mirror of
https://github.com/libretro/RetroArch
synced 2025-02-26 15:39:55 +00:00
Combine frontend.c and frontend_objc.c - meancoot - test if this
still works for OSX/iOS - can only check out later today
This commit is contained in:
parent
20654ca90b
commit
30fff5049b
@ -24,7 +24,7 @@
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#include "menu/rmenu.h"
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#include "menu/rmenu.h"
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#endif
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#endif
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#if defined(__APPLE__) && !defined(OSX)
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#if defined(__APPLE__) && !defined(OSX) && !defined(IOS)
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#include "SDL.h"
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#include "SDL.h"
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// OSX seems to really need -lSDLmain,
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// OSX seems to really need -lSDLmain,
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// so we include SDL.h here so it can hack our main.
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// so we include SDL.h here so it can hack our main.
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@ -44,6 +44,10 @@
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#include "platform/platform_xdk.c"
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#include "platform/platform_xdk.c"
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#elif defined(PSP)
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#elif defined(PSP)
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#include "platform/platform_psp.c"
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#include "platform/platform_psp.c"
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#elif defined(__APPLE__)
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#include <dispatch/dispatch.h>
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#include <pthread.h>
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#include "../apple/RetroArch/rarch_wrapper.h"
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#endif
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#endif
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#if defined(HAVE_RGUI) || defined(HAVE_RMENU) || defined(HAVE_RMENU_XUI)
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#if defined(HAVE_RGUI) || defined(HAVE_RMENU) || defined(HAVE_RMENU_XUI)
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@ -189,21 +193,106 @@ static void rarch_get_environment(int argc, char *argv[])
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#endif
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#endif
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}
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}
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static void system_shutdown(void)
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{
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#if defined(__QNX__)
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bps_shutdown();
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#elif defined(__APPLE__)
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dispatch_async_f(dispatch_get_main_queue(), 0, apple_rarch_exited);
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#endif
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}
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#ifdef __APPLE__
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static pthread_mutex_t apple_event_queue_lock = PTHREAD_MUTEX_INITIALIZER;
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static struct
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{
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void (*function)(void*);
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void* userdata;
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} apple_event_queue[16];
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static uint32_t apple_event_queue_size;
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void apple_frontend_post_event(void (*fn)(void*), void* userdata)
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{
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pthread_mutex_lock(&apple_event_queue_lock);
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if (apple_event_queue_size < 16)
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{
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apple_event_queue[apple_event_queue_size].function = fn;
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apple_event_queue[apple_event_queue_size].userdata = userdata;
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apple_event_queue_size ++;
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}
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pthread_mutex_unlock(&apple_event_queue_lock);
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}
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static void apple_free_main_wrap(struct rarch_main_wrap* wrap)
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{
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if (wrap)
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{
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free((char*)wrap->libretro_path);
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free((char*)wrap->rom_path);
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free((char*)wrap->sram_path);
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free((char*)wrap->state_path);
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free((char*)wrap->config_path);
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}
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free(wrap);
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}
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static void process_events(void)
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{
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pthread_mutex_lock(&apple_event_queue_lock);
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for (int i = 0; i < apple_event_queue_size; i ++)
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apple_event_queue[i].function(apple_event_queue[i].userdata);
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apple_event_queue_size = 0;
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pthread_mutex_unlock(&apple_event_queue_lock);
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}
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void* rarch_main_apple(void* args)
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#else
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int rarch_main(int argc, char *argv[])
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int rarch_main(int argc, char *argv[])
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#endif
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{
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{
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rarch_preinit();
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rarch_preinit();
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#ifndef __APPLE__
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rarch_main_clear_state();
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rarch_main_clear_state();
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#endif
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rarch_get_environment(argc, argv);
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rarch_get_environment(argc, argv);
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#ifndef RARCH_CONSOLE
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#if !defined(RARCH_CONSOLE)
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#ifdef __APPLE__
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struct rarch_main_wrap* argdata = (struct rarch_main_wrap*)args;
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int init_ret = rarch_main_init_wrap(argdata);
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apple_free_main_wrap(argdata);
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if (init_ret)
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{
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rarch_main_clear_state();
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dispatch_async_f(dispatch_get_main_queue(), (void*)1, apple_rarch_exited);
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return 0;
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}
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#else
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rarch_init_msg_queue();
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rarch_init_msg_queue();
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int init_ret;
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int init_ret;
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if ((init_ret = rarch_main_init(argc, argv))) return init_ret;
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if ((init_ret = rarch_main_init(argc, argv))) return init_ret;
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#endif
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#endif
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#endif
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#ifdef HAVE_MENU
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#ifdef HAVE_MENU
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#ifdef IOS
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char* system_directory = ios_get_rarch_system_directory();
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strlcpy(g_extern.savestate_dir, system_directory, sizeof(g_extern.savestate_dir));
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strlcpy(g_extern.savefile_dir, system_directory, sizeof(g_extern.savefile_dir));
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free(system_directory);
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#endif
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menu_init();
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menu_init();
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#ifdef RARCH_CONSOLE
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#ifdef RARCH_CONSOLE
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@ -236,6 +325,11 @@ int rarch_main(int argc, char *argv[])
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#if defined(RARCH_CONSOLE) || defined(__QNX__)
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#if defined(RARCH_CONSOLE) || defined(__QNX__)
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g_extern.lifecycle_mode_state |= (1ULL << MODE_MENU);
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g_extern.lifecycle_mode_state |= (1ULL << MODE_MENU);
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#else
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#else
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#ifdef __APPLE__
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// This needs to be here to tell the GUI thread that the emulator loop has stopped,
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// the (void*)1 makes it display the 'Failed to load game' message.
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dispatch_async_f(dispatch_get_main_queue(), (void*)1, apple_rarch_exited);
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#endif
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return 1;
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return 1;
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#endif
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#endif
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}
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}
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@ -251,7 +345,15 @@ int rarch_main(int argc, char *argv[])
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driver.video_poke->set_aspect_ratio(driver.video_data, g_settings.video.aspect_ratio_idx);
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driver.video_poke->set_aspect_ratio(driver.video_data, g_settings.video.aspect_ratio_idx);
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#endif
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#endif
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while ((g_extern.is_paused && !g_extern.is_oneshot) ? rarch_main_idle_iterate() : rarch_main_iterate());
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while ((g_extern.is_paused && !g_extern.is_oneshot) ? rarch_main_idle_iterate() : rarch_main_iterate())
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{
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#ifdef __APPLE__
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process_events();
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#endif
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if (!(g_extern.lifecycle_mode_state & (1ULL << MODE_GAME)))
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break;
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}
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g_extern.lifecycle_mode_state &= ~(1ULL << MODE_GAME);
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g_extern.lifecycle_mode_state &= ~(1ULL << MODE_GAME);
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}
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}
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else if (g_extern.lifecycle_mode_state & (1ULL << MODE_MENU))
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else if (g_extern.lifecycle_mode_state & (1ULL << MODE_MENU))
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@ -263,7 +365,15 @@ int rarch_main(int argc, char *argv[])
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if (driver.audio_data)
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if (driver.audio_data)
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audio_stop_func();
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audio_stop_func();
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while (!g_extern.system.shutdown && menu_iterate());
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while (!g_extern.system.shutdown && menu_iterate())
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{
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#ifdef __APPLE__
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process_events();
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#endif
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if (!(g_extern.lifecycle_mode_state & (1ULL << MODE_MENU)))
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break;
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}
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driver_set_nonblock_state(driver.nonblock_state);
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driver_set_nonblock_state(driver.nonblock_state);
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@ -323,9 +433,7 @@ int rarch_main(int argc, char *argv[])
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rarch_main_clear_state();
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rarch_main_clear_state();
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#ifdef __QNX__
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system_shutdown();
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bps_shutdown();
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#endif
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// FIXME - should this be 1 for RARCH_CONSOLE?
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// FIXME - should this be 1 for RARCH_CONSOLE?
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return 0;
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return 0;
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@ -1,190 +0,0 @@
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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2013 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2013 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <dispatch/dispatch.h>
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#include <pthread.h>
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#include "../general.h"
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#include "../conf/config_file.h"
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#include "../file.h"
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#ifdef __APPLE__
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#include "../apple/RetroArch/rarch_wrapper.h"
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#endif
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#ifdef HAVE_RGUI
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#include "../frontend/menu/rgui.h"
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#endif
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static pthread_mutex_t apple_event_queue_lock = PTHREAD_MUTEX_INITIALIZER;
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static struct
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{
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void (*function)(void*);
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void* userdata;
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} apple_event_queue[16];
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static uint32_t apple_event_queue_size;
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void apple_frontend_post_event(void (*fn)(void*), void* userdata)
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{
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pthread_mutex_lock(&apple_event_queue_lock);
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if (apple_event_queue_size < 16)
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{
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apple_event_queue[apple_event_queue_size].function = fn;
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apple_event_queue[apple_event_queue_size].userdata = userdata;
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apple_event_queue_size ++;
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}
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pthread_mutex_unlock(&apple_event_queue_lock);
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}
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static void process_events()
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{
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pthread_mutex_lock(&apple_event_queue_lock);
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for (int i = 0; i < apple_event_queue_size; i ++)
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apple_event_queue[i].function(apple_event_queue[i].userdata);
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apple_event_queue_size = 0;
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pthread_mutex_unlock(&apple_event_queue_lock);
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}
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static void apple_free_main_wrap(struct rarch_main_wrap* wrap)
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{
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if (wrap)
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{
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free((char*)wrap->libretro_path);
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free((char*)wrap->rom_path);
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free((char*)wrap->sram_path);
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free((char*)wrap->state_path);
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free((char*)wrap->config_path);
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}
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free(wrap);
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}
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void* rarch_main_apple(void* args)
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{
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struct rarch_main_wrap* argdata = (struct rarch_main_wrap*)args;
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int init_ret = rarch_main_init_wrap(argdata);
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apple_free_main_wrap(argdata);
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if (init_ret)
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{
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rarch_main_clear_state();
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dispatch_async_f(dispatch_get_main_queue(), (void*)1, apple_rarch_exited);
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return 0;
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}
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#ifdef HAVE_RGUI
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#ifdef IOS
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char* system_directory = ios_get_rarch_system_directory();
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strlcpy(g_extern.savestate_dir, system_directory, sizeof(g_extern.savestate_dir));
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strlcpy(g_extern.savefile_dir, system_directory, sizeof(g_extern.savefile_dir));
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free(system_directory);
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#endif
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menu_init();
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g_extern.lifecycle_mode_state |= 1ULL << MODE_GAME;
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// If we started a ROM directly from command line,
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// push it to ROM history.
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if (!g_extern.libretro_dummy)
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menu_rom_history_push_current();
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for (;;)
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{
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if (g_extern.system.shutdown)
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break;
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else if (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME))
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{
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load_menu_game_prepare();
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// If ROM load fails, we exit RetroArch. On console it might make more sense to go back to menu though ...
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if (load_menu_game())
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g_extern.lifecycle_mode_state |= (1ULL << MODE_GAME);
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else
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{
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#ifdef RARCH_CONSOLE
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g_extern.lifecycle_mode_state |= (1ULL << MODE_MENU);
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#else
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// This needs to be here to tell the GUI thread that the emulator loop has stopped,
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// the (void*)1 makes it display the 'Failed to load game' message.
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dispatch_async_f(dispatch_get_main_queue(), (void*)1, apple_rarch_exited);
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return 1;
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#endif
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}
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g_extern.lifecycle_mode_state &= ~(1ULL << MODE_LOAD_GAME);
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}
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else if (g_extern.lifecycle_mode_state & (1ULL << MODE_GAME))
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{
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while ((g_extern.is_paused && !g_extern.is_oneshot) ? rarch_main_idle_iterate() : rarch_main_iterate())
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{
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process_events();
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if (!(g_extern.lifecycle_mode_state & (1ULL << MODE_GAME)))
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break;
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}
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||||||
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g_extern.lifecycle_mode_state &= ~(1ULL << MODE_GAME);
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}
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else if (g_extern.lifecycle_mode_state & (1ULL << MODE_MENU))
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{
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g_extern.lifecycle_mode_state |= 1ULL << MODE_MENU_PREINIT;
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while (!g_extern.system.shutdown && menu_iterate())
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||||||
{
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||||||
process_events();
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||||||
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if (!(g_extern.lifecycle_mode_state & (1ULL << MODE_MENU)))
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break;
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}
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||||||
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g_extern.lifecycle_mode_state &= ~(1ULL << MODE_MENU);
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||||||
}
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else
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break;
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}
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||||||
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g_extern.system.shutdown = false;
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||||||
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menu_free();
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||||||
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if (g_extern.config_save_on_exit && *g_extern.config_path)
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config_save_file(g_extern.config_path);
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if (g_extern.main_is_init)
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rarch_main_deinit();
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#else
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while ((g_extern.is_paused && !g_extern.is_oneshot) ? rarch_main_idle_iterate() : rarch_main_iterate());
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rarch_main_deinit();
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#endif
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|
||||||
rarch_deinit_msg_queue();
|
|
||||||
|
|
||||||
#ifdef PERF_TEST
|
|
||||||
rarch_perf_log();
|
|
||||||
#endif
|
|
||||||
|
|
||||||
rarch_main_clear_state();
|
|
||||||
|
|
||||||
dispatch_async_f(dispatch_get_main_queue(), 0, apple_rarch_exited);
|
|
||||||
return 0;
|
|
||||||
}
|
|
@ -447,8 +447,6 @@ MAIN
|
|||||||
#include "../frontend/frontend_xenon.c"
|
#include "../frontend/frontend_xenon.c"
|
||||||
#elif defined(ANDROID)
|
#elif defined(ANDROID)
|
||||||
#include "../frontend/frontend_android.c"
|
#include "../frontend/frontend_android.c"
|
||||||
#elif defined(IOS) || defined(OSX)
|
|
||||||
#include "../frontend/frontend_objc.c"
|
|
||||||
#else
|
#else
|
||||||
#include "../frontend/frontend.c"
|
#include "../frontend/frontend.c"
|
||||||
#endif
|
#endif
|
||||||
|
Loading…
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Reference in New Issue
Block a user