White and black text are now pure white/black with varying degrees of

opacity/alpha, as per the material design spec.
Corrected some font color bugs.
No longer using the 'active' icons variants.
This commit is contained in:
Arzed Five 2016-07-11 12:39:00 +01:00 committed by twinaphex
parent 34fd48c961
commit 33c5fa6ade

View File

@ -52,12 +52,9 @@ enum
MUI_TEXTURE_BACK,
MUI_TEXTURE_SWITCH_ON,
MUI_TEXTURE_SWITCH_OFF,
MUI_TEXTURE_TAB_MAIN_ACTIVE,
MUI_TEXTURE_TAB_PLAYLISTS_ACTIVE,
MUI_TEXTURE_TAB_SETTINGS_ACTIVE,
MUI_TEXTURE_TAB_MAIN_PASSIVE,
MUI_TEXTURE_TAB_PLAYLISTS_PASSIVE,
MUI_TEXTURE_TAB_SETTINGS_PASSIVE,
MUI_TEXTURE_TAB_MAIN,
MUI_TEXTURE_TAB_PLAYLISTS,
MUI_TEXTURE_TAB_SETTINGS,
MUI_TEXTURE_LAST
};
@ -134,17 +131,11 @@ static const char *mui_texture_path(unsigned id)
return "on.png";
case MUI_TEXTURE_SWITCH_OFF:
return "off.png";
case MUI_TEXTURE_TAB_MAIN_ACTIVE:
return "main_tab_active.png";
case MUI_TEXTURE_TAB_PLAYLISTS_ACTIVE:
return "playlists_tab_active.png";
case MUI_TEXTURE_TAB_SETTINGS_ACTIVE:
return "settings_tab_active.png";
case MUI_TEXTURE_TAB_MAIN_PASSIVE:
case MUI_TEXTURE_TAB_MAIN:
return "main_tab_passive.png";
case MUI_TEXTURE_TAB_PLAYLISTS_PASSIVE:
case MUI_TEXTURE_TAB_PLAYLISTS:
return "playlists_tab_passive.png";
case MUI_TEXTURE_TAB_SETTINGS_PASSIVE:
case MUI_TEXTURE_TAB_SETTINGS:
return "settings_tab_passive.png";
}
@ -233,17 +224,17 @@ static void mui_draw_tab(mui_handle_t *mui,
switch (i)
{
case MUI_SYSTEM_TAB_MAIN:
tab_icon = MUI_TEXTURE_TAB_MAIN_PASSIVE;
tab_icon = MUI_TEXTURE_TAB_MAIN;
if (i == mui->categories.selection_ptr)
tab_color = active_tab_color;
break;
case MUI_SYSTEM_TAB_PLAYLISTS:
tab_icon = MUI_TEXTURE_TAB_PLAYLISTS_PASSIVE;
tab_icon = MUI_TEXTURE_TAB_PLAYLISTS;
if (i == mui->categories.selection_ptr)
tab_color = active_tab_color;
break;
case MUI_SYSTEM_TAB_SETTINGS:
tab_icon = MUI_TEXTURE_TAB_SETTINGS_PASSIVE;
tab_icon = MUI_TEXTURE_TAB_SETTINGS;
if (i == mui->categories.selection_ptr)
tab_color = active_tab_color;
break;
@ -509,8 +500,17 @@ static void mui_render(void *data)
static void mui_render_label_value(mui_handle_t *mui,
int y, unsigned width, unsigned height,
uint64_t index, uint32_t color, bool selected, const char *label,
const char *value, float *pure_white)
const char *value, float *label_color)
{
/* This will be used instead of label_color if texture_switch is 'off' icon */
float pure_white[16]= {
1.00, 1.00, 1.00, 1.00,
1.00, 1.00, 1.00, 1.00,
1.00, 1.00, 1.00, 1.00,
1.00, 1.00, 1.00, 1.00,
};
menu_animation_ctx_ticker_t ticker;
char label_str[PATH_MAX_LENGTH] = {0};
char value_str[PATH_MAX_LENGTH] = {0};
@ -542,17 +542,22 @@ static void mui_render_label_value(mui_handle_t *mui,
mui_draw_text(mui->margin, y + mui->line_height / 2,
width, height, label_str, color, TEXT_ALIGN_LEFT);
bool switch_is_off = true;
if (string_is_equal(value, "disabled") || string_is_equal(value, "off"))
{
if (mui->textures.list[MUI_TEXTURE_SWITCH_OFF])
if (mui->textures.list[MUI_TEXTURE_SWITCH_OFF]) {
texture_switch = mui->textures.list[MUI_TEXTURE_SWITCH_OFF];
switch_is_off = true;
}
else
do_draw_text = true;
}
else if (string_is_equal(value, "enabled") || string_is_equal(value, "on"))
{
if (mui->textures.list[MUI_TEXTURE_SWITCH_ON])
if (mui->textures.list[MUI_TEXTURE_SWITCH_ON]) {
texture_switch = mui->textures.list[MUI_TEXTURE_SWITCH_ON];
switch_is_off = false;
}
else
do_draw_text = true;
}
@ -604,7 +609,8 @@ static void mui_render_label_value(mui_handle_t *mui,
height,
0,
1,
&pure_white[0]); /* pure_white */
switch_is_off ? &pure_white[0] : &label_color[0]
);
}
static void mui_render_menu_list(mui_handle_t *mui,
@ -783,6 +789,10 @@ static void mui_frame(void *data)
0.13, 0.13, 0.13, 0.90,
};
uint32_t black_opaque_54 = 0x0000008a;
uint32_t black_opaque_87 = 0x000000de;
uint32_t white_opaque_70 = 0xffffffb3;
/* This controls the main background color */
menu_display_ctx_clearcolor_t clearcolor;
menu_animation_ctx_ticker_t ticker;
@ -828,8 +838,8 @@ static void mui_frame(void *data)
settings_t *settings = config_get_ptr();
float *active_tab_marker_color = blue_500;
uint32_t font_normal_color = 0x212121ff;
uint32_t font_hover_color = 0x212121ff;
uint32_t font_normal_color = black_opaque_54;
uint32_t font_hover_color = black_opaque_87;
uint32_t font_header_color = 0xffffffff;
#if 0
@ -862,8 +872,8 @@ static void mui_frame(void *data)
footer_bg_color = white_bg;
active_tab_marker_color = blue_grey_500;
font_normal_color = 0x212121ff;
font_hover_color = 0x212121ff;
font_normal_color = black_opaque_54;
font_hover_color = black_opaque_87;
font_header_color = 0xffffffff;
break;
case MATERIALUI_THEME_GREEN:
@ -876,8 +886,8 @@ static void mui_frame(void *data)
footer_bg_color = white_bg;
active_tab_marker_color = green_500;
font_normal_color = 0x212121ff;
font_hover_color = 0x212121ff;
font_normal_color = black_opaque_54;
font_hover_color = black_opaque_87;
font_header_color = 0xffffffff;
break;
case MATERIALUI_THEME_RED:
@ -891,8 +901,8 @@ static void mui_frame(void *data)
body_bg_color = white_transp_bg;
active_tab_marker_color = red_500;
font_normal_color = 0x212121ff;
font_hover_color = 0x212121ff;
font_normal_color = black_opaque_54;
font_hover_color = black_opaque_87;
font_header_color = 0xffffffff;
break;
case MATERIALUI_THEME_YELLOW:
@ -905,9 +915,9 @@ static void mui_frame(void *data)
footer_bg_color = white_bg;
active_tab_marker_color = yellow_500;
font_normal_color = 0x212121ff;
font_hover_color = 0x212121ff;
font_header_color = 0x00000000;
font_normal_color = black_opaque_54;
font_hover_color = black_opaque_87;
font_header_color = black_opaque_54;
break;
case MATERIALUI_THEME_DARK_BLUE:
header_bg_color = greyish_blue;
@ -916,16 +926,13 @@ static void mui_frame(void *data)
footer_bg_color = almost_black;
active_tab_marker_color = greyish_blue;
font_normal_color = 0xffffffff;
font_hover_color = 0x00000000;
font_normal_color = white_opaque_70;
font_hover_color = 0xffffffff;
font_header_color = 0xffffffff;
/*
TODO/FIXME - Maybe make this track the footer's bg color or vice-versa
e.g. clearcolor.r = &footer_bg_color[0]; clearcolor.g = &footer_bg_color[4];
*/
clearcolor.r = 0.13f;
clearcolor.g = 0.13f;
clearcolor.b = 0.13f;
clearcolor.r = body_bg_color[0];
clearcolor.g = body_bg_color[1];
clearcolor.b = body_bg_color[2];
break;
case MATERIALUI_THEME_NVIDIA_SHIELD:
hex32_to_rgba_normalized(0x282F37, color_nv_header,1.00);
@ -940,6 +947,7 @@ static void mui_frame(void *data)
font_normal_color = 0xbbc0c4ff;
font_hover_color = 0xffffffff;
font_header_color = 0xffffffff;
clearcolor.r = color_nv_body[0];
clearcolor.g = color_nv_body[1];
@ -1031,7 +1039,7 @@ static void mui_frame(void *data)
height,
font_normal_color,
font_hover_color,
&pure_white[0]
&highlighted_entry_color[0]
);
menu_display_font_flush_block();