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https://github.com/libretro/RetroArch
synced 2025-04-16 08:43:10 +00:00
Use vec_madd instead of vec_mul.
vec_mul was apparently a POWER7 instruction.
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@ -26,11 +26,7 @@ void audio_convert_s16_to_float_C(float *out,
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{
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{
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gain = gain / 0x8000;
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gain = gain / 0x8000;
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for (size_t i = 0; i < samples; i++)
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for (size_t i = 0; i < samples; i++)
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#ifdef __CELLOS_LV2__
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out[i] = (float)in[i] / 0x8000;
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#else
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out[i] = (float)in[i] * gain;
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out[i] = (float)in[i] * gain;
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#endif
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}
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}
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void audio_convert_float_to_s16_C(int16_t *out,
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void audio_convert_float_to_s16_C(int16_t *out,
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@ -93,6 +89,7 @@ void audio_convert_s16_to_float_altivec(float *out,
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const int16_t *in, size_t samples, float gain)
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const int16_t *in, size_t samples, float gain)
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{
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{
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const vector float gain_vec = vec_splats(gain);
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const vector float gain_vec = vec_splats(gain);
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const vector float zero_vec = vec_splats(0.0f);
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// Unaligned loads/store is a bit expensive, so we optimize for the good path (very likely).
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// Unaligned loads/store is a bit expensive, so we optimize for the good path (very likely).
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if (((uintptr_t)out & 15) + ((uintptr_t)in & 15) == 0)
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if (((uintptr_t)out & 15) + ((uintptr_t)in & 15) == 0)
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{
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{
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@ -102,14 +99,8 @@ void audio_convert_s16_to_float_altivec(float *out,
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vector signed short input = vec_ld(0, in);
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vector signed short input = vec_ld(0, in);
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vector signed int hi = vec_unpackh(input);
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vector signed int hi = vec_unpackh(input);
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vector signed int lo = vec_unpackl(input);
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vector signed int lo = vec_unpackl(input);
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#ifdef __CELLOS_LV2__
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vector float out_hi = vec_madd(vec_ctf(hi, 15), gain_vec, zero_vec);
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/* vec_mul not supported */
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vector float out_lo = vec_madd(vec_ctf(lo, 15), gain_vec, zero_vec);
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vector float out_hi = vec_ctf(hi, 15);
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vector float out_lo = vec_ctf(lo, 15);
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#else
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vector float out_hi = vec_mul(vec_ctf(hi, 15), gain_vec);
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vector float out_lo = vec_mul(vec_ctf(lo, 15), gain_vec);
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#endif
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vec_st(out_hi, 0, out);
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vec_st(out_hi, 0, out);
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vec_st(out_lo, 16, out);
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vec_st(out_lo, 16, out);
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@ -229,8 +229,6 @@ RSOUND
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/*============================================================
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/*============================================================
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AUDIO UTILS
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AUDIO UTILS
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============================================================ */
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============================================================ */
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/* PS3 right now doesn't compile with the Altivec intrinsics
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* used here */
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#include "../../audio/utils.c"
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#include "../../audio/utils.c"
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/*============================================================
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/*============================================================
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