diff --git a/Makefile.win b/Makefile.win
index df300fb4f7..27cdb3cc11 100644
--- a/Makefile.win
+++ b/Makefile.win
@@ -64,7 +64,7 @@ HAVE_THREADS = 1
HAVE_RGUI = 1
DYNAMIC = 1
-USE_WINXINPUT = 1
+HAVE_WINXINPUT = 1
ifeq ($(SLIM),)
HAVE_SDL = 1
@@ -215,8 +215,8 @@ ifeq ($(HAVE_PYTHON), 1)
OBJ += gfx/py_state/py_state.o
endif
-ifeq ($(USE_WINXINPUT), 1)
- DEFINES += -DUSE_WINXINPUT
+ifeq ($(HAVE_WINXINPUT), 1)
+ DEFINES += -DHAVE_WINXINPUT
OBJ += input/winxinput_joypad.o
endif
diff --git a/frontend/frontend_context.c b/frontend/frontend_context.c
index fcb03e084f..3072732b4c 100644
--- a/frontend/frontend_context.c
+++ b/frontend/frontend_context.c
@@ -41,10 +41,8 @@ static const frontend_ctx_driver_t *frontend_ctx_drivers[] = {
const frontend_ctx_driver_t *frontend_ctx_find_driver(const char *ident)
{
- for (unsigned i = 0; i < sizeof(frontend_ctx_drivers) / sizeof(frontend_ctx_drivers[0]); i++)
+ for (unsigned i = 0; frontend_ctx_drivers[i]; i++)
{
- if (!frontend_ctx_drivers[i]) // check for dummy NULL
- continue;
if (strcmp(frontend_ctx_drivers[i]->ident, ident) == 0)
return frontend_ctx_drivers[i];
}
@@ -54,7 +52,7 @@ const frontend_ctx_driver_t *frontend_ctx_find_driver(const char *ident)
const frontend_ctx_driver_t *frontend_ctx_init_first(void)
{
- for (unsigned i = 0; i < sizeof(frontend_ctx_drivers) / sizeof(frontend_ctx_drivers[0]); i++)
+ for (unsigned i = 0; frontend_ctx_drivers[i]; i++)
return frontend_ctx_drivers[i];
return NULL;
diff --git a/input/dinput.c b/input/dinput.c
index 9df0386b52..972772da75 100644
--- a/input/dinput.c
+++ b/input/dinput.c
@@ -68,12 +68,6 @@ static bool dinput_init_context(void)
if (g_ctx)
return true;
- /*if (driver.display_type != RARCH_DISPLAY_WIN32)
- {
- RARCH_ERR("Cannot open DInput as no Win32 window is present.\n");
- return false;
- }*/ // Not needed, interferes with joyconfig
-
CoInitialize(NULL);
// Who said we shouldn't have same call signature in a COM API? <_<
@@ -431,7 +425,7 @@ static BOOL CALLBACK enum_joypad_cb(const DIDEVICEINSTANCE *inst, void *p)
#endif
return DIENUM_CONTINUE;
-#ifdef USE_WINXINPUT
+#ifdef HAVE_WINXINPUT
int last_xbox_pad_index = 0;
if (name_is_360_pad(inst->tszProductName))
diff --git a/input/input_common.c b/input/input_common.c
index cc7ab96e80..fb799e3884 100644
--- a/input/input_common.c
+++ b/input/input_common.c
@@ -41,7 +41,7 @@
static const rarch_joypad_driver_t *joypad_drivers[] = {
#ifndef IS_RETROLAUNCH
-#ifdef USE_WINXINPUT
+#ifdef HAVE_WINXINPUT
&winxinput_joypad,
#endif
#ifdef HAVE_DINPUT
diff --git a/input/winxinput_joypad.c b/input/winxinput_joypad.c
index d7666140e9..d07af3a1cb 100644
--- a/input/winxinput_joypad.c
+++ b/input/winxinput_joypad.c
@@ -1,6 +1,5 @@
/* RetroArch - A frontend for libretro.
- * Copyright (C) 2010-2013 - Hans-Kristian Arntzen
- *
+ *
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
@@ -33,37 +32,37 @@
// Official and mingw xinput headers have different include guards
#if ((!_XINPUT_H_) && (!__WINE_XINPUT_H))
- #define XINPUT_GAMEPAD_DPAD_UP 0x0001
- #define XINPUT_GAMEPAD_DPAD_DOWN 0x0002
- #define XINPUT_GAMEPAD_DPAD_LEFT 0x0004
- #define XINPUT_GAMEPAD_DPAD_RIGHT 0x0008
- #define XINPUT_GAMEPAD_START 0x0010
- #define XINPUT_GAMEPAD_BACK 0x0020
- #define XINPUT_GAMEPAD_LEFT_THUMB 0x0040
- #define XINPUT_GAMEPAD_RIGHT_THUMB 0x0080
- #define XINPUT_GAMEPAD_LEFT_SHOULDER 0x0100
- #define XINPUT_GAMEPAD_RIGHT_SHOULDER 0x0200
- #define XINPUT_GAMEPAD_A 0x1000
- #define XINPUT_GAMEPAD_B 0x2000
- #define XINPUT_GAMEPAD_X 0x4000
- #define XINPUT_GAMEPAD_Y 0x8000
-
- typedef struct
- {
- uint16_t wButtons;
- uint8_t bLeftTrigger;
- uint8_t bRightTrigger;
- int16_t sThumbLX;
- int16_t sThumbLY;
- int16_t sThumbRX;
- int16_t sThumbRY;
- } XINPUT_GAMEPAD;
+#define XINPUT_GAMEPAD_DPAD_UP 0x0001
+#define XINPUT_GAMEPAD_DPAD_DOWN 0x0002
+#define XINPUT_GAMEPAD_DPAD_LEFT 0x0004
+#define XINPUT_GAMEPAD_DPAD_RIGHT 0x0008
+#define XINPUT_GAMEPAD_START 0x0010
+#define XINPUT_GAMEPAD_BACK 0x0020
+#define XINPUT_GAMEPAD_LEFT_THUMB 0x0040
+#define XINPUT_GAMEPAD_RIGHT_THUMB 0x0080
+#define XINPUT_GAMEPAD_LEFT_SHOULDER 0x0100
+#define XINPUT_GAMEPAD_RIGHT_SHOULDER 0x0200
+#define XINPUT_GAMEPAD_A 0x1000
+#define XINPUT_GAMEPAD_B 0x2000
+#define XINPUT_GAMEPAD_X 0x4000
+#define XINPUT_GAMEPAD_Y 0x8000
- typedef struct
- {
- uint32_t dwPacketNumber;
- XINPUT_GAMEPAD Gamepad;
- } XINPUT_STATE;
+typedef struct
+{
+ uint16_t wButtons;
+ uint8_t bLeftTrigger;
+ uint8_t bRightTrigger;
+ int16_t sThumbLX;
+ int16_t sThumbLY;
+ int16_t sThumbRX;
+ int16_t sThumbRY;
+} XINPUT_GAMEPAD;
+
+typedef struct
+{
+ uint32_t dwPacketNumber;
+ XINPUT_GAMEPAD Gamepad;
+} XINPUT_STATE;
#endif
@@ -71,11 +70,11 @@
#define XINPUT_GAMEPAD_GUIDE 0x0400
#ifndef ERROR_DEVICE_NOT_CONNECTED
- #define ERROR_DEVICE_NOT_CONNECTED 1167
+#define ERROR_DEVICE_NOT_CONNECTED 1167
#endif
#ifndef HAVE_DINPUT
- #error Cannot compile xinput without dinput.
+#error Cannot compile xinput without dinput.
#endif
// Due to 360 pads showing up under both XI and DI, and since we are going
@@ -120,20 +119,20 @@ static bool winxinput_joypad_init(void)
// No need to check for existance as we will be checking LoadLibrary's
// success anyway.
- char dll_path[MAX_PATH];
- strcpy(dll_path, "xinput1_3.dll");
- g_winxinput_dll = LoadLibrary(dll_path);
+ const char* DLL_NAME = "xinput1_3.dll";
+ g_winxinput_dll = LoadLibrary(DLL_NAME); // Using dylib_* complicates building joyconfig.
if (!g_winxinput_dll)
{
// Loading from working dir failed, try to load from system.
+ char dll_path[MAX_PATH];
GetSystemDirectory(dll_path, sizeof(dll_path));
- strcat(dll_path, "\\xinput1_3.dll");
+ strlcat(dll_path, "\\", 1);
+ strlcat(dll_path, DLL_NAME, sizeof(DLL_NAME));
g_winxinput_dll = LoadLibrary(dll_path);
if (!g_winxinput_dll)
{
- RARCH_ERR("Failed to init XInput, ensure DirectX and controller drivers are up to date.\n");
- //g_dinput_should_filter_xinput_controllers = false;
+ RARCH_ERR("Failed to load xinput1_3.dll, ensure DirectX and controller drivers are up to date.\n");
return false; // DLL does not exist or is invalid
}
@@ -152,8 +151,7 @@ static bool winxinput_joypad_init(void)
g_XInputGetStateEx = (XInputGetStateEx_t) GetProcAddress(g_winxinput_dll, "XInputGetState");
if (!g_XInputGetStateEx)
{
- RARCH_ERR("Failed to init XInput: Found an XInput DLL but it is invalid or corrupt.\n");
- //g_dinput_should_filter_xinput_controllers = false;
+ RARCH_ERR("Failed to init XInput: xinput1_3.dll is invalid or corrupt.\n");
return false; // DLL was loaded but did not contain the correct function.
}
RARCH_WARN("XInput: No guide button support.\n");
@@ -173,12 +171,11 @@ static bool winxinput_joypad_init(void)
}
if ((!g_winxinput_states[0].connected) &&
- (!g_winxinput_states[1].connected) &&
- (!g_winxinput_states[2].connected) &&
- (!g_winxinput_states[3].connected))
- return false;
+ (!g_winxinput_states[1].connected) &&
+ (!g_winxinput_states[2].connected) &&
+ (!g_winxinput_states[3].connected))
+ return false;
-
// We're going to have to be buddies with dinput if we want to be able
// to use XI and non-XI controllers together.
return dinput_joypad.init();
@@ -209,16 +206,16 @@ static void winxinput_joypad_destroy(void)
// Map from rarch button index (0..10) to a mask to bitwise-& the buttons against.
// dpad is handled seperately.
static const uint16_t button_index_to_bitmap_code[] = {
- XINPUT_GAMEPAD_A ,
- XINPUT_GAMEPAD_B ,
- XINPUT_GAMEPAD_X ,
- XINPUT_GAMEPAD_Y ,
- XINPUT_GAMEPAD_LEFT_SHOULDER ,
+ XINPUT_GAMEPAD_A,
+ XINPUT_GAMEPAD_B,
+ XINPUT_GAMEPAD_X,
+ XINPUT_GAMEPAD_Y,
+ XINPUT_GAMEPAD_LEFT_SHOULDER,
XINPUT_GAMEPAD_RIGHT_SHOULDER,
- XINPUT_GAMEPAD_START ,
- XINPUT_GAMEPAD_BACK ,
- XINPUT_GAMEPAD_LEFT_THUMB ,
- XINPUT_GAMEPAD_RIGHT_THUMB ,
+ XINPUT_GAMEPAD_START,
+ XINPUT_GAMEPAD_BACK,
+ XINPUT_GAMEPAD_LEFT_THUMB,
+ XINPUT_GAMEPAD_RIGHT_THUMB,
XINPUT_GAMEPAD_GUIDE
};
diff --git a/msvc/msvc-2010/RetroArch-msvc2010.vcxproj b/msvc/msvc-2010/RetroArch-msvc2010.vcxproj
index 3a7d4085ad..45bbb6b6cd 100644
--- a/msvc/msvc-2010/RetroArch-msvc2010.vcxproj
+++ b/msvc/msvc-2010/RetroArch-msvc2010.vcxproj
@@ -88,7 +88,7 @@
Level3
Disabled
- WIN32;HAVE_WIN32_D3D9;HAVE_CG;HAVE_GLSL;HAVE_FBO;HAVE_ZLIB;WANT_MINIZ;_DEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_SCREENSHOTS;HAVE_BSV_MOVIE;HAVE_DINPUT;USE_WINXINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETPLAY;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;_CRT_SECURE_NO_WARNINGS;__SSE__;__i686__;HAVE_OVERLAY;HAVE_RGUI;HAVE_GL_SYNC
+ WIN32;HAVE_WIN32_D3D9;HAVE_CG;HAVE_GLSL;HAVE_FBO;HAVE_ZLIB;WANT_MINIZ;_DEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_SCREENSHOTS;HAVE_BSV_MOVIE;HAVE_DINPUT;HAVE_WINXINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETPLAY;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;_CRT_SECURE_NO_WARNINGS;__SSE__;__i686__;HAVE_OVERLAY;HAVE_RGUI;HAVE_GL_SYNC
$(MSBuildProjectDirectory);$(MSBuildProjectDirectory)\..\..\;$(CG_INC_PATH);%(AdditionalIncludeDirectories)
MultiThreadedDebug
CompileAsCpp
@@ -108,7 +108,7 @@
Level3
Disabled
- WIN32;HAVE_WIN32_D3D9;HAVE_CG;HAVE_GLSL;HAVE_FBO;HAVE_ZLIB;WANT_MINIZ;_DEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_SCREENSHOTS;HAVE_BSV_MOVIE;HAVE_DINPUT;USE_WINXINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETPLAY;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;_CRT_SECURE_NO_WARNINGS;__SSE__;__SSE2__;__x86_64__;HAVE_OVERLAY;HAVE_RGUI;HAVE_GL_SYNC
+ WIN32;HAVE_WIN32_D3D9;HAVE_CG;HAVE_GLSL;HAVE_FBO;HAVE_ZLIB;WANT_MINIZ;_DEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_SCREENSHOTS;HAVE_BSV_MOVIE;HAVE_DINPUT;HAVE_WINXINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETPLAY;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;_CRT_SECURE_NO_WARNINGS;__SSE__;__SSE2__;__x86_64__;HAVE_OVERLAY;HAVE_RGUI;HAVE_GL_SYNC
$(MSBuildProjectDirectory);$(MSBuildProjectDirectory)\..\..\;$(CG_INC_PATH);%(AdditionalIncludeDirectories)
MultiThreadedDebug
CompileAsCpp
@@ -130,7 +130,7 @@
MaxSpeed
true
true
- WIN32;HAVE_WIN32_D3D9;HAVE_CG;HAVE_GLSL;HAVE_FBO;HAVE_ZLIB;WANT_MINIZ;NDEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_SCREENSHOTS;HAVE_BSV_MOVIE;HAVE_DINPUT;USE_WINXINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETPLAY;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;_CRT_SECURE_NO_WARNINGS;__SSE__;__i686__;HAVE_OVERLAY;HAVE_RGUI;HAVE_GL_SYNC
+ WIN32;HAVE_WIN32_D3D9;HAVE_CG;HAVE_GLSL;HAVE_FBO;HAVE_ZLIB;WANT_MINIZ;NDEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_SCREENSHOTS;HAVE_BSV_MOVIE;HAVE_DINPUT;HAVE_WINXINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETPLAY;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;_CRT_SECURE_NO_WARNINGS;__SSE__;__i686__;HAVE_OVERLAY;HAVE_RGUI;HAVE_GL_SYNC
$(MSBuildProjectDirectory);$(MSBuildProjectDirectory)\..\..\;$(CG_INC_PATH);%(AdditionalIncludeDirectories)
MultiThreaded
CompileAsCpp
@@ -154,7 +154,7 @@
MaxSpeed
true
true
- WIN32;HAVE_WIN32_D3D9;HAVE_CG;HAVE_GLSL;HAVE_FBO;NDEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_SCREENSHOTS;HAVE_BSV_MOVIE;HAVE_DINPUT;USE_WINXINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETPLAY;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;HAVE_ZLIB;WANT_MINIZ;_CRT_SECURE_NO_WARNINGS;__SSE__;__SSE2__;__x86_64__;HAVE_OVERLAY;HAVE_RGUI;HAVE_GL_SYNC
+ WIN32;HAVE_WIN32_D3D9;HAVE_CG;HAVE_GLSL;HAVE_FBO;NDEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_SCREENSHOTS;HAVE_BSV_MOVIE;HAVE_DINPUT;HAVE_WINXINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETPLAY;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;HAVE_ZLIB;WANT_MINIZ;_CRT_SECURE_NO_WARNINGS;__SSE__;__SSE2__;__x86_64__;HAVE_OVERLAY;HAVE_RGUI;HAVE_GL_SYNC
$(MSBuildProjectDirectory);$(MSBuildProjectDirectory)\..\..\;$(CG_INC_PATH);%(AdditionalIncludeDirectories)
MultiThreaded
CompileAsCpp