(menu display) Create bind texture functions

This commit is contained in:
twinaphex 2016-04-19 08:53:48 +02:00
parent 17273493ef
commit 3387a0d678
2 changed files with 23 additions and 2 deletions

View File

@ -129,6 +129,17 @@ static void menu_display_d3d_viewport(void *data)
d3d_set_viewports(d3d->dev, &vp);
}
static void menu_display_d3d_bind_texture(void *data)
{
d3d_video_t *d3d = (d3d_video_t*)video_driver_get_ptr(false);
menu_display_ctx_draw_t *draw = (menu_display_ctx_draw_t*)data;
if (!d3d || !draw)
return;
d3d_set_texture(d3d->dev, 0, (LPDIRECT3DTEXTURE)draw->texture);
}
static void menu_display_d3d_draw(void *data)
{
math_matrix_4x4 *mat = NULL;
@ -155,7 +166,7 @@ static void menu_display_d3d_draw(void *data)
draw->coords->lut_tex_coord = menu_display_d3d_get_default_tex_coords();
menu_display_d3d_viewport(draw);
d3d_set_texture(d3d->dev, 0, (LPDIRECT3DTEXTURE)draw->texture);
menu_display_d3d_bind_texture(draw);
#if 0
video_shader_driver_set_coords(d3d, draw->coords);

View File

@ -104,6 +104,16 @@ static void menu_display_gl_viewport(void *data)
glViewport(draw->x, draw->y, draw->width, draw->height);
}
static void menu_display_gl_bind_texture(void *data)
{
menu_display_ctx_draw_t *draw = (menu_display_ctx_draw_t*)data;
if (!draw)
return;
glBindTexture(GL_TEXTURE_2D, (GLuint)draw->texture);
}
static void menu_display_gl_draw(void *data)
{
video_shader_ctx_mvp_t mvp;
@ -131,7 +141,7 @@ static void menu_display_gl_draw(void *data)
draw->coords->lut_tex_coord = menu_display_gl_get_default_tex_coords();
menu_display_gl_viewport(draw);
glBindTexture(GL_TEXTURE_2D, (GLuint)draw->texture);
menu_display_gl_bind_texture(draw);
coords.handle_data = gl;
coords.data = draw->coords;