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https://github.com/libretro/RetroArch
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Cleanup
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parent
467dd68fa4
commit
326f40d598
@ -94,7 +94,7 @@ static void gfx_display_vk_draw_pipeline(gfx_display_ctx_draw_t *draw,
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static uint8_t ubo_scratch_data[768];
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static float t = 0.0f;
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gfx_display_t *p_disp = disp_get_ptr();
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float yflip = 0.0f;
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float yflip = 1.0f;
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static struct video_coords blank_coords;
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float output_size[2];
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video_coord_array_t *ca = NULL;
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@ -122,7 +122,6 @@ static void gfx_display_vk_draw_pipeline(gfx_display_ctx_draw_t *draw,
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draw->backend_data_size = 2 * sizeof(float);
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/* Match UBO layout in shader. */
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yflip = 1.0f;
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memcpy(ubo_scratch_data, &t, sizeof(t));
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memcpy(ubo_scratch_data + sizeof(float), &yflip, sizeof(yflip));
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break;
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@ -146,8 +145,6 @@ static void gfx_display_vk_draw_pipeline(gfx_display_ctx_draw_t *draw,
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/* Shader uses FragCoord, need to fix up. */
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if (draw->pipeline_id == VIDEO_SHADER_MENU_5)
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yflip = -1.0f;
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else
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yflip = 1.0f;
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memcpy(ubo_scratch_data + sizeof(math_matrix_4x4)
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+ 2 * sizeof(float), &t, sizeof(t));
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@ -194,14 +191,14 @@ static void gfx_display_vk_draw(gfx_display_ctx_draw_t *draw,
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if (!color)
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color = &vk_colors[0];
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vk->vk_vp.x = draw->x;
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vk->vk_vp.y = vk->context->swapchain_height - draw->y - draw->height;
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vk->vk_vp.width = draw->width;
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vk->vk_vp.height = draw->height;
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vk->vk_vp.minDepth = 0.0f;
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vk->vk_vp.maxDepth = 1.0f;
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vk->vk_vp.x = draw->x;
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vk->vk_vp.y = vk->context->swapchain_height - draw->y - draw->height;
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vk->vk_vp.width = draw->width;
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vk->vk_vp.height = draw->height;
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vk->vk_vp.minDepth = 0.0f;
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vk->vk_vp.maxDepth = 1.0f;
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vk->tracker.dirty |= VULKAN_DIRTY_DYNAMIC_BIT;
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vk->tracker.dirty |= VULKAN_DIRTY_DYNAMIC_BIT;
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/* Bake interleaved VBO. Kinda ugly, we should probably try to move to
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* an interleaved model to begin with ... */
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