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Fix BIND_PRESSED to silence warnings with PS3 compiler
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@ -121,6 +121,6 @@ typedef struct
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#define BIT_GET(a, bit) ((a).data[(bit) >> 5] & (1 << ((bit) & 31)))
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#define BIT_CLEAR_ALL(a) memset(&(a), 0, sizeof(a));
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#define BIND_PRESSED(a, bit) ((a) & (1ULL << ((bit))))
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#define BIND_PRESSED(a, bit) (((a) & (1ULL << ((bit)))) == 1)
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#endif
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