overlay->vert_buf,
d3d_set_stream_source(d3d->dev, 0, overlay->vert_buf,
0, sizeof(overlay_vertex));
if (overlay->fullscreen)
@ -105,11 +105,11 @@ static void d3d_overlay_render(void *data, overlay_t *overlay)
/* Render overlay. */
d3d->dev->SetTexture(0, overlay->tex);
D3DDevice_SetSamplerState_AddressU(d3d->dev, 0, D3DTADDRESS_BORDER);
D3DDevice_SetSamplerState_AddressV(d3d->dev, 0, D3DTADDRESS_BORDER);
D3DDevice_SetSamplerState_MinFilter(d3d->dev, 0, D3DTEXF_LINEAR);
D3DDevice_SetSamplerState_MagFilter(d3d->dev, 0, D3DTEXF_LINEAR);
D3DDevice_DrawPrimitive(d3d->dev, D3DPT_TRIANGLESTRIP, 0, 2);
d3d_set_sampler_address_u(d3d->dev, 0, D3DTADDRESS_BORDER);
d3d_set_sampler_address_v(d3d->dev, 0, D3DTADDRESS_BORDER);
d3d_set_sampler_minfilter(d3d->dev, 0, D3DTEXF_LINEAR);
d3d_set_sampler_magfilter(d3d->dev, 0, D3DTEXF_LINEAR);
d3d_draw_primitive(d3d->dev, D3DPT_TRIANGLESTRIP, 0, 2);
/* Restore previous state. */
d3d->dev->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);

View File

@ -161,7 +161,7 @@ bool renderchain_add_pass(void *data, const LinkInfo *info)
? D3DUSAGE_SOFTWAREPROCESSING : 0,
0,
D3DPOOL_DEFAULT,
pass.vertex_buf,
&pass.vertex_buf,
NULL)))
return false;