(MUI) More comments

This commit is contained in:
Jean-André Santoni 2017-07-31 17:30:56 +02:00
parent b8853b76a5
commit 3566c41b9c

View File

@ -401,6 +401,7 @@ static void mui_draw_tab_end(mui_handle_t *mui,
&active_tab_marker_color[0]);
}
/* Compute the total height of the scrollable content */
static float mui_content_height(void)
{
unsigned i;
@ -416,6 +417,7 @@ static float mui_content_height(void)
return sum;
}
/* Draw the scrollbar */
static void mui_draw_scrollbar(mui_handle_t *mui,
unsigned width, unsigned height, float *coord_color)
{
@ -456,6 +458,7 @@ static void mui_get_message(void *data, const char *message)
strlcpy(mui->box_message, message, sizeof(mui->box_message));
}
/* Draw the modal */
static void mui_render_messagebox(mui_handle_t *mui,
video_frame_info_t *video_info,
const char *message, float *body_bg_color, uint32_t font_color)
@ -524,6 +527,7 @@ end:
string_list_free(list);
}
/* Used for the sublabels */
static unsigned mui_count_lines(const char *str)
{
unsigned c = 0;
@ -534,6 +538,7 @@ static unsigned mui_count_lines(const char *str)
return lines;
}
/* Compute the line height for each menu entries. */
static void mui_compute_entries_box(mui_handle_t* mui, int width)
{
size_t usable_width = width - (mui->margin * 2);
@ -564,6 +569,8 @@ static void mui_compute_entries_box(mui_handle_t* mui, int width)
}
}
/* Called on each frame. We use this callback to implement the touch scroll
with acceleration */
static void mui_render(void *data, bool is_idle)
{
menu_animation_ctx_delta_t delta;
@ -654,6 +661,7 @@ static void mui_render(void *data, bool is_idle)
menu_entries_ctl(MENU_ENTRIES_CTL_SET_START, &i);
}
/* Display an entry value on the right of the screen. */
static void mui_render_label_value(mui_handle_t *mui, mui_node_t *node,
int i, int y, unsigned width, unsigned height,
uint64_t index, uint32_t color, bool selected, const char *label,
@ -904,6 +912,8 @@ static void mui_draw_bg(menu_display_ctx_draw_t *draw,
menu_display_blend_end();
}
/* Main function of the menu driver. Takes care of drawing the header, the tabs,
and the menu list */
static void mui_frame(void *data, video_frame_info_t *video_info)
{
float black_bg[16] = {
@ -1412,6 +1422,7 @@ static void mui_frame(void *data, video_frame_info_t *video_info)
menu_display_unset_viewport(video_info->width, video_info->height);
}
/* Compute the positions of the widgets */
static void mui_layout(mui_handle_t *mui, bool video_is_threaded)
{
float scale_factor;
@ -1540,6 +1551,7 @@ static void mui_context_destroy(void *data)
mui_context_bg_destroy(mui);
}
/* Upload textures to the gpu */
static bool mui_load_image(void *userdata, void *data, enum menu_image_type type)
{
mui_handle_t *mui = (mui_handle_t*)userdata;
@ -1562,6 +1574,7 @@ static bool mui_load_image(void *userdata, void *data, enum menu_image_type type
return true;
}
/* Compute the scroll value depending on the highlighted entry */
static float mui_get_scroll(mui_handle_t *mui)
{
unsigned width, height, half = 0;
@ -1581,6 +1594,8 @@ static float mui_get_scroll(mui_handle_t *mui)
return ((selection + 2 - half) * mui->line_height);
}
/* The navigation pointer has been updated (for example by pressing up or down
on the keyboard). We use this function to animate the scroll. */
static void mui_navigation_set(void *data, bool scroll)
{
menu_animation_ctx_entry_t entry;
@ -1601,11 +1616,12 @@ static void mui_navigation_set(void *data, bool scroll)
menu_animation_push(&entry);
}
static void mui_list_set_selection(void *data, file_list_t *list)
static void mui_list_set_selection(void *data, file_list_t *list)
{
mui_navigation_set(data, true);
}
/* The navigation pointer is set back to zero */
static void mui_navigation_clear(void *data, bool pending_push)
{
size_t i = 0;
@ -1627,6 +1643,7 @@ static void mui_navigation_alphabet(void *data, size_t *unused)
mui_navigation_set(data, true);
}
/* A new list had been pushed. We update the scroll value */
static void mui_populate_entries(
void *data, const char *path,
const char *label, unsigned i)
@ -1904,6 +1921,7 @@ static int mui_list_push(void *data, void *userdata,
return ret;
}
/* Returns the active tab id */
static size_t mui_list_get_selection(void *data)
{
mui_handle_t *mui = (mui_handle_t*)data;
@ -1914,6 +1932,8 @@ static size_t mui_list_get_selection(void *data)
return mui->categories.selection_ptr;
}
/* The pointer or the mouse is pressed down. We use this callback to
highlight the entry that has been pressed */
static int mui_pointer_down(void *userdata,
unsigned x, unsigned y,
unsigned ptr, menu_file_list_cbs_t *cbs,
@ -1958,6 +1978,10 @@ static int mui_pointer_down(void *userdata,
return 0;
}
/* The pointer or the left mouse button has been released.
If we clicked on the header, we perform a cancel action.
If we clicked on the tabs, we switch to a new list.
If we clicked on a menu entry, we call the entry action callback. */
static int mui_pointer_up(void *userdata,
unsigned x, unsigned y,
unsigned ptr, menu_file_list_cbs_t *cbs,
@ -2022,6 +2046,9 @@ static int mui_pointer_up(void *userdata,
return 0;
}
/* The menu system can insert menu entries on the fly. It is used in the shaders
UI, the wifi UI, the netplay lobby, etc. This function allocates the mui_node_t
for the new entry. */
static void mui_list_insert(void *userdata,
file_list_t *list,
const char *path,
@ -2056,6 +2083,7 @@ static void mui_list_insert(void *userdata,
file_list_set_userdata(list, i, node);
}
/* Clearing the current menu list */
static void mui_list_clear(file_list_t *list)
{
size_t i;