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https://github.com/libretro/RetroArch
synced 2025-03-29 13:20:30 +00:00
Fixup overlay interface for D3D9.
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089270a5b6
commit
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@ -431,15 +431,11 @@ RECT D3DVideo::monitor_rect()
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D3DVideo::D3DVideo(const video_info_t *info) :
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g_pD3D(nullptr), dev(nullptr), font(nullptr),
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rotation(0), needs_restore(false), cgCtx(nullptr)
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rotation(0), needs_restore(false), cgCtx(nullptr), overlays_enabled(false)
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{
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should_resize = false;
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gfx_set_dwm();
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#ifdef HAVE_OVERLAY
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std::memset(&overlay, 0, sizeof(overlay));
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#endif
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#ifdef HAVE_RGUI
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std::memset(&rgui, 0, sizeof(rgui));
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rgui.tex_coords.x = 0;
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@ -508,7 +504,7 @@ D3DVideo::D3DVideo(const video_info_t *info) :
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show_cursor(!info->fullscreen
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#ifdef HAVE_OVERLAY
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|| overlay.enabled
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|| overlays_enabled
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#endif
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);
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Callback::quit = false;
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@ -544,20 +540,31 @@ void D3DVideo::deinit()
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needs_restore = false;
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}
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D3DVideo::~D3DVideo()
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{
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deinit();
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#ifdef HAVE_OVERLAY
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void D3DVideo::free_overlays()
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{
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for (unsigned i = 0; i < overlays.size(); i++)
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free_overlay(overlays[i]);
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overlays.clear();
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}
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#endif
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void D3DVideo::free_overlay(overlay_t &overlay)
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{
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if (overlay.tex)
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overlay.tex->Release();
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if (overlay.vert_buf)
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overlay.vert_buf->Release();
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}
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D3DVideo::~D3DVideo()
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{
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deinit();
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#ifdef HAVE_OVERLAY
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free_overlays();
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#endif
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#ifdef HAVE_RGUI
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if (rgui.tex)
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rgui.tex->Release();
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if (rgui.vert_buf)
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rgui.vert_buf->Release();
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free_overlay(rgui);
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#endif
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if (dev)
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dev->Release();
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@ -652,8 +659,11 @@ bool D3DVideo::frame(const void *frame,
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#endif
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#ifdef HAVE_OVERLAY
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if (overlay.enabled)
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overlay_render(overlay);
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if (overlays_enabled)
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{
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for (unsigned i = 0; i < overlays.size(); i++)
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overlay_render(overlays[i]);
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}
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#endif
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RARCH_PERFORMANCE_STOP(d3d_frame);
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@ -1037,70 +1047,81 @@ void D3DVideo::resize(unsigned new_width, unsigned new_height)
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}
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#ifdef HAVE_OVERLAY
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bool D3DVideo::overlay_load(const uint32_t *image, unsigned width, unsigned height)
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bool D3DVideo::overlay_load(const video_overlay_image *images, unsigned num_images)
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{
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if (overlay.tex)
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overlay.tex->Release();
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if (FAILED(dev->CreateTexture(width, height, 1,
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0,
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D3DFMT_A8R8G8B8,
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D3DPOOL_MANAGED,
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&overlay.tex, nullptr)))
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{
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RARCH_ERR("[D3D9]: Failed to create overlay texture\n");
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return false;
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}
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D3DLOCKED_RECT d3dlr;
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if (SUCCEEDED(overlay.tex->LockRect(0, &d3dlr, nullptr, D3DLOCK_NOSYSLOCK)))
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{
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std::memcpy(d3dlr.pBits, image, height * d3dlr.Pitch);
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overlay.tex->UnlockRect(0);
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}
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free_overlays();
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overlays.resize(num_images);
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overlay.tex_w = width;
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overlay.tex_h = height;
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for (unsigned i = 0; i < num_images; i++)
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{
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unsigned width = images[i].width;
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unsigned height = images[i].height;
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overlay_t &overlay = overlays[i];
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if (FAILED(dev->CreateTexture(width, height, 1,
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0,
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D3DFMT_A8R8G8B8,
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D3DPOOL_MANAGED,
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&overlay.tex, nullptr)))
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{
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RARCH_ERR("[D3D9]: Failed to create overlay texture\n");
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return false;
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}
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overlay_tex_geom(0, 0, 1, 1); // Default. Stretch to whole screen.
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overlay_vertex_geom(0, 0, 1, 1);
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D3DLOCKED_RECT d3dlr;
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if (SUCCEEDED(overlay.tex->LockRect(0, &d3dlr, nullptr, D3DLOCK_NOSYSLOCK)))
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{
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uint32_t *dst = static_cast<uint32_t*>(d3dlr.pBits);
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const uint32_t *src = images[i].image;
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unsigned pitch = d3dlr.Pitch >> 2;
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for (unsigned y = 0; y < height; y++, dst += pitch, src += width)
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std::memcpy(dst, src, width << 2);
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overlay.tex->UnlockRect(0);
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}
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overlay.tex_w = width;
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overlay.tex_h = height;
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overlay_tex_geom(i, 0, 0, 1, 1); // Default. Stretch to whole screen.
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overlay_vertex_geom(i, 0, 0, 1, 1);
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}
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return true;
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}
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void D3DVideo::overlay_tex_geom(float x, float y, float w, float h)
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void D3DVideo::overlay_tex_geom(unsigned index, float x, float y, float w, float h)
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{
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overlay.tex_coords.x = x;
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overlay.tex_coords.y = y;
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overlay.tex_coords.w = w;
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overlay.tex_coords.h = h;
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overlays[index].tex_coords.x = x;
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overlays[index].tex_coords.y = y;
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overlays[index].tex_coords.w = w;
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overlays[index].tex_coords.h = h;
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}
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void D3DVideo::overlay_vertex_geom(float x, float y, float w, float h)
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void D3DVideo::overlay_vertex_geom(unsigned index, float x, float y, float w, float h)
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{
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y = 1.0f - y;
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h = -h;
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overlay.vert_coords.x = x;
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overlay.vert_coords.y = y;
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overlay.vert_coords.w = w;
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overlay.vert_coords.h = h;
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overlays[index].vert_coords.x = x;
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overlays[index].vert_coords.y = y;
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overlays[index].vert_coords.w = w;
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overlays[index].vert_coords.h = h;
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}
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void D3DVideo::overlay_enable(bool state)
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{
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overlay.enabled = state;
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for (unsigned i = 0; i < overlays.size(); i++)
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overlays_enabled = state;
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show_cursor(state);
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}
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void D3DVideo::overlay_full_screen(bool enable)
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{
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overlay.fullscreen = enable;
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for (unsigned i = 0; i < overlays.size(); i++)
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overlays[i].fullscreen = enable;
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}
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void D3DVideo::overlay_set_alpha(float mod)
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void D3DVideo::overlay_set_alpha(unsigned index, float mod)
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{
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overlay.alpha_mod = mod;
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overlays[index].alpha_mod = mod;
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}
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#endif
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void D3DVideo::overlay_render(overlay_t &overlay)
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@ -1178,7 +1199,7 @@ void D3DVideo::overlay_render(overlay_t &overlay)
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{0, 20, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
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D3DDECL_END()
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};
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IDirect3DVertexDeclaration9 * vertex_decl;
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IDirect3DVertexDeclaration9 *vertex_decl;
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dev->CreateVertexDeclaration(vElems, &vertex_decl);
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dev->SetVertexDeclaration(vertex_decl);
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vertex_decl->Release();
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@ -1210,7 +1231,7 @@ void D3DVideo::overlay_render(overlay_t &overlay)
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dev->EndScene();
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}
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//restore previous state
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// restore previous state
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dev->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
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dev->SetViewport(&final_viewport);
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}
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@ -1367,23 +1388,25 @@ static void d3d9_get_poke_interface(void *data, const video_poke_interface_t **i
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#endif
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#ifdef HAVE_OVERLAY
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static bool d3d9_overlay_load(void *data, const uint32_t *image, unsigned width, unsigned height)
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static bool d3d9_overlay_load(void *data, const video_overlay_image *images, unsigned num_images)
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{
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return reinterpret_cast<D3DVideo*>(data)->overlay_load(image, width, height);
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return reinterpret_cast<D3DVideo*>(data)->overlay_load(images, num_images);
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}
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static void d3d9_overlay_tex_geom(void *data,
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unsigned index,
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float x, float y,
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float w, float h)
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{
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return reinterpret_cast<D3DVideo*>(data)->overlay_tex_geom(x, y, w, h);
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return reinterpret_cast<D3DVideo*>(data)->overlay_tex_geom(index, x, y, w, h);
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}
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static void d3d9_overlay_vertex_geom(void *data,
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unsigned index,
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float x, float y,
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float w, float h)
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{
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return reinterpret_cast<D3DVideo*>(data)->overlay_vertex_geom(x, y, w, h);
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return reinterpret_cast<D3DVideo*>(data)->overlay_vertex_geom(index, x, y, w, h);
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}
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static void d3d9_overlay_enable(void *data, bool state)
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@ -1396,9 +1419,9 @@ static void d3d9_overlay_full_screen(void *data, bool enable)
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return reinterpret_cast<D3DVideo*>(data)->overlay_full_screen(enable);
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}
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static void d3d9_overlay_set_alpha(void *data, float mod)
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static void d3d9_overlay_set_alpha(void *data, unsigned index, float mod)
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{
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return reinterpret_cast<D3DVideo*>(data)->overlay_set_alpha(mod);
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return reinterpret_cast<D3DVideo*>(data)->overlay_set_alpha(index, mod);
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}
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static const video_overlay_interface_t d3d9_overlay_interface = {
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@ -45,8 +45,8 @@ typedef struct
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Coords tex_coords;
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Coords vert_coords;
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unsigned tex_w, tex_h;
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bool enabled;
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bool fullscreen;
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bool enabled;
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float alpha_mod;
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IDirect3DTexture9 *tex;
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IDirect3DVertexBuffer9 *vert_buf;
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@ -77,12 +77,12 @@ class D3DVideo
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void overlay_render(overlay_t &overlay);
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#ifdef HAVE_OVERLAY
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bool overlay_load(const uint32_t *image, unsigned width, unsigned height);
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void overlay_tex_geom(float x, float y, float w, float h);
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void overlay_vertex_geom(float x, float y, float w, float h);
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bool overlay_load(const video_overlay_image *images, unsigned num_images);
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void overlay_tex_geom(unsigned index, float x, float y, float w, float h);
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void overlay_vertex_geom(unsigned index, float x, float y, float w, float h);
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void overlay_enable(bool state);
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void overlay_full_screen(bool enable);
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void overlay_set_alpha(float mod);
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void overlay_set_alpha(unsigned index, float mod);
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#endif
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#ifdef HAVE_RGUI
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@ -153,9 +153,13 @@ class D3DVideo
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void update_title();
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#ifdef HAVE_OVERLAY
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overlay_t overlay;
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bool overlays_enabled;
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std::vector<overlay_t> overlays;
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void free_overlays();
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#endif
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void free_overlay(overlay_t &overlay);
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#ifdef HAVE_RGUI
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overlay_t rgui;
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#endif
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