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(video/d3d11) Use cached view as the slang source texture
Fixes shaders in D3D11 driver.
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12382c057a
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@ -374,9 +374,10 @@ static bool d3d11_gfx_set_shader(void* data, enum rarch_shader_type type, const
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{
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{
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#if defined(HAVE_SLANG) && defined(HAVE_SPIRV_CROSS)
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#if defined(HAVE_SLANG) && defined(HAVE_SPIRV_CROSS)
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unsigned i;
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unsigned i;
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config_file_t* conf = NULL;
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config_file_t* conf = NULL;
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d3d11_texture_t* source = NULL;
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d3d11_texture_t* source = NULL;
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d3d11_video_t* d3d11 = (d3d11_video_t*)data;
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D3D11ShaderResourceView* source_view_ptr = NULL;
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d3d11_video_t* d3d11 = (d3d11_video_t*)data;
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if (!d3d11)
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if (!d3d11)
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return false;
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return false;
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@ -402,7 +403,8 @@ static bool d3d11_gfx_set_shader(void* data, enum rarch_shader_type type, const
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goto error;
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goto error;
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source = &d3d11->frame.texture[0];
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source = &d3d11->frame.texture[0];
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for (i = 0; i < d3d11->shader_preset->passes; source = &d3d11->pass[i++].rt)
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source_view_ptr = &d3d11->frame.last_texture_view;
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for (i = 0; i < d3d11->shader_preset->passes; source = &d3d11->pass[i++].rt, source_view_ptr = &source->view)
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{
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{
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unsigned j;
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unsigned j;
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/* clang-format off */
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/* clang-format off */
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@ -413,7 +415,7 @@ static bool d3d11_gfx_set_shader(void* data, enum rarch_shader_type type, const
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&d3d11->frame.texture[0].size_data, 0},
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&d3d11->frame.texture[0].size_data, 0},
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/* Source */
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/* Source */
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{ &source->view, 0,
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{ source_view_ptr, 0,
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&source->size_data, 0},
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&source->size_data, 0},
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/* OriginalHistory */
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/* OriginalHistory */
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