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Update GLSM
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@ -200,6 +200,7 @@ struct gl_cached_state
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int cap_translate[SGL_CAP_MAX];
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};
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static GLuint default_framebuffer;
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static GLint glsm_max_textures;
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struct retro_hw_render_callback hw_render;
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static struct gl_cached_state gl_state;
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@ -2094,6 +2095,18 @@ void rglTexStorage2D(GLenum target, GLsizei levels, GLenum internalFormat,
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glTexStorage2D(target, levels, internalFormat, width, height);
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#endif
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}
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/*
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*
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* Core in:
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* OpenGL : 3.2
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* OpenGLES : 3.2
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*/
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void rglDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLvoid *indices, GLint basevertex)
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{
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#if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES) && defined(HAVE_OPENGLES_3_2)
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glDrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
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#endif
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}
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/*
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*
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@ -2585,7 +2598,8 @@ static void glsm_state_setup(void)
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gl_state.bind_textures.ids = (GLuint*)calloc(glsm_max_textures, sizeof(GLuint));
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gl_state.framebuf = hw_render.get_current_framebuffer();
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default_framebuffer = glsm_get_current_framebuffer();
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gl_state.framebuf = default_framebuffer;
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gl_state.cullface.mode = GL_BACK;
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gl_state.frontface.mode = GL_CCW;
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@ -2643,7 +2657,7 @@ static void glsm_state_bind(void)
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}
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}
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glBindFramebuffer(RARCH_GL_FRAMEBUFFER, hw_render.get_current_framebuffer());
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glBindFramebuffer(RARCH_GL_FRAMEBUFFER, default_framebuffer);
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if (gl_state.blendfunc.used)
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glBlendFunc(
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@ -33,6 +33,7 @@ RETRO_BEGIN_DECLS
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#define glTexCoord2f rglTexCoord2f
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/* more forward-compatible GL subset symbols */
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#define glDrawRangeElementsBaseVertex rglDrawRangeElementsBaseVertex
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#define glProvokingVertex rglProvokingVertex
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#define glGetInteger64v rglGetInteger64v
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#define glGenSamplers rglGenSamplers
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@ -471,6 +472,7 @@ void rglUniform2iv( GLint location,
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GLsizei count,
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const GLint *value);
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void rglProvokingVertex( GLenum provokeMode);
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void rglDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLvoid *indices, GLint basevertex);
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RETRO_END_DECLS
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