Combine frontend.c and frontend_objc.c - meancoot - test if this

still works for OSX/iOS - can only check out later today
This commit is contained in:
twinaphex 2013-07-16 13:06:13 +02:00
parent 20654ca90b
commit 30fff5049b
3 changed files with 115 additions and 199 deletions

View File

@ -24,7 +24,7 @@
#include "menu/rmenu.h" #include "menu/rmenu.h"
#endif #endif
#if defined(__APPLE__) && !defined(OSX) #if defined(__APPLE__) && !defined(OSX) && !defined(IOS)
#include "SDL.h" #include "SDL.h"
// OSX seems to really need -lSDLmain, // OSX seems to really need -lSDLmain,
// so we include SDL.h here so it can hack our main. // so we include SDL.h here so it can hack our main.
@ -44,6 +44,10 @@
#include "platform/platform_xdk.c" #include "platform/platform_xdk.c"
#elif defined(PSP) #elif defined(PSP)
#include "platform/platform_psp.c" #include "platform/platform_psp.c"
#elif defined(__APPLE__)
#include <dispatch/dispatch.h>
#include <pthread.h>
#include "../apple/RetroArch/rarch_wrapper.h"
#endif #endif
#if defined(HAVE_RGUI) || defined(HAVE_RMENU) || defined(HAVE_RMENU_XUI) #if defined(HAVE_RGUI) || defined(HAVE_RMENU) || defined(HAVE_RMENU_XUI)
@ -189,21 +193,106 @@ static void rarch_get_environment(int argc, char *argv[])
#endif #endif
} }
static void system_shutdown(void)
{
#if defined(__QNX__)
bps_shutdown();
#elif defined(__APPLE__)
dispatch_async_f(dispatch_get_main_queue(), 0, apple_rarch_exited);
#endif
}
#ifdef __APPLE__
static pthread_mutex_t apple_event_queue_lock = PTHREAD_MUTEX_INITIALIZER;
static struct
{
void (*function)(void*);
void* userdata;
} apple_event_queue[16];
static uint32_t apple_event_queue_size;
void apple_frontend_post_event(void (*fn)(void*), void* userdata)
{
pthread_mutex_lock(&apple_event_queue_lock);
if (apple_event_queue_size < 16)
{
apple_event_queue[apple_event_queue_size].function = fn;
apple_event_queue[apple_event_queue_size].userdata = userdata;
apple_event_queue_size ++;
}
pthread_mutex_unlock(&apple_event_queue_lock);
}
static void apple_free_main_wrap(struct rarch_main_wrap* wrap)
{
if (wrap)
{
free((char*)wrap->libretro_path);
free((char*)wrap->rom_path);
free((char*)wrap->sram_path);
free((char*)wrap->state_path);
free((char*)wrap->config_path);
}
free(wrap);
}
static void process_events(void)
{
pthread_mutex_lock(&apple_event_queue_lock);
for (int i = 0; i < apple_event_queue_size; i ++)
apple_event_queue[i].function(apple_event_queue[i].userdata);
apple_event_queue_size = 0;
pthread_mutex_unlock(&apple_event_queue_lock);
}
void* rarch_main_apple(void* args)
#else
int rarch_main(int argc, char *argv[]) int rarch_main(int argc, char *argv[])
#endif
{ {
rarch_preinit(); rarch_preinit();
#ifndef __APPLE__
rarch_main_clear_state(); rarch_main_clear_state();
#endif
rarch_get_environment(argc, argv); rarch_get_environment(argc, argv);
#ifndef RARCH_CONSOLE #if !defined(RARCH_CONSOLE)
#ifdef __APPLE__
struct rarch_main_wrap* argdata = (struct rarch_main_wrap*)args;
int init_ret = rarch_main_init_wrap(argdata);
apple_free_main_wrap(argdata);
if (init_ret)
{
rarch_main_clear_state();
dispatch_async_f(dispatch_get_main_queue(), (void*)1, apple_rarch_exited);
return 0;
}
#else
rarch_init_msg_queue(); rarch_init_msg_queue();
int init_ret; int init_ret;
if ((init_ret = rarch_main_init(argc, argv))) return init_ret; if ((init_ret = rarch_main_init(argc, argv))) return init_ret;
#endif #endif
#endif
#ifdef HAVE_MENU #ifdef HAVE_MENU
#ifdef IOS
char* system_directory = ios_get_rarch_system_directory();
strlcpy(g_extern.savestate_dir, system_directory, sizeof(g_extern.savestate_dir));
strlcpy(g_extern.savefile_dir, system_directory, sizeof(g_extern.savefile_dir));
free(system_directory);
#endif
menu_init(); menu_init();
#ifdef RARCH_CONSOLE #ifdef RARCH_CONSOLE
@ -236,6 +325,11 @@ int rarch_main(int argc, char *argv[])
#if defined(RARCH_CONSOLE) || defined(__QNX__) #if defined(RARCH_CONSOLE) || defined(__QNX__)
g_extern.lifecycle_mode_state |= (1ULL << MODE_MENU); g_extern.lifecycle_mode_state |= (1ULL << MODE_MENU);
#else #else
#ifdef __APPLE__
// This needs to be here to tell the GUI thread that the emulator loop has stopped,
// the (void*)1 makes it display the 'Failed to load game' message.
dispatch_async_f(dispatch_get_main_queue(), (void*)1, apple_rarch_exited);
#endif
return 1; return 1;
#endif #endif
} }
@ -251,7 +345,15 @@ int rarch_main(int argc, char *argv[])
driver.video_poke->set_aspect_ratio(driver.video_data, g_settings.video.aspect_ratio_idx); driver.video_poke->set_aspect_ratio(driver.video_data, g_settings.video.aspect_ratio_idx);
#endif #endif
while ((g_extern.is_paused && !g_extern.is_oneshot) ? rarch_main_idle_iterate() : rarch_main_iterate()); while ((g_extern.is_paused && !g_extern.is_oneshot) ? rarch_main_idle_iterate() : rarch_main_iterate())
{
#ifdef __APPLE__
process_events();
#endif
if (!(g_extern.lifecycle_mode_state & (1ULL << MODE_GAME)))
break;
}
g_extern.lifecycle_mode_state &= ~(1ULL << MODE_GAME); g_extern.lifecycle_mode_state &= ~(1ULL << MODE_GAME);
} }
else if (g_extern.lifecycle_mode_state & (1ULL << MODE_MENU)) else if (g_extern.lifecycle_mode_state & (1ULL << MODE_MENU))
@ -263,7 +365,15 @@ int rarch_main(int argc, char *argv[])
if (driver.audio_data) if (driver.audio_data)
audio_stop_func(); audio_stop_func();
while (!g_extern.system.shutdown && menu_iterate()); while (!g_extern.system.shutdown && menu_iterate())
{
#ifdef __APPLE__
process_events();
#endif
if (!(g_extern.lifecycle_mode_state & (1ULL << MODE_MENU)))
break;
}
driver_set_nonblock_state(driver.nonblock_state); driver_set_nonblock_state(driver.nonblock_state);
@ -323,9 +433,7 @@ int rarch_main(int argc, char *argv[])
rarch_main_clear_state(); rarch_main_clear_state();
#ifdef __QNX__ system_shutdown();
bps_shutdown();
#endif
// FIXME - should this be 1 for RARCH_CONSOLE? // FIXME - should this be 1 for RARCH_CONSOLE?
return 0; return 0;

View File

@ -1,190 +0,0 @@
/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2013 - Hans-Kristian Arntzen
* Copyright (C) 2011-2013 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <dispatch/dispatch.h>
#include <pthread.h>
#include "../general.h"
#include "../conf/config_file.h"
#include "../file.h"
#ifdef __APPLE__
#include "../apple/RetroArch/rarch_wrapper.h"
#endif
#ifdef HAVE_RGUI
#include "../frontend/menu/rgui.h"
#endif
static pthread_mutex_t apple_event_queue_lock = PTHREAD_MUTEX_INITIALIZER;
static struct
{
void (*function)(void*);
void* userdata;
} apple_event_queue[16];
static uint32_t apple_event_queue_size;
void apple_frontend_post_event(void (*fn)(void*), void* userdata)
{
pthread_mutex_lock(&apple_event_queue_lock);
if (apple_event_queue_size < 16)
{
apple_event_queue[apple_event_queue_size].function = fn;
apple_event_queue[apple_event_queue_size].userdata = userdata;
apple_event_queue_size ++;
}
pthread_mutex_unlock(&apple_event_queue_lock);
}
static void process_events()
{
pthread_mutex_lock(&apple_event_queue_lock);
for (int i = 0; i < apple_event_queue_size; i ++)
apple_event_queue[i].function(apple_event_queue[i].userdata);
apple_event_queue_size = 0;
pthread_mutex_unlock(&apple_event_queue_lock);
}
static void apple_free_main_wrap(struct rarch_main_wrap* wrap)
{
if (wrap)
{
free((char*)wrap->libretro_path);
free((char*)wrap->rom_path);
free((char*)wrap->sram_path);
free((char*)wrap->state_path);
free((char*)wrap->config_path);
}
free(wrap);
}
void* rarch_main_apple(void* args)
{
struct rarch_main_wrap* argdata = (struct rarch_main_wrap*)args;
int init_ret = rarch_main_init_wrap(argdata);
apple_free_main_wrap(argdata);
if (init_ret)
{
rarch_main_clear_state();
dispatch_async_f(dispatch_get_main_queue(), (void*)1, apple_rarch_exited);
return 0;
}
#ifdef HAVE_RGUI
#ifdef IOS
char* system_directory = ios_get_rarch_system_directory();
strlcpy(g_extern.savestate_dir, system_directory, sizeof(g_extern.savestate_dir));
strlcpy(g_extern.savefile_dir, system_directory, sizeof(g_extern.savefile_dir));
free(system_directory);
#endif
menu_init();
g_extern.lifecycle_mode_state |= 1ULL << MODE_GAME;
// If we started a ROM directly from command line,
// push it to ROM history.
if (!g_extern.libretro_dummy)
menu_rom_history_push_current();
for (;;)
{
if (g_extern.system.shutdown)
break;
else if (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME))
{
load_menu_game_prepare();
// If ROM load fails, we exit RetroArch. On console it might make more sense to go back to menu though ...
if (load_menu_game())
g_extern.lifecycle_mode_state |= (1ULL << MODE_GAME);
else
{
#ifdef RARCH_CONSOLE
g_extern.lifecycle_mode_state |= (1ULL << MODE_MENU);
#else
// This needs to be here to tell the GUI thread that the emulator loop has stopped,
// the (void*)1 makes it display the 'Failed to load game' message.
dispatch_async_f(dispatch_get_main_queue(), (void*)1, apple_rarch_exited);
return 1;
#endif
}
g_extern.lifecycle_mode_state &= ~(1ULL << MODE_LOAD_GAME);
}
else if (g_extern.lifecycle_mode_state & (1ULL << MODE_GAME))
{
while ((g_extern.is_paused && !g_extern.is_oneshot) ? rarch_main_idle_iterate() : rarch_main_iterate())
{
process_events();
if (!(g_extern.lifecycle_mode_state & (1ULL << MODE_GAME)))
break;
}
g_extern.lifecycle_mode_state &= ~(1ULL << MODE_GAME);
}
else if (g_extern.lifecycle_mode_state & (1ULL << MODE_MENU))
{
g_extern.lifecycle_mode_state |= 1ULL << MODE_MENU_PREINIT;
while (!g_extern.system.shutdown && menu_iterate())
{
process_events();
if (!(g_extern.lifecycle_mode_state & (1ULL << MODE_MENU)))
break;
}
g_extern.lifecycle_mode_state &= ~(1ULL << MODE_MENU);
}
else
break;
}
g_extern.system.shutdown = false;
menu_free();
if (g_extern.config_save_on_exit && *g_extern.config_path)
config_save_file(g_extern.config_path);
if (g_extern.main_is_init)
rarch_main_deinit();
#else
while ((g_extern.is_paused && !g_extern.is_oneshot) ? rarch_main_idle_iterate() : rarch_main_iterate());
rarch_main_deinit();
#endif
rarch_deinit_msg_queue();
#ifdef PERF_TEST
rarch_perf_log();
#endif
rarch_main_clear_state();
dispatch_async_f(dispatch_get_main_queue(), 0, apple_rarch_exited);
return 0;
}

View File

@ -447,8 +447,6 @@ MAIN
#include "../frontend/frontend_xenon.c" #include "../frontend/frontend_xenon.c"
#elif defined(ANDROID) #elif defined(ANDROID)
#include "../frontend/frontend_android.c" #include "../frontend/frontend_android.c"
#elif defined(IOS) || defined(OSX)
#include "../frontend/frontend_objc.c"
#else #else
#include "../frontend/frontend.c" #include "../frontend/frontend.c"
#endif #endif