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(MaterialUI) Try to default to Shield color theme for Shields
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58c425ef19
commit
31bcb3d6f8
@ -474,7 +474,12 @@ static void config_set_defaults(void)
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settings->menu.xmb.shader_pipeline = menu_shader_pipeline;
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settings->menu.xmb.font[0] = '\0';
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#endif
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settings->menu.materialui.menu_color_theme = 0;
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#ifdef HAVE_MATERIALUI
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settings->menu.materialui.menu_color_theme = MATERIALUI_THEME_BLUE;
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if (g_defaults.menu.materialui.menu_color_theme_enable)
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settings->menu.materialui.menu_color_theme = g_defaults.menu.materialui.menu_color_theme;
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#endif
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settings->menu.throttle_framerate = true;
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settings->menu.linear_filter = true;
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12
defaults.h
12
defaults.h
@ -26,6 +26,18 @@
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struct defaults
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{
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#ifdef HAVE_MENU
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struct
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{
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struct
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{
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bool menu_color_theme_enable;
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unsigned menu_color_theme;
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} materialui;
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} menu;
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#endif
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struct
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{
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char core_assets[PATH_MAX_LENGTH];
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@ -54,6 +54,10 @@
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#include "../../verbosity.h"
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#include "platform_linux.h"
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#ifdef HAVE_MENU
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#include "../../menu/menu_display.h"
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#endif
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#ifdef ANDROID
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enum
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{
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@ -1651,7 +1655,15 @@ static void frontend_linux_get_env(int *argc,
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else if (strstr(device_model, "GAMEMID_BT"))
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g_defaults.settings.out_latency = 160;
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else if (strstr(device_model, "SHIELD"))
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{
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g_defaults.settings.video_refresh_rate = 60.0;
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#ifdef HAVE_MENU
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#ifdef HAVE_MATERIALUI
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g_defaults.menu.materialui.menu_color_theme_enable = true;
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g_defaults.menu.materialui.menu_color_theme = MATERIALUI_THEME_NVIDIA_SHIELD;
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#endif
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#endif
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}
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else if (strstr(device_model, "JSS15J"))
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g_defaults.settings.video_refresh_rate = 59.65;
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