Hopefully fixes awkward issue with scale not being applied correctly.

This commit is contained in:
Themaister 2011-03-29 19:09:10 +02:00
parent f730ba4043
commit 3455f83fa7
2 changed files with 5 additions and 0 deletions

View File

@ -954,6 +954,7 @@ static void* gl_init(video_info_t *video, const input_driver_t **input, void **i
gl_init_fbo(gl, 256 * video->input_scale, 256 * video->input_scale);
// Apparently need to set viewport for passes when we aren't using FBOs.
gl_shader_use(0);
set_viewport(gl, gl->win_width, gl->win_height, false);
gl_shader_use(1);
set_viewport(gl, gl->win_width, gl->win_height, false);

View File

@ -1187,6 +1187,10 @@ static void check_shader_dir(void)
if (should_apply)
{
const char *shader = g_extern.shader_dir.elems[g_extern.shader_dir.ptr];
strncpy(g_settings.video.bsnes_shader_path, shader, sizeof(g_settings.video.bsnes_shader_path) - 1);
g_settings.video.shader_type = SSNES_SHADER_BSNES;
msg_queue_clear(g_extern.msg_queue);
char msg[512];
snprintf(msg, sizeof(msg), "XML shader #%u: \"%s\"", (unsigned)g_extern.shader_dir.ptr, shader);