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https://github.com/libretro/RetroArch
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[discord] nasty hack to register the application with the current runtime args
basically saves the whole argv string to reuse it on game launch Not working due to: https://github.com/discordapp/discord-rpc/issues/240 https://github.com/discordapp/discord-rpc/issues/163
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@ -227,12 +227,13 @@ void discord_init(void)
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handlers.spectateGame = handle_discord_spectate;
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handlers.joinRequest = handle_discord_join_request;
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/* To-Do: Add the arguments RetroArch was started with to the register URI*/
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const char command[256] = "retroarch";
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Discord_Initialize(settings->arrays.discord_app_id, &handlers, 0, NULL);
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Discord_Register(settings->arrays.discord_app_id, NULL);
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char command[PATH_MAX_LENGTH];
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strlcpy(command, _argv, sizeof(command));
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RARCH_LOG("[Discord] registering startup command: %s\n", command);
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Discord_Register(settings->arrays.discord_app_id, command);
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discord_ready = true;
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}
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10
retroarch.c
10
retroarch.c
@ -637,6 +637,16 @@ static void retroarch_parse_input_and_config(int argc, char *argv[])
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bool explicit_menu = false;
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global_t *global = global_get_ptr();
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/* Nasty hack to copy the args into a global so discord can register the same arguments for launch */
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char buf[4096];
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for (unsigned i = 0; i < argc; i++)
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{
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snprintf(buf, sizeof(buf), "%s %s", _argv, argv[i]);
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strlcpy(_argv, buf, sizeof(_argv));
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}
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_argc = argc;
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string_trim_whitespace_left(_argv);
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const struct option opts[] = {
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#ifdef HAVE_DYNAMIC
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{ "libretro", 1, NULL, 'L' },
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@ -305,6 +305,9 @@ typedef struct global
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#endif
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} global_t;
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unsigned _argc;
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char _argv[4096];
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bool rarch_ctl(enum rarch_ctl_state state, void *data);
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int retroarch_get_capabilities(enum rarch_capabilities type,
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