Cleanup some allocations

This commit is contained in:
twinaphex 2018-02-04 23:02:52 +01:00
parent cbd5e87711
commit 32888c1f17
3 changed files with 74 additions and 88 deletions

View File

@ -1418,16 +1418,15 @@ static bool command_event_save_core_config(void)
bool found_path = false; bool found_path = false;
bool overrides_active = false; bool overrides_active = false;
const char *core_path = NULL; const char *core_path = NULL;
char *config_name = NULL;
char *config_path = NULL;
char *config_dir = (char*)malloc(PATH_MAX_LENGTH * sizeof(char)); char *config_dir = (char*)malloc(PATH_MAX_LENGTH * sizeof(char));
char *config_name = (char*)malloc(PATH_MAX_LENGTH * sizeof(char));
char *config_path = (char*)malloc(PATH_MAX_LENGTH * sizeof(char));
size_t config_size = PATH_MAX_LENGTH * sizeof(char); size_t config_size = PATH_MAX_LENGTH * sizeof(char);
settings_t *settings = config_get_ptr(); settings_t *settings = config_get_ptr();
config_dir[0] = config_name[0] = config_dir[0] = msg[0] = '\0';
config_path[0] = msg[0] = '\0';
if (!string_is_empty(settings->paths.directory_menu_config)) if (settings && !string_is_empty(settings->paths.directory_menu_config))
strlcpy(config_dir, settings->paths.directory_menu_config, strlcpy(config_dir, settings->paths.directory_menu_config,
config_size); config_size);
else if (!path_is_empty(RARCH_PATH_CONFIG)) /* Fallback */ else if (!path_is_empty(RARCH_PATH_CONFIG)) /* Fallback */
@ -1437,10 +1436,15 @@ static bool command_event_save_core_config(void)
{ {
runloop_msg_queue_push(msg_hash_to_str(MSG_CONFIG_DIRECTORY_NOT_SET), 1, 180, true); runloop_msg_queue_push(msg_hash_to_str(MSG_CONFIG_DIRECTORY_NOT_SET), 1, 180, true);
RARCH_ERR("[Config]: %s\n", msg_hash_to_str(MSG_CONFIG_DIRECTORY_NOT_SET)); RARCH_ERR("[Config]: %s\n", msg_hash_to_str(MSG_CONFIG_DIRECTORY_NOT_SET));
goto error; free(config_dir);
return false;
} }
core_path = path_get(RARCH_PATH_CORE); core_path = path_get(RARCH_PATH_CORE);
config_name = (char*)malloc(PATH_MAX_LENGTH * sizeof(char));
config_path = (char*)malloc(PATH_MAX_LENGTH * sizeof(char));
config_name[0] = '\0';
config_path[0] = '\0';
/* Infer file name based on libretro core. */ /* Infer file name based on libretro core. */
if (!string_is_empty(core_path) && filestream_exists(core_path)) if (!string_is_empty(core_path) && filestream_exists(core_path))
@ -1514,12 +1518,6 @@ static bool command_event_save_core_config(void)
free(config_name); free(config_name);
free(config_path); free(config_path);
return ret; return ret;
error:
free(config_dir);
free(config_name);
free(config_path);
return false;
} }
/** /**

View File

@ -2940,24 +2940,23 @@ end:
bool config_load_override(void) bool config_load_override(void)
{ {
size_t path_size = PATH_MAX_LENGTH * sizeof(char); size_t path_size = PATH_MAX_LENGTH * sizeof(char);
char *buf = (char*)malloc(PATH_MAX_LENGTH * sizeof(char)); char *buf = NULL;
char *config_directory = (char*)malloc(PATH_MAX_LENGTH * sizeof(char)); char *core_path = NULL;
char *core_path = (char*)malloc(PATH_MAX_LENGTH * sizeof(char)); char *game_path = NULL;
char *game_path = (char*)malloc(PATH_MAX_LENGTH * sizeof(char)); char *config_directory = NULL;
config_file_t *new_conf = NULL; config_file_t *new_conf = NULL;
const char *core_name = NULL;
const char *game_name = NULL;
bool should_append = false; bool should_append = false;
rarch_system_info_t *system = runloop_get_system_info(); rarch_system_info_t *system = runloop_get_system_info();
const char *core_name = system ? system->info.library_name : NULL;
if (system) const char *game_name = path_basename(path_get(RARCH_PATH_BASENAME));
core_name = system->info.library_name;
game_name = path_basename(path_get(RARCH_PATH_BASENAME));
if (string_is_empty(core_name) || string_is_empty(game_name)) if (string_is_empty(core_name) || string_is_empty(game_name))
goto error; return false;
game_path = (char*)malloc(PATH_MAX_LENGTH * sizeof(char));
core_path = (char*)malloc(PATH_MAX_LENGTH * sizeof(char));
buf = (char*)malloc(PATH_MAX_LENGTH * sizeof(char));
config_directory = (char*)malloc(PATH_MAX_LENGTH * sizeof(char));
config_directory[0] = core_path[0] = game_path[0] = '\0'; config_directory[0] = core_path[0] = game_path[0] = '\0';
fill_pathname_application_special(config_directory, path_size, fill_pathname_application_special(config_directory, path_size,
@ -3110,28 +3109,29 @@ bool config_unload_override(void)
bool config_load_remap(void) bool config_load_remap(void)
{ {
size_t path_size = PATH_MAX_LENGTH * sizeof(char); size_t path_size = PATH_MAX_LENGTH * sizeof(char);
char *remap_directory = (char*)malloc(PATH_MAX_LENGTH * sizeof(char)); /* path to the directory containing retroarch.cfg (prefix) */ char *remap_directory = NULL;
char *core_path = (char*)malloc(PATH_MAX_LENGTH * sizeof(char)); /* final path for core-specific configuration (prefix+suffix) */ char *core_path = NULL;
char *game_path = (char*)malloc(PATH_MAX_LENGTH * sizeof(char)); /* final path for game-specific configuration (prefix+suffix) */ char *game_path = NULL;
config_file_t *new_conf = NULL; config_file_t *new_conf = NULL;
const char *core_name = NULL;
const char *game_name = NULL;
settings_t *settings = config_get_ptr(); settings_t *settings = config_get_ptr();
rarch_system_info_t *system = runloop_get_system_info(); rarch_system_info_t *system = runloop_get_system_info();
const char *core_name = system ? system->info.library_name : NULL;
if (system) const char *game_name = path_basename(path_get(RARCH_PATH_BASENAME));
core_name = system->info.library_name;
game_name = path_basename(path_get(RARCH_PATH_BASENAME));
if (string_is_empty(core_name) || string_is_empty(game_name)) if (string_is_empty(core_name) || string_is_empty(game_name))
goto error; return false;
/* Remap directory: remap_directory. /* Remap directory: remap_directory.
* Try remap directory setting, no fallbacks defined */ * Try remap directory setting, no fallbacks defined */
if (string_is_empty(settings->paths.directory_input_remapping)) if (string_is_empty(settings->paths.directory_input_remapping))
goto error; return false;
/* path to the directory containing retroarch.cfg (prefix) */
remap_directory = (char*)malloc(PATH_MAX_LENGTH * sizeof(char));
/* final path for core-specific configuration (prefix+suffix) */
core_path = (char*)malloc(PATH_MAX_LENGTH * sizeof(char));
/* final path for game-specific configuration (prefix+suffix) */
game_path = (char*)malloc(PATH_MAX_LENGTH * sizeof(char));
remap_directory[0] = core_path[0] = game_path[0] = '\0'; remap_directory[0] = core_path[0] = game_path[0] = '\0';
strlcpy(remap_directory, strlcpy(remap_directory,
@ -3194,7 +3194,6 @@ bool config_load_remap(void)
new_conf = NULL; new_conf = NULL;
error:
free(remap_directory); free(remap_directory);
free(core_path); free(core_path);
free(game_path); free(game_path);
@ -3223,29 +3222,30 @@ success:
bool config_load_shader_preset(void) bool config_load_shader_preset(void)
{ {
unsigned idx; unsigned idx;
config_file_t *new_conf = NULL;
size_t path_size = PATH_MAX_LENGTH * sizeof(char); size_t path_size = PATH_MAX_LENGTH * sizeof(char);
char *shader_directory = (char*)malloc(PATH_MAX_LENGTH * sizeof(char)); /* path to the directory containing retroarch.cfg (prefix) */ config_file_t *new_conf = NULL;
char *core_path = (char*)malloc(PATH_MAX_LENGTH * sizeof(char)); /* final path for core-specific configuration (prefix+suffix) */ char *shader_directory = NULL;
char *game_path = (char*)malloc(PATH_MAX_LENGTH * sizeof(char)); /* final path for game-specific configuration (prefix+suffix) */ char *core_path = NULL;
const char *core_name = NULL; char *game_path = NULL;
const char *game_name = NULL;
settings_t *settings = config_get_ptr(); settings_t *settings = config_get_ptr();
rarch_system_info_t *system = runloop_get_system_info(); rarch_system_info_t *system = runloop_get_system_info();
const char *core_name = system ? system->info.library_name : NULL;
if (system) const char *game_name = path_basename(path_get(RARCH_PATH_BASENAME));
core_name = system->info.library_name;
game_name = path_basename(path_get(RARCH_PATH_BASENAME));
if (string_is_empty(core_name) || string_is_empty(game_name)) if (string_is_empty(core_name) || string_is_empty(game_name))
goto error; return false;
/* Shader directory: shader_directory. /* Shader directory: shader_directory.
* Try shader directory setting, no fallbacks defined */ * Try shader directory setting, no fallbacks defined */
if (string_is_empty(settings->paths.directory_video_shader)) if (string_is_empty(settings->paths.directory_video_shader))
goto error; return false;
/* path to the directory containing retroarch.cfg (prefix) */
shader_directory = (char*)malloc(PATH_MAX_LENGTH * sizeof(char));
/* final path for core-specific configuration (prefix+suffix) */
core_path = (char*)malloc(PATH_MAX_LENGTH * sizeof(char));
/* final path for game-specific configuration (prefix+suffix) */
game_path = (char*)malloc(PATH_MAX_LENGTH * sizeof(char));
shader_directory[0] = core_path[0] = game_path[0] = '\0'; shader_directory[0] = core_path[0] = game_path[0] = '\0';
fill_pathname_join (shader_directory, settings->paths.directory_video_shader, fill_pathname_join (shader_directory, settings->paths.directory_video_shader,
@ -3315,7 +3315,6 @@ bool config_load_shader_preset(void)
goto success; goto success;
} }
error:
free(shader_directory); free(shader_directory);
free(core_path); free(core_path);
free(game_path); free(game_path);
@ -3596,24 +3595,25 @@ static bool config_save_keybinds_file(const char *path)
bool config_save_autoconf_profile(const char *path, unsigned user) bool config_save_autoconf_profile(const char *path, unsigned user)
{ {
unsigned i; unsigned i;
char *buf = (char*)malloc(PATH_MAX_LENGTH * sizeof(char)); char *buf = NULL;
char *autoconf_file = (char*)malloc(PATH_MAX_LENGTH * sizeof(char)); char *autoconf_file = NULL;
char *path_new = NULL; char *path_new = NULL;
config_file_t *conf = NULL;
size_t path_size = PATH_MAX_LENGTH * sizeof(char); size_t path_size = PATH_MAX_LENGTH * sizeof(char);
int32_t pid_user = 0; int32_t pid_user = 0;
int32_t vid_user = 0; int32_t vid_user = 0;
bool ret = false; bool ret = false;
config_file_t *conf = NULL;
settings_t *settings = config_get_ptr(); settings_t *settings = config_get_ptr();
const char *autoconf_dir = settings->paths.directory_autoconfig; const char *autoconf_dir = settings->paths.directory_autoconfig;
const char *joypad_ident = settings->arrays.input_joypad_driver; const char *joypad_ident = settings->arrays.input_joypad_driver;
buf[0] = autoconf_file[0] = '\0';
if (string_is_empty(path)) if (string_is_empty(path))
goto error; return false;
path_new = strdup(path); buf = (char*)malloc(PATH_MAX_LENGTH * sizeof(char));
autoconf_file = (char*)malloc(PATH_MAX_LENGTH * sizeof(char));
buf[0] = autoconf_file[0] = '\0';
path_new = strdup(path);
for (i = 0; invalid_filename_chars[i]; i++) for (i = 0; invalid_filename_chars[i]; i++)
{ {
@ -3920,15 +3920,9 @@ bool config_save_file(const char *path)
bool config_save_overrides(int override_type) bool config_save_overrides(int override_type)
{ {
size_t path_size = PATH_MAX_LENGTH * sizeof(char); size_t path_size = PATH_MAX_LENGTH * sizeof(char);
char *config_directory = (char*)malloc(PATH_MAX_LENGTH * sizeof(char));
char *override_directory = (char*)malloc(PATH_MAX_LENGTH * sizeof(char));
char *core_path = (char*)malloc(PATH_MAX_LENGTH * sizeof(char));
char *game_path = (char*)malloc(PATH_MAX_LENGTH * sizeof(char));
int tmp_i = 0; int tmp_i = 0;
unsigned i = 0; unsigned i = 0;
bool ret = false; bool ret = false;
const char *core_name = NULL;
const char *game_name = NULL;
config_file_t *conf = NULL; config_file_t *conf = NULL;
settings_t *settings = NULL; settings_t *settings = NULL;
struct config_bool_setting *bool_settings = NULL; struct config_bool_setting *bool_settings = NULL;
@ -3943,6 +3937,10 @@ bool config_save_overrides(int override_type)
struct config_array_setting *array_overrides= NULL; struct config_array_setting *array_overrides= NULL;
struct config_path_setting *path_settings = NULL; struct config_path_setting *path_settings = NULL;
struct config_path_setting *path_overrides = NULL; struct config_path_setting *path_overrides = NULL;
char *config_directory = NULL;
char *override_directory = NULL;
char *core_path = NULL;
char *game_path = NULL;
settings_t *overrides = config_get_ptr(); settings_t *overrides = config_get_ptr();
int bool_settings_size = sizeof(settings->bools) / sizeof(settings->bools.placeholder); int bool_settings_size = sizeof(settings->bools) / sizeof(settings->bools.placeholder);
int float_settings_size = sizeof(settings->floats) / sizeof(settings->floats.placeholder); int float_settings_size = sizeof(settings->floats) / sizeof(settings->floats.placeholder);
@ -3951,16 +3949,17 @@ bool config_save_overrides(int override_type)
int array_settings_size = sizeof(settings->arrays) / sizeof(settings->arrays.placeholder); int array_settings_size = sizeof(settings->arrays) / sizeof(settings->arrays.placeholder);
int path_settings_size = sizeof(settings->paths) / sizeof(settings->paths.placeholder); int path_settings_size = sizeof(settings->paths) / sizeof(settings->paths.placeholder);
rarch_system_info_t *system = runloop_get_system_info(); rarch_system_info_t *system = runloop_get_system_info();
const char *core_name = system ? system->info.library_name : NULL;
if (system) const char *game_name = path_basename(path_get(RARCH_PATH_BASENAME));
core_name = system->info.library_name;
game_name = path_basename(path_get(RARCH_PATH_BASENAME));
if (string_is_empty(core_name) || string_is_empty(game_name)) if (string_is_empty(core_name) || string_is_empty(game_name))
goto error; return false;
settings = (settings_t*)calloc(1, sizeof(settings_t)); settings = (settings_t*)calloc(1, sizeof(settings_t));
config_directory = (char*)malloc(PATH_MAX_LENGTH * sizeof(char));
override_directory = (char*)malloc(PATH_MAX_LENGTH * sizeof(char));
core_path = (char*)malloc(PATH_MAX_LENGTH * sizeof(char));
game_path = (char*)malloc(PATH_MAX_LENGTH * sizeof(char));
config_directory[0] = override_directory[0] = core_path[0] = game_path[0] = '\0'; config_directory[0] = override_directory[0] = core_path[0] = game_path[0] = '\0';
@ -4175,14 +4174,6 @@ bool config_save_overrides(int override_type)
free(game_path); free(game_path);
return ret; return ret;
error:
free(config_directory);
free(override_directory);
free(core_path);
free(game_path);
return false;
} }
/* Replaces currently loaded configuration file with /* Replaces currently loaded configuration file with

View File

@ -1114,15 +1114,17 @@ static bool retroarch_init_state(void)
bool retroarch_validate_game_options(char *s, size_t len, bool mkdir) bool retroarch_validate_game_options(char *s, size_t len, bool mkdir)
{ {
char *core_path = (char*)malloc(PATH_MAX_LENGTH * sizeof(char)); char *core_path = NULL;
char *config_directory = (char*)malloc(PATH_MAX_LENGTH * sizeof(char)); char *config_directory = NULL;
size_t str_size = PATH_MAX_LENGTH * sizeof(char); size_t str_size = PATH_MAX_LENGTH * sizeof(char);
const char *core_name = runloop_system.info.library_name; const char *core_name = runloop_system.info.library_name;
const char *game_name = path_basename(path_get(RARCH_PATH_BASENAME)); const char *game_name = path_basename(path_get(RARCH_PATH_BASENAME));
if (string_is_empty(core_name) || string_is_empty(game_name)) if (string_is_empty(core_name) || string_is_empty(game_name))
goto error; return false;
core_path = (char*)malloc(PATH_MAX_LENGTH * sizeof(char));
config_directory = (char*)malloc(PATH_MAX_LENGTH * sizeof(char));
config_directory[0] = core_path[0] = '\0'; config_directory[0] = core_path[0] = '\0';
fill_pathname_application_special(config_directory, fill_pathname_application_special(config_directory,
@ -1143,11 +1145,6 @@ bool retroarch_validate_game_options(char *s, size_t len, bool mkdir)
free(core_path); free(core_path);
free(config_directory); free(config_directory);
return true; return true;
error:
free(core_path);
free(config_directory);
return false;
} }
/* Validates CPU features for given processor architecture. /* Validates CPU features for given processor architecture.