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https://github.com/libretro/RetroArch
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menu_display_d3d.c can now be compiled - does not work yet
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parent
2448d356e8
commit
3114d4df7a
@ -823,11 +823,9 @@ MENU
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#include "../menu/drivers_display/menu_display_gl.c"
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#include "../menu/drivers_display/menu_display_gl.c"
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#endif
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#endif
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#if 0
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#if defined(HAVE_D3D)
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#if defined(HAVE_D3D)
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#include "../menu/drivers_display/menu_display_d3d.c"
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#include "../menu/drivers_display/menu_display_d3d.c"
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#endif
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#endif
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#endif
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#endif
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#endif
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@ -48,10 +48,10 @@ static void *menu_display_d3d_get_default_mvp(void)
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if (!d3d)
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if (!d3d)
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return NULL;
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return NULL;
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return &d3d->mvp_no_rot;
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return NULL; /* TODO/FIXME */
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}
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}
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static GLenum menu_display_prim_to_d3d_enum(enum menu_display_prim_type prim_type)
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static unsigned menu_display_prim_to_d3d_enum(enum menu_display_prim_type prim_type)
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{
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{
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switch (prim_type)
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switch (prim_type)
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{
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{
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@ -129,16 +129,18 @@ static void menu_display_d3d_draw(
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vp.MaxZ = 1.0f;
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vp.MaxZ = 1.0f;
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d3d_set_viewport(d3d->dev, &vp);
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d3d_set_viewport(d3d->dev, &vp);
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d3d_set_texture(d3d->dev, 0, texture);
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d3d_set_texture(d3d->dev, 0, (LPDIRECT3DTEXTURE9)texture);
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#if 0
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#if 0
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gl->shader->set_coords(coords);
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gl->shader->set_coords(coords);
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gl->shader->set_mvp(driver->video_data, mat);
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gl->shader->set_mvp(driver->video_data, mat);
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#endif
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#endif
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d3d_draw_primitive(d3d->dev, menu_display_prim_to_d3d_enum(prim_type), 0, coords->vertices);
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d3d_draw_primitive(d3d->dev, (D3DPRIMITIVETYPE)menu_display_prim_to_d3d_enum(prim_type), 0, coords->vertices);
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#if 0
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gl->coords.color = gl->white_color_ptr;
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gl->coords.color = gl->white_color_ptr;
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#endif
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}
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}
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static void menu_display_d3d_draw_bg(
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static void menu_display_d3d_draw_bg(
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@ -194,18 +196,24 @@ static void menu_display_d3d_draw_bg(
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menu_display_d3d_blend_end();
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menu_display_d3d_blend_end();
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#if 0
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gl->coords.color = gl->white_color_ptr;
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gl->coords.color = gl->white_color_ptr;
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#endif
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}
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}
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static void menu_display_d3d_restore_clear_color(void)
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static void menu_display_d3d_restore_clear_color(void)
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{
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{
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d3d_video_t *d3d = (d3d_video_t*)video_driver_get_ptr(NULL);
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DWORD clear_color = 0x00000000;
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DWORD clear_color = 0x00000000;
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d3d_clear(d3d->dev, 0, NULL, D3DCLEAR_TARGET, clear_color, 0, 0);
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d3d_clear(d3d->dev, 0, NULL, D3DCLEAR_TARGET, clear_color, 0, 0);
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}
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}
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static void menu_display_d3d_clear_color(float r, float g, float b, float a)
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static void menu_display_d3d_clear_color(float r, float g, float b, float a)
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{
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{
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DWORD clear_color = D3DCOLOR_ARGB(BYTE_CLAMP(a * 255.0f, r * 255.0f, g * 255.0f, b * 255.0f));
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d3d_video_t *d3d = (d3d_video_t*)video_driver_get_ptr(NULL);
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DWORD clear_color = D3DCOLOR_ARGB(BYTE_CLAMP(a * 255.0f), BYTE_CLAMP(r * 255.0f), BYTE_CLAMP(g * 255.0f), BYTE_CLAMP(b * 255.0f));
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d3d_clear(d3d->dev, 0, NULL, D3DCLEAR_TARGET, clear_color, 0, 0);
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d3d_clear(d3d->dev, 0, NULL, D3DCLEAR_TARGET, clear_color, 0, 0);
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}
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}
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