diff --git a/gfx/d3d9/render_chain.cpp b/gfx/d3d9/render_chain.cpp index 9fe16cc25b..8fff193b74 100644 --- a/gfx/d3d9/render_chain.cpp +++ b/gfx/d3d9/render_chain.cpp @@ -553,17 +553,7 @@ void renderchain_render_pass(void *data, Pass &pass, unsigned pass_index) renderchain_t *chain = (renderchain_t*)data; LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)chain->dev; renderchain_set_shaders(chain, pass.fPrg, pass.vPrg); -#ifdef _XBOX - if (g_extern.frame_count) - { -#if defined(_XBOX1) - d3dr->SwitchTexture(0, pass.tex); -#elif defined(_XBOX360) - d3dr->SetTextureFetchConstant(0, pass.tex); -#endif - } - else if(pass.tex) -#endif + d3dr->SetTexture(0, pass.tex); D3DDevice_SetSamplerState_MinFilter(d3dr, 0, translate_filter(pass.info.pass->filter)); D3DDevice_SetSamplerState_MagFilter(d3dr, 0, translate_filter(pass.info.pass->filter)); diff --git a/xdk/xdk_d3d.cpp b/xdk/xdk_d3d.cpp index 212ac58a15..6a5c1574a9 100644 --- a/xdk/xdk_d3d.cpp +++ b/xdk/xdk_d3d.cpp @@ -643,6 +643,7 @@ static void render_pass(void *data, const void *frame, unsigned width, unsigned blit_to_texture(d3d, frame, width, height, pitch); set_vertices(d3d, 1, width, height); +#if 0 #ifdef _XBOX if (g_extern.frame_count) { @@ -653,6 +654,7 @@ static void render_pass(void *data, const void *frame, unsigned width, unsigned #endif } else if (d3d->tex) +#endif #endif RD3DDevice_SetTexture(d3dr, 0, d3d->tex); RD3DDevice_SetViewport(d3d->dev, &d3d->final_viewport);