Merge branch 'master' of git://github.com/Themaister/RetroArch

Conflicts:
	console/retroarch_console.c
	console/retroarch_console_input.h
	wii/input.c
This commit is contained in:
Toad King 2012-07-26 03:20:28 -04:00
commit 30b77de46c
80 changed files with 6008 additions and 4200 deletions

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@ -220,8 +220,4 @@ class CRetroArchControls: public CXuiSceneImpl
extern CRetroArch app;
#endif
int menu_init (void);
void menu_free (void);
void menu_loop (void);
#endif

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@ -17,9 +17,7 @@
#include <stdint.h>
#include <stdlib.h>
#ifdef _XBOX
#include <xtl.h>
#endif
#include "../driver.h"
#include "../general.h"
@ -29,6 +27,43 @@
static uint64_t state[4];
static unsigned pads_connected;
const struct platform_bind platform_keys[] = {
{ XINPUT_GAMEPAD_B, "B button" },
{ XINPUT_GAMEPAD_A, "A button" },
{ XINPUT_GAMEPAD_Y, "Y button" },
{ XINPUT_GAMEPAD_X, "X button" },
{ XINPUT_GAMEPAD_DPAD_UP, "D-Pad Up" },
{ XINPUT_GAMEPAD_DPAD_DOWN, "D-Pad Down" },
{ XINPUT_GAMEPAD_DPAD_LEFT, "D-Pad Left" },
{ XINPUT_GAMEPAD_DPAD_RIGHT, "D-Pad Right" },
{ XINPUT_GAMEPAD_BACK, "Back button" },
{ XINPUT_GAMEPAD_START, "Start button" },
{ XINPUT_GAMEPAD_LEFT_SHOULDER, "Left Shoulder" },
{ XINPUT_GAMEPAD_LEFT_TRIGGER, "Left Trigger" },
{ XINPUT_GAMEPAD_LEFT_THUMB, "Left Thumb" },
{ XINPUT_GAMEPAD_RIGHT_SHOULDER, "Right Shoulder" },
{ XINPUT_GAMEPAD_RIGHT_TRIGGER, "Right Trigger" },
{ XINPUT_GAMEPAD_RIGHT_THUMB, "Right Thumb" },
{ XINPUT_GAMEPAD_LSTICK_LEFT_MASK, "LStick Left" },
{ XINPUT_GAMEPAD_LSTICK_RIGHT_MASK, "LStick Right" },
{ XINPUT_GAMEPAD_LSTICK_UP_MASK, "LStick Up" },
{ XINPUT_GAMEPAD_LSTICK_DOWN_MASK, "LStick Down" },
{ XINPUT_GAMEPAD_DPAD_LEFT | XINPUT_GAMEPAD_LSTICK_LEFT_MASK, "LStick D-Pad Left" },
{ XINPUT_GAMEPAD_DPAD_RIGHT | XINPUT_GAMEPAD_LSTICK_RIGHT_MASK, "LStick D-Pad Right" },
{ XINPUT_GAMEPAD_DPAD_UP | XINPUT_GAMEPAD_LSTICK_UP_MASK, "LStick D-Pad Up" },
{ XINPUT_GAMEPAD_DPAD_DOWN | XINPUT_GAMEPAD_LSTICK_DOWN_MASK, "LStick D-Pad Down" },
{ XINPUT_GAMEPAD_RSTICK_LEFT_MASK, "RStick Left" },
{ XINPUT_GAMEPAD_RSTICK_RIGHT_MASK, "RStick Right" },
{ XINPUT_GAMEPAD_RSTICK_UP_MASK, "RStick Up" },
{ XINPUT_GAMEPAD_RSTICK_DOWN_MASK, "RStick Down" },
{ XINPUT_GAMEPAD_DPAD_LEFT | XINPUT_GAMEPAD_RSTICK_LEFT_MASK, "RStick D-Pad Left" },
{ XINPUT_GAMEPAD_DPAD_RIGHT | XINPUT_GAMEPAD_RSTICK_RIGHT_MASK, "RStick D-Pad Right" },
{ XINPUT_GAMEPAD_DPAD_UP | XINPUT_GAMEPAD_RSTICK_UP_MASK, "RStick D-Pad Up" },
{ XINPUT_GAMEPAD_DPAD_DOWN | XINPUT_GAMEPAD_RSTICK_DOWN_MASK, "RStick D-Pad Down" },
};
const unsigned int platform_keys_size = sizeof(platform_keys);
static void xinput_input_poll(void *data)
{
(void)data;
@ -73,7 +108,6 @@ static void xinput_input_free_input(void *data)
(void)data;
}
#ifdef _XBOX360
#include "../console/retroarch_console.h"
void xdk360_input_map_dpad_to_stick(uint32_t map_dpad_enum, uint32_t controller_id)
@ -100,14 +134,11 @@ void xdk360_input_map_dpad_to_stick(uint32_t map_dpad_enum, uint32_t controller_
break;
}
}
#endif
static void* xinput_input_init(void)
{
#ifdef _XBOX360
for(unsigned i = 0; i < 4; i++)
xdk360_input_map_dpad_to_stick(g_settings.input.dpad_emulation[i], i);
#endif
return (void*)-1;
}
@ -116,7 +147,6 @@ static bool xinput_input_key_pressed(void *data, int key)
{
(void)data;
bool retval = false;
#ifdef _XBOX360
XINPUT_STATE state;
xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
@ -163,11 +193,37 @@ static bool xinput_input_key_pressed(void *data, int key)
retval = g_console.ingame_menu_enable ? g_console.ingame_menu_enable : g_console.menu_enable;
}
}
#endif
return retval;
}
static void xinput_set_default_keybind_lut(void)
{
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_B] = platform_keys[XDK_DEVICE_ID_JOYPAD_A].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_Y] = platform_keys[XDK_DEVICE_ID_JOYPAD_X].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_SELECT] = platform_keys[XDK_DEVICE_ID_JOYPAD_BACK].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_START] = platform_keys[XDK_DEVICE_ID_JOYPAD_START].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_UP] = platform_keys[XDK_DEVICE_ID_JOYPAD_UP].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_DOWN] = platform_keys[XDK_DEVICE_ID_JOYPAD_DOWN].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_LEFT] = platform_keys[XDK_DEVICE_ID_JOYPAD_LEFT].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_RIGHT] = platform_keys[XDK_DEVICE_ID_JOYPAD_RIGHT].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_A] = platform_keys[XDK_DEVICE_ID_JOYPAD_B].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_X] = platform_keys[XDK_DEVICE_ID_JOYPAD_Y].joykey;
#if defined(_XBOX1)
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_L] = platform_keys[XDK_DEVICE_ID_JOYPAD_LEFT_TRIGGER].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_R] = platform_keys[XDK_DEVICE_ID_JOYPAD_RIGHT_TRIGGER].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_L2] = platform_keys[XDK_DEVICE_ID_JOYPAD_LB].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_R2] = platform_keys[XDK_DEVICE_ID_JOYPAD_RB].joykey;
#elif defined(_XBOX360)
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_L] = platform_keys[XDK_DEVICE_ID_JOYPAD_LB].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_R] = platform_keys[XDK_DEVICE_ID_JOYPAD_RB].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_L2] = platform_keys[XDK_DEVICE_ID_JOYPAD_LEFT_TRIGGER].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_R2] = platform_keys[XDK_DEVICE_ID_JOYPAD_RIGHT_TRIGGER].joykey;
#endif
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_L3] = platform_keys[XDK_DEVICE_ID_LSTICK_THUMB].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_R3] = platform_keys[XDK_DEVICE_ID_RSTICK_THUMB].joykey;
}
const input_driver_t input_xinput =
{
xinput_input_init,
@ -175,5 +231,6 @@ const input_driver_t input_xinput =
xinput_input_state,
xinput_input_key_pressed,
xinput_input_free_input,
xinput_set_default_keybind_lut,
"xinput"
};

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@ -30,10 +30,46 @@ enum {
XINPUT_GAMEPAD_RIGHT_TRIGGER = 1 << 25
};
enum xdk_device_id
{
XDK_DEVICE_ID_JOYPAD_B = 0,
XDK_DEVICE_ID_JOYPAD_A,
XDK_DEVICE_ID_JOYPAD_Y,
XDK_DEVICE_ID_JOYPAD_X,
XDK_DEVICE_ID_JOYPAD_UP,
XDK_DEVICE_ID_JOYPAD_DOWN,
XDK_DEVICE_ID_JOYPAD_LEFT,
XDK_DEVICE_ID_JOYPAD_RIGHT,
XDK_DEVICE_ID_JOYPAD_BACK,
XDK_DEVICE_ID_JOYPAD_START,
XDK_DEVICE_ID_JOYPAD_LB,
XDK_DEVICE_ID_JOYPAD_LEFT_TRIGGER,
XDK_DEVICE_ID_LSTICK_THUMB,
XDK_DEVICE_ID_JOYPAD_RB,
XDK_DEVICE_ID_JOYPAD_RIGHT_TRIGGER,
XDK_DEVICE_ID_RSTICK_THUMB,
XDK_DEVICE_ID_LSTICK_LEFT,
XDK_DEVICE_ID_LSTICK_RIGHT,
XDK_DEVICE_ID_LSTICK_UP,
XDK_DEVICE_ID_LSTICK_DOWN,
XDK_DEVICE_ID_LSTICK_LEFT_DPAD,
XDK_DEVICE_ID_LSTICK_RIGHT_DPAD,
XDK_DEVICE_ID_LSTICK_UP_DPAD,
XDK_DEVICE_ID_LSTICK_DOWN_DPAD,
XDK_DEVICE_ID_RSTICK_LEFT,
XDK_DEVICE_ID_RSTICK_RIGHT,
XDK_DEVICE_ID_RSTICK_UP,
XDK_DEVICE_ID_RSTICK_DOWN,
XDK_DEVICE_ID_RSTICK_LEFT_DPAD,
XDK_DEVICE_ID_RSTICK_RIGHT_DPAD,
XDK_DEVICE_ID_RSTICK_UP_DPAD,
XDK_DEVICE_ID_RSTICK_DOWN_DPAD,
RARCH_LAST_PLATFORM_KEY
};
#define DEADZONE (16000)
#ifdef _XBOX
extern void xdk360_input_map_dpad_to_stick(uint32_t map_dpad_enum, uint32_t controller_id);
#endif
#endif

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@ -41,6 +41,8 @@ else
PPU_CXXLD = $(CELL_SDK)/host-win32/ppu/bin/ppu-lv2-ld.exe
endif
PPU_RANLIB = $(CELL_SDK)/host-win32/ppu/bin/ppu-lv2-ranlib.exe
DEFINES += -DHAVE_DEFAULT_RETROPAD_INPUT -DHAVE_THREAD -DRARCH_CONSOLE -DHAVE_OPENGL -DHAVE_OPENGL_TEXREF -DHAVE_HEADSET -DHAVE_VID_CONTEXT -DHAVE_OPENGLES11 -DHAVE_CG -DHAVE_CG_MENU -DHAVE_FILEBROWSER -DHAVE_HDD_CACHE_PARTITION -DHAVE_FBO -DHAVE_RARCH_MAIN_WRAP -DHAVE_SYSMODULES -DHAVE_SYSUTILS -DHAVE_RARCH_EXEC -DHAVE_RGL -DHAVE_LIBRETRO_MANAGEMENT -DHAVE_RSOUND -DHAVE_ZLIB -D__CELLOS_LV2__ -DHAVE_CONFIGFILE=1 -DHAVE_NETPLAY=1 -DHAVE_SOCKET_LEGACY=1 -DHAVE_OSKUTIL -DHAVE_MOUSE -DHAVE_GRIFFIN=1 -DHAVE_MULTIMAN=1 -DPACKAGE_VERSION=\"$(RARCH_VERSION)\" -Dmain=rarch_main -DPC_DEVELOPMENT_IP_ADDRESS=\"$(PC_DEVELOPMENT_IP_ADDRESS)\" -DPC_DEVELOPMENT_UDP_PORT=$(PC_DEVELOPMENT_UDP_PORT)
ifeq ($(DEBUG), 1)

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@ -34,6 +34,8 @@ else
PPU_AR = $(CELL_SDK)/host-win32/ppu/bin/ppu-lv2-ar.exe
endif
PPU_RANLIB = $(CELL_SDK)/host-win32/ppu/bin/ppu-lv2-ranlib.exe
PPU_LDLIBS = -lio_stub

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@ -26,7 +26,7 @@ LIBS := -lretro_psl1ght -laudio -lEGL -lGL -lio -lm -ljpgdec -lpngdec -lsysutil
OBJ = console/griffin/griffin.o console/rzlib/rzlib.o
#OBJ += console/rgl/ps3/device_ctx.o console/rgl/ps3/rgl.o console/rgl/ps3/cgbio.o console/rgl/ps3/cgnv2rt.o
OBJ += console/rgl/ps3/device_ctx.o console/rgl/ps3/rgl.o console/rgl/ps3/cgbio.o console/rgl/ps3/cgnv2rt.o
ifeq ($(HAVE_LOGGER), 1)
CFLAGS += -DHAVE_LOGGER

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@ -21,6 +21,18 @@
// The caller does not have the priority level required for the function to
// succeed
#define DSERR_PRIOLEVELNEEDED MAKE_DSHRESULT(70)
// Send the audio signal (stereo, without attenuation) to all existing speakers
DSMIXBINVOLUMEPAIR dsmbvp[8] = {
{DSMIXBIN_FRONT_LEFT, DSBVOLUME_MAX},
{DSMIXBIN_FRONT_RIGHT, DSBVOLUME_MAX},
{DSMIXBIN_FRONT_CENTER, DSBVOLUME_MAX},
{DSMIXBIN_FRONT_CENTER, DSBVOLUME_MAX},
{DSMIXBIN_BACK_LEFT, DSBVOLUME_MAX},
{DSMIXBIN_BACK_RIGHT, DSBVOLUME_MAX},
{DSMIXBIN_LOW_FREQUENCY, DSBVOLUME_MAX},
{DSMIXBIN_LOW_FREQUENCY, DSBVOLUME_MAX}};
DSMIXBINS dsmb;
#endif
#include "../driver.h"
@ -338,6 +350,16 @@ static void *dsound_init(const char *device, unsigned rate, unsigned latency)
if (IDirectSound_CreateSoundBuffer(ds->ds, &bufdesc, &ds->dsb, 0) != DS_OK)
goto error;
IDirectSoundBuffer_SetVolume(ds->dsb, DSBVOLUME_MAX);
#ifdef _XBOX
dsmb.dwMixBinCount = 8;
dsmb.lpMixBinVolumePairs = dsmbvp;
IDirectSoundBuffer_SetHeadroom(ds->dsb, DSBHEADROOM_MIN);
IDirectSoundBuffer_SetMixBins(ds->dsb, &dsmb);
#endif
IDirectSoundBuffer_SetCurrentPosition(ds->dsb, 0);
dsound_clear_buffer(ds);

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@ -295,3 +295,76 @@ void rarch_settings_create_menu_item_label(char * str, unsigned setting, size_t
break;
}
}
void rarch_settings_set_default (const input_driver_t *input)
{
// g_settings
g_settings.rewind_enable = false;
strlcpy(g_settings.cheat_database, default_paths.port_dir, sizeof(g_settings.cheat_database));
#if defined(HAVE_CG) || defined(HAVE_HLSL) || defined(HAVE_GLSL)
strlcpy(g_settings.video.cg_shader_path, default_paths.shader_file, sizeof(g_settings.video.cg_shader_path));
strlcpy(g_settings.video.second_pass_shader, default_paths.shader_file, sizeof(g_settings.video.second_pass_shader));
g_settings.video.second_pass_smooth = true;
#endif
#ifdef HAVE_FBO
g_settings.video.fbo_scale_x = 2.0f;
g_settings.video.fbo_scale_y = 2.0f;
#endif
g_settings.video.render_to_texture = true;
g_settings.video.smooth = true;
g_settings.video.vsync = true;
strlcpy(g_settings.system_directory, default_paths.system_dir, sizeof(g_settings.system_directory));
g_settings.video.msg_pos_x = 0.05f;
g_settings.video.msg_pos_y = 0.90f;
g_settings.video.aspect_ratio = -1.0f;
rarch_input_set_controls_default(input);
// g_console
g_console.block_config_read = true;
g_console.frame_advance_enable = false;
g_console.emulator_initialized = 0;
g_console.screenshots_enable = true;
g_console.throttle_enable = true;
g_console.initialize_rarch_enable = false;
g_console.triple_buffering_enable = true;
g_console.default_savestate_dir_enable = false;
g_console.default_sram_dir_enable = false;
#ifdef HAVE_FBO
g_console.fbo_enabled = true;
#else
g_console.fbo_enabled = false;
#endif
g_console.mode_switch = MODE_MENU;
g_console.screen_orientation = ORIENTATION_NORMAL;
g_console.current_resolution_id = 0;
strlcpy(g_console.default_rom_startup_dir, default_paths.filesystem_root_dir, sizeof(g_console.default_rom_startup_dir));
strlcpy(g_console.default_savestate_dir, default_paths.savestate_dir, sizeof(g_console.default_savestate_dir));
strlcpy(g_console.default_sram_dir, default_paths.sram_dir, sizeof(g_console.default_sram_dir));
g_console.aspect_ratio_index = 0;
g_console.menu_font_size = 1.0f;
g_console.overscan_enable = false;
g_console.overscan_amount = 0.0f;
g_console.sound_mode = SOUND_MODE_NORMAL;
g_console.viewports.custom_vp.width = 0;
g_console.viewports.custom_vp.height = 0;
g_console.viewports.custom_vp.x = 0;
g_console.viewports.custom_vp.y = 0;
g_console.custom_bgm_enable = true;
g_console.info_msg_enable = true;
#ifdef _XBOX360
g_console.color_format = 0;
#endif
// g_extern
g_extern.state_slot = 0;
g_extern.audio_data.mute = 0;
g_extern.verbose = true;
}

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@ -105,6 +105,7 @@ enum
void rarch_settings_change(unsigned setting);
void rarch_settings_default(unsigned setting);
void rarch_settings_msg(unsigned setting, unsigned delay);
void rarch_settings_set_default (const input_driver_t *input);
void rarch_settings_create_menu_item_label(char * str, unsigned setting, size_t size);
void rarch_settings_create_menu_item_label_w(wchar_t *strwbuf, unsigned setting, size_t size);

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@ -21,7 +21,19 @@
/*============================================================
CONSOLE EXTENSIONS
============================================================ */
#include "../retroarch_rom_ext.c"
#include "../retroarch_console.c"
#ifdef HAVE_CONFIGFILE
#include "../retroarch_config.c"
#endif
#include "../retroarch_console_input.c"
#ifdef HAVE_ZLIB
#include "../retroarch_rzlib.c"
#endif
#include "../console_settings.c"
#ifdef HAVE_LIBRETRO_MANAGEMENT
@ -259,6 +271,15 @@ MENU
============================================================ */
#if defined(_XBOX360)
#include "../../360/frontend-xdk/menu.cpp"
#elif defined(_XBOX1)
#include "../../xbox1/frontend/menu.cpp"
#include "../../xbox1/frontend/RetroLaunch/Font.cpp"
#include "../../xbox1/frontend/RetroLaunch/IoSupport.cpp"
#include "../../xbox1/frontend/RetroLaunch/MenuMain.cpp"
#include "../../xbox1/frontend/RetroLaunch/MenuManager.cpp"
#include "../../xbox1/frontend/RetroLaunch/Rom.cpp"
#include "../../xbox1/frontend/RetroLaunch/RomList.cpp"
#include "../../xbox1/frontend/RetroLaunch/Surface.cpp"
#elif defined(GEKKO)
#include "../../wii/frontend/rgui.c"
#include "../../wii/frontend/list.c"

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@ -65,7 +65,7 @@ static bool rarch_manage_libretro_install(char *libretro_core_installed, size_t
return ret;
}
bool rarch_configure_libretro_core(const char *full_path, const char *tmp_path,
static bool rarch_configure_libretro_core(const char *full_path, const char *tmp_path,
const char *libretro_path, const char *config_path, const char *extension)
{
bool libretro_core_was_installed = false;
@ -139,3 +139,16 @@ void rarch_manage_libretro_set_first_file(char *first_file, size_t size_of_first
end:
dir_list_free(dir_list);
}
void rarch_configure_libretro(const input_driver_t *input, const char *path_prefix, const char * extension)
{
char full_path[1024];
snprintf(full_path, sizeof(full_path), "%sCORE%s", path_prefix, extension);
bool find_libretro_file = rarch_configure_libretro_core(full_path, path_prefix, path_prefix,
default_paths.config_file, extension);
rarch_settings_set_default(input);
rarch_config_load(default_paths.config_file, path_prefix, extension, find_libretro_file);
init_libretro_sym();
}

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@ -18,6 +18,7 @@
#define LIBRETRO_MGMT_H__
#include "../boolean.h"
#include "../driver.h"
enum
{
@ -28,7 +29,6 @@ enum
};
void rarch_manage_libretro_set_first_file(char *first_file, size_t size_of_first_file, const char *libretro_path, const char * exe_ext);
bool rarch_configure_libretro_core(const char *full_path, const char *tmp_path,
const char *libretro_path, const char *config_path, const char *extension);
void rarch_configure_libretro(const input_driver_t *input, const char *path_prefix, const char * extension);
#endif

188
console/retroarch_config.c Normal file
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@ -0,0 +1,188 @@
/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
* Copyright (C) 2011-2012 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdio.h>
#include "retroarch_config.h"
#include "../conf/config_file.h"
#include "../conf/config_file_macros.h"
void rarch_config_create_default(const char * conf_name)
{
FILE * f;
RARCH_WARN("Config file \"%s\" doesn't exist. Creating...\n", conf_name);
f = fopen(conf_name, "w");
fclose(f);
}
void rarch_config_load(const char * conf_name, const char * libretro_dir_path, const char * exe_ext, bool find_libretro_path)
{
if(!path_file_exists(conf_name))
rarch_config_create_default(conf_name);
else
{
config_file_t * conf = config_file_new(conf_name);
// g_settings
#ifdef HAVE_LIBRETRO_MANAGEMENT
if(find_libretro_path)
{
CONFIG_GET_STRING(libretro, "libretro_path");
if(strcmp(g_settings.libretro, "") == 0)
{
char first_file[PATH_MAX];
rarch_manage_libretro_set_first_file(first_file, sizeof(first_file), libretro_dir_path, exe_ext);
if(first_file != NULL)
strlcpy(g_settings.libretro, first_file, sizeof(g_settings.libretro));
}
}
#endif
CONFIG_GET_STRING(system_directory, "system_directory");
CONFIG_GET_STRING(cheat_database, "cheat_database");
CONFIG_GET_BOOL(rewind_enable, "rewind_enable");
CONFIG_GET_STRING(video.cg_shader_path, "video_cg_shader");
#ifdef HAVE_FBO
CONFIG_GET_STRING(video.second_pass_shader, "video_second_pass_shader");
CONFIG_GET_FLOAT(video.fbo_scale_x, "video_fbo_scale_x");
CONFIG_GET_FLOAT(video.fbo_scale_y, "video_fbo_scale_y");
CONFIG_GET_BOOL(video.render_to_texture, "video_render_to_texture");
CONFIG_GET_BOOL(video.second_pass_smooth, "video_second_pass_smooth");
#endif
#ifdef _XBOX360
CONFIG_GET_BOOL_CONSOLE(gamma_correction_enable, "gamma_correction_enable");
CONFIG_GET_INT_CONSOLE(color_format, "color_format");
#endif
CONFIG_GET_BOOL(video.smooth, "video_smooth");
CONFIG_GET_BOOL(video.vsync, "video_vsync");
CONFIG_GET_FLOAT(video.aspect_ratio, "video_aspect_ratio");
CONFIG_GET_STRING(audio.device, "audio_device");
for (unsigned i = 0; i < 7; i++)
{
char cfg[64];
snprintf(cfg, sizeof(cfg), "input_dpad_emulation_p%u", i + 1);
CONFIG_GET_INT(input.dpad_emulation[i], cfg);
}
// g_console
#ifdef HAVE_FBO
CONFIG_GET_BOOL_CONSOLE(fbo_enabled, "fbo_enabled");
#endif
#ifdef __CELLOS_LV2__
CONFIG_GET_BOOL_CONSOLE(custom_bgm_enable, "custom_bgm_enable");
#endif
CONFIG_GET_BOOL_CONSOLE(overscan_enable, "overscan_enable");
CONFIG_GET_BOOL_CONSOLE(screenshots_enable, "screenshots_enable");
CONFIG_GET_BOOL_CONSOLE(throttle_enable, "throttle_enable");
CONFIG_GET_BOOL_CONSOLE(triple_buffering_enable, "triple_buffering_enable");
CONFIG_GET_BOOL_CONSOLE(info_msg_enable, "info_msg_enable");
CONFIG_GET_INT_CONSOLE(aspect_ratio_index, "aspect_ratio_index");
CONFIG_GET_INT_CONSOLE(current_resolution_id, "current_resolution_id");
CONFIG_GET_INT_CONSOLE(viewports.custom_vp.x, "custom_viewport_x");
CONFIG_GET_INT_CONSOLE(viewports.custom_vp.y, "custom_viewport_y");
CONFIG_GET_INT_CONSOLE(viewports.custom_vp.width, "custom_viewport_width");
CONFIG_GET_INT_CONSOLE(viewports.custom_vp.height, "custom_viewport_height");
CONFIG_GET_INT_CONSOLE(screen_orientation, "screen_orientation");
CONFIG_GET_INT_CONSOLE(sound_mode, "sound_mode");
CONFIG_GET_STRING_CONSOLE(default_rom_startup_dir, "default_rom_startup_dir");
CONFIG_GET_FLOAT_CONSOLE(menu_font_size, "menu_font_size");
CONFIG_GET_FLOAT_CONSOLE(overscan_amount, "overscan_amount");
// g_extern
CONFIG_GET_INT_EXTERN(state_slot, "state_slot");
CONFIG_GET_INT_EXTERN(audio_data.mute, "audio_mute");
}
}
void rarch_config_save(const char * conf_name)
{
if(!path_file_exists(conf_name))
rarch_config_create_default(conf_name);
else
{
config_file_t * conf = config_file_new(conf_name);
if(conf == NULL)
conf = config_file_new(NULL);
// g_settings
config_set_string(conf, "libretro_path", g_settings.libretro);
#ifdef HAVE_XML
config_set_string(conf, "cheat_database_path", g_settings.cheat_database);
#endif
config_set_bool(conf, "rewind_enable", g_settings.rewind_enable);
config_set_string(conf, "video_cg_shader", g_settings.video.cg_shader_path);
config_set_float(conf, "video_aspect_ratio", g_settings.video.aspect_ratio);
#ifdef HAVE_FBO
config_set_float(conf, "video_fbo_scale_x", g_settings.video.fbo_scale_x);
config_set_float(conf, "video_fbo_scale_y", g_settings.video.fbo_scale_y);
config_set_string(conf, "video_second_pass_shader", g_settings.video.second_pass_shader);
config_set_bool(conf, "video_render_to_texture", g_settings.video.render_to_texture);
config_set_bool(conf, "video_second_pass_smooth", g_settings.video.second_pass_smooth);
#endif
config_set_bool(conf, "video_smooth", g_settings.video.smooth);
config_set_bool(conf, "video_vsync", g_settings.video.vsync);
config_set_string(conf, "audio_device", g_settings.audio.device);
for (unsigned i = 0; i < 7; i++)
{
char cfg[64];
snprintf(cfg, sizeof(cfg), "input_dpad_emulation_p%u", i + 1);
config_set_int(conf, cfg, g_settings.input.dpad_emulation[i]);
}
#ifdef RARCH_CONSOLE
config_set_bool(conf, "fbo_enabled", g_console.fbo_enabled);
#ifdef __CELLOS_LV2__
config_set_bool(conf, "custom_bgm_enable", g_console.custom_bgm_enable);
#endif
config_set_bool(conf, "overscan_enable", g_console.overscan_enable);
config_set_bool(conf, "screenshots_enable", g_console.screenshots_enable);
#ifdef _XBOX
config_set_bool(conf, "gamma_correction_enable", g_console.gamma_correction_enable);
config_set_int(conf, "color_format", g_console.color_format);
#endif
config_set_bool(conf, "throttle_enable", g_console.throttle_enable);
config_set_bool(conf, "triple_buffering_enable", g_console.triple_buffering_enable);
config_set_bool(conf, "info_msg_enable", g_console.info_msg_enable);
config_set_int(conf, "sound_mode", g_console.sound_mode);
config_set_int(conf, "aspect_ratio_index", g_console.aspect_ratio_index);
config_set_int(conf, "current_resolution_id", g_console.current_resolution_id);
config_set_int(conf, "custom_viewport_width", g_console.viewports.custom_vp.width);
config_set_int(conf, "custom_viewport_height", g_console.viewports.custom_vp.height);
config_set_int(conf, "custom_viewport_x", g_console.viewports.custom_vp.x);
config_set_int(conf, "custom_viewport_y", g_console.viewports.custom_vp.y);
config_set_int(conf, "screen_orientation", g_console.screen_orientation);
config_set_string(conf, "default_rom_startup_dir", g_console.default_rom_startup_dir);
config_set_float(conf, "menu_font_size", g_console.menu_font_size);
config_set_float(conf, "overscan_amount", g_console.overscan_amount);
#endif
// g_extern
config_set_int(conf, "state_slot", g_extern.state_slot);
config_set_int(conf, "audio_mute", g_extern.audio_data.mute);
if (!config_file_write(conf, conf_name))
RARCH_ERR("Failed to write config file to \"%s\". Check permissions.\n", conf_name);
free(conf);
}
}

View File

@ -14,22 +14,18 @@
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _PS3_SHARED_H
#define _PS3_SHARED_H
#ifndef _RARCH_CONSOLE_CONFIG_H
#define _RARCH_CONSOLE_CONFIG_H
extern char usrDirPath[PATH_MAX];
extern char systemDirPath[PATH_MAX];
extern char DEFAULT_PRESET_FILE[PATH_MAX];
extern char DEFAULT_BORDER_FILE[PATH_MAX];
extern char DEFAULT_MENU_BORDER_FILE[PATH_MAX];
extern char PRESETS_DIR_PATH[PATH_MAX];
extern char INPUT_PRESETS_DIR_PATH[PATH_MAX];
extern char BORDERS_DIR_PATH[PATH_MAX];
extern char SHADERS_DIR_PATH[PATH_MAX];
extern char DEFAULT_SHADER_FILE[PATH_MAX];
extern char DEFAULT_MENU_SHADER_FILE[PATH_MAX];
extern char LIBRETRO_DIR_PATH[PATH_MAX];
extern char SYS_CONFIG_FILE[PATH_MAX];
extern char MULTIMAN_EXECUTABLE[PATH_MAX];
enum
{
CONFIG_FILE,
SHADER_PRESET_FILE,
INPUT_PRESET_FILE
};
void rarch_config_create_default(const char * conf_name);
void rarch_config_load(const char * conf_name, const char * libretro_dir_path, const char * exe_ext, bool find_libretro_path);
void rarch_config_save(const char * conf_name);
#endif

View File

@ -18,7 +18,6 @@
#include <stdlib.h>
#include <stddef.h>
#include <string.h>
#include <ctype.h>
#include "../boolean.h"
#include "../compat/strl.h"
#include "../libretro.h"
@ -27,614 +26,9 @@
#include "retroarch_console.h"
#include "../file.h"
#ifdef HAVE_CONFIGFILE
#include "../conf/config_file.h"
#include "../conf/config_file_macros.h"
#endif
#ifdef HAVE_ZLIB
#include "rzlib/zlib.h"
#define WRITEBUFFERSIZE (1024 * 512)
#endif
#ifdef _WIN32
#include "../compat/posix_string.h"
#endif
#define MAX_ARGS 32
/*============================================================
ROM EXTENSIONS
============================================================ */
void rarch_console_load_game(const char *path)
{
snprintf(g_console.rom_path, sizeof(g_console.rom_path), path);
rarch_settings_change(S_START_RARCH);
}
const char *rarch_console_get_rom_ext(void)
{
const char *retval = NULL;
struct retro_system_info info;
#ifdef ANDROID
pretro_get_system_info(&info);
#else
retro_get_system_info(&info);
#endif
if (info.valid_extensions)
retval = info.valid_extensions;
else
retval = "ZIP|zip";
return retval;
}
void rarch_console_name_from_id(char *name, size_t size)
{
if (size == 0)
return;
struct retro_system_info info;
#ifdef ANDROID
pretro_get_system_info(&info);
#else
retro_get_system_info(&info);
#endif
const char *id = info.library_name ? info.library_name : "Unknown";
if (!id || strlen(id) >= size)
{
name[0] = '\0';
return;
}
name[strlen(id)] = '\0';
for (size_t i = 0; id[i] != '\0'; i++)
{
char c = id[i];
if (isspace(c) || isblank(c))
name[i] = '_';
else
name[i] = tolower(c);
}
}
#ifdef HAVE_ZLIB
static int rarch_extract_currentfile_in_zip(unzFile uf)
{
char filename_inzip[PATH_MAX];
FILE *fout = NULL;
unz_file_info file_info;
int err = unzGetCurrentFileInfo(uf,
&file_info, filename_inzip, sizeof(filename_inzip),
NULL, 0, NULL, 0);
if (err != UNZ_OK)
{
RARCH_ERR("Error %d with ZIP file in unzGetCurrentFileInfo.\n", err);
return err;
}
size_t size_buf = WRITEBUFFERSIZE;
void *buf = malloc(size_buf);
if (!buf)
{
RARCH_ERR("Error allocating memory\n");
return UNZ_INTERNALERROR;
}
char write_filename[PATH_MAX];
#ifdef HAVE_HDD_CACHE_PARTITION
#if defined(__CELLOS_LV2__)
snprintf(write_filename, sizeof(write_filename), "/dev_hdd1/%s", filename_inzip);
#elif defined(_XBOX)
snprintf(write_filename, sizeof(write_filename), "cache:\\%s", filename_inzip);
#endif
#endif
err = unzOpenCurrentFile(uf);
if (err != UNZ_OK)
RARCH_ERR("Error %d with ZIP file in unzOpenCurrentFile.\n", err);
else
{
/* success */
fout = fopen(write_filename, "wb");
if (!fout)
RARCH_ERR("Error opening %s.\n", write_filename);
}
if (fout)
{
RARCH_LOG("Extracting: %s\n", write_filename);
do
{
err = unzReadCurrentFile(uf, buf, size_buf);
if (err < 0)
{
RARCH_ERR("error %d with ZIP file in unzReadCurrentFile.\n", err);
break;
}
if (err > 0)
{
if (fwrite(buf, err, 1, fout) != 1)
{
RARCH_ERR("Error in writing extracted file.\n");
err = UNZ_ERRNO;
break;
}
}
} while (err > 0);
if (fout)
fclose(fout);
}
if (err == UNZ_OK)
{
err = unzCloseCurrentFile (uf);
if (err != UNZ_OK)
RARCH_ERR("Error %d with ZIP file in unzCloseCurrentFile.\n", err);
}
else
unzCloseCurrentFile(uf);
free(buf);
return err;
}
int rarch_extract_zipfile(const char *zip_path)
{
unzFile uf = unzOpen(zip_path);
unz_global_info gi;
int err = unzGetGlobalInfo(uf, &gi);
if (err != UNZ_OK)
RARCH_ERR("error %d with ZIP file in unzGetGlobalInfo \n",err);
for (unsigned i = 0; i < gi.number_entry; i++)
{
if (rarch_extract_currentfile_in_zip(uf) != UNZ_OK)
break;
if ((i + 1) < gi.number_entry)
{
err = unzGoToNextFile(uf);
if (err != UNZ_OK)
{
RARCH_ERR("error %d with ZIP file in unzGoToNextFile\n",err);
break;
}
}
}
#ifdef HAVE_HDD_CACHE_PARTITION
if(g_console.info_msg_enable)
rarch_settings_msg(S_MSG_EXTRACTED_ZIPFILE, S_DELAY_180);
#endif
return 0;
}
#endif
/*============================================================
INPUT EXTENSIONS
============================================================ */
#include "retroarch_console_input.h"
struct platform_bind
{
uint64_t joykey;
const char *label;
};
uint64_t rarch_default_keybind_lut[RARCH_FIRST_META_KEY];
char rarch_default_libretro_keybind_name_lut[RARCH_FIRST_META_KEY][256] = {
"RetroPad Button B", /* RETRO_DEVICE_ID_JOYPAD_B */
"RetroPad Button Y", /* RETRO_DEVICE_ID_JOYPAD_Y */
"RetroPad Button Select", /* RETRO_DEVICE_ID_JOYPAD_SELECT */
"RetroPad Button Start", /* RETRO_DEVICE_ID_JOYPAD_START */
"RetroPad D-Pad Up", /* RETRO_DEVICE_ID_JOYPAD_UP */
"RetroPad D-Pad Down", /* RETRO_DEVICE_ID_JOYPAD_DOWN */
"RetroPad D-Pad Left", /* RETRO_DEVICE_ID_JOYPAD_LEFT */
"RetroPad D-Pad Right", /* RETRO_DEVICE_ID_JOYPAD_RIGHT */
"RetroPad Button A", /* RETRO_DEVICE_ID_JOYPAD_A */
"RetroPad Button X", /* RETRO_DEVICE_ID_JOYPAD_X */
"RetroPad Button L1", /* RETRO_DEVICE_ID_JOYPAD_L */
"RetroPad Button R1", /* RETRO_DEVICE_ID_JOYPAD_R */
"RetroPad Button L2", /* RETRO_DEVICE_ID_JOYPAD_L2 */
"RetroPad Button R2", /* RETRO_DEVICE_ID_JOYPAD_R2 */
"RetroPad Button L3", /* RETRO_DEVICE_ID_JOYPAD_L3 */
"RetroPad Button R3", /* RETRO_DEVICE_ID_JOYPAD_R3 */
};
#if defined(__CELLOS_LV2__)
static const struct platform_bind platform_keys[] = {
{ CTRL_CIRCLE_MASK, "Circle button" },
{ CTRL_CROSS_MASK, "Cross button" },
{ CTRL_TRIANGLE_MASK, "Triangle button" },
{ CTRL_SQUARE_MASK, "Square button" },
{ CTRL_UP_MASK, "D-Pad Up" },
{ CTRL_DOWN_MASK, "D-Pad Down" },
{ CTRL_LEFT_MASK, "D-Pad Left" },
{ CTRL_RIGHT_MASK, "D-Pad Right" },
{ CTRL_SELECT_MASK, "Select button" },
{ CTRL_START_MASK, "Start button" },
{ CTRL_L1_MASK, "L1 button" },
{ CTRL_L2_MASK, "L2 button" },
{ CTRL_L3_MASK, "L3 button" },
{ CTRL_R1_MASK, "R1 button" },
{ CTRL_R2_MASK, "R2 button" },
{ CTRL_R3_MASK, "R3 button" },
{ CTRL_LSTICK_LEFT_MASK, "LStick Left" },
{ CTRL_LSTICK_RIGHT_MASK, "LStick Right" },
{ CTRL_LSTICK_UP_MASK, "LStick Up" },
{ CTRL_LSTICK_DOWN_MASK, "LStick Down" },
{ CTRL_LEFT_MASK | CTRL_LSTICK_LEFT_MASK, "LStick D-Pad Left" },
{ CTRL_RIGHT_MASK | CTRL_LSTICK_RIGHT_MASK, "LStick D-Pad Right" },
{ CTRL_UP_MASK | CTRL_LSTICK_UP_MASK, "LStick D-Pad Up" },
{ CTRL_DOWN_MASK | CTRL_LSTICK_DOWN_MASK, "LStick D-Pad Down" },
{ CTRL_RSTICK_LEFT_MASK, "RStick Left" },
{ CTRL_RSTICK_RIGHT_MASK, "RStick Right" },
{ CTRL_RSTICK_UP_MASK, "RStick Up" },
{ CTRL_RSTICK_DOWN_MASK, "RStick Down" },
{ CTRL_LEFT_MASK | CTRL_RSTICK_LEFT_MASK, "RStick D-Pad Left" },
{ CTRL_RIGHT_MASK | CTRL_RSTICK_RIGHT_MASK, "RStick D-Pad Right" },
{ CTRL_UP_MASK | CTRL_RSTICK_UP_MASK, "RStick D-Pad Up" },
{ CTRL_DOWN_MASK | CTRL_RSTICK_DOWN_MASK, "RStick D-Pad Down" },
};
#elif defined(_XBOX360)
static const struct platform_bind platform_keys[] = {
{ XINPUT_GAMEPAD_B, "B button" },
{ XINPUT_GAMEPAD_A, "A button" },
{ XINPUT_GAMEPAD_Y, "Y button" },
{ XINPUT_GAMEPAD_X, "X button" },
{ XINPUT_GAMEPAD_DPAD_UP, "D-Pad Up" },
{ XINPUT_GAMEPAD_DPAD_DOWN, "D-Pad Down" },
{ XINPUT_GAMEPAD_DPAD_LEFT, "D-Pad Left" },
{ XINPUT_GAMEPAD_DPAD_RIGHT, "D-Pad Right" },
{ XINPUT_GAMEPAD_BACK, "Back button" },
{ XINPUT_GAMEPAD_START, "Start button" },
{ XINPUT_GAMEPAD_LEFT_SHOULDER, "Left Shoulder" },
{ XINPUT_GAMEPAD_LEFT_TRIGGER, "Left Trigger" },
{ XINPUT_GAMEPAD_LEFT_THUMB, "Left Thumb" },
{ XINPUT_GAMEPAD_RIGHT_SHOULDER, "Right Shoulder" },
{ XINPUT_GAMEPAD_RIGHT_TRIGGER, "Right Trigger" },
{ XINPUT_GAMEPAD_RIGHT_THUMB, "Right Thumb" },
{ XINPUT_GAMEPAD_LSTICK_LEFT_MASK, "LStick Left" },
{ XINPUT_GAMEPAD_LSTICK_RIGHT_MASK, "LStick Right" },
{ XINPUT_GAMEPAD_LSTICK_UP_MASK, "LStick Up" },
{ XINPUT_GAMEPAD_LSTICK_DOWN_MASK, "LStick Down" },
{ XINPUT_GAMEPAD_DPAD_LEFT | XINPUT_GAMEPAD_LSTICK_LEFT_MASK, "LStick D-Pad Left" },
{ XINPUT_GAMEPAD_DPAD_RIGHT | XINPUT_GAMEPAD_LSTICK_RIGHT_MASK, "LStick D-Pad Right" },
{ XINPUT_GAMEPAD_DPAD_UP | XINPUT_GAMEPAD_LSTICK_UP_MASK, "LStick D-Pad Up" },
{ XINPUT_GAMEPAD_DPAD_DOWN | XINPUT_GAMEPAD_LSTICK_DOWN_MASK, "LStick D-Pad Down" },
{ XINPUT_GAMEPAD_RSTICK_LEFT_MASK, "RStick Left" },
{ XINPUT_GAMEPAD_RSTICK_RIGHT_MASK, "RStick Right" },
{ XINPUT_GAMEPAD_RSTICK_UP_MASK, "RStick Up" },
{ XINPUT_GAMEPAD_RSTICK_DOWN_MASK, "RStick Down" },
{ XINPUT_GAMEPAD_DPAD_LEFT | XINPUT_GAMEPAD_RSTICK_LEFT_MASK, "RStick D-Pad Left" },
{ XINPUT_GAMEPAD_DPAD_RIGHT | XINPUT_GAMEPAD_RSTICK_RIGHT_MASK, "RStick D-Pad Right" },
{ XINPUT_GAMEPAD_DPAD_UP | XINPUT_GAMEPAD_RSTICK_UP_MASK, "RStick D-Pad Up" },
{ XINPUT_GAMEPAD_DPAD_DOWN | XINPUT_GAMEPAD_RSTICK_DOWN_MASK, "RStick D-Pad Down" },
};
#elif defined(_XBOX1)
static const struct platform_bind platform_keys[] = {
{ XINPUT1_GAMEPAD_B, "B button" },
{ XINPUT1_GAMEPAD_A, "A button" },
{ XINPUT1_GAMEPAD_Y, "Y button" },
{ XINPUT1_GAMEPAD_X, "X button" },
{ XINPUT1_GAMEPAD_DPAD_UP, "D-Pad Up" },
{ XINPUT1_GAMEPAD_DPAD_DOWN, "D-Pad Down" },
{ XINPUT1_GAMEPAD_DPAD_LEFT, "D-Pad Left" },
{ XINPUT1_GAMEPAD_DPAD_RIGHT, "D-Pad Right" },
{ XINPUT1_GAMEPAD_BACK, "Back button" },
{ XINPUT1_GAMEPAD_START, "Start button" },
{ XINPUT1_GAMEPAD_WHITE, "White button" },
{ XINPUT1_GAMEPAD_LEFT_TRIGGER, "Left Trigger" },
{ XINPUT1_GAMEPAD_LEFT_THUMB, "Left Thumb" },
{ XINPUT1_GAMEPAD_BLACK, "Black button" },
{ XINPUT1_GAMEPAD_RIGHT_TRIGGER, "Right Trigger" },
{ XINPUT1_GAMEPAD_RIGHT_THUMB, "Right Thumb" },
{ XINPUT1_GAMEPAD_LSTICK_LEFT_MASK, "LStick Left" },
{ XINPUT1_GAMEPAD_LSTICK_RIGHT_MASK, "LStick Right" },
{ XINPUT1_GAMEPAD_LSTICK_UP_MASK, "LStick Up" },
{ XINPUT1_GAMEPAD_LSTICK_DOWN_MASK, "LStick Down" },
{ XINPUT1_GAMEPAD_DPAD_LEFT | XINPUT1_GAMEPAD_LSTICK_LEFT_MASK, "LStick D-Pad Left" },
{ XINPUT1_GAMEPAD_DPAD_RIGHT | XINPUT1_GAMEPAD_LSTICK_RIGHT_MASK, "LStick D-Pad Right" },
{ XINPUT1_GAMEPAD_DPAD_UP | XINPUT1_GAMEPAD_LSTICK_UP_MASK, "LStick D-Pad Up" },
{ XINPUT1_GAMEPAD_DPAD_DOWN | XINPUT1_GAMEPAD_LSTICK_DOWN_MASK, "LStick D-Pad Down" },
{ XINPUT1_GAMEPAD_RSTICK_LEFT_MASK, "RStick Left" },
{ XINPUT1_GAMEPAD_RSTICK_RIGHT_MASK, "RStick Right" },
{ XINPUT1_GAMEPAD_RSTICK_UP_MASK, "RStick Up" },
{ XINPUT1_GAMEPAD_RSTICK_DOWN_MASK, "RStick Down" },
{ XINPUT1_GAMEPAD_DPAD_LEFT | XINPUT1_GAMEPAD_RSTICK_LEFT_MASK, "RStick D-Pad Left" },
{ XINPUT1_GAMEPAD_DPAD_RIGHT | XINPUT1_GAMEPAD_RSTICK_RIGHT_MASK, "RStick D-Pad Right" },
{ XINPUT1_GAMEPAD_DPAD_UP | XINPUT1_GAMEPAD_RSTICK_UP_MASK, "RStick D-Pad Up" },
{ XINPUT1_GAMEPAD_DPAD_DOWN | XINPUT1_GAMEPAD_RSTICK_DOWN_MASK, "RStick D-Pad Down" },
};
#elif defined(GEKKO)
static const struct platform_bind platform_keys[] = {
{ WII_GC_A, "GC A button" },
{ WII_GC_B, "GC B button" },
{ WII_GC_X, "GC X button" },
{ WII_GC_Y, "GC Y button" },
{ WII_GC_UP, "GC D-Pad Up" },
{ WII_GC_DOWN, "GC D-Pad Down" },
{ WII_GC_LEFT, "GC D-Pad Left" },
{ WII_GC_RIGHT, "GC D-Pad Right" },
{ WII_GC_Z_TRIGGER, "GC Z Trigger" },
{ WII_GC_START, "GC Start button" },
{ WII_GC_L_TRIGGER, "GC Left Trigger" },
{ WII_GC_R_TRIGGER, "GC Right Trigger" },
{ WII_GC_LSTICK_LEFT, "GC Main Stick Left" },
{ WII_GC_LSTICK_RIGHT, "GC Main Stick Right" },
{ WII_GC_LSTICK_UP, "GC Main Stick Up" },
{ WII_GC_LSTICK_DOWN, "GC Main Stick Down" },
{ WII_GC_LSTICK_LEFT | WII_GC_LEFT, "GC Main Stick D-Pad Left" },
{ WII_GC_LSTICK_RIGHT | WII_GC_RIGHT, "GC Main Stick D-Pad Right" },
{ WII_GC_LSTICK_UP | WII_GC_UP, "GC Main Stick D-Pad Up" },
{ WII_GC_LSTICK_DOWN | WII_GC_DOWN, "GC Main Stick D-Pad Down" },
{ WII_GC_RSTICK_LEFT, "GC C-Stick Left" },
{ WII_GC_RSTICK_RIGHT, "GC C-Stick Right" },
{ WII_GC_RSTICK_UP, "GC C-Stick Up" },
{ WII_GC_RSTICK_DOWN, "GC C-Stick Down" },
{ WII_GC_RSTICK_LEFT | WII_GC_LEFT, "GC C-Stick D-Pad Left" },
{ WII_GC_RSTICK_RIGHT | WII_GC_RIGHT, "GC C-Stick D-Pad Right" },
{ WII_GC_RSTICK_UP | WII_GC_UP, "GC C-Stick D-Pad Up" },
{ WII_GC_RSTICK_DOWN | WII_GC_DOWN, "GC C-Stick D-Pad Down" },
#ifdef HW_RVL
// CLASSIC CONTROLLER
{ WII_CLASSIC_A, "Classic A button" },
{ WII_CLASSIC_B, "Classic B button" },
{ WII_CLASSIC_X, "Classic X button" },
{ WII_CLASSIC_Y, "Classic Y button" },
{ WII_CLASSIC_UP, "Classic D-Pad Up" },
{ WII_CLASSIC_DOWN, "Classic D-Pad Down" },
{ WII_CLASSIC_LEFT, "Classic D-Pad Left" },
{ WII_CLASSIC_RIGHT, "Classic D-Pad Right" },
{ WII_CLASSIC_PLUS, "Classic Plus button" },
{ WII_CLASSIC_MINUS, "Classic Minus button" },
{ WII_CLASSIC_HOME, "Classic Home button" },
{ WII_CLASSIC_L_TRIGGER, "Classic L Trigger" },
{ WII_CLASSIC_R_TRIGGER, "Classic R Trigger" },
{ WII_CLASSIC_ZL_TRIGGER, "Classic ZL Trigger" },
{ WII_CLASSIC_ZR_TRIGGER, "Classic ZR Trigger" },
{ WII_CLASSIC_LSTICK_LEFT, "Classic LStick Left" },
{ WII_CLASSIC_LSTICK_RIGHT, "Classic LStick Right" },
{ WII_CLASSIC_LSTICK_UP, "Classic LStick Up" },
{ WII_CLASSIC_LSTICK_DOWN, "Classic LStick Down" },
{ WII_CLASSIC_LSTICK_LEFT | WII_CLASSIC_LEFT, "Classic LStick D-Pad Left" },
{ WII_CLASSIC_LSTICK_RIGHT | WII_CLASSIC_RIGHT, "Classic LStick D-Pad Right" },
{ WII_CLASSIC_LSTICK_UP | WII_CLASSIC_UP, "Classic LStick D-Pad Up" },
{ WII_CLASSIC_LSTICK_DOWN | WII_CLASSIC_DOWN, "Classic LStick D-Pad Down" },
{ WII_CLASSIC_RSTICK_LEFT, "Classic RStick Left" },
{ WII_CLASSIC_RSTICK_RIGHT, "Classic RStick Right" },
{ WII_CLASSIC_RSTICK_UP, "Classic RStick Up" },
{ WII_CLASSIC_RSTICK_DOWN, "Classic RStick Down" },
{ WII_CLASSIC_RSTICK_LEFT | WII_CLASSIC_LEFT, "Classic RStick D-Pad Left" },
{ WII_CLASSIC_RSTICK_RIGHT | WII_CLASSIC_RIGHT, "Classic RStick D-Pad Right" },
{ WII_CLASSIC_RSTICK_UP | WII_CLASSIC_UP, "Classic RStick D-Pad Up" },
{ WII_CLASSIC_RSTICK_DOWN | WII_CLASSIC_DOWN, "Classic RStick D-Pad Down" },
// WIIMOTE (PLUS OPTIONAL NUNCHUK)
{ WII_WIIMOTE_A, "Wiimote A button" },
{ WII_WIIMOTE_B, "Wiimote B button" },
{ WII_WIIMOTE_1, "Wiimote 1 button" },
{ WII_WIIMOTE_2, "Wiimote 2 button" },
{ WII_WIIMOTE_UP, "Wiimote D-Pad Up" },
{ WII_WIIMOTE_DOWN, "Wiimote D-Pad Down" },
{ WII_WIIMOTE_LEFT, "Wiimote D-Pad Left" },
{ WII_WIIMOTE_RIGHT, "Wiimote D-Pad Right" },
{ WII_WIIMOTE_PLUS, "Wiimote Plus button" },
{ WII_WIIMOTE_MINUS, "Wiimote Minus button" },
{ WII_WIIMOTE_HOME, "Wiimote Home button" },
{ WII_NUNCHUK_Z, "Nunchuk Z button" },
{ WII_NUNCHUK_C, "Nunchuk C button" },
{ WII_NUNCHUK_LEFT, "Nunchuk Stick Left" },
{ WII_NUNCHUK_RIGHT, "Nunchuk Stick Right" },
{ WII_NUNCHUK_UP, "Nunchuk Stick Up" },
{ WII_NUNCHUK_DOWN, "Nunchuk Stick Down" },
{ WII_NUNCHUK_LEFT | WII_WIIMOTE_LEFT, "Nunchuk Stick D-Pad Left" },
{ WII_NUNCHUK_RIGHT | WII_WIIMOTE_RIGHT, "Nunchuk Stick D-Pad Right" },
{ WII_NUNCHUK_UP | WII_WIIMOTE_UP, "Nunchuk Stick D-Pad Up" },
{ WII_NUNCHUK_DOWN | WII_WIIMOTE_DOWN, "Nunchuk Stick D-Pad Down" },
#endif
};
#endif
#ifdef HAVE_DEFAULT_RETROPAD_INPUT
uint64_t rarch_input_find_previous_platform_key(uint64_t joykey)
{
size_t arr_size = sizeof(platform_keys) / sizeof(platform_keys[0]);
if (platform_keys[0].joykey == joykey)
return joykey;
for (size_t i = 1; i < arr_size; i++)
{
if (platform_keys[i].joykey == joykey)
return platform_keys[i - 1].joykey;
}
return NO_BTN;
}
uint64_t rarch_input_find_next_platform_key(uint64_t joykey)
{
size_t arr_size = sizeof(platform_keys) / sizeof(platform_keys[0]);
if (platform_keys[arr_size - 1].joykey == joykey)
return joykey;
for (size_t i = 0; i < arr_size - 1; i++)
{
if (platform_keys[i].joykey == joykey)
return platform_keys[i + 1].joykey;
}
return NO_BTN;
}
const char *rarch_input_find_platform_key_label(uint64_t joykey)
{
if (joykey == NO_BTN)
return "No button";
size_t arr_size = sizeof(platform_keys) / sizeof(platform_keys[0]);
for (size_t i = 0; i < arr_size; i++)
{
if (platform_keys[i].joykey == joykey)
return platform_keys[i].label;
}
return "Unknown";
}
void rarch_input_set_keybind(unsigned player, unsigned keybind_action, uint64_t default_retro_joypad_id)
{
uint64_t *key = &g_settings.input.binds[player][default_retro_joypad_id].joykey;
switch (keybind_action)
{
case KEYBIND_DECREMENT:
*key = rarch_input_find_previous_platform_key(*key);
break;
case KEYBIND_INCREMENT:
*key = rarch_input_find_next_platform_key(*key);
break;
case KEYBIND_DEFAULT:
*key = rarch_default_keybind_lut[default_retro_joypad_id];
break;
default:
break;
}
}
void rarch_input_set_default_keybinds(unsigned player)
{
for (unsigned i = 0; i < RARCH_FIRST_META_KEY; i++)
{
g_settings.input.binds[player][i].id = i;
g_settings.input.binds[player][i].joykey = rarch_default_keybind_lut[i];
}
g_settings.input.dpad_emulation[player] = DPAD_EMULATION_LSTICK;
}
void rarch_input_set_controls_default (void)
{
#if defined(__CELLOS_LV2__)
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_B] = platform_keys[PS3_DEVICE_ID_JOYPAD_CROSS].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_Y] = platform_keys[PS3_DEVICE_ID_JOYPAD_SQUARE].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_SELECT] = platform_keys[PS3_DEVICE_ID_JOYPAD_SELECT].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_START] = platform_keys[PS3_DEVICE_ID_JOYPAD_START].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_UP] = platform_keys[PS3_DEVICE_ID_JOYPAD_UP].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_DOWN] = platform_keys[PS3_DEVICE_ID_JOYPAD_DOWN].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_LEFT] = platform_keys[PS3_DEVICE_ID_JOYPAD_LEFT].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_RIGHT] = platform_keys[PS3_DEVICE_ID_JOYPAD_RIGHT].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_A] = platform_keys[PS3_DEVICE_ID_JOYPAD_CIRCLE].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_X] = platform_keys[PS3_DEVICE_ID_JOYPAD_TRIANGLE].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_L] = platform_keys[PS3_DEVICE_ID_JOYPAD_L1].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_R] = platform_keys[PS3_DEVICE_ID_JOYPAD_R1].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_R2] = platform_keys[PS3_DEVICE_ID_JOYPAD_R2].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_R3] = platform_keys[PS3_DEVICE_ID_JOYPAD_R3].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_L2] = platform_keys[PS3_DEVICE_ID_JOYPAD_L2].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_L3] = platform_keys[PS3_DEVICE_ID_JOYPAD_L3].joykey;
#elif defined(_XBOX)
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_B] = platform_keys[XDK_DEVICE_ID_JOYPAD_A].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_Y] = platform_keys[XDK_DEVICE_ID_JOYPAD_X].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_SELECT] = platform_keys[XDK_DEVICE_ID_JOYPAD_BACK].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_START] = platform_keys[XDK_DEVICE_ID_JOYPAD_START].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_UP] = platform_keys[XDK_DEVICE_ID_JOYPAD_UP].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_DOWN] = platform_keys[XDK_DEVICE_ID_JOYPAD_DOWN].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_LEFT] = platform_keys[XDK_DEVICE_ID_JOYPAD_LEFT].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_RIGHT] = platform_keys[XDK_DEVICE_ID_JOYPAD_RIGHT].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_A] = platform_keys[XDK_DEVICE_ID_JOYPAD_B].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_X] = platform_keys[XDK_DEVICE_ID_JOYPAD_Y].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_L] = platform_keys[XDK_DEVICE_ID_JOYPAD_LB].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_R] = platform_keys[XDK_DEVICE_ID_JOYPAD_RB].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_L2] = platform_keys[XDK_DEVICE_ID_JOYPAD_LEFT_TRIGGER].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_R2] = platform_keys[XDK_DEVICE_ID_JOYPAD_RIGHT_TRIGGER].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_L3] = platform_keys[XDK_DEVICE_ID_LSTICK_THUMB].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_R3] = platform_keys[XDK_DEVICE_ID_RSTICK_THUMB].joykey;
#elif defined(GEKKO)
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_B] = platform_keys[WII_DEVICE_GC_ID_JOYPAD_B].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_Y] = platform_keys[WII_DEVICE_GC_ID_JOYPAD_Y].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_SELECT] = platform_keys[WII_DEVICE_GC_ID_JOYPAD_Z_TRIGGER].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_START] = platform_keys[WII_DEVICE_GC_ID_JOYPAD_START].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_UP] = platform_keys[WII_DEVICE_GC_ID_JOYPAD_UP].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_DOWN] = platform_keys[WII_DEVICE_GC_ID_JOYPAD_DOWN].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_LEFT] = platform_keys[WII_DEVICE_GC_ID_JOYPAD_LEFT].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_RIGHT] = platform_keys[WII_DEVICE_GC_ID_JOYPAD_RIGHT].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_A] = platform_keys[WII_DEVICE_GC_ID_JOYPAD_A].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_X] = platform_keys[WII_DEVICE_GC_ID_JOYPAD_X].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_L] = platform_keys[WII_DEVICE_GC_ID_JOYPAD_L_TRIGGER].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_R] = platform_keys[WII_DEVICE_GC_ID_JOYPAD_R_TRIGGER].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_L2] = 0;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_R2] = 0;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_L3] = 0;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_R3] = 0;
#endif
for(uint32_t x = 0; x < MAX_PLAYERS; x++)
rarch_input_set_default_keybinds(x);
}
const char *rarch_input_get_default_keybind_name(unsigned id)
{
return rarch_default_libretro_keybind_name_lut[id];
}
#endif
void rarch_input_set_default_keybind_names_for_emulator(void)
{
struct retro_system_info info;
#ifdef ANDROID
pretro_get_system_info(&info);
#else
retro_get_system_info(&info);
#endif
const char *id = info.library_name ? info.library_name : "Unknown";
// Genesis Plus GX/Next
if (strstr(id, "Genesis Plus GX"))
{
strlcpy(rarch_default_libretro_keybind_name_lut[RETRO_DEVICE_ID_JOYPAD_B],
"B button", sizeof(rarch_default_libretro_keybind_name_lut[RETRO_DEVICE_ID_JOYPAD_B]));
strlcpy(rarch_default_libretro_keybind_name_lut[RETRO_DEVICE_ID_JOYPAD_A],
"C button", sizeof(rarch_default_libretro_keybind_name_lut[RETRO_DEVICE_ID_JOYPAD_A]));
strlcpy(rarch_default_libretro_keybind_name_lut[RETRO_DEVICE_ID_JOYPAD_X],
"Y button", sizeof(rarch_default_libretro_keybind_name_lut[RETRO_DEVICE_ID_JOYPAD_X]));
strlcpy(rarch_default_libretro_keybind_name_lut[RETRO_DEVICE_ID_JOYPAD_Y],
"A button", sizeof(rarch_default_libretro_keybind_name_lut[RETRO_DEVICE_ID_JOYPAD_Y]));
strlcpy(rarch_default_libretro_keybind_name_lut[RETRO_DEVICE_ID_JOYPAD_L],
"X button", sizeof(rarch_default_libretro_keybind_name_lut[RETRO_DEVICE_ID_JOYPAD_L]));
strlcpy(rarch_default_libretro_keybind_name_lut[RETRO_DEVICE_ID_JOYPAD_R],
"Z button", sizeof(rarch_default_libretro_keybind_name_lut[RETRO_DEVICE_ID_JOYPAD_R]));
strlcpy(rarch_default_libretro_keybind_name_lut[RETRO_DEVICE_ID_JOYPAD_SELECT],
"Mode button", sizeof(rarch_default_libretro_keybind_name_lut[RETRO_DEVICE_ID_JOYPAD_SELECT]));
}
}
default_paths_t default_paths;
/*============================================================
VIDEO EXTENSIONS
@ -672,10 +66,10 @@ struct aspect_ratio_elem aspectratio_lut[ASPECT_RATIO_END] = {
char rotation_lut[ASPECT_RATIO_END][PATH_MAX] =
{
"Normal",
"Vertical",
"Flipped",
"Flipped Rotated"
"Normal",
"Vertical",
"Flipped",
"Flipped Rotated"
};
void rarch_set_auto_viewport(unsigned width, unsigned height)
@ -910,175 +304,3 @@ const char * rarch_convert_wchar_to_const_char(const wchar_t * wstr)
wcstombs(str, wstr, sizeof(str));
return str;
}
/*============================================================
CONFIG
============================================================ */
#ifdef HAVE_CONFIGFILE
void rarch_config_create_default(const char * conf_name)
{
FILE * f;
RARCH_WARN("Config file \"%s\" doesn't exist. Creating...\n", conf_name);
f = fopen(conf_name, "w");
fclose(f);
}
void rarch_config_load(const char * conf_name, const char * libretro_dir_path, const char * exe_ext, bool find_libretro_path)
{
if(!path_file_exists(conf_name))
rarch_config_create_default(conf_name);
else
{
config_file_t * conf = config_file_new(conf_name);
// g_settings
#ifdef HAVE_LIBRETRO_MANAGEMENT
if(find_libretro_path)
{
CONFIG_GET_STRING(libretro, "libretro_path");
if(strcmp(g_settings.libretro, "") == 0)
{
char first_file[PATH_MAX];
rarch_manage_libretro_set_first_file(first_file, sizeof(first_file), libretro_dir_path, exe_ext);
if(first_file != NULL)
strlcpy(g_settings.libretro, first_file, sizeof(g_settings.libretro));
}
}
#endif
CONFIG_GET_STRING(system_directory, "system_directory");
CONFIG_GET_STRING(cheat_database, "cheat_database");
CONFIG_GET_BOOL(rewind_enable, "rewind_enable");
CONFIG_GET_STRING(video.cg_shader_path, "video_cg_shader");
#ifdef HAVE_FBO
CONFIG_GET_STRING(video.second_pass_shader, "video_second_pass_shader");
CONFIG_GET_FLOAT(video.fbo_scale_x, "video_fbo_scale_x");
CONFIG_GET_FLOAT(video.fbo_scale_y, "video_fbo_scale_y");
CONFIG_GET_BOOL(video.render_to_texture, "video_render_to_texture");
CONFIG_GET_BOOL(video.second_pass_smooth, "video_second_pass_smooth");
#endif
#ifdef _XBOX
CONFIG_GET_BOOL_CONSOLE(gamma_correction_enable, "gamma_correction_enable");
CONFIG_GET_INT_CONSOLE(color_format, "color_format");
#endif
CONFIG_GET_BOOL(video.smooth, "video_smooth");
CONFIG_GET_BOOL(video.vsync, "video_vsync");
CONFIG_GET_FLOAT(video.aspect_ratio, "video_aspect_ratio");
CONFIG_GET_STRING(audio.device, "audio_device");
for (unsigned i = 0; i < 7; i++)
{
char cfg[64];
snprintf(cfg, sizeof(cfg), "input_dpad_emulation_p%u", i + 1);
CONFIG_GET_INT(input.dpad_emulation[i], cfg);
}
// g_console
#ifdef HAVE_FBO
CONFIG_GET_BOOL_CONSOLE(fbo_enabled, "fbo_enabled");
#endif
#ifdef __CELLOS_LV2__
CONFIG_GET_BOOL_CONSOLE(custom_bgm_enable, "custom_bgm_enable");
#endif
CONFIG_GET_BOOL_CONSOLE(overscan_enable, "overscan_enable");
CONFIG_GET_BOOL_CONSOLE(screenshots_enable, "screenshots_enable");
CONFIG_GET_BOOL_CONSOLE(throttle_enable, "throttle_enable");
CONFIG_GET_BOOL_CONSOLE(triple_buffering_enable, "triple_buffering_enable");
CONFIG_GET_BOOL_CONSOLE(info_msg_enable, "info_msg_enable");
CONFIG_GET_INT_CONSOLE(aspect_ratio_index, "aspect_ratio_index");
CONFIG_GET_INT_CONSOLE(current_resolution_id, "current_resolution_id");
CONFIG_GET_INT_CONSOLE(viewports.custom_vp.x, "custom_viewport_x");
CONFIG_GET_INT_CONSOLE(viewports.custom_vp.y, "custom_viewport_y");
CONFIG_GET_INT_CONSOLE(viewports.custom_vp.width, "custom_viewport_width");
CONFIG_GET_INT_CONSOLE(viewports.custom_vp.height, "custom_viewport_height");
CONFIG_GET_INT_CONSOLE(screen_orientation, "screen_orientation");
CONFIG_GET_INT_CONSOLE(sound_mode, "sound_mode");
CONFIG_GET_STRING_CONSOLE(default_rom_startup_dir, "default_rom_startup_dir");
CONFIG_GET_FLOAT_CONSOLE(menu_font_size, "menu_font_size");
CONFIG_GET_FLOAT_CONSOLE(overscan_amount, "overscan_amount");
// g_extern
CONFIG_GET_INT_EXTERN(state_slot, "state_slot");
CONFIG_GET_INT_EXTERN(audio_data.mute, "audio_mute");
}
}
void rarch_config_save(const char * conf_name)
{
if(!path_file_exists(conf_name))
rarch_config_create_default(conf_name);
else
{
config_file_t * conf = config_file_new(conf_name);
if(conf == NULL)
conf = config_file_new(NULL);
// g_settings
config_set_string(conf, "libretro_path", g_settings.libretro);
#ifdef HAVE_XML
config_set_string(conf, "cheat_database_path", g_settings.cheat_database);
#endif
config_set_bool(conf, "rewind_enable", g_settings.rewind_enable);
config_set_string(conf, "video_cg_shader", g_settings.video.cg_shader_path);
config_set_float(conf, "video_aspect_ratio", g_settings.video.aspect_ratio);
#ifdef HAVE_FBO
config_set_float(conf, "video_fbo_scale_x", g_settings.video.fbo_scale_x);
config_set_float(conf, "video_fbo_scale_y", g_settings.video.fbo_scale_y);
config_set_string(conf, "video_second_pass_shader", g_settings.video.second_pass_shader);
config_set_bool(conf, "video_render_to_texture", g_settings.video.render_to_texture);
config_set_bool(conf, "video_second_pass_smooth", g_settings.video.second_pass_smooth);
#endif
config_set_bool(conf, "video_smooth", g_settings.video.smooth);
config_set_bool(conf, "video_vsync", g_settings.video.vsync);
config_set_string(conf, "audio_device", g_settings.audio.device);
for (unsigned i = 0; i < 7; i++)
{
char cfg[64];
snprintf(cfg, sizeof(cfg), "input_dpad_emulation_p%u", i + 1);
config_set_int(conf, cfg, g_settings.input.dpad_emulation[i]);
}
#ifdef RARCH_CONSOLE
config_set_bool(conf, "fbo_enabled", g_console.fbo_enabled);
#ifdef __CELLOS_LV2__
config_set_bool(conf, "custom_bgm_enable", g_console.custom_bgm_enable);
#endif
config_set_bool(conf, "overscan_enable", g_console.overscan_enable);
config_set_bool(conf, "screenshots_enable", g_console.screenshots_enable);
#ifdef _XBOX
config_set_bool(conf, "gamma_correction_enable", g_console.gamma_correction_enable);
config_set_int(conf, "color_format", g_console.color_format);
#endif
config_set_bool(conf, "throttle_enable", g_console.throttle_enable);
config_set_bool(conf, "triple_buffering_enable", g_console.triple_buffering_enable);
config_set_bool(conf, "info_msg_enable", g_console.info_msg_enable);
config_set_int(conf, "sound_mode", g_console.sound_mode);
config_set_int(conf, "aspect_ratio_index", g_console.aspect_ratio_index);
config_set_int(conf, "current_resolution_id", g_console.current_resolution_id);
config_set_int(conf, "custom_viewport_width", g_console.viewports.custom_vp.width);
config_set_int(conf, "custom_viewport_height", g_console.viewports.custom_vp.height);
config_set_int(conf, "custom_viewport_x", g_console.viewports.custom_vp.x);
config_set_int(conf, "custom_viewport_y", g_console.viewports.custom_vp.y);
config_set_int(conf, "screen_orientation", g_console.screen_orientation);
config_set_string(conf, "default_rom_startup_dir", g_console.default_rom_startup_dir);
config_set_float(conf, "menu_font_size", g_console.menu_font_size);
config_set_float(conf, "overscan_amount", g_console.overscan_amount);
#endif
// g_extern
config_set_int(conf, "state_slot", g_extern.state_slot);
config_set_int(conf, "audio_mute", g_extern.audio_data.mute);
if (!config_file_write(conf, conf_name))
RARCH_ERR("Failed to write config file to \"%s\". Check permissions.\n", conf_name);
free(conf);
}
}
#endif

View File

@ -114,12 +114,6 @@ extern struct aspect_ratio_elem aspectratio_lut[ASPECT_RATIO_END];
extern void rarch_set_auto_viewport(unsigned width, unsigned height);
extern void rarch_load_shader(unsigned slot, const char *path);
#include "retroarch_console_input.h"
/*============================================================
SOUND
============================================================ */
enum
{
SOUND_MODE_NORMAL,
@ -131,43 +125,35 @@ enum
#endif
};
/*============================================================
ROM EXTENSIONS
============================================================ */
void rarch_console_load_game(const char *path);
// Get rom extensions for current library.
// Returns NULL if library doesn't have any preferences in particular.
const char *rarch_console_get_rom_ext(void);
// Transforms a library id to a name suitable as a pathname.
void rarch_console_name_from_id(char *name, size_t size);
#ifdef HAVE_ZLIB
int rarch_extract_zipfile(const char *zip_path);
typedef struct
{
char menu_border_file[PATH_MAX];
char border_file[PATH_MAX];
char border_dir[PATH_MAX];
#ifdef HAVE_HDD_CACHE_PARTITION
char cache_dir[PATH_MAX];
#endif
/*============================================================
INPUT EXTENSIONS
============================================================ */
#ifdef HAVE_DEFAULT_RETROPAD_INPUT
const char *rarch_input_find_platform_key_label(uint64_t joykey);
uint64_t rarch_input_find_previous_platform_key(uint64_t joykey);
uint64_t rarch_input_find_next_platform_key(uint64_t joykey);
// Sets custom default keybind names (some systems emulated by the emulator
// will need different keybind names for buttons, etc.)
void rarch_input_set_default_keybind_names_for_emulator(void);
void rarch_input_set_default_keybinds(unsigned player);
void rarch_input_set_keybind(unsigned player, unsigned keybind_action, uint64_t default_retro_joypad_id);
void rarch_input_set_controls_default (void);
const char *rarch_input_get_default_keybind_name (unsigned id);
char cgp_dir[PATH_MAX];
char config_file[PATH_MAX];
char core_dir[PATH_MAX];
char executable_extension[PATH_MAX];
char filesystem_root_dir[PATH_MAX];
char input_presets_dir[PATH_MAX];
#ifdef HAVE_MULTIMAN
char multiman_self_file[PATH_MAX];
#endif
char port_dir[PATH_MAX];
char savestate_dir[PATH_MAX];
#if defined(HAVE_CG) || defined(HAVE_HLSL) || defined(HAVE_GLSL)
char menu_shader_file[PATH_MAX];
char shader_file[PATH_MAX];
char shader_dir[PATH_MAX];
#endif
char sram_dir[PATH_MAX];
char system_dir[PATH_MAX];
} default_paths_t;
extern default_paths_t default_paths;
/*============================================================
RetroArch
@ -226,13 +212,9 @@ const char * rarch_convert_wchar_to_const_char(const wchar_t * wstr);
enum
{
CONFIG_FILE,
SHADER_PRESET_FILE,
INPUT_PRESET_FILE
MODE_EMULATION = 0,
MODE_MENU,
MODE_EXIT
};
void rarch_config_create_default(const char * conf_name);
void rarch_config_load(const char * conf_name, const char * libretro_dir_path, const char * exe_ext, bool find_libretro_path);
void rarch_config_save(const char * conf_name);
#endif

View File

@ -0,0 +1,182 @@
/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
* Copyright (C) 2011-2012 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdio.h>
#include <stdlib.h>
#include <stddef.h>
#include <string.h>
#include "../boolean.h"
#include "retroarch_console_input.h"
struct platform_bind
{
uint64_t joykey;
const char *label;
};
uint64_t rarch_default_keybind_lut[RARCH_FIRST_META_KEY];
char rarch_default_libretro_keybind_name_lut[RARCH_FIRST_META_KEY][256] = {
"RetroPad Button B", /* RETRO_DEVICE_ID_JOYPAD_B */
"RetroPad Button Y", /* RETRO_DEVICE_ID_JOYPAD_Y */
"RetroPad Button Select", /* RETRO_DEVICE_ID_JOYPAD_SELECT */
"RetroPad Button Start", /* RETRO_DEVICE_ID_JOYPAD_START */
"RetroPad D-Pad Up", /* RETRO_DEVICE_ID_JOYPAD_UP */
"RetroPad D-Pad Down", /* RETRO_DEVICE_ID_JOYPAD_DOWN */
"RetroPad D-Pad Left", /* RETRO_DEVICE_ID_JOYPAD_LEFT */
"RetroPad D-Pad Right", /* RETRO_DEVICE_ID_JOYPAD_RIGHT */
"RetroPad Button A", /* RETRO_DEVICE_ID_JOYPAD_A */
"RetroPad Button X", /* RETRO_DEVICE_ID_JOYPAD_X */
"RetroPad Button L1", /* RETRO_DEVICE_ID_JOYPAD_L */
"RetroPad Button R1", /* RETRO_DEVICE_ID_JOYPAD_R */
"RetroPad Button L2", /* RETRO_DEVICE_ID_JOYPAD_L2 */
"RetroPad Button R2", /* RETRO_DEVICE_ID_JOYPAD_R2 */
"RetroPad Button L3", /* RETRO_DEVICE_ID_JOYPAD_L3 */
"RetroPad Button R3", /* RETRO_DEVICE_ID_JOYPAD_R3 */
};
#ifdef HAVE_DEFAULT_RETROPAD_INPUT
extern const struct platform_bind platform_keys[];
extern const unsigned int platform_keys_size;
uint64_t rarch_input_find_previous_platform_key(uint64_t joykey)
{
size_t arr_size = platform_keys_size / sizeof(platform_keys[0]);
if (platform_keys[0].joykey == joykey)
return joykey;
for (size_t i = 1; i < arr_size; i++)
{
if (platform_keys[i].joykey == joykey)
return platform_keys[i - 1].joykey;
}
return NO_BTN;
}
uint64_t rarch_input_find_next_platform_key(uint64_t joykey)
{
size_t arr_size = platform_keys_size / sizeof(platform_keys[0]);
if (platform_keys[arr_size - 1].joykey == joykey)
return joykey;
for (size_t i = 0; i < arr_size - 1; i++)
{
if (platform_keys[i].joykey == joykey)
return platform_keys[i + 1].joykey;
}
return NO_BTN;
}
const char *rarch_input_find_platform_key_label(uint64_t joykey)
{
if (joykey == NO_BTN)
return "No button";
size_t arr_size = platform_keys_size / sizeof(platform_keys[0]);
for (size_t i = 0; i < arr_size; i++)
{
if (platform_keys[i].joykey == joykey)
return platform_keys[i].label;
}
return "Unknown";
}
void rarch_input_set_keybind(unsigned player, unsigned keybind_action, uint64_t default_retro_joypad_id)
{
uint64_t *key = &g_settings.input.binds[player][default_retro_joypad_id].joykey;
switch (keybind_action)
{
case KEYBIND_DECREMENT:
*key = rarch_input_find_previous_platform_key(*key);
break;
case KEYBIND_INCREMENT:
*key = rarch_input_find_next_platform_key(*key);
break;
case KEYBIND_DEFAULT:
*key = rarch_default_keybind_lut[default_retro_joypad_id];
break;
default:
break;
}
}
void rarch_input_set_default_keybinds(unsigned player)
{
for (unsigned i = 0; i < RARCH_FIRST_META_KEY; i++)
{
g_settings.input.binds[player][i].id = i;
g_settings.input.binds[player][i].joykey = rarch_default_keybind_lut[i];
}
g_settings.input.dpad_emulation[player] = DPAD_EMULATION_LSTICK;
}
void rarch_input_set_controls_default (const input_driver_t *input)
{
input->set_default_keybind_lut();
for(uint32_t x = 0; x < MAX_PLAYERS; x++)
rarch_input_set_default_keybinds(x);
}
const char *rarch_input_get_default_keybind_name(unsigned id)
{
return rarch_default_libretro_keybind_name_lut[id];
}
#endif
/* TODO: Hackish, try to do this in a cleaner, more extensible and less hardcoded way */
void rarch_input_set_default_keybind_names_for_emulator(void)
{
struct retro_system_info info;
#ifdef ANDROID
pretro_get_system_info(&info);
#else
retro_get_system_info(&info);
#endif
const char *id = info.library_name ? info.library_name : "Unknown";
// Genesis Plus GX/Next
if (strstr(id, "Genesis Plus GX"))
{
strlcpy(rarch_default_libretro_keybind_name_lut[RETRO_DEVICE_ID_JOYPAD_B],
"B button", sizeof(rarch_default_libretro_keybind_name_lut[RETRO_DEVICE_ID_JOYPAD_B]));
strlcpy(rarch_default_libretro_keybind_name_lut[RETRO_DEVICE_ID_JOYPAD_A],
"C button", sizeof(rarch_default_libretro_keybind_name_lut[RETRO_DEVICE_ID_JOYPAD_A]));
strlcpy(rarch_default_libretro_keybind_name_lut[RETRO_DEVICE_ID_JOYPAD_X],
"Y button", sizeof(rarch_default_libretro_keybind_name_lut[RETRO_DEVICE_ID_JOYPAD_X]));
strlcpy(rarch_default_libretro_keybind_name_lut[RETRO_DEVICE_ID_JOYPAD_Y],
"A button", sizeof(rarch_default_libretro_keybind_name_lut[RETRO_DEVICE_ID_JOYPAD_Y]));
strlcpy(rarch_default_libretro_keybind_name_lut[RETRO_DEVICE_ID_JOYPAD_L],
"X button", sizeof(rarch_default_libretro_keybind_name_lut[RETRO_DEVICE_ID_JOYPAD_L]));
strlcpy(rarch_default_libretro_keybind_name_lut[RETRO_DEVICE_ID_JOYPAD_R],
"Z button", sizeof(rarch_default_libretro_keybind_name_lut[RETRO_DEVICE_ID_JOYPAD_R]));
strlcpy(rarch_default_libretro_keybind_name_lut[RETRO_DEVICE_ID_JOYPAD_SELECT],
"Mode button", sizeof(rarch_default_libretro_keybind_name_lut[RETRO_DEVICE_ID_JOYPAD_SELECT]));
}
}

View File

@ -27,13 +27,6 @@ enum keybind_set_id
KEYBIND_DEFAULT
};
enum
{
MODE_EMULATION = 0,
MODE_MENU,
MODE_EXIT
};
enum
{
DPAD_EMULATION_NONE = 0,
@ -41,192 +34,23 @@ enum
DPAD_EMULATION_RSTICK
};
#ifdef _XBOX360
#include "../360/xinput_360_input.h"
#endif
#if defined(__CELLOS_LV2__)
#include "../ps3/ps3_input.h"
enum ps3_device_id
{
PS3_DEVICE_ID_JOYPAD_CIRCLE = 0,
PS3_DEVICE_ID_JOYPAD_CROSS,
PS3_DEVICE_ID_JOYPAD_TRIANGLE,
PS3_DEVICE_ID_JOYPAD_SQUARE,
PS3_DEVICE_ID_JOYPAD_UP,
PS3_DEVICE_ID_JOYPAD_DOWN,
PS3_DEVICE_ID_JOYPAD_LEFT,
PS3_DEVICE_ID_JOYPAD_RIGHT,
PS3_DEVICE_ID_JOYPAD_SELECT,
PS3_DEVICE_ID_JOYPAD_START,
PS3_DEVICE_ID_JOYPAD_L1,
PS3_DEVICE_ID_JOYPAD_L2,
PS3_DEVICE_ID_JOYPAD_L3,
PS3_DEVICE_ID_JOYPAD_R1,
PS3_DEVICE_ID_JOYPAD_R2,
PS3_DEVICE_ID_JOYPAD_R3,
PS3_DEVICE_ID_LSTICK_LEFT,
PS3_DEVICE_ID_LSTICK_RIGHT,
PS3_DEVICE_ID_LSTICK_UP,
PS3_DEVICE_ID_LSTICK_DOWN,
PS3_DEVICE_ID_LSTICK_LEFT_DPAD,
PS3_DEVICE_ID_LSTICK_RIGHT_DPAD,
PS3_DEVICE_ID_LSTICK_UP_DPAD,
PS3_DEVICE_ID_LSTICK_DOWN_DPAD,
PS3_DEVICE_ID_RSTICK_LEFT,
PS3_DEVICE_ID_RSTICK_RIGHT,
PS3_DEVICE_ID_RSTICK_UP,
PS3_DEVICE_ID_RSTICK_DOWN,
PS3_DEVICE_ID_RSTICK_LEFT_DPAD,
PS3_DEVICE_ID_RSTICK_RIGHT_DPAD,
PS3_DEVICE_ID_RSTICK_UP_DPAD,
PS3_DEVICE_ID_RSTICK_DOWN_DPAD,
RARCH_LAST_PLATFORM_KEY
};
#elif defined(_XBOX)
enum xdk_device_id
{
XDK_DEVICE_ID_JOYPAD_B = 0,
XDK_DEVICE_ID_JOYPAD_A,
XDK_DEVICE_ID_JOYPAD_Y,
XDK_DEVICE_ID_JOYPAD_X,
XDK_DEVICE_ID_JOYPAD_UP,
XDK_DEVICE_ID_JOYPAD_DOWN,
XDK_DEVICE_ID_JOYPAD_LEFT,
XDK_DEVICE_ID_JOYPAD_RIGHT,
XDK_DEVICE_ID_JOYPAD_BACK,
XDK_DEVICE_ID_JOYPAD_START,
XDK_DEVICE_ID_JOYPAD_LB,
XDK_DEVICE_ID_JOYPAD_LEFT_TRIGGER,
XDK_DEVICE_ID_LSTICK_THUMB,
XDK_DEVICE_ID_JOYPAD_RB,
XDK_DEVICE_ID_JOYPAD_RIGHT_TRIGGER,
XDK_DEVICE_ID_RSTICK_THUMB,
XDK_DEVICE_ID_LSTICK_LEFT,
XDK_DEVICE_ID_LSTICK_RIGHT,
XDK_DEVICE_ID_LSTICK_UP,
XDK_DEVICE_ID_LSTICK_DOWN,
XDK_DEVICE_ID_LSTICK_LEFT_DPAD,
XDK_DEVICE_ID_LSTICK_RIGHT_DPAD,
XDK_DEVICE_ID_LSTICK_UP_DPAD,
XDK_DEVICE_ID_LSTICK_DOWN_DPAD,
XDK_DEVICE_ID_RSTICK_LEFT,
XDK_DEVICE_ID_RSTICK_RIGHT,
XDK_DEVICE_ID_RSTICK_UP,
XDK_DEVICE_ID_RSTICK_DOWN,
XDK_DEVICE_ID_RSTICK_LEFT_DPAD,
XDK_DEVICE_ID_RSTICK_RIGHT_DPAD,
XDK_DEVICE_ID_RSTICK_UP_DPAD,
XDK_DEVICE_ID_RSTICK_DOWN_DPAD,
RARCH_LAST_PLATFORM_KEY
};
#ifdef _XBOX1
#include "../xbox1/xinput_xbox_input.h"
#endif
#elif defined(GEKKO)
#include "../wii/wii_input.h"
enum wii_device_id
{
WII_DEVICE_GC_ID_JOYPAD_A = 0,
WII_DEVICE_GC_ID_JOYPAD_B,
WII_DEVICE_GC_ID_JOYPAD_X,
WII_DEVICE_GC_ID_JOYPAD_Y,
WII_DEVICE_GC_ID_JOYPAD_UP,
WII_DEVICE_GC_ID_JOYPAD_DOWN,
WII_DEVICE_GC_ID_JOYPAD_LEFT,
WII_DEVICE_GC_ID_JOYPAD_RIGHT,
WII_DEVICE_GC_ID_JOYPAD_Z_TRIGGER,
WII_DEVICE_GC_ID_JOYPAD_START,
WII_DEVICE_GC_ID_JOYPAD_L_TRIGGER,
WII_DEVICE_GC_ID_JOYPAD_R_TRIGGER,
WII_DEVICE_GC_ID_LSTICK_LEFT,
WII_DEVICE_GC_ID_LSTICK_RIGHT,
WII_DEVICE_GC_ID_LSTICK_UP,
WII_DEVICE_GC_ID_LSTICK_DOWN,
WII_DEVICE_GC_ID_LSTICK_LEFT_DPAD,
WII_DEVICE_GC_ID_LSTICK_RIGHT_DPAD,
WII_DEVICE_GC_ID_LSTICK_UP_DPAD,
WII_DEVICE_GC_ID_LSTICK_DOWN_DPAD,
WII_DEVICE_GC_ID_RSTICK_LEFT,
WII_DEVICE_GC_ID_RSTICK_RIGHT,
WII_DEVICE_GC_ID_RSTICK_UP,
WII_DEVICE_GC_ID_RSTICK_DOWN,
WII_DEVICE_GC_ID_RSTICK_LEFT_DPAD,
WII_DEVICE_GC_ID_RSTICK_RIGHT_DPAD,
WII_DEVICE_GC_ID_RSTICK_UP_DPAD,
WII_DEVICE_GC_ID_RSTICK_DOWN_DPAD,
#ifdef HW_RVL
// CLASSIC CONTROLLER
WII_DEVICE_CLASSIC_ID_JOYPAD_A,
WII_DEVICE_CLASSIC_ID_JOYPAD_B,
WII_DEVICE_CLASSIC_ID_JOYPAD_X,
WII_DEVICE_CLASSIC_ID_JOYPAD_Y,
WII_DEVICE_CLASSIC_ID_JOYPAD_UP,
WII_DEVICE_CLASSIC_ID_JOYPAD_DOWN,
WII_DEVICE_CLASSIC_ID_JOYPAD_LEFT,
WII_DEVICE_CLASSIC_ID_JOYPAD_RIGHT,
WII_DEVICE_CLASSIC_ID_JOYPAD_PLUS,
WII_DEVICE_CLASSIC_ID_JOYPAD_MINUS,
WII_DEVICE_CLASSIC_ID_JOYPAD_HOME,
WII_DEVICE_CLASSIC_ID_JOYPAD_L_TRIGGER,
WII_DEVICE_CLASSIC_ID_JOYPAD_R_TRIGGER,
WII_DEVICE_CLASSIC_ID_JOYPAD_ZL_TRIGGER,
WII_DEVICE_CLASSIC_ID_JOYPAD_ZR_TRIGGER,
WII_DEVICE_CLASSIC_ID_LSTICK_LEFT,
WII_DEVICE_CLASSIC_ID_LSTICK_RIGHT,
WII_DEVICE_CLASSIC_ID_LSTICK_UP,
WII_DEVICE_CLASSIC_ID_LSTICK_DOWN,
WII_DEVICE_CLASSIC_ID_LSTICK_LEFT_DPAD,
WII_DEVICE_CLASSIC_ID_LSTICK_RIGHT_DPAD,
WII_DEVICE_CLASSIC_ID_LSTICK_UP_DPAD,
WII_DEVICE_CLASSIC_ID_LSTICK_DOWN_DPAD,
WII_DEVICE_CLASSIC_ID_RSTICK_LEFT,
WII_DEVICE_CLASSIC_ID_RSTICK_RIGHT,
WII_DEVICE_CLASSIC_ID_RSTICK_UP,
WII_DEVICE_CLASSIC_ID_RSTICK_DOWN,
WII_DEVICE_CLASSIC_ID_RSTICK_LEFT_DPAD,
WII_DEVICE_CLASSIC_ID_RSTICK_RIGHT_DPAD,
WII_DEVICE_CLASSIC_ID_RSTICK_UP_DPAD,
WII_DEVICE_CLASSIC_ID_RSTICK_DOWN_DPAD,
// WIIMOTE (PLUS OPTIONAL NUNCHUK)
WII_DEVICE_WIIMOTE_ID_JOYPAD_A,
WII_DEVICE_WIIMOTE_ID_JOYPAD_B,
WII_DEVICE_WIIMOTE_ID_JOYPAD_1,
WII_DEVICE_WIIMOTE_ID_JOYPAD_2,
WII_DEVICE_WIIMOTE_ID_JOYPAD_UP,
WII_DEVICE_WIIMOTE_ID_JOYPAD_DOWN,
WII_DEVICE_WIIMOTE_ID_JOYPAD_LEFT,
WII_DEVICE_WIIMOTE_ID_JOYPAD_RIGHT,
WII_DEVICE_WIIMOTE_ID_JOYPAD_PLUS,
WII_DEVICE_WIIMOTE_ID_JOYPAD_MINUS,
WII_DEVICE_WIIMOTE_ID_JOYPAD_HOME,
WII_DEVICE_WIIMOTE_ID_JOYPAD_Z,
WII_DEVICE_WIIMOTE_ID_JOYPAD_C,
WII_DEVICE_WIIMOTE_ID_LSTICK_LEFT,
WII_DEVICE_WIIMOTE_ID_LSTICK_RIGHT,
WII_DEVICE_WIIMOTE_ID_LSTICK_UP,
WII_DEVICE_WIIMOTE_ID_LSTICK_DOWN,
WII_DEVICE_WIIMOTE_ID_LSTICK_LEFT_DPAD,
WII_DEVICE_WIIMOTE_ID_LSTICK_RIGHT_DPAD,
WII_DEVICE_WIIMOTE_ID_LSTICK_UP_DPAD,
WII_DEVICE_WIIMOTE_ID_LSTICK_DOWN_DPAD,
#endif
RARCH_LAST_PLATFORM_KEY
};
#endif
extern uint64_t rarch_default_keybind_lut[RARCH_FIRST_META_KEY];
extern char rarch_default_libretro_keybind_name_lut[RARCH_FIRST_META_KEY][256];
#ifdef HAVE_DEFAULT_RETROPAD_INPUT
const char *rarch_input_find_platform_key_label(uint64_t joykey);
uint64_t rarch_input_find_previous_platform_key(uint64_t joykey);
uint64_t rarch_input_find_next_platform_key(uint64_t joykey);
// Sets custom default keybind names (some systems emulated by the emulator
// will need different keybind names for buttons, etc.)
void rarch_input_set_default_keybind_names_for_emulator(void);
void rarch_input_set_default_keybinds(unsigned player);
void rarch_input_set_keybind(unsigned player, unsigned keybind_action, uint64_t default_retro_joypad_id);
void rarch_input_set_controls_default (const input_driver_t *input);
const char *rarch_input_get_default_keybind_name (unsigned id);
#endif
#endif

View File

@ -0,0 +1,84 @@
/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
* Copyright (C) 2011-2012 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <ctype.h>
#ifdef _WIN32
#include "../compat/posix_string.h"
#endif
#include "../general.h"
#include "console_settings.h"
#include "retroarch_rom_ext.h"
void rarch_console_load_game(const char *path)
{
snprintf(g_console.rom_path, sizeof(g_console.rom_path), path);
rarch_settings_change(S_START_RARCH);
}
const char *rarch_console_get_rom_ext(void)
{
const char *retval = NULL;
struct retro_system_info info;
#ifdef ANDROID
pretro_get_system_info(&info);
#else
retro_get_system_info(&info);
#endif
if (info.valid_extensions)
retval = info.valid_extensions;
else
retval = "ZIP|zip";
return retval;
}
void rarch_console_name_from_id(char *name, size_t size)
{
if (size == 0)
return;
struct retro_system_info info;
#ifdef ANDROID
pretro_get_system_info(&info);
#else
retro_get_system_info(&info);
#endif
const char *id = info.library_name ? info.library_name : "Unknown";
if (!id || strlen(id) >= size)
{
name[0] = '\0';
return;
}
name[strlen(id)] = '\0';
for (size_t i = 0; id[i] != '\0'; i++)
{
char c = id[i];
if (isspace(c) || isblank(c))
name[i] = '_';
else
name[i] = tolower(c);
}
}

View File

@ -0,0 +1,29 @@
/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
* Copyright (C) 2011-2012 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef RARCH_ROM_EXT_H__
#define RARCH_ROM_EXT_H__
void rarch_console_load_game(const char *path);
// Get rom extensions for current library.
// Returns NULL if library doesn't have any preferences in particular.
const char *rarch_console_get_rom_ext(void);
// Transforms a library id to a name suitable as a pathname.
void rarch_console_name_from_id(char *name, size_t size);
#endif

139
console/retroarch_rzlib.c Normal file
View File

@ -0,0 +1,139 @@
/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
* Copyright (C) 2011-2012 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdio.h>
#include <stdlib.h>
#include <stddef.h>
#include <string.h>
#include "../boolean.h"
#include "retroarch_rzlib.h"
static int rarch_extract_currentfile_in_zip(unzFile uf)
{
char filename_inzip[PATH_MAX];
FILE *file_out = NULL;
unz_file_info file_info;
int err = unzGetCurrentFileInfo(uf,
&file_info, filename_inzip, sizeof(filename_inzip),
NULL, 0, NULL, 0);
if (err != UNZ_OK)
{
RARCH_ERR("Error %d while trying to get ZIP file information.\n", err);
return err;
}
size_t size_buf = WRITEBUFFERSIZE;
void *buf = malloc(size_buf);
if (!buf)
{
RARCH_ERR("Error allocating memory for ZIP extract operation.\n");
return UNZ_INTERNALERROR;
}
char write_filename[PATH_MAX];
#ifdef HAVE_HDD_CACHE_PARTITION
snprintf(write_filename, sizeof(write_filename), "%s%s", default_paths.cache_dir, filename_inzip);
#endif
err = unzOpenCurrentFile(uf);
if (err != UNZ_OK)
RARCH_ERR("Error %d while trying to open ZIP file.\n", err);
else
{
/* success */
file_out = fopen(write_filename, "wb");
if (!file_out)
RARCH_ERR("Error opening %s.\n", write_filename);
}
if (file_out)
{
RARCH_LOG("Extracting: %s..\n", write_filename);
do
{
err = unzReadCurrentFile(uf, buf, size_buf);
if (err < 0)
{
RARCH_ERR("Error %d while reading from ZIP file.\n", err);
break;
}
if (err > 0)
{
if (fwrite(buf, err, 1, file_out) != 1)
{
RARCH_ERR("Error while extracting file(s) from ZIP.\n");
err = UNZ_ERRNO;
break;
}
}
}while (err > 0);
if (file_out)
fclose(file_out);
}
if (err == UNZ_OK)
{
err = unzCloseCurrentFile (uf);
if (err != UNZ_OK)
RARCH_ERR("Error %d while trying to close ZIP file.\n", err);
}
else
unzCloseCurrentFile(uf);
free(buf);
return err;
}
int rarch_extract_zipfile(const char *zip_path)
{
unzFile uf = unzOpen(zip_path);
unz_global_info gi;
int err = unzGetGlobalInfo(uf, &gi);
if (err != UNZ_OK)
RARCH_ERR("Error %d while trying to get ZIP file global info.\n",err);
for (unsigned i = 0; i < gi.number_entry; i++)
{
if (rarch_extract_currentfile_in_zip(uf) != UNZ_OK)
break;
if ((i + 1) < gi.number_entry)
{
err = unzGoToNextFile(uf);
if (err != UNZ_OK)
{
RARCH_ERR("Error %d while trying to go to the next file in the ZIP archive.\n",err);
break;
}
}
}
#ifdef HAVE_HDD_CACHE_PARTITION
if(g_console.info_msg_enable)
rarch_settings_msg(S_MSG_EXTRACTED_ZIPFILE, S_DELAY_180);
#endif
return 0;
}

26
console/retroarch_rzlib.h Normal file
View File

@ -0,0 +1,26 @@
/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
* Copyright (C) 2011-2012 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _RARCH_CONSOLE_RZLIB_H
#define _RARCH_CONSOLE_RZLIB_H
#include "rzlib/zlib.h"
#define WRITEBUFFERSIZE (1024 * 512)
int rarch_extract_zipfile(const char *zip_path);
#endif

View File

@ -14,16 +14,17 @@
typedef size_t ptrdiff_t;
typedef size_t ptrdiff_t;
typedef struct _Elf32_cgParameter {
unsigned int cgp_name;
unsigned int cgp_semantic;
unsigned short cgp_default;
unsigned short cgp_reloc;
unsigned short cgp_resource;
unsigned short cgp_resource_index;
unsigned char cgp_type;
unsigned short cgp_info;
unsigned char unused;
typedef struct _Elf32_cgParameter
{
unsigned int cgp_name;
unsigned int cgp_semantic;
unsigned short cgp_default;
unsigned short cgp_reloc;
unsigned short cgp_resource;
unsigned short cgp_resource_index;
unsigned char cgp_type;
unsigned short cgp_info;
unsigned char unused;
} Elf32_cgParameter;
#define ET_NONE 0
@ -173,21 +174,22 @@ typedef struct _Elf32_cgParameter {
#define R_RSX_NONE 0
#define R_RSX_FLOAT4 1
struct Elf32_Ehdr {
unsigned char e_ident[EI_NIDENT];
unsigned short e_type;
unsigned short e_machine;
unsigned int e_version;
unsigned int e_entry;
unsigned int e_phoff;
unsigned int e_shoff;
unsigned int e_flags;
unsigned short e_ehsize;
unsigned short e_phentsize;
unsigned short e_phnum;
unsigned short e_shentsize;
unsigned short e_shnum;
unsigned short e_shstrndx;
struct Elf32_Ehdr
{
unsigned char e_ident[EI_NIDENT];
unsigned short e_type;
unsigned short e_machine;
unsigned int e_version;
unsigned int e_entry;
unsigned int e_phoff;
unsigned int e_shoff;
unsigned int e_flags;
unsigned short e_ehsize;
unsigned short e_phentsize;
unsigned short e_phnum;
unsigned short e_shentsize;
unsigned short e_shnum;
unsigned short e_shstrndx;
};
struct Elf32_Shdr {
@ -223,30 +225,31 @@ struct Elf32_Sym {
unsigned short st_shndx;
};
struct Elf32_Note {
unsigned int n_namesz; /* Name size */
unsigned int n_descsz; /* Content size */
unsigned int n_type; /* Content type */
struct Elf32_Note
{
unsigned int n_namesz; /* Name size */
unsigned int n_descsz; /* Content size */
unsigned int n_type; /* Content type */
};
struct Elf32_Rel {
unsigned int r_offset;
unsigned int r_info;
unsigned int r_offset;
unsigned int r_info;
};
struct Elf32_Rela {
unsigned int r_offset;
unsigned int r_info;
signed int r_addend;
unsigned int r_offset;
unsigned int r_info;
signed int r_addend;
};
struct Elf32_Dyn {
signed int d_tag;
union {
unsigned int d_val;
unsigned int d_ptr;
} d_un;
signed int d_tag;
union {
unsigned int d_val;
unsigned int d_ptr;
} d_un;
};
using std::istream;
@ -255,21 +258,21 @@ namespace cgc {
namespace bio {
enum CGBIO_ERROR {
CGBIO_ERROR_NO_ERROR,
CGBIO_ERROR_LOADED,
CGBIO_ERROR_FILEIO,
CGBIO_ERROR_FORMAT,
CGBIO_ERROR_INDEX,
CGBIO_ERROR_MEMORY,
CGBIO_ERROR_RELOC,
CGBIO_ERROR_SYMBOL,
CGBIO_ERROR_UNKNOWN_TYPE
CGBIO_ERROR_NO_ERROR,
CGBIO_ERROR_LOADED,
CGBIO_ERROR_FILEIO,
CGBIO_ERROR_FORMAT,
CGBIO_ERROR_INDEX,
CGBIO_ERROR_MEMORY,
CGBIO_ERROR_RELOC,
CGBIO_ERROR_SYMBOL,
CGBIO_ERROR_UNKNOWN_TYPE
};
typedef enum {
CGBIODATANONE = ELFDATANONE,
CGBIODATALSB = ELFDATA2LSB,
CGBIODATAMSB = ELFDATA2MSB
CGBIODATANONE = ELFDATANONE,
CGBIODATALSB = ELFDATA2LSB,
CGBIODATAMSB = ELFDATA2MSB
} HOST_ENDIANNESS;
class elf_reader

View File

@ -20,59 +20,61 @@
static unsigned int stringTableAdd( STL_NAMESPACE vector<char> &stringTable, const char* str )
{
unsigned int ret = (unsigned int)stringTable.size();
unsigned int ret = (unsigned int)stringTable.size();
if ( ret == 0 )
{
stringTable.push_back('\0');
ret = 1;
}
if ( ret == 0 )
{
stringTable.push_back('\0');
ret = 1;
}
size_t stringLength = strlen(str) + 1;
stringTable.resize(ret + stringLength);
memcpy(&stringTable[0] + ret,str,stringLength);
size_t stringLength = strlen(str) + 1;
stringTable.resize(ret + stringLength);
memcpy(&stringTable[0] + ret,str,stringLength);
return ret;
return ret;
}
static unsigned int stringTableFind( STL_NAMESPACE vector<char> &stringTable, const char* str )
{
const char* data = &stringTable[0];
size_t size = stringTable.size();
const char *end = data + size;
const char* data = &stringTable[0];
size_t size = stringTable.size();
const char *end = data + size;
size_t length = strlen(str);
if (length+1 > size)
return 0;
data += length;
size_t length = strlen(str);
const char *p = (char*)memchr(data,'\0',end-data);
while (p && (end-data)>0)
{
if (!memcmp(p - length, str, length))
{
return (unsigned int)(p - length - &stringTable[0]);
}
data = p+1;
p = (char*)memchr(data,'\0',end-data);
}
return 0;
if (length+1 > size)
return 0;
data += length;
const char *p = (char*)memchr(data,'\0',end-data);
while (p && (end-data)>0)
{
if (!memcmp(p - length, str, length))
return (unsigned int)(p - length - &stringTable[0]);
data = p+1;
p = (char*)memchr(data,'\0',end-data);
}
return 0;
}
static unsigned int stringTableAddUnique( STL_NAMESPACE vector<char> &stringTable, const char* str )
{
if ( stringTable.size() == 0 )
stringTable.push_back('\0');
unsigned int ret = stringTableFind(stringTable, str);
if (ret == 0 && str[0] != '\0')
ret = stringTableAdd(stringTable, str);
return ret;
if ( stringTable.size() == 0 )
stringTable.push_back('\0');
unsigned int ret = stringTableFind(stringTable, str);
if (ret == 0 && str[0] != '\0')
ret = stringTableAdd(stringTable, str);
return ret;
}
int convertNvToElfFromFile(const char *sourceFile, int endianness, int constTableOffset, void **binaryShader, int *size,
STL_NAMESPACE vector<char> &stringTable, STL_NAMESPACE vector<float> &defaultValues);
int convertNvToElfFromMemory(const void *sourceData, size_t size, int endianness, int constTableOffset, void **binaryShader, int *binarySize,
STL_NAMESPACE vector<char> &stringTable, STL_NAMESPACE vector<float> &defaultValues);
int convertNvToElfFromFile(const char *sourceFile, int endianness, int constTableOffset, void **binaryShader, int *size, STL_NAMESPACE vector<char> &stringTable, STL_NAMESPACE vector<float> &defaultValues);
int convertNvToElfFromMemory(const void *sourceData, size_t size, int endianness, int constTableOffset, void **binaryShader, int *binarySize, STL_NAMESPACE vector<char> &stringTable, STL_NAMESPACE vector<float> &defaultValues);
int convertNvToElfFreeBinaryShader(void *binaryShader);

View File

@ -18,7 +18,11 @@
#include <sys/synchronization.h>
#endif
#include "../../../general.h"
#ifndef __PSL1GHT__
using namespace cell::Gcm;
#endif
#define _RGL_MAX_TILED_REGIONS 15
@ -185,8 +189,6 @@ void _RGLFifoFinish( RGLFifo *fifo )
{
if ( !_RGLFifoReferenceInUse( fifo, ref ) )
break;
sys_timer_usleep( 10 );
}
}
@ -221,7 +223,6 @@ static void _RGLFifoInit( RGLFifo *fifo, void *dmaControl, unsigned long dmaPush
{
if ( _RGLFifoReadReference( fifo ) == 0 )
break;
sys_timer_usleep( 10 );
}
}
fifo->dmaPushBufferGPU = dmaPushBuffer;
@ -307,7 +308,7 @@ GLboolean _RGLInit( PSGLinitOptions* options, RGLResource *resource )
{
if ( !_RGLInitFromRM( resource ) )
{
fprintf( stderr, "PSGL GCM failed initialisation" );
RARCH_ERR("RGL GCM failed initialisation.\n");
return GL_FALSE;
}
@ -318,7 +319,7 @@ GLboolean _RGLInit( PSGLinitOptions* options, RGLResource *resource )
resource->hostMemoryBase + resource->hostMemoryReserved,
resource->hostMemorySize - resource->hostMemoryReserved ) == GMM_ERROR )
{
fprintf( stderr, "Could not init GPU memory manager" );
RARCH_ERR("Could not initialize GPU memory manager.\n");
_RGLDestroy();
return GL_FALSE;
}
@ -405,7 +406,7 @@ const VideoMode *_RGLDetectVideoMode (void)
int ret = cellVideoOutGetState( CELL_VIDEO_OUT_PRIMARY, 0, &videoState );
if ( ret < 0 )
{
printf("RGL WARN: couldn't read the video configuration, using a default 720p resolution.\n");
RARCH_WARN("Couldn't read the video configuration, using a default 720p resolution.\n");
videoState.displayMode.scanMode = CELL_VIDEO_OUT_SCAN_MODE_PROGRESSIVE;
videoState.displayMode.resolutionId = CELL_VIDEO_OUT_RESOLUTION_720;
}
@ -473,9 +474,8 @@ static unsigned int findValidPitch( unsigned int pitch )
else
{
for ( GLuint i = 0;i < validPitchCount - 1;++i )
{
if (( pitch > validPitch[i] ) && ( pitch <= validPitch[i+1] ) ) return validPitch[i+1];
}
return validPitch[validPitchCount-1];
}
}
@ -518,7 +518,6 @@ int32_t _RGLOutOfSpaceCallback( struct CellGcmContextData* fifoContext, uint32_t
|| (get < fifo->dmaPushBufferOffset) || (get > fifo->dmaPushBufferOffset +
fifo->dmaPushBufferSizeInWords*sizeof(uint32_t)))
{
sys_timer_usleep(30);
get = fifo->dmaControl->Get;
}
@ -538,15 +537,15 @@ void _RGLGraphicsHandler( const uint32_t head )
uint32_t *tmp = ( uint32_t * )(( char* )fifo->dmaPushBufferBegin - fifo->dmaPushBufferOffset + ( *(( volatile GLuint* ) & fifo->dmaControl->Get ) ) );
if (( tmp >= fifo->begin ) && ( tmp <= fifo->end ) ) fifo->lastGetRead = tmp;
printf("RGL: Current PSGL FIFO info \n" );
printf("RGL: Fifo Begin %p End %p Current %p and Get %p \n",
RARCH_ERR("Current PSGL FIFO info:\n" );
RARCH_ERR("FIFO Begin %p End %p Current %p and Get %p \n",
_RGLState.fifo.begin, _RGLState.fifo.end, _RGLState.fifo.current,
_RGLState.fifo.lastGetRead );
printf("RGL: Last 10 words of the PSGL Fifo from the ppu put/current position \n" );
RARCH_ERR("Last 10 words of the PSGL Fifo from the ppu put/current position \n" );
_RGLPrintFifoFromPut( 10 );
printf("RGL: Last 10 words of the PSGL Fifo from the gpu get position \n" );
RARCH_ERR("Last 10 words of the PSGL Fifo from the gpu get position \n" );
_RGLPrintFifoFromGet( 10 );
}
@ -565,7 +564,7 @@ static int _RGLInitRM( RGLResource *gcmResource, unsigned int hostMemorySize, in
if ( cellGcmInit( _RGL_FIFO_SIZE, gcmResource->hostMemorySize, gcmResource->hostMemoryBase ) != 0 )
{
printf("RGL: RSXIF failed initialization\n" );
RARCH_ERR("RSXIF failed initialization.\n");
return GL_FALSE;
}
@ -583,7 +582,7 @@ static int _RGLInitRM( RGLResource *gcmResource, unsigned int hostMemorySize, in
gcmResource->semaphores = ( RGLSemaphoreMemory * )cellGcmGetLabelAddress( 0 );
gcmResource->dmaControl = ( char* ) cellGcmGetControlRegister() - (( char * ) & (( RGLControlDma* )0 )->Put - ( char * )0 );
cellGcmFinish( 1 );
cellGcmFinish(1);
gcmResource->hostMemorySize -= dmaPushBufferSize + _RGL_DMA_PUSH_BUFFER_PREFETCH_PADDING;
gcmResource->dmaPushBuffer = gcmResource->hostMemoryBase + gcmResource->hostMemorySize;
@ -595,13 +594,14 @@ static int _RGLInitRM( RGLResource *gcmResource, unsigned int hostMemorySize, in
gCellGcmCurrentContext->callback = ( CellGcmContextCallback )_RGLOutOfSpaceCallback;
printf( "RGL: MClk: %f Mhz NVClk: %f Mhz\n", ( float )gcmResource->MemoryClock / 1E6, ( float )gcmResource->GraphicsClock / 1E6 );
printf( "RGL: Video Memory: %i MB\n", gcmResource->localSize / ( 1024*1024 ) );
printf( "RGL: localAddress mapped at %p\n", gcmResource->localAddress );
printf( "RGL: push buffer at %p - %p (size = 0x%X), offset=0x%lx\n",
gcmResource->dmaPushBuffer, ( char* )gcmResource->dmaPushBuffer + gcmResource->dmaPushBufferSize, gcmResource->dmaPushBufferSize, gcmResource->dmaPushBufferOffset );
printf( "RGL: dma control at %p\n", gcmResource->dmaControl );
#ifdef LOG_VERBOSE
RARCH_LOG("MClk: %f Mhz NVClk: %f Mhz.\n", ( float )gcmResource->MemoryClock / 1E6, ( float )gcmResource->GraphicsClock / 1E6 );
RARCH_LOG("Video Memory: %i MB.\n", gcmResource->localSize / ( 1024*1024 ) );
RARCH_LOG("Local address mapped at %p.\n", gcmResource->localAddress );
RARCH_LOG("Push buffer at %p - %p (size = 0x%X), offset=0x%lx.\n",
gcmResource->dmaPushBuffer, ( char* )gcmResource->dmaPushBuffer + gcmResource->dmaPushBufferSize, gcmResource->dmaPushBufferSize, gcmResource->dmaPushBufferOffset );
RARCH_LOG("DMA control at %p.\n", gcmResource->dmaControl );
#endif
return 1;
}
@ -621,7 +621,7 @@ void _RGLDeviceInit( PSGLinitOptions* options )
if ( !_RGLInitRM( &_RGLResource, hostSize, 0, fifoSize ) )
{
printf("RGL: RM resource failed initialisation\n" );
RARCH_ERR("RM resource failed initialization.\n" );
return;
}
@ -714,7 +714,9 @@ GLboolean _RGLAllocateColorSurface(
*pitchAllocated = 0;
}
else
printf("RGL: Allocating GPU memory (tiled): %d bytes allocated at id 0x%08x.\n", *bytesAllocated, *id );
{
RARCH_LOG("Allocating GPU memory (tiled): %d bytes allocated at id 0x%08x.\n", *bytesAllocated, *id );
}
return *bytesAllocated > 0;
}
@ -731,8 +733,7 @@ GLboolean _RGLAllocateColorSurface(
static void rescInit( const PSGLdeviceParameters* params, RGLDevice *gcmDevice )
{
printf("RGL WARN: RESC is enabled.\n");
GLboolean result = 0;
RARCH_WARN("RESC is enabled.\n");
CellRescBufferMode dstBufferMode;
if ( params->width == 720 && params->height == 480 ) dstBufferMode = CELL_RESC_720x480;
@ -742,7 +743,7 @@ static void rescInit( const PSGLdeviceParameters* params, RGLDevice *gcmDevice )
else
{
dstBufferMode = CELL_RESC_720x480;
printf("RGL: Invalid display resolution for resolution conversion: %ux%u. Defaulting to 720x480...\n", params->width, params->height );
RARCH_ERR("Invalid display resolution for resolution conversion: %ux%u. Defaulting to 720x480...\n", params->width, params->height );
}
CellRescInitConfig conf;
@ -763,7 +764,7 @@ static void rescInit( const PSGLdeviceParameters* params, RGLDevice *gcmDevice )
GLuint colorBuffersPitch;
uint32_t numColorBuffers = cellRescGetNumColorBuffers( dstBufferMode, ( CellRescPalTemporalMode )conf.palTemporalMode, 0 );
result = _RGLAllocateColorSurface( params->width, params->height * numColorBuffers,
_RGLAllocateColorSurface( params->width, params->height * numColorBuffers,
4*8, &(gcmDevice->RescColorBuffersId), &colorBuffersPitch, &size );
CellRescDsts dsts = { CELL_RESC_SURFACE_A8R8G8B8, colorBuffersPitch, 1 };
@ -814,13 +815,10 @@ static int _RGLPlatformCreateDevice( PSGLdevice* device )
jsTiledMemoryManager* mm = &_RGLTiledMemoryManager;
_RGLDuringDestroyDevice = GL_FALSE;
GLboolean result = 0;
int32_t retVal;
memset( mm->region, 0, sizeof( mm->region ) );
for ( int i = 0;i < _RGL_MAX_TILED_REGIONS;++i )
retVal = cellGcmUnbindTile( i );
cellGcmUnbindTile( i );
const VideoMode *vm = NULL;
@ -873,7 +871,7 @@ static int _RGLPlatformCreateDevice( PSGLdevice* device )
gcmDevice->color[i].pool = _RGL_SURFACE_POOL_LINEAR;
GLuint size;
result = _RGLAllocateColorSurface(width, height,
_RGLAllocateColorSurface(width, height,
gcmDevice->color[i].bpp*8, &gcmDevice->color[i].dataId,
&gcmDevice->color[i].pitch, &size );
}
@ -961,7 +959,7 @@ static int _RGLPlatformCreateDevice( PSGLdevice* device )
if ( cellRescSetSrc( i, &rescSrc ) != CELL_OK )
{
printf("RGL: Registering display buffer %d failed\n", i );
RARCH_ERR("Registering display buffer %d failed.\n", i );
return -1;
}
}
@ -978,7 +976,7 @@ static int _RGLPlatformCreateDevice( PSGLdevice* device )
{
if ( cellGcmSetDisplayBuffer( i, gmmIdToOffset( gcmDevice->color[i].dataId ), gcmDevice->color[i].pitch , width, height ) != CELL_OK )
{
printf("RGL: Registering display buffer %d failed\n", i );
RARCH_ERR("Registering display buffer %d failed.\n", i );
return -1;
}
}
@ -1221,7 +1219,7 @@ GLAPI void psglSwap( void )
int32_t res = cellRescSetConvertAndFlip(( uint8_t ) drawBuffer );
if ( res != CELL_OK )
{
printf("RGL WARN: RESC cellRescSetConvertAndFlip returned error code %d.\n", res);
RARCH_WARN("RESC cellRescSetConvertAndFlip returned error code %d.\n", res);
if ( _CurrentContext ) _CurrentContext->needValidate |= PSGL_VALIDATE_FRAMEBUFFER;
return;
}
@ -1292,8 +1290,7 @@ static inline void _RGLUtilWaitForIdle (void)
cellGcmSetWriteBackEndLabelInline( &_RGLState.fifo, RGL_UTIL_LABEL_INDEX, _RGLState.labelValue);
cellGcmFlush();
while( *(cellGcmGetLabelAddress( RGL_UTIL_LABEL_INDEX)) != _RGLState.labelValue)
sys_timer_usleep(30);
while( *(cellGcmGetLabelAddress( RGL_UTIL_LABEL_INDEX)) != _RGLState.labelValue);
_RGLState.labelValue++;
}
@ -1301,7 +1298,6 @@ static inline void _RGLUtilWaitForIdle (void)
GLboolean _RGLTryResizeTileRegion( GLuint address, GLuint size, void* data )
{
jsTiledRegion* region = ( jsTiledRegion* )data;
int32_t retVal = 0;
if ( size == 0 )
{
@ -1312,7 +1308,7 @@ GLboolean _RGLTryResizeTileRegion( GLuint address, GLuint size, void* data )
if ( ! _RGLDuringDestroyDevice )
{
_RGLUtilWaitForIdle();
retVal = cellGcmUnbindTile( region->id );
cellGcmUnbindTile( region->id );
_RGLFifoFinish( &_RGLState.fifo );
}
return GL_TRUE;
@ -1322,11 +1318,11 @@ GLboolean _RGLTryResizeTileRegion( GLuint address, GLuint size, void* data )
_RGLUtilWaitForIdle();
retVal = cellGcmSetTileInfo(region->id, CELL_GCM_LOCATION_LOCAL,
cellGcmSetTileInfo(region->id, CELL_GCM_LOCATION_LOCAL,
region->offset, region->size, region->pitch, CELL_GCM_COMPMODE_DISABLED, 0,
region->bank );
retVal = cellGcmBindTile( region->id );
cellGcmBindTile( region->id );
_RGLFifoFinish( &_RGLState.fifo );

View File

@ -57,22 +57,22 @@ extern "C"
#define GLAPI extern
#endif
typedef unsigned int GLenum;
typedef unsigned char GLboolean;
typedef unsigned int GLbitfield;
typedef signed char GLbyte;
typedef short GLshort;
typedef int GLint;
typedef int GLsizei;
typedef unsigned char GLubyte;
typedef unsigned short GLushort;
typedef unsigned int GLuint;
typedef float GLfloat;
typedef float GLclampf;
typedef void GLvoid;
typedef int GLfixed;
typedef int GLclampx;
typedef void( *_GLfuncptr )();
typedef unsigned int GLenum;
typedef unsigned char GLboolean;
typedef unsigned int GLbitfield;
typedef signed char GLbyte;
typedef short GLshort;
typedef int GLint;
typedef int GLsizei;
typedef unsigned char GLubyte;
typedef unsigned short GLushort;
typedef unsigned int GLuint;
typedef float GLfloat;
typedef float GLclampf;
typedef void GLvoid;
typedef int GLfixed;
typedef int GLclampx;
typedef void( *_GLfuncptr )();
#define GL_OES_VERSION_1_0 1
#define GL_OES_read_format 1
@ -290,35 +290,35 @@ extern "C"
#define GL_REPEAT 0x2901
#define GL_CLAMP_TO_EDGE 0x812F
GLAPI void APIENTRY glActiveTexture( GLenum texture );
GLAPI void APIENTRY glBindTexture( GLenum target, GLuint texture );
GLAPI void APIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor );
GLAPI void APIENTRY glClear( GLbitfield mask );
GLAPI void APIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
GLAPI void APIENTRY glClearColorx( GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha );
GLAPI void APIENTRY glClientActiveTexture( GLenum texture );
GLAPI void APIENTRY glColorPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer );
GLAPI void APIENTRY glCopyTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height );
GLAPI void APIENTRY glDeleteTextures( GLsizei n, const GLuint *textures );
GLAPI void APIENTRY glDisable( GLenum cap );
GLAPI void APIENTRY glDisableClientState( GLenum array );
GLAPI void APIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count );
GLAPI void APIENTRY glEnable( GLenum cap );
GLAPI void APIENTRY glEnableClientState( GLenum array );
GLAPI void APIENTRY glFinish( void );
GLAPI void APIENTRY glFlush( void );
GLAPI void APIENTRY glGenTextures( GLsizei n, GLuint *textures );
GLAPI GLenum APIENTRY glGetError( void );
GLAPI const GLubyte * APIENTRY glGetString( GLenum name );
GLAPI void APIENTRY glLoadIdentity( void );
GLAPI void APIENTRY glMatrixMode( GLenum mode );
GLAPI void APIENTRY glOrthof( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar );
GLAPI void APIENTRY glRotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z );
GLAPI void APIENTRY glPixelStorei( GLenum pname, GLint param );
GLAPI void APIENTRY glTexCoordPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer );
GLAPI void APIENTRY glTexImage2D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
GLAPI void APIENTRY glVertexPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer );
GLAPI void APIENTRY glViewport( GLint x, GLint y, GLsizei width, GLsizei height );
GLAPI void APIENTRY glActiveTexture( GLenum texture );
GLAPI void APIENTRY glBindTexture( GLenum target, GLuint texture );
GLAPI void APIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor );
GLAPI void APIENTRY glClear( GLbitfield mask );
GLAPI void APIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
GLAPI void APIENTRY glClearColorx( GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha );
GLAPI void APIENTRY glClientActiveTexture( GLenum texture );
GLAPI void APIENTRY glColorPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer );
GLAPI void APIENTRY glCopyTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height );
GLAPI void APIENTRY glDeleteTextures( GLsizei n, const GLuint *textures );
GLAPI void APIENTRY glDisable( GLenum cap );
GLAPI void APIENTRY glDisableClientState( GLenum array );
GLAPI void APIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count );
GLAPI void APIENTRY glEnable( GLenum cap );
GLAPI void APIENTRY glEnableClientState( GLenum array );
GLAPI void APIENTRY glFinish( void );
GLAPI void APIENTRY glFlush( void );
GLAPI void APIENTRY glGenTextures( GLsizei n, GLuint *textures );
GLAPI GLenum APIENTRY glGetError( void );
GLAPI const GLubyte * APIENTRY glGetString( GLenum name );
GLAPI void APIENTRY glLoadIdentity( void );
GLAPI void APIENTRY glMatrixMode( GLenum mode );
GLAPI void APIENTRY glOrthof( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar );
GLAPI void APIENTRY glRotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z );
GLAPI void APIENTRY glPixelStorei( GLenum pname, GLint param );
GLAPI void APIENTRY glTexCoordPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer );
GLAPI void APIENTRY glTexImage2D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
GLAPI void APIENTRY glVertexPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer );
GLAPI void APIENTRY glViewport( GLint x, GLint y, GLsizei width, GLsizei height );
#ifdef __cplusplus
}

View File

@ -12,9 +12,9 @@ extern "C"
{
#endif
typedef intptr_t GLintptr;
typedef intptr_t GLsizeiptr;
typedef unsigned short GLhalfARB;
typedef intptr_t GLintptr;
typedef intptr_t GLsizeiptr;
typedef unsigned short GLhalfARB;
#define GL_QUADS 0x0007
#define GL_QUAD_STRIP 0x0008
@ -248,24 +248,24 @@ extern "C"
#define GL_BUFFER_SIZE 0x8764
#define GL_BUFFER_PITCH_SCE 0x6041
GLAPI void APIENTRY glBlendEquation( GLenum mode );
GLAPI void APIENTRY glBlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
GLAPI void APIENTRY glGetFloatv( GLenum pname, GLfloat* params );
GLAPI void APIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param );
GLAPI void APIENTRY glBlendEquation( GLenum mode );
GLAPI void APIENTRY glBlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
GLAPI void APIENTRY glGetFloatv( GLenum pname, GLfloat* params );
GLAPI void APIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param );
GLAPI void APIENTRY glBindBuffer( GLenum target, GLuint name );
GLAPI void APIENTRY glDeleteBuffers( GLsizei n, const GLuint *buffers );
GLAPI void APIENTRY glGenBuffers( GLsizei n, GLuint *buffers );
GLAPI void APIENTRY glBufferData( GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage );
GLAPI void APIENTRY glBufferSubData( GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data );
GLAPI void APIENTRY glBindBuffer( GLenum target, GLuint name );
GLAPI void APIENTRY glDeleteBuffers( GLsizei n, const GLuint *buffers );
GLAPI void APIENTRY glGenBuffers( GLsizei n, GLuint *buffers );
GLAPI void APIENTRY glBufferData( GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage );
GLAPI void APIENTRY glBufferSubData( GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data );
GLAPI void APIENTRY glBindFramebufferOES( GLenum, GLuint );
GLAPI void APIENTRY glDeleteFramebuffersOES( GLsizei, const GLuint * );
GLAPI void APIENTRY glGenFramebuffersOES( GLsizei, GLuint * );
GLAPI GLenum APIENTRY glCheckFramebufferStatusOES( GLenum );
GLAPI void APIENTRY glFramebufferTexture2DOES( GLenum, GLenum, GLenum, GLuint, GLint );
GLAPI void APIENTRY glBindFramebufferOES( GLenum, GLuint );
GLAPI void APIENTRY glDeleteFramebuffersOES( GLsizei, const GLuint * );
GLAPI void APIENTRY glGenFramebuffersOES( GLsizei, GLuint * );
GLAPI GLenum APIENTRY glCheckFramebufferStatusOES( GLenum );
GLAPI void APIENTRY glFramebufferTexture2DOES( GLenum, GLenum, GLenum, GLuint, GLint );
GLAPI void APIENTRY glTextureReferenceSCE( GLenum target, GLuint levels, GLuint baseWidth, GLuint baseHeight, GLuint baseDepth, GLenum internalFormat, GLuint pitch, GLintptr offset );
GLAPI void APIENTRY glTextureReferenceSCE( GLenum target, GLuint levels, GLuint baseWidth, GLuint baseHeight, GLuint baseDepth, GLenum internalFormat, GLuint pitch, GLintptr offset );
#ifdef __cplusplus
}

View File

@ -12,7 +12,6 @@ extern "C"
{
#endif
#ifdef __cplusplus
#define _RGL_EXTERN_C extern "C"
#else
@ -52,8 +51,8 @@ extern PSGLdevice *_CurrentDevice;
typedef union
{
unsigned int i;
float f;
unsigned int i;
float f;
} jsIntAndFloat;
static const jsIntAndFloat _RGLNan = {i: 0x7fc00000U};
@ -63,39 +62,36 @@ static const jsIntAndFloat _RGLInfinity = {i: 0x7f800000U};
typedef struct RGLRenderTargetEx RGLRenderTargetEx;
struct RGLRenderTargetEx
{
RGLEnum colorFormat;
GLuint colorBufferCount;
GLuint colorId[RGL_SETRENDERTARGET_MAXCOUNT];
GLuint colorIdOffset[RGL_SETRENDERTARGET_MAXCOUNT];
GLuint colorPitch[RGL_SETRENDERTARGET_MAXCOUNT];
GLboolean yInverted;
GLuint xOffset;
GLuint yOffset;
GLuint width;
GLuint height;
RGLEnum colorFormat;
GLuint colorBufferCount;
GLuint colorId[RGL_SETRENDERTARGET_MAXCOUNT];
GLuint colorIdOffset[RGL_SETRENDERTARGET_MAXCOUNT];
GLuint colorPitch[RGL_SETRENDERTARGET_MAXCOUNT];
GLboolean yInverted;
GLuint xOffset;
GLuint yOffset;
GLuint width;
GLuint height;
};
struct jsPlatformFramebuffer: public jsFramebuffer
{
RGLRenderTargetEx rt;
GLuint colorBufferMask;
GLboolean complete;
jsPlatformFramebuffer(): jsFramebuffer()
{
memset( &rt, 0, sizeof( rt ) );
};
virtual ~jsPlatformFramebuffer() {};
RGLRenderTargetEx rt;
GLuint colorBufferMask;
GLboolean complete;
jsPlatformFramebuffer(): jsFramebuffer() { memset( &rt, 0, sizeof( rt ) ); };
virtual ~jsPlatformFramebuffer() {};
};
typedef struct _RGLDriver_
{
RGLRenderTargetEx rt;
GLuint colorBufferMask;
GLboolean rtValid;
GLboolean invalidateVertexCache;
GLuint flushBufferCount;
GLuint fpLoadProgramId;
GLuint fpLoadProgramOffset;
RGLRenderTargetEx rt;
GLuint colorBufferMask;
GLboolean rtValid;
GLboolean invalidateVertexCache;
GLuint flushBufferCount;
GLuint fpLoadProgramId;
GLuint fpLoadProgramOffset;
}
RGLDriver;
@ -142,99 +138,99 @@ typedef struct
typedef struct
{
GLenum pool;
RGLTextureMethodParams gcmMethods;
CellGcmTexture gcmTexture;
GLuint gpuAddressId;
GLuint gpuAddressIdOffset;
GLuint gpuSize;
RGLTextureLayout gpuLayout;
jsBufferObject* pbo;
GLenum pool;
RGLTextureMethodParams gcmMethods;
CellGcmTexture gcmTexture;
GLuint gpuAddressId;
GLuint gpuAddressIdOffset;
GLuint gpuSize;
RGLTextureLayout gpuLayout;
jsBufferObject* pbo;
} RGLTexture;
typedef struct _tagMODESTRUC
{
GLushort wHorizVisible;
GLushort wVertVisible;
GLushort wInterlacedMode;
GLushort wRefresh;
GLushort wHorizTotal;
GLushort wHorizBlankStart;
GLushort wHorizSyncStart;
GLushort wHorizSyncEnd;
GLushort wHorizBlankEnd;
GLushort wVertTotal;
GLushort wVertBlankStart;
GLushort wVertSyncStart;
GLushort wVertSyncEnd;
GLushort wVertBlankEnd;
GLuint dwDotClock;
GLushort wHSyncPolarity;
GLushort wVSyncPolarity;
GLushort wHorizVisible;
GLushort wVertVisible;
GLushort wInterlacedMode;
GLushort wRefresh;
GLushort wHorizTotal;
GLushort wHorizBlankStart;
GLushort wHorizSyncStart;
GLushort wHorizSyncEnd;
GLushort wHorizBlankEnd;
GLushort wVertTotal;
GLushort wVertBlankStart;
GLushort wVertSyncStart;
GLushort wVertSyncEnd;
GLushort wVertBlankEnd;
GLuint dwDotClock;
GLushort wHSyncPolarity;
GLushort wVSyncPolarity;
}
MODESTRUC;
enum {
_RGL_SURFACE_SOURCE_TEMPORARY,
_RGL_SURFACE_SOURCE_DEVICE,
_RGL_SURFACE_SOURCE_TEXTURE,
_RGL_SURFACE_SOURCE_PBO,
_RGL_SURFACE_SOURCE_TEMPORARY,
_RGL_SURFACE_SOURCE_DEVICE,
_RGL_SURFACE_SOURCE_TEXTURE,
_RGL_SURFACE_SOURCE_PBO,
};
enum {
_RGL_SURFACE_POOL_NONE,
_RGL_SURFACE_POOL_LINEAR,
_RGL_SURFACE_POOL_SYSTEM,
_RGL_SURFACE_POOL_NONE,
_RGL_SURFACE_POOL_LINEAR,
_RGL_SURFACE_POOL_SYSTEM,
};
typedef struct
{
GLenum source;
GLuint width, height;
GLuint bpp;
GLuint pitch;
RGLEnum format;
GLenum pool;
char* ppuData;
GLuint dataId;
GLuint dataIdOffset;
GLenum source;
GLuint width, height;
GLuint bpp;
GLuint pitch;
RGLEnum format;
GLenum pool;
char* ppuData;
GLuint dataId;
GLuint dataIdOffset;
} RGLSurface;
typedef struct
{
RGLRenderTargetEx rt;
RGLSurface color[3];
GLuint drawBuffer;
GLuint scanBuffer;
GLuint RescColorBuffersId;
GLuint RescVertexArrayId;
GLuint RescFragmentShaderId;
RGLRenderTargetEx rt;
RGLSurface color[3];
GLuint drawBuffer;
GLuint scanBuffer;
GLuint RescColorBuffersId;
GLuint RescVertexArrayId;
GLuint RescFragmentShaderId;
const MODESTRUC *ms;
GLboolean vsync;
GLenum deviceType;
GLenum TVStandard;
GLenum TVFormat;
GLuint swapFifoRef;
GLuint swapFifoRef2;
GLboolean setOffset;
GLboolean signal;
GLuint semaValue;
unsigned int syncMethod;
const MODESTRUC *ms;
GLboolean vsync;
GLenum deviceType;
GLenum TVStandard;
GLenum TVFormat;
GLuint swapFifoRef;
GLuint swapFifoRef2;
GLboolean setOffset;
GLboolean signal;
GLuint semaValue;
unsigned int syncMethod;
} RGLDevice;
int32_t _RGLOutOfSpaceCallback( struct CellGcmContextData *con, uint32_t space );
typedef struct _RGLShader_
{
GLuint loadAddressId;
CgBinaryProgram __attribute__(( aligned( 16 ) ) ) program;
GLuint loadAddressId;
CgBinaryProgram __attribute__(( aligned( 16 ) ) ) program;
} RGLShader;
void _RGLFifoFinish( RGLFifo *fifo );
void _RGLFifoFinish( RGLFifo *fifo );
#define _RGLFifoFlush(fifo) \
{ \
@ -249,17 +245,16 @@ void _RGLFifoFinish( RGLFifo *fifo );
#define RGL_PAGE_SIZE 0x1000
#define RGL_LM_MAX_TOTAL_QUERIES 800
typedef struct RGLTextureState RGLTextureState;
struct RGLTextureState
{
GLuint hwTexAddress;
GLuint hwTexFilter;
GLuint hwTexControl0;
GLuint hwTexAddress;
GLuint hwTexFilter;
GLuint hwTexControl0;
};
void _RGLDestroy( void );
void _RGLDestroy( void );
typedef void( * RGLcontextHookFunction )( PSGLcontext *context );
extern RGLcontextHookFunction _RGLContextCreateHook;
@ -283,22 +278,23 @@ extern void _RGLDeviceExit (void);
static inline GLuint RGL_QUICK_FLOAT2UINT( const GLfloat f )
{
union
{
GLfloat f;
GLuint ui;
} t;
t.f = f + RGL_F0_DOT_0;
return t.ui & 0xffff;
union
{
GLfloat f;
GLuint ui;
} t;
t.f = f + RGL_F0_DOT_0;
return t.ui & 0xffff;
}
static inline void RGL_CALC_COLOR_LE_ARGB8( GLuint *color0, const GLfloat r, const GLfloat g, const GLfloat b, const GLfloat a )
static inline void RGL_CALC_COLOR_LE_ARGB8( GLuint *color0, const GLfloat r,
const GLfloat g, const GLfloat b, const GLfloat a )
{
GLuint r2 = RGL_QUICK_FLOAT2UINT( r * 255.0f );
GLuint g2 = RGL_QUICK_FLOAT2UINT( g * 255.0f );
GLuint b2 = RGL_QUICK_FLOAT2UINT( b * 255.0f );
GLuint a2 = RGL_QUICK_FLOAT2UINT( a * 255.0f );
*color0 = ( a2 << 24 ) | ( r2 << 16 ) | ( g2 << 8 ) | ( b2 << 0 );
GLuint r2 = RGL_QUICK_FLOAT2UINT( r * 255.0f );
GLuint g2 = RGL_QUICK_FLOAT2UINT( g * 255.0f );
GLuint b2 = RGL_QUICK_FLOAT2UINT( b * 255.0f );
GLuint a2 = RGL_QUICK_FLOAT2UINT( a * 255.0f );
*color0 = ( a2 << 24 ) | ( r2 << 16 ) | ( g2 << 8 ) | ( b2 << 0 );
}
static inline GLuint _RGLMapMinTextureFilter( GLenum filter )
@ -307,42 +303,30 @@ static inline GLuint _RGLMapMinTextureFilter( GLenum filter )
{
case GL_NEAREST:
return CELL_GCM_TEXTURE_NEAREST;
break;
case GL_LINEAR:
return CELL_GCM_TEXTURE_LINEAR;
break;
case GL_NEAREST_MIPMAP_NEAREST:
return CELL_GCM_TEXTURE_NEAREST_NEAREST;
break;
case GL_NEAREST_MIPMAP_LINEAR:
return CELL_GCM_TEXTURE_NEAREST_LINEAR;
break;
case GL_LINEAR_MIPMAP_NEAREST:
return CELL_GCM_TEXTURE_LINEAR_NEAREST;
break;
case GL_LINEAR_MIPMAP_LINEAR:
return CELL_GCM_TEXTURE_LINEAR_LINEAR;
break;
default:
return 0;
}
return filter;
}
static inline GLuint _RGLMapMagTextureFilter( GLenum filter )
{
switch ( filter )
{
case GL_NEAREST:
return CELL_GCM_TEXTURE_NEAREST;
break;
case GL_LINEAR:
return CELL_GCM_TEXTURE_LINEAR;
break;
default:
return 0;
}
return filter;
switch ( filter )
{
case GL_NEAREST:
return CELL_GCM_TEXTURE_NEAREST;
case GL_LINEAR:
return CELL_GCM_TEXTURE_LINEAR;
}
return filter;
}
static inline void _RGLMapTextureFormat( GLuint internalFormat, uint8_t & gcmFormat, uint32_t & remap )
@ -351,71 +335,58 @@ static inline void _RGLMapTextureFormat( GLuint internalFormat, uint8_t & gcmFor
switch ( internalFormat )
{
case RGL_ALPHA8: // in_rgba = xxAx, out_rgba = 000A
{
gcmFormat = CELL_GCM_TEXTURE_B8;
remap = CELL_GCM_REMAP_MODE(
CELL_GCM_TEXTURE_REMAP_ORDER_XYXY,
CELL_GCM_TEXTURE_REMAP_FROM_B,
CELL_GCM_TEXTURE_REMAP_FROM_R,
CELL_GCM_TEXTURE_REMAP_FROM_B,
CELL_GCM_TEXTURE_REMAP_FROM_B,
CELL_GCM_TEXTURE_REMAP_REMAP,
CELL_GCM_TEXTURE_REMAP_ZERO,
CELL_GCM_TEXTURE_REMAP_ZERO,
CELL_GCM_TEXTURE_REMAP_ZERO );
case RGL_ALPHA8: // in_rgba = xxAx, out_rgba = 000A
gcmFormat = CELL_GCM_TEXTURE_B8;
remap = CELL_GCM_REMAP_MODE(
CELL_GCM_TEXTURE_REMAP_ORDER_XYXY,
CELL_GCM_TEXTURE_REMAP_FROM_B,
CELL_GCM_TEXTURE_REMAP_FROM_R,
CELL_GCM_TEXTURE_REMAP_FROM_B,
CELL_GCM_TEXTURE_REMAP_FROM_B,
CELL_GCM_TEXTURE_REMAP_REMAP,
CELL_GCM_TEXTURE_REMAP_ZERO,
CELL_GCM_TEXTURE_REMAP_ZERO,
CELL_GCM_TEXTURE_REMAP_ZERO );
}
break;
case RGL_ARGB8: // in_rgba = RGBA, out_rgba = RGBA
{
gcmFormat = CELL_GCM_TEXTURE_A8R8G8B8;
remap = CELL_GCM_REMAP_MODE(
CELL_GCM_TEXTURE_REMAP_ORDER_XYXY,
CELL_GCM_TEXTURE_REMAP_FROM_A,
CELL_GCM_TEXTURE_REMAP_FROM_R,
CELL_GCM_TEXTURE_REMAP_FROM_G,
CELL_GCM_TEXTURE_REMAP_FROM_B,
CELL_GCM_TEXTURE_REMAP_REMAP,
CELL_GCM_TEXTURE_REMAP_REMAP,
CELL_GCM_TEXTURE_REMAP_REMAP,
CELL_GCM_TEXTURE_REMAP_REMAP );
}
case RGL_ARGB8: // in_rgba = RGBA, out_rgba = RGBA
gcmFormat = CELL_GCM_TEXTURE_A8R8G8B8;
remap = CELL_GCM_REMAP_MODE(
CELL_GCM_TEXTURE_REMAP_ORDER_XYXY,
CELL_GCM_TEXTURE_REMAP_FROM_A,
CELL_GCM_TEXTURE_REMAP_FROM_R,
CELL_GCM_TEXTURE_REMAP_FROM_G,
CELL_GCM_TEXTURE_REMAP_FROM_B,
CELL_GCM_TEXTURE_REMAP_REMAP,
CELL_GCM_TEXTURE_REMAP_REMAP,
CELL_GCM_TEXTURE_REMAP_REMAP,
CELL_GCM_TEXTURE_REMAP_REMAP );
break;
case RGL_RGB5_A1_SCE: // in_rgba = RGBA, out_rgba = RGBA
{
gcmFormat = CELL_GCM_TEXTURE_A1R5G5B5;
remap = CELL_GCM_REMAP_MODE(
CELL_GCM_TEXTURE_REMAP_ORDER_XXXY,
CELL_GCM_TEXTURE_REMAP_FROM_A,
CELL_GCM_TEXTURE_REMAP_FROM_R,
CELL_GCM_TEXTURE_REMAP_FROM_G,
CELL_GCM_TEXTURE_REMAP_FROM_B,
CELL_GCM_TEXTURE_REMAP_REMAP,
CELL_GCM_TEXTURE_REMAP_REMAP,
CELL_GCM_TEXTURE_REMAP_REMAP,
CELL_GCM_TEXTURE_REMAP_REMAP );
}
case RGL_RGB5_A1_SCE: // in_rgba = RGBA, out_rgba = RGBA
gcmFormat = CELL_GCM_TEXTURE_A1R5G5B5;
remap = CELL_GCM_REMAP_MODE(
CELL_GCM_TEXTURE_REMAP_ORDER_XXXY,
CELL_GCM_TEXTURE_REMAP_FROM_A,
CELL_GCM_TEXTURE_REMAP_FROM_R,
CELL_GCM_TEXTURE_REMAP_FROM_G,
CELL_GCM_TEXTURE_REMAP_FROM_B,
CELL_GCM_TEXTURE_REMAP_REMAP,
CELL_GCM_TEXTURE_REMAP_REMAP,
CELL_GCM_TEXTURE_REMAP_REMAP,
CELL_GCM_TEXTURE_REMAP_REMAP );
break;
case RGL_RGB565_SCE: // in_rgba = RGBA, out_rgba = RGBA
{
gcmFormat = CELL_GCM_TEXTURE_R5G6B5;
remap = CELL_GCM_REMAP_MODE(
CELL_GCM_TEXTURE_REMAP_ORDER_XXXY,
CELL_GCM_TEXTURE_REMAP_FROM_A,
CELL_GCM_TEXTURE_REMAP_FROM_R,
CELL_GCM_TEXTURE_REMAP_FROM_G,
CELL_GCM_TEXTURE_REMAP_FROM_B,
CELL_GCM_TEXTURE_REMAP_ONE,
CELL_GCM_TEXTURE_REMAP_REMAP,
CELL_GCM_TEXTURE_REMAP_REMAP,
CELL_GCM_TEXTURE_REMAP_REMAP );
}
break;
default:
case RGL_RGB565_SCE: // in_rgba = RGBA, out_rgba = RGBA
gcmFormat = CELL_GCM_TEXTURE_R5G6B5;
remap = CELL_GCM_REMAP_MODE(
CELL_GCM_TEXTURE_REMAP_ORDER_XXXY,
CELL_GCM_TEXTURE_REMAP_FROM_A,
CELL_GCM_TEXTURE_REMAP_FROM_R,
CELL_GCM_TEXTURE_REMAP_FROM_G,
CELL_GCM_TEXTURE_REMAP_FROM_B,
CELL_GCM_TEXTURE_REMAP_ONE,
CELL_GCM_TEXTURE_REMAP_REMAP,
CELL_GCM_TEXTURE_REMAP_REMAP,
CELL_GCM_TEXTURE_REMAP_REMAP );
break;
};

View File

@ -9,61 +9,61 @@ extern "C" {
typedef struct _ELF_section_t
{
Elf32_Shdr header;
const char* name;
char* data;
Elf32_Shdr header;
const char *name;
char *data;
} ELF_section_t;
typedef struct _ELF_segment_t
{
Elf32_Phdr header;
unsigned char* pointer;
unsigned char* data;
Elf32_Phdr header;
unsigned char *pointer;
unsigned char *data;
} ELF_segment_t;
typedef struct
{
const char* name;
unsigned int vma;
unsigned int size;
int section;
unsigned char resolved;
unsigned char foreign;
const char *name;
unsigned int vma;
unsigned int size;
int section;
unsigned char resolved;
unsigned char foreign;
} ELF_symbol_t;
typedef struct _ELF_t
{
unsigned int endian;
unsigned int relocatable;
unsigned int sectionCount;
unsigned int segmentCount;
unsigned int symbolCount;
unsigned int entrypoint;
ELF_section_t* sections;
ELF_segment_t* segments;
ELF_symbol_t* symbols;
unsigned int symbolsSection;
unsigned int symbolNamesSection;
unsigned int paramSection;
unsigned int endian;
unsigned int relocatable;
unsigned int sectionCount;
unsigned int segmentCount;
unsigned int symbolCount;
unsigned int entrypoint;
ELF_section_t *sections;
ELF_segment_t *segments;
ELF_symbol_t *symbols;
unsigned int symbolsSection;
unsigned int symbolNamesSection;
unsigned int paramSection;
} ELF_t;
typedef struct
{
unsigned int relative;
unsigned int shift;
unsigned int size;
unsigned int position;
unsigned int mask;
unsigned int relative;
unsigned int shift;
unsigned int size;
unsigned int position;
unsigned int mask;
} ELF_rel_type_t;
ELF_section_t* findSection(const ELF_t* elf,const char* name);
int lookupSymbol(const ELF_t* elf,const char* name);
const Elf32_Sym* getSymbolByIndex(const ELF_t* elf,int idx);
ELF_section_t *findSection(const ELF_t *elf, const char *name);
int lookupSymbol(const ELF_t *elf, const char *name);
const Elf32_Sym *getSymbolByIndex(const ELF_t *elf, int idx);
const char *findSectionInPlace(const char* memory,unsigned int size,const char *name,size_t *sectionSize);
const char *findSymbolSectionInPlace(const char *memory, unsigned int size, size_t *symbolSize, size_t *symbolCount, const char **symbolstrtab);
int lookupSymbolValueInPlace(const char* symbolSection, size_t symbolSize, size_t symbolCount, const char *symbolstrtab, const char *name);
const char *getSymbolByIndexInPlace(const char* symbolSection, size_t symbolSize, size_t symbolCount, const char *symbolstrtab, int index);
int lookupSymbolValueInPlace(const char *symbolSection, size_t symbolSize, size_t symbolCount, const char *symbolstrtab, const char *name);
const char *getSymbolByIndexInPlace(const char *symbolSection, size_t symbolSize, size_t symbolCount, const char *symbolstrtab, int index);
#ifdef __cplusplus
}

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -1,10 +1,6 @@
// vector standard header
#ifndef _VECTOR_
#define _VECTOR_
#define RGL_STD_VECTOR
#include <memory>
#include <stdexcept>

View File

@ -171,7 +171,7 @@ static void init_settings(void)
char core_executable[1024];
#if defined(_XBOX360)
snprintf(core_executable, sizeof(core_executable), "game:\\CORE.xex");
#if defined(_XBOX1)
#elif defined(_XBOX1)
snprintf(core_executable, sizeof(core_executable), "D:\\CORE.xbe");
#elif defined(__CELLOS_LV2__)
snprintf(core_executable, sizeof(core_executable), "%s/CORE.SELF", LIBRETRO_DIR_PATH);

View File

@ -159,6 +159,9 @@ typedef struct input_driver
int16_t (*input_state)(void *data, const struct retro_keybind **retro_keybinds, unsigned port, unsigned device, unsigned index, unsigned id);
bool (*key_pressed)(void *data, int key);
void (*free)(void *data);
#ifdef RARCH_CONSOLE
void (*set_default_keybind_lut)(void);
#endif
const char *ident;
} input_driver_t;

View File

@ -26,7 +26,6 @@
#include "../gl_common.h"
#include "../image.h"
#include "../../ps3/frontend/shared.h"
#include "ps3_ctx.h"
@ -137,7 +136,7 @@ bool gfx_ctx_menu_init(void)
glGenTextures(1, &gl->menu_texture_id);
RARCH_LOG("Loading texture image for menu...\n");
if (!texture_image_load(DEFAULT_MENU_BORDER_FILE, &menu_texture))
if (!texture_image_load(default_paths.menu_border_file, &menu_texture))
{
RARCH_ERR("Failed to load texture image for menu.\n");
return false;

View File

@ -1065,9 +1065,9 @@ static void *gl_init(const video_info_t *video, const input_driver_t **input, vo
RARCH_LOG("GL: Using resolution %ux%u\n", gl->win_width, gl->win_height);
#ifdef HAVE_CG_MENU
#if defined(HAVE_CG_MENU) && defined(RARCH_CONSOLE)
RARCH_LOG("Initializing menu shader ...\n");
gl_cg_set_menu_shader(DEFAULT_MENU_SHADER_FILE);
gl_cg_set_menu_shader(default_paths.menu_shader_file);
#endif
if (!gl_shader_init())

1292
gfx/gles.c

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@ -51,12 +51,17 @@ static void null_input_free(void *data)
(void)data;
}
static void null_set_default_keybind_lut(void) { }
const input_driver_t input_null = {
null_input_init,
null_input_poll,
null_input_state,
null_input_key_pressed,
null_input_free,
#ifdef RARCH_CONSOLE
null_set_default_keybind_lut,
#endif
"null",
};

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@ -51,7 +51,9 @@
Name="VCPreLinkEventTool"/>
<Tool
Name="XboxDeploymentTool"
RemotePath="xe:\$(SolutionName)\CORE.xbe"/>
RemotePath="xe:\$(SolutionName)\CORE.xbe"
AdditionalFiles="..\..\xbox1\Media;roms;system"
ForceCopy="TRUE"/>
<Tool
Name="XboxImageTool"
StackSize="65536"
@ -103,7 +105,9 @@
Name="VCPreLinkEventTool"/>
<Tool
Name="XboxDeploymentTool"
RemotePath="xe:\$(SolutionName)\CORE.xbe"/>
RemotePath="xe:\$(SolutionName)\CORE.xbe"
AdditionalFiles="..\..\xbox1\Media;roms;system"
ForceCopy="TRUE"/>
<Tool
Name="XboxImageTool"
StackSize="65536"
@ -156,7 +160,9 @@
Name="VCPreLinkEventTool"/>
<Tool
Name="XboxDeploymentTool"
RemotePath="xe:\$(SolutionName)\CORE.xbe"/>
RemotePath="xe:\$(SolutionName)\CORE.xbe"
AdditionalFiles="..\..\xbox1\Media;roms;system"
ForceCopy="TRUE"/>
<Tool
Name="XboxImageTool"
StackSize="65536"
@ -214,7 +220,9 @@
Name="VCPreLinkEventTool"/>
<Tool
Name="XboxDeploymentTool"
RemotePath="xe:\$(SolutionName)\CORE.xbe"/>
RemotePath="xe:\$(SolutionName)\CORE.xbe"
AdditionalFiles="..\..\xbox1\Media;roms;system"
ForceCopy="TRUE"/>
<Tool
Name="XboxImageTool"
StackSize="65536"/>
@ -265,7 +273,9 @@
Name="VCPreLinkEventTool"/>
<Tool
Name="XboxDeploymentTool"
RemotePath="xe:\$(SolutionName)\CORE.xbe"/>
RemotePath="xe:\$(SolutionName)\CORE.xbe"
AdditionalFiles="..\..\xbox1\Media;roms;system"
ForceCopy="TRUE"/>
<Tool
Name="XboxImageTool"
StackSize="65536"/>
@ -317,31 +327,31 @@
Name="Debug|Xbox">
<Tool
Name="VCCLCompilerTool"
CompileAs="2"/>
CompileAs="1"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Xbox">
<Tool
Name="VCCLCompilerTool"
CompileAs="2"/>
CompileAs="1"/>
</FileConfiguration>
<FileConfiguration
Name="Profile_FastCap|Xbox">
<Tool
Name="VCCLCompilerTool"
CompileAs="2"/>
CompileAs="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Xbox">
<Tool
Name="VCCLCompilerTool"
CompileAs="2"/>
CompileAs="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release_LTCG|Xbox">
<Tool
Name="VCCLCompilerTool"
CompileAs="2"/>
CompileAs="1"/>
</FileConfiguration>
</File>
</Filter>

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@ -46,39 +46,21 @@
#include "../../gfx/gl_common.h"
#include "../../console/retroarch_console.h"
#include "../../console/retroarch_console_input.h"
#include "../../console/retroarch_config.h"
#include "../../conf/config_file.h"
#include "../../conf/config_file_macros.h"
#include "../../general.h"
#include "../../file.h"
#include "shared.h"
#include "menu.h"
#define EMULATOR_CONTENT_DIR "SSNE10000"
#define EMULATOR_CORE_DIR "cores"
#define CACHE_ID "ABCD12345"
#define NP_POOL_SIZE (128*1024)
static uint8_t np_pool[NP_POOL_SIZE];
char systemDirPath[PATH_MAX];
char usrDirPath[PATH_MAX];
char DEFAULT_PRESET_FILE[PATH_MAX];
char DEFAULT_BORDER_FILE[PATH_MAX];
char DEFAULT_MENU_BORDER_FILE[PATH_MAX];
char PRESETS_DIR_PATH[PATH_MAX];
char INPUT_PRESETS_DIR_PATH[PATH_MAX];
char BORDERS_DIR_PATH[PATH_MAX];
char SHADERS_DIR_PATH[PATH_MAX];
char LIBRETRO_DIR_PATH[PATH_MAX];
char DEFAULT_SHADER_FILE[PATH_MAX];
char DEFAULT_MENU_SHADER_FILE[PATH_MAX];
char SYS_CONFIG_FILE[PATH_MAX];
char EMULATOR_CORE_SELF[PATH_MAX];
#ifdef HAVE_MULTIMAN
char MULTIMAN_EXECUTABLE[PATH_MAX];
#endif
int rarch_main(int argc, char *argv[]);
@ -86,62 +68,6 @@ SYS_PROCESS_PARAM(1001, 0x200000)
#undef main
static void set_default_settings(void)
{
// g_settings
strlcpy(g_settings.cheat_database, usrDirPath, sizeof(g_settings.cheat_database));
g_settings.rewind_enable = false;
strlcpy(g_settings.video.cg_shader_path, DEFAULT_SHADER_FILE, sizeof(g_settings.video.cg_shader_path));
g_settings.video.fbo_scale_x = 2.0f;
g_settings.video.fbo_scale_y = 2.0f;
g_settings.video.render_to_texture = true;
strlcpy(g_settings.video.second_pass_shader, DEFAULT_SHADER_FILE, sizeof(g_settings.video.second_pass_shader));
g_settings.video.second_pass_smooth = true;
g_settings.video.smooth = true;
g_settings.video.vsync = true;
strlcpy(g_settings.cheat_database, usrDirPath, sizeof(g_settings.cheat_database));
strlcpy(g_settings.system_directory, systemDirPath, sizeof(g_settings.system_directory));
g_settings.video.msg_pos_x = 0.05f;
g_settings.video.msg_pos_y = 0.90f;
g_settings.video.aspect_ratio = -1.0f;
rarch_input_set_controls_default();
// g_console
g_console.block_config_read = true;
g_console.frame_advance_enable = false;
g_console.emulator_initialized = 0;
g_console.screenshots_enable = true;
g_console.throttle_enable = true;
g_console.initialize_rarch_enable = false;
g_console.triple_buffering_enable = true;
g_console.default_savestate_dir_enable = false;
g_console.default_sram_dir_enable = false;
g_console.fbo_enabled = true;
g_console.mode_switch = MODE_MENU;
g_console.screen_orientation = ORIENTATION_NORMAL;
g_console.current_resolution_id = 0;
strlcpy(g_console.default_rom_startup_dir, "/", sizeof(g_console.default_rom_startup_dir));
strlcpy(g_console.default_savestate_dir, usrDirPath, sizeof(g_console.default_savestate_dir));
strlcpy(g_console.default_sram_dir, usrDirPath, sizeof(g_console.default_sram_dir));
g_console.aspect_ratio_index = 0;
g_console.menu_font_size = 1.0f;
g_console.overscan_enable = false;
g_console.overscan_amount = 0.0f;
g_console.sound_mode = SOUND_MODE_NORMAL;
g_console.viewports.custom_vp.width = 0;
g_console.viewports.custom_vp.height = 0;
g_console.viewports.custom_vp.x = 0;
g_console.viewports.custom_vp.y = 0;
g_console.custom_bgm_enable = true;
g_console.info_msg_enable = true;
// g_extern
g_extern.state_slot = 0;
g_extern.audio_data.mute = 0;
g_extern.verbose = true;
}
#ifdef HAVE_SYSUTILS
static void callback_sysutil_exit(uint64_t status, uint64_t param, void *userdata)
{
@ -195,16 +121,16 @@ static void get_environment_settings(int argc, char *argv[])
if(argc > 1)
{
/* launched from external launcher */
strlcpy(MULTIMAN_EXECUTABLE, argv[2], sizeof(MULTIMAN_EXECUTABLE));
strlcpy(default_paths.multiman_self_file, argv[2], sizeof(default_paths.multiman_self_file));
}
else
{
/* not launched from external launcher, set default path */
strlcpy(MULTIMAN_EXECUTABLE, "/dev_hdd0/game/BLES80608/USRDIR/RELOAD.SELF",
sizeof(MULTIMAN_EXECUTABLE));
strlcpy(default_paths.multiman_self_file, "/dev_hdd0/game/BLES80608/USRDIR/RELOAD.SELF",
sizeof(default_paths.multiman_self_file));
}
if(path_file_exists(MULTIMAN_EXECUTABLE) && argc > 1 && path_file_exists(argv[1]))
if(path_file_exists(default_paths.multiman_self_file) && argc > 1 && path_file_exists(argv[1]))
{
g_console.external_launcher_support = EXTERN_LAUNCHER_MULTIMAN;
RARCH_LOG("Started from multiMAN, auto-game start enabled.\n");
@ -242,13 +168,13 @@ static void get_environment_settings(int argc, char *argv[])
if((get_attributes & CELL_GAME_ATTRIBUTE_APP_HOME) == CELL_GAME_ATTRIBUTE_APP_HOME)
RARCH_LOG("RetroArch was launched from host machine (APP_HOME).\n");
ret = cellGameContentPermit(contentInfoPath, usrDirPath);
ret = cellGameContentPermit(contentInfoPath, default_paths.port_dir);
#ifdef HAVE_MULTIMAN
if(g_console.external_launcher_support == EXTERN_LAUNCHER_MULTIMAN)
{
snprintf(contentInfoPath, sizeof(contentInfoPath), "/dev_hdd0/game/%s", EMULATOR_CONTENT_DIR);
snprintf(usrDirPath, sizeof(usrDirPath), "/dev_hdd0/game/%s/USRDIR", EMULATOR_CONTENT_DIR);
snprintf(default_paths.port_dir, sizeof(default_paths.port_dir), "/dev_hdd0/game/%s/USRDIR", EMULATOR_CONTENT_DIR);
}
#endif
@ -260,23 +186,30 @@ static void get_environment_settings(int argc, char *argv[])
{
RARCH_LOG("cellGameContentPermit() OK.\n");
RARCH_LOG("contentInfoPath : [%s].\n", contentInfoPath);
RARCH_LOG("usrDirPath : [%s].\n", usrDirPath);
RARCH_LOG("usrDirPath : [%s].\n", default_paths.port_dir);
}
snprintf(systemDirPath, sizeof(systemDirPath), "%s/%s/system", usrDirPath, EMULATOR_CORE_DIR);
#ifdef HAVE_HDD_CACHE_PARTITION
snprintf(default_paths.cache_dir, sizeof(default_paths.cache_dir), "/dev_hdd1/");
#endif
snprintf(default_paths.core_dir, sizeof(default_paths.core_dir), "%s/cores", default_paths.port_dir);
snprintf(default_paths.executable_extension, sizeof(default_paths.executable_extension), ".SELF");
snprintf(default_paths.savestate_dir, sizeof(default_paths.savestate_dir), "%s/savestates", default_paths.core_dir);
snprintf(default_paths.filesystem_root_dir, sizeof(default_paths.filesystem_root_dir), "/");
snprintf(default_paths.sram_dir, sizeof(default_paths.sram_dir), "%s/sram", default_paths.core_dir);
snprintf(default_paths.system_dir, sizeof(default_paths.system_dir), "%s/system", default_paths.core_dir);
/* now we fill in all the variables */
snprintf(DEFAULT_PRESET_FILE, sizeof(DEFAULT_PRESET_FILE), "%s/%s/presets/stock.conf", usrDirPath, EMULATOR_CORE_DIR);
snprintf(DEFAULT_BORDER_FILE, sizeof(DEFAULT_BORDER_FILE), "%s/%s/borders/Centered-1080p/mega-man-2.png", usrDirPath, EMULATOR_CORE_DIR);
snprintf(DEFAULT_MENU_BORDER_FILE, sizeof(DEFAULT_MENU_BORDER_FILE), "%s/%s/borders/Menu/main-menu.png", usrDirPath, EMULATOR_CORE_DIR);
snprintf(PRESETS_DIR_PATH, sizeof(PRESETS_DIR_PATH), "%s/%s/presets", usrDirPath, EMULATOR_CORE_DIR);
snprintf(INPUT_PRESETS_DIR_PATH, sizeof(INPUT_PRESETS_DIR_PATH), "%s/input", PRESETS_DIR_PATH);
snprintf(LIBRETRO_DIR_PATH, sizeof(LIBRETRO_DIR_PATH), "%s/%s", usrDirPath, EMULATOR_CORE_DIR);
snprintf(BORDERS_DIR_PATH, sizeof(BORDERS_DIR_PATH), "%s/%s/borders", usrDirPath, EMULATOR_CORE_DIR);
snprintf(SHADERS_DIR_PATH, sizeof(SHADERS_DIR_PATH), "%s/%s/shaders", usrDirPath, EMULATOR_CORE_DIR);
snprintf(DEFAULT_SHADER_FILE, sizeof(DEFAULT_SHADER_FILE), "%s/%s/shaders/stock.cg", usrDirPath, EMULATOR_CORE_DIR);
snprintf(DEFAULT_MENU_SHADER_FILE, sizeof(DEFAULT_MENU_SHADER_FILE), "%s/%s/shaders/Borders/Menu/border-only-rarch.cg", usrDirPath, EMULATOR_CORE_DIR);
snprintf(SYS_CONFIG_FILE, sizeof(SYS_CONFIG_FILE), "%s/retroarch.cfg", usrDirPath);
snprintf(default_paths.border_file, sizeof(default_paths.border_file), "%s/borders/Centered-1080p/mega-man-2.png", default_paths.core_dir);
snprintf(default_paths.menu_border_file, sizeof(default_paths.menu_border_file), "%s/borders/Menu/main-menu.png", default_paths.core_dir);
snprintf(default_paths.cgp_dir, sizeof(default_paths.cgp_dir), "%s/presets", default_paths.core_dir);
snprintf(default_paths.input_presets_dir, sizeof(default_paths.input_presets_dir), "%s/input", default_paths.cgp_dir);
snprintf(default_paths.border_dir, sizeof(default_paths.border_dir), "%s/borders", default_paths.core_dir);
snprintf(default_paths.shader_dir, sizeof(default_paths.shader_dir), "%s/shaders", default_paths.core_dir);
snprintf(default_paths.shader_file, sizeof(default_paths.shader_file), "%s/shaders/stock.cg", default_paths.core_dir);
snprintf(default_paths.menu_shader_file, sizeof(default_paths.menu_shader_file), "%s/shaders/Borders/Menu/border-only-rarch.cg", default_paths.core_dir);
snprintf(default_paths.config_file, sizeof(default_paths.config_file), "%s/retroarch.cfg", default_paths.port_dir);
}
g_extern.verbose = false;
@ -312,17 +245,11 @@ int main(int argc, char *argv[])
get_environment_settings(argc, argv);
config_set_defaults();
input_ps3.init();
char full_path[1024], tmp_path[1024];
snprintf(full_path, sizeof(full_path), "%s/%s/CORE.SELF", usrDirPath, EMULATOR_CORE_DIR);
snprintf(tmp_path, sizeof(tmp_path), "%s/%s/", usrDirPath, EMULATOR_CORE_DIR);
bool find_libretro_file = rarch_configure_libretro_core(full_path, tmp_path, LIBRETRO_DIR_PATH,
SYS_CONFIG_FILE, ".SELF");
set_default_settings();
rarch_config_load(SYS_CONFIG_FILE, LIBRETRO_DIR_PATH, ".SELF", find_libretro_file);
init_libretro_sym();
char tmp_path[PATH_MAX];
snprintf(tmp_path, sizeof(tmp_path), "%s/", default_paths.core_dir);
rarch_configure_libretro(&input_ps3, tmp_path, default_paths.executable_extension);
#if(CELL_SDK_VERSION > 0x340000)
if (g_console.screenshots_enable)
@ -347,7 +274,6 @@ int main(int argc, char *argv[])
video_gl.start();
input_ps3.init();
#ifdef HAVE_OSKUTIL
oskutil_init(&g_console.oskutil_handle, 0);
@ -367,7 +293,7 @@ int main(int argc, char *argv[])
RARCH_LOG("Started from multiMAN, will auto-start game.\n");
strlcpy(g_console.rom_path, argv[1], sizeof(g_console.rom_path));
rarch_settings_change(S_START_RARCH);
rarch_startup(SYS_CONFIG_FILE);
rarch_startup(default_paths.config_file);
break;
#endif
default:
@ -390,7 +316,7 @@ begin_loop:
else if(g_console.mode_switch == MODE_MENU)
{
menu_loop();
rarch_startup(SYS_CONFIG_FILE);
rarch_startup(default_paths.config_file);
}
else
goto begin_shutdown;
@ -398,8 +324,8 @@ begin_loop:
goto begin_loop;
begin_shutdown:
if(path_file_exists(SYS_CONFIG_FILE))
rarch_config_save(SYS_CONFIG_FILE);
if(path_file_exists(default_paths.config_file))
rarch_config_save(default_paths.config_file);
if(g_console.emulator_initialized)
rarch_main_deinit();

View File

@ -27,6 +27,13 @@
#include "../../console/fileio/file_browser.h"
#include "../../console/retroarch_console.h"
#include "../../console/retroarch_rom_ext.h"
#include "../../console/retroarch_console_input.h"
#include "../../console/retroarch_config.h"
#ifdef HAVE_ZLIB
#include "../../console/retroarch_rzlib.h"
#endif
#include "../../gfx/gl_common.h"
#include "../../gfx/gl_font.h"
@ -34,7 +41,6 @@
#include "../../gfx/context/ps3_ctx.h"
#include "../../gfx/shader_cg.h"
#include "shared.h"
#include "../../file.h"
#include "../../general.h"
@ -97,20 +103,20 @@ static void set_setting_label(menu * menu_obj, unsigned currentsetting)
snprintf(items_generalsettings[currentsetting].setting_text, sizeof(items_generalsettings[currentsetting].setting_text), ps3_get_resolution_label(g_console.supported_resolutions[g_console.current_resolution_index]));
break;
case SETTING_SHADER_PRESETS:
set_setting_label_color(g_console.cgp_path == DEFAULT_PRESET_FILE, currentsetting);
set_setting_label_color(true, currentsetting);
fill_pathname_base(fname, g_console.cgp_path, sizeof(fname));
snprintf(items_generalsettings[currentsetting].setting_text, sizeof(items_generalsettings[currentsetting].setting_text), fname);
break;
case SETTING_SHADER:
fill_pathname_base(fname, g_settings.video.cg_shader_path, sizeof(fname));
snprintf(items_generalsettings[currentsetting].setting_text, sizeof(items_generalsettings[currentsetting].setting_text), "%s", fname);
set_setting_label_color(strcmp(g_settings.video.cg_shader_path,DEFAULT_SHADER_FILE) == 0,
set_setting_label_color(strcmp(g_settings.video.cg_shader_path, default_paths.shader_file) == 0,
currentsetting);
break;
case SETTING_SHADER_2:
fill_pathname_base(fname, g_settings.video.second_pass_shader, sizeof(fname));
snprintf(items_generalsettings[currentsetting].setting_text, sizeof(items_generalsettings[currentsetting].setting_text), "%s", fname);
set_setting_label_color(strcmp(g_settings.video.second_pass_shader,DEFAULT_SHADER_FILE) == 0,
set_setting_label_color(strcmp(g_settings.video.second_pass_shader, default_paths.shader_file) == 0,
currentsetting);
break;
case SETTING_FONT_SIZE:
@ -239,19 +245,19 @@ static void set_setting_label(menu * menu_obj, unsigned currentsetting)
snprintf(items_generalsettings[currentsetting].setting_text, sizeof(items_generalsettings[currentsetting].setting_text), g_console.default_rom_startup_dir);
break;
case SETTING_PATH_SAVESTATES_DIRECTORY:
set_setting_label_color(!(strcmp(g_console.default_savestate_dir, usrDirPath)), currentsetting);
set_setting_label_color(!(strcmp(g_console.default_savestate_dir, default_paths.port_dir)), currentsetting);
snprintf(items_generalsettings[currentsetting].setting_text, sizeof(items_generalsettings[currentsetting].setting_text), g_console.default_savestate_dir);
break;
case SETTING_PATH_SRAM_DIRECTORY:
set_setting_label_color(!(strcmp(g_console.default_sram_dir, usrDirPath)), currentsetting);
set_setting_label_color(!(strcmp(g_console.default_sram_dir, default_paths.port_dir)), currentsetting);
snprintf(items_generalsettings[currentsetting].setting_text, sizeof(items_generalsettings[currentsetting].setting_text), g_console.default_sram_dir);
break;
case SETTING_PATH_CHEATS:
set_setting_label_color(!(strcmp(g_settings.cheat_database, usrDirPath)), currentsetting);
set_setting_label_color(!(strcmp(g_settings.cheat_database, default_paths.port_dir)), currentsetting);
snprintf(items_generalsettings[currentsetting].setting_text, sizeof(items_generalsettings[currentsetting].setting_text), g_settings.cheat_database);
break;
case SETTING_PATH_SYSTEM:
set_setting_label_color(!(strcmp(g_settings.system_directory, systemDirPath)), currentsetting);
set_setting_label_color(!(strcmp(g_settings.system_directory, default_paths.system_dir)), currentsetting);
snprintf(items_generalsettings[currentsetting].setting_text, sizeof(items_generalsettings[currentsetting].setting_text), g_settings.system_directory);
break;
case SETTING_ENABLE_SRAM_PATH:
@ -394,7 +400,7 @@ static void menu_stack_push(unsigned stack_idx, unsigned menu_id)
menuStack[stack_idx].category_id = CATEGORY_FILEBROWSER;
menu_stack_refresh(items_generalsettings, stack_idx);
strlcpy(tmpBrowser.extensions, "self|SELF|bin|BIN", sizeof(tmpBrowser.extensions));
filebrowser_set_root(&tmpBrowser, LIBRETRO_DIR_PATH);
filebrowser_set_root(&tmpBrowser, default_paths.core_dir);
filebrowser_iterate(&tmpBrowser, FILEBROWSER_ACTION_RESET);
break;
case PRESET_CHOICE:
@ -405,7 +411,7 @@ static void menu_stack_push(unsigned stack_idx, unsigned menu_id)
menuStack[stack_idx].category_id = CATEGORY_FILEBROWSER;
menu_stack_refresh(items_generalsettings, stack_idx);
strlcpy(tmpBrowser.extensions, "cgp|CGP", sizeof(tmpBrowser.extensions));
filebrowser_set_root(&tmpBrowser, PRESETS_DIR_PATH);
filebrowser_set_root(&tmpBrowser, default_paths.cgp_dir);
filebrowser_iterate(&tmpBrowser, FILEBROWSER_ACTION_RESET);
break;
case INPUT_PRESET_CHOICE:
@ -416,7 +422,7 @@ static void menu_stack_push(unsigned stack_idx, unsigned menu_id)
menuStack[stack_idx].category_id = CATEGORY_FILEBROWSER;
menu_stack_refresh(items_generalsettings, stack_idx);
strlcpy(tmpBrowser.extensions, "cfg|CFG", sizeof(tmpBrowser.extensions));
filebrowser_set_root(&tmpBrowser, INPUT_PRESETS_DIR_PATH);
filebrowser_set_root(&tmpBrowser, default_paths.input_presets_dir);
filebrowser_iterate(&tmpBrowser, FILEBROWSER_ACTION_RESET);
break;
case SHADER_CHOICE:
@ -427,7 +433,7 @@ static void menu_stack_push(unsigned stack_idx, unsigned menu_id)
menuStack[stack_idx].category_id = CATEGORY_FILEBROWSER;
menu_stack_refresh(items_generalsettings, stack_idx);
strlcpy(tmpBrowser.extensions, "cg|CG", sizeof(tmpBrowser.extensions));
filebrowser_set_root(&tmpBrowser, SHADERS_DIR_PATH);
filebrowser_set_root(&tmpBrowser, default_paths.shader_dir);
filebrowser_iterate(&tmpBrowser, FILEBROWSER_ACTION_RESET);
break;
case BORDER_CHOICE:
@ -438,7 +444,7 @@ static void menu_stack_push(unsigned stack_idx, unsigned menu_id)
menuStack[stack_idx].category_id = CATEGORY_FILEBROWSER;
menu_stack_refresh(items_generalsettings, stack_idx);
strlcpy(tmpBrowser.extensions, "png|PNG|jpg|JPG|JPEG|jpeg", sizeof(tmpBrowser.extensions));
filebrowser_set_root(&tmpBrowser, BORDERS_DIR_PATH);
filebrowser_set_root(&tmpBrowser, default_paths.border_dir);
filebrowser_iterate(&tmpBrowser, FILEBROWSER_ACTION_RESET);
break;
case PATH_DEFAULT_ROM_DIR_CHOICE:
@ -868,7 +874,7 @@ static void select_directory(void)
}
else if (input_state & (1 << RETRO_DEVICE_ID_JOYPAD_X))
{
strlcpy(path, usrDirPath, sizeof(path));
strlcpy(path, default_paths.port_dir, sizeof(path));
switch(menu_id)
{
case PATH_SAVESTATES_DIR_CHOICE:
@ -952,10 +958,10 @@ static void rarch_filename_input_and_save (unsigned filename_type)
case CONFIG_FILE:
break;
case SHADER_PRESET_FILE:
snprintf(filepath, sizeof(filepath), "%s/%s.cgp", PRESETS_DIR_PATH, filename_tmp);
snprintf(filepath, sizeof(filepath), "%s/%s.cgp", default_paths.cgp_dir, filename_tmp);
break;
case INPUT_PRESET_FILE:
snprintf(filepath, sizeof(filepath), "%s/%s.cfg", INPUT_PRESETS_DIR_PATH, filename_tmp);
snprintf(filepath, sizeof(filepath), "%s/%s.cfg", default_paths.input_presets_dir, filename_tmp);
break;
}
@ -1072,7 +1078,7 @@ static void producesettingentry(menu * menu_obj, unsigned switchvalue)
if(input_state & (1 << RETRO_DEVICE_ID_JOYPAD_START))
{
rarch_load_shader(1, NULL);
strlcpy(g_settings.video.cg_shader_path, DEFAULT_SHADER_FILE, sizeof(g_settings.video.cg_shader_path));
strlcpy(g_settings.video.cg_shader_path, default_paths.shader_file, sizeof(g_settings.video.cg_shader_path));
menu_stack_refresh(items_generalsettings, menuStackindex);
}
break;
@ -1086,7 +1092,7 @@ static void producesettingentry(menu * menu_obj, unsigned switchvalue)
if(input_state & (1 << RETRO_DEVICE_ID_JOYPAD_START))
{
rarch_load_shader(2, NULL);
strlcpy(g_settings.video.second_pass_shader, DEFAULT_SHADER_FILE, sizeof(g_settings.video.second_pass_shader));
strlcpy(g_settings.video.second_pass_shader, default_paths.shader_file, sizeof(g_settings.video.second_pass_shader));
menu_stack_refresh(items_generalsettings, menuStackindex);
}
break;
@ -1403,7 +1409,7 @@ static void producesettingentry(menu * menu_obj, unsigned switchvalue)
}
if(input_state & (1 << RETRO_DEVICE_ID_JOYPAD_START))
strlcpy(g_console.default_savestate_dir, usrDirPath, sizeof(g_console.default_savestate_dir));
strlcpy(g_console.default_savestate_dir, default_paths.savestate_dir, sizeof(g_console.default_savestate_dir));
break;
case SETTING_PATH_SRAM_DIRECTORY:
@ -1414,7 +1420,7 @@ static void producesettingentry(menu * menu_obj, unsigned switchvalue)
}
if(input_state & (1 << RETRO_DEVICE_ID_JOYPAD_START))
strlcpy(g_console.default_sram_dir, "", sizeof(g_console.default_sram_dir));
strlcpy(g_console.default_sram_dir, default_paths.sram_dir, sizeof(g_console.default_sram_dir));
break;
case SETTING_PATH_CHEATS:
if((input_state & (1 << RETRO_DEVICE_ID_JOYPAD_LEFT)) || (input_state & (1 << RETRO_DEVICE_ID_JOYPAD_RIGHT)) || (input_state & (1 << RETRO_DEVICE_ID_JOYPAD_B)))
@ -1424,7 +1430,7 @@ static void producesettingentry(menu * menu_obj, unsigned switchvalue)
}
if(input_state & (1 << RETRO_DEVICE_ID_JOYPAD_START))
strlcpy(g_settings.cheat_database, usrDirPath, sizeof(g_settings.cheat_database));
strlcpy(g_settings.cheat_database, default_paths.port_dir, sizeof(g_settings.cheat_database));
break;
case SETTING_PATH_SYSTEM:
if((input_state & (1 << RETRO_DEVICE_ID_JOYPAD_LEFT)) || (input_state & (1 << RETRO_DEVICE_ID_JOYPAD_RIGHT)) || (input_state & (1 << RETRO_DEVICE_ID_JOYPAD_B)))
@ -1434,7 +1440,7 @@ static void producesettingentry(menu * menu_obj, unsigned switchvalue)
}
if(input_state & (1 << RETRO_DEVICE_ID_JOYPAD_START))
strlcpy(g_settings.system_directory, systemDirPath, sizeof(g_settings.system_directory));
strlcpy(g_settings.system_directory, default_paths.system_dir, sizeof(g_settings.system_directory));
break;
case SETTING_ENABLE_SRAM_PATH:
if((input_state & (1 << RETRO_DEVICE_ID_JOYPAD_LEFT)) || (input_state & (1 << RETRO_DEVICE_ID_JOYPAD_RIGHT)))
@ -1464,8 +1470,8 @@ static void producesettingentry(menu * menu_obj, unsigned switchvalue)
if((input_state & (1 << RETRO_DEVICE_ID_JOYPAD_LEFT)) || (input_state & (1 << RETRO_DEVICE_ID_JOYPAD_RIGHT)) || (input_state & (1 << RETRO_DEVICE_ID_JOYPAD_B)) || (input_state & (1 << RETRO_DEVICE_ID_JOYPAD_START)))
{
strlcpy(g_console.default_rom_startup_dir, "/", sizeof(g_console.default_rom_startup_dir));
strlcpy(g_console.default_savestate_dir, usrDirPath, sizeof(g_console.default_savestate_dir));
strlcpy(g_settings.cheat_database, usrDirPath, sizeof(g_settings.cheat_database));
strlcpy(g_console.default_savestate_dir, default_paths.port_dir, sizeof(g_console.default_savestate_dir));
strlcpy(g_settings.cheat_database, default_paths.port_dir, sizeof(g_settings.cheat_database));
strlcpy(g_console.default_sram_dir, "", sizeof(g_console.default_sram_dir));
menu_stack_refresh(items_generalsettings, menuStackindex);
@ -1988,9 +1994,9 @@ static void ingame_menu(void)
case MENU_ITEM_RETURN_TO_MULTIMAN:
if(input_state & (1 << RETRO_DEVICE_ID_JOYPAD_B))
{
if(path_file_exists(MULTIMAN_EXECUTABLE))
if(path_file_exists(default_paths.multiman_self_file))
{
strlcpy(g_console.launch_app_on_exit, MULTIMAN_EXECUTABLE,
strlcpy(g_console.launch_app_on_exit, default_paths.multiman_self_file,
sizeof(g_console.launch_app_on_exit));
rarch_settings_change(S_RETURN_TO_DASHBOARD);

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@ -136,9 +136,7 @@ static void *ps3_audio_init(const char *device, unsigned rate, unsigned latency)
sys_lwmutex_attribute_t lock_attr;
sys_lwmutex_attribute_t cond_lock_attr;
sys_lwcond_attribute_t cond_attr;
#endif
#ifndef __PSL1GHT__
sys_lwmutex_attribute_initialize(lock_attr);
sys_lwmutex_attribute_initialize(cond_lock_attr);
sys_lwcond_attribute_initialize(cond_attr);

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@ -97,6 +97,43 @@ CellMouseData ps3_mouse_input_poll_device(uint32_t id)
#define MAP(x) (x & 0xFF)
const struct platform_bind platform_keys[] = {
{ CTRL_CIRCLE_MASK, "Circle button" },
{ CTRL_CROSS_MASK, "Cross button" },
{ CTRL_TRIANGLE_MASK, "Triangle button" },
{ CTRL_SQUARE_MASK, "Square button" },
{ CTRL_UP_MASK, "D-Pad Up" },
{ CTRL_DOWN_MASK, "D-Pad Down" },
{ CTRL_LEFT_MASK, "D-Pad Left" },
{ CTRL_RIGHT_MASK, "D-Pad Right" },
{ CTRL_SELECT_MASK, "Select button" },
{ CTRL_START_MASK, "Start button" },
{ CTRL_L1_MASK, "L1 button" },
{ CTRL_L2_MASK, "L2 button" },
{ CTRL_L3_MASK, "L3 button" },
{ CTRL_R1_MASK, "R1 button" },
{ CTRL_R2_MASK, "R2 button" },
{ CTRL_R3_MASK, "R3 button" },
{ CTRL_LSTICK_LEFT_MASK, "LStick Left" },
{ CTRL_LSTICK_RIGHT_MASK, "LStick Right" },
{ CTRL_LSTICK_UP_MASK, "LStick Up" },
{ CTRL_LSTICK_DOWN_MASK, "LStick Down" },
{ CTRL_LEFT_MASK | CTRL_LSTICK_LEFT_MASK, "LStick D-Pad Left" },
{ CTRL_RIGHT_MASK | CTRL_LSTICK_RIGHT_MASK, "LStick D-Pad Right" },
{ CTRL_UP_MASK | CTRL_LSTICK_UP_MASK, "LStick D-Pad Up" },
{ CTRL_DOWN_MASK | CTRL_LSTICK_DOWN_MASK, "LStick D-Pad Down" },
{ CTRL_RSTICK_LEFT_MASK, "RStick Left" },
{ CTRL_RSTICK_RIGHT_MASK, "RStick Right" },
{ CTRL_RSTICK_UP_MASK, "RStick Up" },
{ CTRL_RSTICK_DOWN_MASK, "RStick Down" },
{ CTRL_LEFT_MASK | CTRL_RSTICK_LEFT_MASK, "RStick D-Pad Left" },
{ CTRL_RIGHT_MASK | CTRL_RSTICK_RIGHT_MASK, "RStick D-Pad Right" },
{ CTRL_UP_MASK | CTRL_RSTICK_UP_MASK, "RStick D-Pad Up" },
{ CTRL_DOWN_MASK | CTRL_RSTICK_DOWN_MASK, "RStick D-Pad Down" },
};
const unsigned int platform_keys_size = sizeof(platform_keys);
static uint64_t state[MAX_PADS];
static unsigned pads_connected;
#ifdef HAVE_MOUSE
@ -433,12 +470,33 @@ static bool ps3_key_pressed(void *data, int key)
}
}
static void ps3_set_default_keybind_lut(void)
{
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_B] = platform_keys[PS3_DEVICE_ID_JOYPAD_CROSS].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_Y] = platform_keys[PS3_DEVICE_ID_JOYPAD_SQUARE].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_SELECT] = platform_keys[PS3_DEVICE_ID_JOYPAD_SELECT].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_START] = platform_keys[PS3_DEVICE_ID_JOYPAD_START].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_UP] = platform_keys[PS3_DEVICE_ID_JOYPAD_UP].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_DOWN] = platform_keys[PS3_DEVICE_ID_JOYPAD_DOWN].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_LEFT] = platform_keys[PS3_DEVICE_ID_JOYPAD_LEFT].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_RIGHT] = platform_keys[PS3_DEVICE_ID_JOYPAD_RIGHT].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_A] = platform_keys[PS3_DEVICE_ID_JOYPAD_CIRCLE].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_X] = platform_keys[PS3_DEVICE_ID_JOYPAD_TRIANGLE].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_L] = platform_keys[PS3_DEVICE_ID_JOYPAD_L1].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_R] = platform_keys[PS3_DEVICE_ID_JOYPAD_R1].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_R2] = platform_keys[PS3_DEVICE_ID_JOYPAD_R2].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_R3] = platform_keys[PS3_DEVICE_ID_JOYPAD_R3].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_L2] = platform_keys[PS3_DEVICE_ID_JOYPAD_L2].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_L3] = platform_keys[PS3_DEVICE_ID_JOYPAD_L3].joykey;
}
const input_driver_t input_ps3 = {
.init = ps3_input_initialize,
.poll = ps3_input_poll,
.input_state = ps3_input_state,
.key_pressed = ps3_key_pressed,
.free = ps3_free_input,
.set_default_keybind_lut = ps3_set_default_keybind_lut,
.ident = "ps3",
};

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@ -156,6 +156,44 @@ typedef struct
CellOskDialogParam dialogParam;
} oskutil_params;
enum ps3_device_id
{
PS3_DEVICE_ID_JOYPAD_CIRCLE = 0,
PS3_DEVICE_ID_JOYPAD_CROSS,
PS3_DEVICE_ID_JOYPAD_TRIANGLE,
PS3_DEVICE_ID_JOYPAD_SQUARE,
PS3_DEVICE_ID_JOYPAD_UP,
PS3_DEVICE_ID_JOYPAD_DOWN,
PS3_DEVICE_ID_JOYPAD_LEFT,
PS3_DEVICE_ID_JOYPAD_RIGHT,
PS3_DEVICE_ID_JOYPAD_SELECT,
PS3_DEVICE_ID_JOYPAD_START,
PS3_DEVICE_ID_JOYPAD_L1,
PS3_DEVICE_ID_JOYPAD_L2,
PS3_DEVICE_ID_JOYPAD_L3,
PS3_DEVICE_ID_JOYPAD_R1,
PS3_DEVICE_ID_JOYPAD_R2,
PS3_DEVICE_ID_JOYPAD_R3,
PS3_DEVICE_ID_LSTICK_LEFT,
PS3_DEVICE_ID_LSTICK_RIGHT,
PS3_DEVICE_ID_LSTICK_UP,
PS3_DEVICE_ID_LSTICK_DOWN,
PS3_DEVICE_ID_LSTICK_LEFT_DPAD,
PS3_DEVICE_ID_LSTICK_RIGHT_DPAD,
PS3_DEVICE_ID_LSTICK_UP_DPAD,
PS3_DEVICE_ID_LSTICK_DOWN_DPAD,
PS3_DEVICE_ID_RSTICK_LEFT,
PS3_DEVICE_ID_RSTICK_RIGHT,
PS3_DEVICE_ID_RSTICK_UP,
PS3_DEVICE_ID_RSTICK_DOWN,
PS3_DEVICE_ID_RSTICK_LEFT_DPAD,
PS3_DEVICE_ID_RSTICK_RIGHT_DPAD,
PS3_DEVICE_ID_RSTICK_UP_DPAD,
PS3_DEVICE_ID_RSTICK_DOWN_DPAD,
RARCH_LAST_PLATFORM_KEY
};
void oskutil_write_message(oskutil_params *params, const wchar_t* msg);
void oskutil_write_initial_message(oskutil_params *params, const wchar_t* msg);
void oskutil_init(oskutil_params *params, unsigned int containersize);

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@ -56,6 +56,7 @@
#define param_attrib attrib
#define sys_lwmutex_attribute_t sys_lwmutex_attr_t
#define sys_lwcond_attribute_t sys_lwcond_attr_t
#define sys_semaphore_t sys_sem_t
#else
#define numChannels nChannel
@ -288,6 +289,14 @@
#endif
/*============================================================
TIMER PROTOTYPES
============================================================ */
#ifdef __PSL1GHT__
#define sys_timer_usleep usleep
#endif
/*============================================================
THREADING PROTOTYPES
============================================================ */
@ -318,17 +327,112 @@
#define CELL_GCM_FALSE GCM_FALSE
#define CELL_GCM_TRUE GCM_TRUE
#define CELL_GCM_TEXTURE_NEAREST GCM_TEXTURE_NEAREST
#define CELL_GCM_ONE GCM_ONE
#define CELL_GCM_ZERO GCM_ZERO
#define CELL_GCM_ALWAYS GCM_ALWAYS
#define CELL_GCM_SMOOTH GCM_SMOOTH
#define CELL_GCM_LOCATION_LOCAL GCM_LOCATION_RSX
#define CELL_GCM_LOCATION_MAIN GCM_LOCATION_CELL
#define CELL_GCM_MAX_RT_DIMENSION (4096)
#define CELL_GCM_TEXTURE_LINEAR_NEAREST GCM_TEXTURE_LINEAR_MIPMAP_NEAREST
#define CELL_GCM_TEXTURE_LINEAR_LINEAR GCM_TEXTURE_LINEAR_MIPMAP_LINEAR
#define CELL_GCM_TEXTURE_NEAREST_LINEAR GCM_TEXTURE_NEAREST_MIPMAP_LINEAR
#define CELL_GCM_TEXTURE_NEAREST_NEAREST GCM_TEXTURE_NEAREST_MIPMAP_NEAREST
#define CELL_GCM_TEXTURE_NEAREST GCM_TEXTURE_NEAREST
#define CELL_GCM_TEXTURE_LINEAR GCM_TEXTURE_LINEAR
#define CELL_GCM_TEXTURE_A8R8G8B8 GCM_TEXTURE_FORMAT_A8R8G8B8
#define CELL_GCM_TEXTURE_R5G6B5 GCM_TEXTURE_FORMAT_R5G6B5
#define CELL_GCM_TEXTURE_A1R5G5B5 GCM_TEXTURE_FORMAT_A1R5G5B5
#define CELL_GCM_TEXTURE_CLAMP_TO_EDGE GCM_TEXTURE_CLAMP_TO_EDGE
#define CELL_GCM_TEXTURE_MAX_ANISO_1 GCM_TEXTURE_MAX_ANISO_1
#define CELL_GCM_TEXTURE_CONVOLUTION_QUINCUNX GCM_TEXTURE_CONVOLUTION_QUINCUNX
#define CELL_GCM_TEXTURE_ZFUNC_NEVER GCM_TEXTURE_ZFUNC_NEVER
#define CELL_GCM_DISPLAY_HSYNC GCM_FLIP_HSYNC
#define CELL_GCM_DISPLAY_VSYNC GCM_FLIP_VSYNC
#define CELL_GCM_CLEAR_R GCM_CLEAR_R
#define CELL_GCM_CLEAR_G GCM_CLEAR_G
#define CELL_GCM_CLEAR_B GCM_CLEAR_B
#define CELL_GCM_CLEAR_A GCM_CLEAR_A
#define CELL_GCM_FUNC_ADD GCM_FUNC_ADD
#define CELL_RESC_720x480 RESC_720x480
#define CELL_RESC_720x576 RESC_720x576
#define CELL_RESC_1280x720 RESC_1280x720
#define CELL_RESC_1920x1080 RESC_1920x1080
#define CELL_RESC_FULLSCREEN RESC_FULLSCREEN
#define CELL_RESC_PANSCAN RESC_PANSCAN
#define CELL_RESC_LETTERBOX RESC_LETTERBOX
#define CELL_RESC_CONSTANT_VRAM RESC_CONSTANT_VRAM
#define CELL_RESC_MINIMUM_GPU_LOAD RESC_MINIMUM_GPU_LOAD
#define CELL_RESC_PAL_50 RESC_PAL_50
#define CELL_RESC_PAL_60_DROP RESC_PAL_60_DROP
#define CELL_RESC_PAL_60_INTERPOLATE RESC_PAL_60_INTERPOLATE
#define CELL_RESC_PAL_60_INTERPOLATE_30_DROP RESC_PAL_60_INTERPOLATE_30_DROP
#define CELL_RESC_PAL_60_INTERPOLATE_DROP_FLEXIBLE RESC_PAL_60_INTERPOLATE_DROP_FLEXIBLE
#define CELL_RESC_INTERLACE_FILTER RESC_INTERLACE_FILTER
#define CELL_RESC_NORMAL_BILINEAR RESC_NORMAL_BILINEAR
#define CELL_RESC_ELEMENT_HALF RESC_ELEMENT_HALF
#define CELL_VIDEO_OUT_ASPECT_AUTO VIDEO_ASPECT_AUTO
#define CELL_VIDEO_OUT_ASPECT_4_3 VIDEO_ASPECT_4_3
#define CELL_VIDEO_OUT_ASPECT_16_9 VIDEO_ASPECT_16_9
#define CELL_VIDEO_OUT_RESOLUTION_480 VIDEO_RESOLUTION_480
#define CELL_VIDEO_OUT_RESOLUTION_576 VIDEO_RESOLUTION_576
#define CELL_VIDEO_OUT_RESOLUTION_720 VIDEO_RESOLUTION_720
#define CELL_VIDEO_OUT_RESOLUTION_1080 VIDEO_RESOLUTION_1080
#define CELL_VIDEO_OUT_RESOLUTION_960x1080 VIDEO_RESOLUTION_960x1080
#define CELL_VIDEO_OUT_RESOLUTION_1280x1080 VIDEO_RESOLUTION_1280x1080
#define CELL_VIDEO_OUT_RESOLUTION_1440x1080 VIDEO_RESOLUTION_1440x1080
#define CELL_VIDEO_OUT_RESOLUTION_1600x1080 VIDEO_RESOLUTION_1600x1080
#define CELL_VIDEO_OUT_SCAN_MODE_PROGRESSIVE VIDEO_SCANMODE_PROGRESSIVE
#define CELL_VIDEO_OUT_PRIMARY VIDEO_PRIMARY
#define CELL_VIDEO_OUT_BUFFER_COLOR_FORMAT_X8R8G8B8 VIDEO_BUFFER_FORMAT_XRGB
#define CELL_VIDEO_OUT_BUFFER_COLOR_FORMAT_R16G16B16X16_FLOAT VIDEO_BUFFER_FORMAT_FLOAT
#define CellGcmSurface gcmSurface
#define CellGcmTexture gcmTexture
#define CellGcmContextData _gcmCtxData
#define CellGcmConfig gcmConfiguration
#define CellVideoOutConfiguration videoConfiguration
#define CellVideoOutResolution videoResolution
#define CellVideoOutState videoState
#define CellRescInitConfig rescInitConfig
#define CellRescSrc rescSrc
#define CellRescBufferMode rescBufferMode
#define resolutionId resolution
#define memoryFrequency memoryFreq
#define coreFrequency coreFreq
#define cellGcmFinish rsxFinish
#define cellGcmGetFlipStatus gcmGetFlipStatus
#define cellGcmResetFlipStatus gcmResetFlipStatus
#define cellGcmSetWaitFlip gcmSetWaitFlip
#define cellGcmSetDebugOutputLevel gcmSetDebugOutputLevel
#define cellGcmSetDisplayBuffer gcmSetDisplayBuffer
#define cellGcmSetGraphicsHandler gcmSetGraphicsHandler
#define cellGcmSetFlipHandler gcmSetFlipHandler
#define cellGcmSetVBlankHandler gcmSetVBlankHandler
#define cellGcmGetConfiguration gcmGetConfiguration
#define cellGcmSetJumpCommand rsxSetJumpCommand
#define cellGcmFlush rsxFlushBuffer
#define cellGcmSetFlipMode gcmSetFlipMode
#define cellGcmSetFlip gcmSetFlip
@ -337,6 +441,42 @@
#define cellGcmBindTile gcmBindTile
#define cellGcmSetTileInfo gcmSetTileInfo
#define cellGcmAddressToOffset gcmAddressToOffset
#define cellRescCreateInterlaceTable rescCreateInterlaceTable
#define cellRescSetDisplayMode rescSetDisplayMode
#define cellRescGetNumColorBuffers rescGetNumColorBuffers
#define cellRescGetBufferSize rescGetBufferSize
#define cellRescSetBufferAddress rescSetBufferAddress
#define cellRescGetFlipStatus rescGetFlipStatus
#define cellRescResetFlipStatus rescResetFlipStatus
#define cellRescSetConvertAndFlip rescSetConvertAndFlip
#define cellRescSetVBlankHandler rescSetVBlankHandler
#define cellRescSetFlipHandler rescSetFlipHandler
#define cellRescAdjustAspectRatio rescAdjustAspectRatio
#define cellRescSetWaitFlip rescSetWaitFlip
#define cellRescSetSrc rescSetSrc
#define cellRescInit rescInit
#define cellRescExit rescExit
#define cellVideoOutConfigure videoConfigure
#define cellVideoOutGetState videoGetState
#define cellVideoOutGetResolution videoGetResolution
#define cellGcmSetViewportInline rsxSetViewport
#define cellGcmSetReferenceCommandInline rsxSetReferenceCommand
#define cellGcmSetBlendEquationInline rsxSetBlendEquation
#define cellGcmSetWriteBackEndLabelInline rsxSetWriteBackendLabel
#define cellGcmSetWaitLabelInline rsxSetWaitLabel
#define cellGcmSetDepthTestEnableInline rsxSetDepthTestEnable
#define cellGcmSetScissorInline rsxSetScissor
#define cellGcmSetBlendEnableInline rsxSetBlendEnable
#define cellGcmSetClearColorInline rsxSetClearColor
#define cellGcmSetBlendFuncInline rsxSetBlendFunc
#define cellGcmSetBlendColorInline rsxSetBlendColor
#define cellGcmSetTextureFilterInline rsxTextureFilter
#define cellGcmSetTextureControlInline rsxTextureControl
#define cellGcmSetCullFaceEnableInline rsxSetCullFaceEnable
#define cellGcmSetShadeModeInline rxSetShadeModel
#endif
#endif

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@ -200,7 +200,7 @@ int main(void)
wii_video_init();
input_wii.init();
rarch_input_set_controls_default();
rarch_input_set_controls_default(&input_wii);
rgui_handle_t *rgui = rgui_init("",
menu_framebuf, RGUI_WIDTH * sizeof(uint16_t),

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@ -34,6 +34,97 @@
#define JOYSTICK_THRESHOLD 64
static uint64_t pad_state[4];
const struct platform_bind platform_keys[] = {
{ WII_GC_A, "GC A button" },
{ WII_GC_B, "GC B button" },
{ WII_GC_X, "GC X button" },
{ WII_GC_Y, "GC Y button" },
{ WII_GC_UP, "GC D-Pad Up" },
{ WII_GC_DOWN, "GC D-Pad Down" },
{ WII_GC_LEFT, "GC D-Pad Left" },
{ WII_GC_RIGHT, "GC D-Pad Right" },
{ WII_GC_Z_TRIGGER, "GC Z Trigger" },
{ WII_GC_START, "GC Start button" },
{ WII_GC_L_TRIGGER, "GC Left Trigger" },
{ WII_GC_R_TRIGGER, "GC Right Trigger" },
{ WII_GC_LSTICK_LEFT, "GC Main Stick Left" },
{ WII_GC_LSTICK_RIGHT, "GC Main Stick Right" },
{ WII_GC_LSTICK_UP, "GC Main Stick Up" },
{ WII_GC_LSTICK_DOWN, "GC Main Stick Down" },
{ WII_GC_LSTICK_LEFT | WII_GC_LEFT, "GC Main Stick D-Pad Left" },
{ WII_GC_LSTICK_RIGHT | WII_GC_RIGHT, "GC Main Stick D-Pad Right" },
{ WII_GC_LSTICK_UP | WII_GC_UP, "GC Main Stick D-Pad Up" },
{ WII_GC_LSTICK_DOWN | WII_GC_DOWN, "GC Main Stick D-Pad Down" },
{ WII_GC_RSTICK_LEFT, "GC C-Stick Left" },
{ WII_GC_RSTICK_RIGHT, "GC C-Stick Right" },
{ WII_GC_RSTICK_UP, "GC C-Stick Up" },
{ WII_GC_RSTICK_DOWN, "GC C-Stick Down" },
{ WII_GC_RSTICK_LEFT | WII_GC_LEFT, "GC C-Stick D-Pad Left" },
{ WII_GC_RSTICK_RIGHT | WII_GC_RIGHT, "GC C-Stick D-Pad Right" },
{ WII_GC_RSTICK_UP | WII_GC_UP, "GC C-Stick D-Pad Up" },
{ WII_GC_RSTICK_DOWN | WII_GC_DOWN, "GC C-Stick D-Pad Down" },
#ifdef HW_RVL
// CLASSIC CONTROLLER
{ WII_CLASSIC_A, "Classic A button" },
{ WII_CLASSIC_B, "Classic B button" },
{ WII_CLASSIC_X, "Classic X button" },
{ WII_CLASSIC_Y, "Classic Y button" },
{ WII_CLASSIC_UP, "Classic D-Pad Up" },
{ WII_CLASSIC_DOWN, "Classic D-Pad Down" },
{ WII_CLASSIC_LEFT, "Classic D-Pad Left" },
{ WII_CLASSIC_RIGHT, "Classic D-Pad Right" },
{ WII_CLASSIC_PLUS, "Classic Plus button" },
{ WII_CLASSIC_MINUS, "Classic Minus button" },
{ WII_CLASSIC_HOME, "Classic Home button" },
{ WII_CLASSIC_L_TRIGGER, "Classic L Trigger" },
{ WII_CLASSIC_R_TRIGGER, "Classic R Trigger" },
{ WII_CLASSIC_ZL_TRIGGER, "Classic ZL Trigger" },
{ WII_CLASSIC_ZR_TRIGGER, "Classic ZR Trigger" },
{ WII_CLASSIC_LSTICK_LEFT, "Classic LStick Left" },
{ WII_CLASSIC_LSTICK_RIGHT, "Classic LStick Right" },
{ WII_CLASSIC_LSTICK_UP, "Classic LStick Up" },
{ WII_CLASSIC_LSTICK_DOWN, "Classic LStick Down" },
{ WII_CLASSIC_LSTICK_LEFT | WII_CLASSIC_LEFT, "Classic LStick D-Pad Left" },
{ WII_CLASSIC_LSTICK_RIGHT | WII_CLASSIC_RIGHT, "Classic LStick D-Pad Right" },
{ WII_CLASSIC_LSTICK_UP | WII_CLASSIC_UP, "Classic LStick D-Pad Up" },
{ WII_CLASSIC_LSTICK_DOWN | WII_CLASSIC_DOWN, "Classic LStick D-Pad Down" },
{ WII_CLASSIC_RSTICK_LEFT, "Classic RStick Left" },
{ WII_CLASSIC_RSTICK_RIGHT, "Classic RStick Right" },
{ WII_CLASSIC_RSTICK_UP, "Classic RStick Up" },
{ WII_CLASSIC_RSTICK_DOWN, "Classic RStick Down" },
{ WII_CLASSIC_RSTICK_LEFT | WII_CLASSIC_LEFT, "Classic RStick D-Pad Left" },
{ WII_CLASSIC_RSTICK_RIGHT | WII_CLASSIC_RIGHT, "Classic RStick D-Pad Right" },
{ WII_CLASSIC_RSTICK_UP | WII_CLASSIC_UP, "Classic RStick D-Pad Up" },
{ WII_CLASSIC_RSTICK_DOWN | WII_CLASSIC_DOWN, "Classic RStick D-Pad Down" },
// WIIMOTE (PLUS OPTIONAL NUNCHUK)
{ WII_WIIMOTE_A, "Wiimote A button" },
{ WII_WIIMOTE_B, "Wiimote B button" },
{ WII_WIIMOTE_1, "Wiimote 1 button" },
{ WII_WIIMOTE_2, "Wiimote 2 button" },
{ WII_WIIMOTE_UP, "Wiimote D-Pad Up" },
{ WII_WIIMOTE_DOWN, "Wiimote D-Pad Down" },
{ WII_WIIMOTE_LEFT, "Wiimote D-Pad Left" },
{ WII_WIIMOTE_RIGHT, "Wiimote D-Pad Right" },
{ WII_WIIMOTE_PLUS, "Wiimote Plus button" },
{ WII_WIIMOTE_MINUS, "Wiimote Minus button" },
{ WII_WIIMOTE_HOME, "Wiimote Home button" },
{ WII_NUNCHUK_Z, "Nunchuk Z button" },
{ WII_NUNCHUK_C, "Nunchuk C button" },
{ WII_NUNCHUK_LEFT, "Nunchuk Stick Left" },
{ WII_NUNCHUK_RIGHT, "Nunchuk Stick Right" },
{ WII_NUNCHUK_UP, "Nunchuk Stick Up" },
{ WII_NUNCHUK_DOWN, "Nunchuk Stick Down" },
{ WII_NUNCHUK_LEFT | WII_WIIMOTE_LEFT, "Nunchuk Stick D-Pad Left" },
{ WII_NUNCHUK_RIGHT | WII_WIIMOTE_RIGHT, "Nunchuk Stick D-Pad Right" },
{ WII_NUNCHUK_UP | WII_WIIMOTE_UP, "Nunchuk Stick D-Pad Up" },
{ WII_NUNCHUK_DOWN | WII_WIIMOTE_DOWN, "Nunchuk Stick D-Pad Down" },
#endif
};
const unsigned int platform_keys_size = sizeof(platform_keys);
static bool g_quit;
static int16_t wii_input_state(void *data, const struct retro_keybind **binds,
@ -279,12 +370,32 @@ static bool wii_key_pressed(void *data, int key)
}
}
static void wii_set_default_keybind_lut(void)
{
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_B] = platform_keys[WII_DEVICE_GC_ID_JOYPAD_B].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_Y] = platform_keys[WII_DEVICE_GC_ID_JOYPAD_Y].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_SELECT] = platform_keys[WII_DEVICE_GC_ID_JOYPAD_Z_TRIGGER].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_START] = platform_keys[WII_DEVICE_GC_ID_JOYPAD_START].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_UP] = platform_keys[WII_DEVICE_GC_ID_JOYPAD_UP].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_DOWN] = platform_keys[WII_DEVICE_GC_ID_JOYPAD_DOWN].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_LEFT] = platform_keys[WII_DEVICE_GC_ID_JOYPAD_LEFT].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_RIGHT] = platform_keys[WII_DEVICE_GC_ID_JOYPAD_RIGHT].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_A] = platform_keys[WII_DEVICE_GC_ID_JOYPAD_A].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_X] = platform_keys[WII_DEVICE_GC_ID_JOYPAD_X].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_L] = platform_keys[WII_DEVICE_GC_ID_JOYPAD_L_TRIGGER].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_R] = platform_keys[WII_DEVICE_GC_ID_JOYPAD_R_TRIGGER].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_L2] = 0;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_R2] = 0;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_L3] = 0;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_R3] = 0;
}
const input_driver_t input_wii = {
.init = wii_input_initialize,
.poll = wii_input_poll,
.input_state = wii_input_state,
.key_pressed = wii_key_pressed,
.free = wii_free_input,
.set_default_keybind_lut = wii_set_default_keybind_lut,
.ident = "wii",
};

View File

@ -81,6 +81,98 @@ enum
WII_NUNCHUK_RIGHT = 1ULL << 59,
};
enum wii_device_id
{
WII_DEVICE_GC_ID_JOYPAD_A = 0,
WII_DEVICE_GC_ID_JOYPAD_B,
WII_DEVICE_GC_ID_JOYPAD_X,
WII_DEVICE_GC_ID_JOYPAD_Y,
WII_DEVICE_GC_ID_JOYPAD_UP,
WII_DEVICE_GC_ID_JOYPAD_DOWN,
WII_DEVICE_GC_ID_JOYPAD_LEFT,
WII_DEVICE_GC_ID_JOYPAD_RIGHT,
WII_DEVICE_GC_ID_JOYPAD_Z_TRIGGER,
WII_DEVICE_GC_ID_JOYPAD_START,
WII_DEVICE_GC_ID_JOYPAD_L_TRIGGER,
WII_DEVICE_GC_ID_JOYPAD_R_TRIGGER,
WII_DEVICE_GC_ID_LSTICK_LEFT,
WII_DEVICE_GC_ID_LSTICK_RIGHT,
WII_DEVICE_GC_ID_LSTICK_UP,
WII_DEVICE_GC_ID_LSTICK_DOWN,
WII_DEVICE_GC_ID_LSTICK_LEFT_DPAD,
WII_DEVICE_GC_ID_LSTICK_RIGHT_DPAD,
WII_DEVICE_GC_ID_LSTICK_UP_DPAD,
WII_DEVICE_GC_ID_LSTICK_DOWN_DPAD,
WII_DEVICE_GC_ID_RSTICK_LEFT,
WII_DEVICE_GC_ID_RSTICK_RIGHT,
WII_DEVICE_GC_ID_RSTICK_UP,
WII_DEVICE_GC_ID_RSTICK_DOWN,
WII_DEVICE_GC_ID_RSTICK_LEFT_DPAD,
WII_DEVICE_GC_ID_RSTICK_RIGHT_DPAD,
WII_DEVICE_GC_ID_RSTICK_UP_DPAD,
WII_DEVICE_GC_ID_RSTICK_DOWN_DPAD,
#ifdef HW_RVL
// CLASSIC CONTROLLER
WII_DEVICE_CLASSIC_ID_JOYPAD_A,
WII_DEVICE_CLASSIC_ID_JOYPAD_B,
WII_DEVICE_CLASSIC_ID_JOYPAD_X,
WII_DEVICE_CLASSIC_ID_JOYPAD_Y,
WII_DEVICE_CLASSIC_ID_JOYPAD_UP,
WII_DEVICE_CLASSIC_ID_JOYPAD_DOWN,
WII_DEVICE_CLASSIC_ID_JOYPAD_LEFT,
WII_DEVICE_CLASSIC_ID_JOYPAD_RIGHT,
WII_DEVICE_CLASSIC_ID_JOYPAD_PLUS,
WII_DEVICE_CLASSIC_ID_JOYPAD_MINUS,
WII_DEVICE_CLASSIC_ID_JOYPAD_HOME,
WII_DEVICE_CLASSIC_ID_JOYPAD_L_TRIGGER,
WII_DEVICE_CLASSIC_ID_JOYPAD_R_TRIGGER,
WII_DEVICE_CLASSIC_ID_JOYPAD_ZL_TRIGGER,
WII_DEVICE_CLASSIC_ID_JOYPAD_ZR_TRIGGER,
WII_DEVICE_CLASSIC_ID_LSTICK_LEFT,
WII_DEVICE_CLASSIC_ID_LSTICK_RIGHT,
WII_DEVICE_CLASSIC_ID_LSTICK_UP,
WII_DEVICE_CLASSIC_ID_LSTICK_DOWN,
WII_DEVICE_CLASSIC_ID_LSTICK_LEFT_DPAD,
WII_DEVICE_CLASSIC_ID_LSTICK_RIGHT_DPAD,
WII_DEVICE_CLASSIC_ID_LSTICK_UP_DPAD,
WII_DEVICE_CLASSIC_ID_LSTICK_DOWN_DPAD,
WII_DEVICE_CLASSIC_ID_RSTICK_LEFT,
WII_DEVICE_CLASSIC_ID_RSTICK_RIGHT,
WII_DEVICE_CLASSIC_ID_RSTICK_UP,
WII_DEVICE_CLASSIC_ID_RSTICK_DOWN,
WII_DEVICE_CLASSIC_ID_RSTICK_LEFT_DPAD,
WII_DEVICE_CLASSIC_ID_RSTICK_RIGHT_DPAD,
WII_DEVICE_CLASSIC_ID_RSTICK_UP_DPAD,
WII_DEVICE_CLASSIC_ID_RSTICK_DOWN_DPAD,
// WIIMOTE (PLUS OPTIONAL NUNCHUK)
WII_DEVICE_WIIMOTE_ID_JOYPAD_A,
WII_DEVICE_WIIMOTE_ID_JOYPAD_B,
WII_DEVICE_WIIMOTE_ID_JOYPAD_1,
WII_DEVICE_WIIMOTE_ID_JOYPAD_2,
WII_DEVICE_WIIMOTE_ID_JOYPAD_UP,
WII_DEVICE_WIIMOTE_ID_JOYPAD_DOWN,
WII_DEVICE_WIIMOTE_ID_JOYPAD_LEFT,
WII_DEVICE_WIIMOTE_ID_JOYPAD_RIGHT,
WII_DEVICE_WIIMOTE_ID_JOYPAD_PLUS,
WII_DEVICE_WIIMOTE_ID_JOYPAD_MINUS,
WII_DEVICE_WIIMOTE_ID_JOYPAD_HOME,
WII_DEVICE_WIIMOTE_ID_JOYPAD_Z,
WII_DEVICE_WIIMOTE_ID_JOYPAD_C,
WII_DEVICE_WIIMOTE_ID_LSTICK_LEFT,
WII_DEVICE_WIIMOTE_ID_LSTICK_RIGHT,
WII_DEVICE_WIIMOTE_ID_LSTICK_UP,
WII_DEVICE_WIIMOTE_ID_LSTICK_DOWN,
WII_DEVICE_WIIMOTE_ID_LSTICK_LEFT_DPAD,
WII_DEVICE_WIIMOTE_ID_LSTICK_RIGHT_DPAD,
WII_DEVICE_WIIMOTE_ID_LSTICK_UP_DPAD,
WII_DEVICE_WIIMOTE_ID_LSTICK_DOWN_DPAD,
#endif
RARCH_LAST_PLATFORM_KEY
};
uint64_t wii_input_update(unsigned port);
#endif

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@ -0,0 +1,214 @@
/**
* RetroLaunch 2012
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version. This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details. You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. To contact the
* authors: Surreal64 CE Team (http://www.emuxtras.net)
*/
#include "Font.h"
#include "../../../general.h"
#include "../../xdk_d3d8.h"
Font g_font;
Font::Font(void)
{
m_pFont = NULL;
}
Font::~Font(void)
{
if (m_pFont)
m_pFont->Release();
}
bool Font::Create()
{
if (m_pFont)
m_pFont->Release();
HRESULT g_hResult = XFONT_OpenTrueTypeFont(L"D:\\Media\\arial.ttf", 256 * 1024, &m_pFont);
if (FAILED(g_hResult))
return false;
return true;
}
void Font::Render(const string &str, int x, int y, dword height, dword style, D3DXCOLOR color, int maxWidth, bool fade, Align alignment)
{
CSurface texture;
RenderToTexture(texture, str, height, style, color, maxWidth, fade);
if (alignment != Left)
{
word *wcBuf = StringToWChar(str);
dword dwRequiredWidth;
m_pFont->GetTextExtent(wcBuf, -1, &dwRequiredWidth);
delete [] wcBuf;
if (alignment == Center)
x -= (dwRequiredWidth / 2);
else if (alignment == Right)
x -= dwRequiredWidth;
}
texture.Render(x, y);
}
void Font::RenderToTexture(CSurface &texture, const string &str, dword height, dword style, D3DXCOLOR color, int maxWidth, bool fade)
{
xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
if (m_pFont == NULL)
return;
m_pFont->SetTextHeight(height);
m_pFont->SetTextStyle(style);
m_pFont->SetTextColor(color);
dword dwMaxWidth = (maxWidth <= 0) ? 1000 : maxWidth;
// get the exact width and height required to display the string
dword dwRequiredWidth = GetRequiredWidth(str, height, style);
dword dwRequiredHeight = GetRequiredHeight(str, height, style);;
// calculate the texture width and height needed to display the font
dword dwTextureWidth = dwRequiredWidth * 2;
dword dwTextureHeight = dwRequiredHeight * 2;
{
// because the textures are swizzled we make sure
// the dimensions are a power of two
for(dword wmask = 1; dwTextureWidth &(dwTextureWidth - 1); wmask = (wmask << 1 ) + 1)
dwTextureWidth = (dwTextureWidth + wmask) & ~wmask;
for(dword hmask = 1; dwTextureHeight &(dwTextureHeight - 1); hmask = (hmask << 1) + 1)
dwTextureHeight = ( dwTextureHeight + hmask ) & ~hmask;
// also enforce a minimum pitch of 64 bytes
dwTextureWidth = max(64 / XGBytesPerPixelFromFormat(D3DFMT_A8R8G8B8), dwTextureWidth);
}
// create an temporary image surface to render to
D3DSurface *pTempSurface;
d3d->d3d_render_device->CreateImageSurface(dwTextureWidth, dwTextureHeight, D3DFMT_LIN_A8R8G8B8, &pTempSurface);
// clear the temporary surface
{
D3DLOCKED_RECT tmpLr;
pTempSurface->LockRect(&tmpLr, NULL, 0);
memset(tmpLr.pBits, 0, dwTextureWidth * dwTextureHeight * XGBytesPerPixelFromFormat(D3DFMT_A8R8G8B8));
pTempSurface->UnlockRect();
}
// render the text to the temporary surface
word *wcBuf = StringToWChar(str);
m_pFont->TextOut(pTempSurface, wcBuf, -1, 0, 0);
delete [] wcBuf;
// create the texture that will be drawn to the screen
texture.Destroy();
texture.Create(dwTextureWidth, dwTextureHeight);
// copy from the temporary surface to the final texture
{
D3DLOCKED_RECT tmpLr;
D3DLOCKED_RECT txtLr;
pTempSurface->LockRect(&tmpLr, NULL, 0);
texture.GetTexture()->LockRect(0, &txtLr, NULL, 0);
if (fade)
{
// draw the last 35 pixels of the string fading out to max width or texture width
dword dwMinFadeDistance = min(static_cast<dword>(dwTextureWidth * 0.35), 35);
dword dwFadeStart = min(dwTextureWidth, dwMaxWidth - dwMinFadeDistance);
dword dwFadeEnd = min(dwTextureWidth, dwMaxWidth);
dword dwFadeDistance = dwFadeEnd - dwFadeStart;
for (dword h = 0; h < dwTextureHeight; h++)
{
for (dword w = 0; w < dwFadeDistance; w++)
{
dword *pColor = reinterpret_cast<dword *>(tmpLr.pBits);
dword offset = (h * dwTextureWidth) + (dwFadeStart + w);
D3DXCOLOR color = D3DXCOLOR(pColor[offset]);
color.a = color.a * (1.0f - static_cast<float>(w) / static_cast<float>(dwFadeDistance));
pColor[offset] = color;
}
}
}
// dont draw anything > than max width
for (dword h = 0; h < dwTextureHeight; h++)
{
for (dword w = min(dwTextureWidth, dwMaxWidth); w < dwTextureWidth; w++)
{
dword *pColor = reinterpret_cast<dword *>(tmpLr.pBits);
dword offset = (h * dwTextureWidth) + w;
D3DXCOLOR color = D3DXCOLOR(pColor[offset]);
color.a = 0.0;
pColor[offset] = color;
}
}
// copy and swizzle the linear surface to the swizzled texture
XGSwizzleRect(tmpLr.pBits, tmpLr.Pitch, NULL, txtLr.pBits, dwTextureWidth, dwTextureHeight, NULL, 4);
texture.GetTexture()->UnlockRect(0);
pTempSurface->UnlockRect();
}
pTempSurface->Release();
}
int Font::GetRequiredWidth(const string &str, dword height, dword style)
{
word *wcBuf = StringToWChar(str);
dword reqWidth;
m_pFont->SetTextHeight(height);
m_pFont->SetTextStyle(style);
m_pFont->GetTextExtent(wcBuf, -1, &reqWidth);
delete [] wcBuf;
return reqWidth;
}
int Font::GetRequiredHeight(const string &str, dword height, dword style)
{
word *wcBuf = StringToWChar(str);
dword reqHeight;
m_pFont->SetTextHeight(height);
m_pFont->SetTextStyle(style);
m_pFont->GetFontMetrics(&reqHeight, NULL);
delete [] wcBuf;
return reqHeight;
}
word *Font::StringToWChar(const string &str)
{
word *retVal = new word[(str.length() + 1) * 2];
memset(retVal, 0, (str.length() + 1) * 2 * sizeof(word));
if (str.length() > 0)
mbstowcs(retVal, str.c_str(), str.length());
return retVal;
}

View File

@ -0,0 +1,46 @@
/**
* RetroLaunch 2012
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version. This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details. You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. To contact the
* authors: Surreal64 CE Team (http://www.emuxtras.net)
*/
#pragma once
#include "Global.h"
#include "Surface.h"
enum Align
{
Left,
Center,
Right
};
class Font
{
public:
Font(void);
~Font(void);
bool Create();
void Render(const string &str, int x, int y, dword height, dword style = XFONT_NORMAL, D3DXCOLOR color = D3DCOLOR_XRGB(0, 0, 0), int dwMaxWidth = -1, bool fade = false, Align alignment = Left);
void RenderToTexture(CSurface &texture, const string &str, dword height, dword style = XFONT_NORMAL, D3DXCOLOR color = D3DCOLOR_XRGB(0, 0, 0), int maxWidth = -1, bool fade = false);
int GetRequiredWidth(const string &str, dword height, dword style);
int GetRequiredHeight(const string &str, dword height, dword style);
word *StringToWChar(const string &str);
private:
XFONT *m_pFont;
};
extern Font g_font;

View File

@ -0,0 +1,41 @@
/**
* RetroLaunch 2012
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version. This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details. You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. To contact the
* authors: Surreal64 CE Team (http://www.emuxtras.net)
*/
#pragma once
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <io.h>
#include <iostream>
#include <fstream>
#include <sstream>
#include <direct.h>
#include <list>
#include <vector>
#include <algorithm>
#include <xtl.h>
#include <xgraphics.h>
using namespace std;
#define XBUILD "Launcher CE"
typedef unsigned __int8 byte;
typedef unsigned __int16 word;
typedef unsigned __int32 dword;
typedef unsigned __int64 qword;

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@ -0,0 +1,190 @@
// IoSupport.cpp: implementation of the CIoSupport class.
//
//////////////////////////////////////////////////////////////////////
#include "iosupport.h"
#include "undocumented.h"
#include <stdio.h>
#define CTLCODE(DeviceType, Function, Method, Access) ( ((DeviceType) << 16) | ((Access) << 14) | ((Function) << 2) | (Method) )
#define FSCTL_DISMOUNT_VOLUME CTLCODE( FILE_DEVICE_FILE_SYSTEM, 0x08, METHOD_BUFFERED, FILE_ANY_ACCESS )
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CIoSupport g_IOSupport;
CIoSupport::CIoSupport()
{
m_dwLastTrayState = 0;
}
CIoSupport::~CIoSupport()
{
}
// szDrive e.g. "D:"
// szDevice e.g. "Cdrom0" or "Harddisk0\Partition6"
HRESULT CIoSupport::Mount(CHAR* szDrive, CHAR* szDevice)
{
CHAR szSourceDevice[48];
CHAR szDestinationDrive[16];
sprintf(szSourceDevice, "\\Device\\%s", szDevice);
sprintf(szDestinationDrive, "\\??\\%s", szDrive);
STRING DeviceName =
{
strlen(szSourceDevice),
strlen(szSourceDevice) + 1,
szSourceDevice
};
STRING LinkName =
{
strlen(szDestinationDrive),
strlen(szDestinationDrive) + 1,
szDestinationDrive
};
IoCreateSymbolicLink(&LinkName, &DeviceName);
return S_OK;
}
// szDrive e.g. "D:"
HRESULT CIoSupport::Unmount(CHAR* szDrive)
{
char szDestinationDrive[16];
sprintf(szDestinationDrive, "\\??\\%s", szDrive);
STRING LinkName =
{
strlen(szDestinationDrive),
strlen(szDestinationDrive) + 1,
szDestinationDrive
};
IoDeleteSymbolicLink(&LinkName);
return S_OK;
}
HRESULT CIoSupport::Remount(CHAR* szDrive, CHAR* szDevice)
{
CHAR szSourceDevice[48];
sprintf(szSourceDevice, "\\Device\\%s", szDevice);
Unmount(szDrive);
ANSI_STRING filename;
OBJECT_ATTRIBUTES attributes;
IO_STATUS_BLOCK status;
HANDLE hDevice;
NTSTATUS error;
DWORD dummy;
RtlInitAnsiString(&filename, szSourceDevice);
InitializeObjectAttributes(&attributes, &filename, OBJ_CASE_INSENSITIVE, NULL);
if (!NT_SUCCESS(error = NtCreateFile(&hDevice, GENERIC_READ |
SYNCHRONIZE | FILE_READ_ATTRIBUTES, &attributes, &status, NULL, 0,
FILE_SHARE_READ | FILE_SHARE_WRITE | FILE_SHARE_DELETE, FILE_OPEN,
FILE_NON_DIRECTORY_FILE | FILE_SYNCHRONOUS_IO_NONALERT)))
{
return E_FAIL;
}
if (!DeviceIoControl(hDevice, FSCTL_DISMOUNT_VOLUME, NULL, 0, NULL, 0, &dummy, NULL))
{
CloseHandle(hDevice);
return E_FAIL;
}
CloseHandle(hDevice);
Mount(szDrive, szDevice);
return S_OK;
}
HRESULT CIoSupport::Remap(CHAR* szMapping)
{
char szMap[32];
strcpy(szMap, szMapping );
char* pComma = strstr(szMap, ",");
if (pComma)
{
*pComma = 0;
// map device to drive letter
Unmount(szMap);
Mount(szMap, &pComma[1]);
return S_OK;
}
return E_FAIL;
}
HRESULT CIoSupport::EjectTray()
{
HalWriteSMBusValue(0x20, 0x0C, FALSE, 0); // eject tray
return S_OK;
}
HRESULT CIoSupport::CloseTray()
{
HalWriteSMBusValue(0x20, 0x0C, FALSE, 1); // close tray
return S_OK;
}
DWORD CIoSupport::GetTrayState()
{
HalReadSMCTrayState(&m_dwTrayState, &m_dwTrayCount);
if(m_dwTrayState == TRAY_CLOSED_MEDIA_PRESENT)
{
if (m_dwLastTrayState != TRAY_CLOSED_MEDIA_PRESENT)
{
m_dwLastTrayState = m_dwTrayState;
return DRIVE_CLOSED_MEDIA_PRESENT;
}
else
{
return DRIVE_READY;
}
}
else if(m_dwTrayState == TRAY_CLOSED_NO_MEDIA)
{
m_dwLastTrayState = m_dwTrayState;
return DRIVE_CLOSED_NO_MEDIA;
}
else if(m_dwTrayState == TRAY_OPEN)
{
m_dwLastTrayState = m_dwTrayState;
return DRIVE_OPEN;
}
else
{
m_dwLastTrayState = m_dwTrayState;
}
return DRIVE_NOT_READY;
}
HRESULT CIoSupport::Shutdown()
{
HalInitiateShutdown();
return S_OK;
}

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@ -0,0 +1,49 @@
// IoSupport.h: interface for the CIoSupport class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_IOSUPPORT_H__F084A488_BD6E_49D5_8CD3_0BE62149DB40__INCLUDED_)
#define AFX_IOSUPPORT_H__F084A488_BD6E_49D5_8CD3_0BE62149DB40__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifdef _XBOX
#include <xtl.h>
#include "global.h"
#define TRAY_OPEN 16
#define TRAY_CLOSED_NO_MEDIA 64
#define TRAY_CLOSED_MEDIA_PRESENT 96
#define DRIVE_OPEN 0 // Open...
#define DRIVE_NOT_READY 1 // Opening.. Closing...
#define DRIVE_READY 2
#define DRIVE_CLOSED_NO_MEDIA 3 // CLOSED...but no media in drive
#define DRIVE_CLOSED_MEDIA_PRESENT 4 // Will be send once when the drive just have closed
class CIoSupport
{
public:
CIoSupport();
virtual ~CIoSupport();
HRESULT Mount(CHAR* szDrive, CHAR* szDevice);
HRESULT Unmount(CHAR* szDrive);
HRESULT Remount(CHAR* szDrive, CHAR* szDevice);
HRESULT Remap(CHAR* szMapping);
DWORD GetTrayState();
HRESULT EjectTray();
HRESULT CloseTray();
HRESULT Shutdown();
private:
DWORD m_dwTrayState;
DWORD m_dwTrayCount;
DWORD m_dwLastTrayState;
};
extern CIoSupport g_IOSupport;
#endif
#endif // !defined(AFX_IOSUPPORT_H__F084A488_BD6E_49D5_8CD3_0BE62149DB40__INCLUDED_)

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/**
* RetroLaunch 2012
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version. This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details. You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. To contact the
* authors: Surreal64 CE Team (http://www.emuxtras.net)
*/
#include "MenuMain.h"
#include "Font.h"
#include "RomList.h"
#include "../../console/retroarch_console.h"
#include "../../general.h"
CMenuMain g_menuMain;
CMenuMain::CMenuMain()
{
// we think that the rom list is unloaded until we know otherwise
m_bRomListLoadedState = false;
}
CMenuMain::~CMenuMain()
{
}
bool CMenuMain::Create()
{
RARCH_LOG("CMenuMain::Create().");
xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
width = d3d->d3dpp.BackBufferWidth;
//height = d3d->d3dpp.BackBufferHeight;
// Title coords with color
m_menuMainTitle_x = 305;
m_menuMainTitle_y = 30;
m_menuMainTitle_c = 0xFFFFFFFF;
m_menuMainBG_x = 0;
m_menuMainBG_y = 0;
//m_menuMainBG_w = width;
//m_menuMainBG_h = height;
// Quick hack to properly center the romlist in 720p,
// it might need more work though (font size and rom selector size -> needs more memory)
// Init rom list coords
// Load background image
if(width == 640)
{
m_menuMainBG.Create("D:\\Media\\menuMainBG.png");
m_menuMainRomListPos_x = 100;
m_menuMainRomListPos_y = 100;
}
else if(width == 1280)
{
m_menuMainBG.Create("D:\\Media\\menuMainBG_720p.png");
m_menuMainRomListPos_x = 400;
m_menuMainRomListPos_y = 150;
}
m_menuMainRomListSpacing = 20;
// Load rom selector panel
m_menuMainRomSelectPanel.Create("D:\\Media\\menuMainRomSelectPanel.png");
m_menuMainRomSelectPanel_x = m_menuMainRomListPos_x - 5;
m_menuMainRomSelectPanel_y = m_menuMainRomListPos_y - 2;
m_menuMainRomSelectPanel_w = 440;
m_menuMainRomSelectPanel_h = 20;
m_romListSelectedRom = 0;
//The first element in the romlist to render
m_romListBeginRender = 0;
//The last element in the romlist to render
m_romListEndRender = 18;
//The offset in the romlist
m_romListOffset = 0;
if(m_romListEndRender > g_romList.GetRomListSize() - 1)
m_romListEndRender = g_romList.GetRomListSize() - 1;
//Generate the rom list textures only once
vector<Rom *>::iterator i;
dword y = 0;
for (i = g_romList.m_romList.begin(); i != g_romList.m_romList.end(); i++)
{
Rom *rom = *i;
g_font.RenderToTexture(rom->GetTexture(), rom->GetFileName(), 18, XFONT_BOLD, 0xff808080, -1, false);
}
return true;
}
void CMenuMain::Render()
{
//Render background image
m_menuMainBG.Render(m_menuMainBG_x, m_menuMainBG_y);
//Display some text
//Center the text (hardcoded)
int xpos = width == 640 ? 65 : 400;
int ypos = width == 640 ? 430 : 670;
g_font.Render("Press RSTICK THUMB to exit. Press START and/or A to launch a rom.", xpos, ypos, 16, XFONT_NORMAL, m_menuMainTitle_c);
//Begin with the rom selector panel
//FIXME: Width/Height needs to be current Rom texture width/height (or should we just leave it at a fixed size?)
m_menuMainRomSelectPanel.Render(m_menuMainRomSelectPanel_x, m_menuMainRomSelectPanel_y, m_menuMainRomSelectPanel_w, m_menuMainRomSelectPanel_h);
dword dwSpacing = 0;
for (int i = m_romListBeginRender; i <= m_romListEndRender; i++)
{
g_romList.GetRomAt(i + m_romListOffset)->GetTexture().Render(m_menuMainRomListPos_x, m_menuMainRomListPos_y + dwSpacing);
dwSpacing += m_menuMainRomListSpacing;
}
}
static uint16_t old_input_state = 0;
void CMenuMain::ProcessInput()
{
uint16_t input_state = 0;
input_xinput.poll(NULL);
static const struct retro_keybind *binds[MAX_PLAYERS] = {
g_settings.input.binds[0],
g_settings.input.binds[1],
g_settings.input.binds[2],
g_settings.input.binds[3],
g_settings.input.binds[4],
g_settings.input.binds[5],
g_settings.input.binds[6],
g_settings.input.binds[7],
};
for (unsigned i = 0; i < RARCH_FIRST_META_KEY; i++)
{
input_state |= input_xinput.input_state(NULL, binds, false,
RETRO_DEVICE_JOYPAD, 0, i) ? (1 << i) : 0;
}
uint16_t trigger_state = input_state & ~old_input_state;
if(trigger_state & (1 << RETRO_DEVICE_ID_JOYPAD_DOWN))
{
if(m_romListSelectedRom < g_romList.GetRomListSize())
{
if(m_menuMainRomSelectPanel_y < (m_menuMainRomListPos_y + (m_menuMainRomListSpacing * m_romListEndRender)))
{
m_menuMainRomSelectPanel_y += m_menuMainRomListSpacing;
m_romListSelectedRom++;
RARCH_LOG("SELECTED ROM: %d.\n", m_romListSelectedRom);
}
if(m_menuMainRomSelectPanel_y > (m_menuMainRomListPos_y + (m_menuMainRomListSpacing * (m_romListEndRender))))
{
m_menuMainRomSelectPanel_y -= m_menuMainRomListSpacing;
m_romListSelectedRom++;
if(m_romListSelectedRom > g_romList.GetRomListSize() - 1)
m_romListSelectedRom = g_romList.GetRomListSize() - 1;
RARCH_LOG("SELECTED ROM AFTER CORRECTION: %d.\n", m_romListSelectedRom);
if(m_romListSelectedRom < g_romList.GetRomListSize() - 1 && m_romListOffset < g_romList.GetRomListSize() - 1 - m_romListEndRender - 1)
{
m_romListOffset++;
RARCH_LOG("OFFSET: %d.\n", m_romListOffset);
}
}
}
}
if(trigger_state & (1 << RETRO_DEVICE_ID_JOYPAD_UP))
{
if(m_romListSelectedRom > -1)
{
if(m_menuMainRomSelectPanel_y > (m_menuMainRomListPos_y - m_menuMainRomListSpacing))
{
m_menuMainRomSelectPanel_y -= m_menuMainRomListSpacing;
m_romListSelectedRom--;
RARCH_LOG("SELECTED ROM: %d.\n", m_romListSelectedRom);
}
if(m_menuMainRomSelectPanel_y < (m_menuMainRomListPos_y - m_menuMainRomListSpacing))
{
m_menuMainRomSelectPanel_y += m_menuMainRomListSpacing;
m_romListSelectedRom--;
if(m_romListSelectedRom < 0)
m_romListSelectedRom = 0;
RARCH_LOG("SELECTED ROM AFTER CORRECTION: %d.\n", m_romListSelectedRom);
if(m_romListSelectedRom > 0 && m_romListOffset > 0)
{
m_romListOffset--;
RARCH_LOG("OFFSET: %d.\n", m_romListOffset);
}
}
}
}
// Press A to launch, selected rom filename is saved into T:\\tmp.retro
if (trigger_state & (1 << RETRO_DEVICE_ID_JOYPAD_B) || trigger_state & (1 << RETRO_DEVICE_ID_JOYPAD_START))
rarch_console_load_game(g_romList.GetRomAt(m_romListSelectedRom)->GetFileName().c_str());
if (trigger_state & (1 << RETRO_DEVICE_ID_JOYPAD_R3))
{
LD_LAUNCH_DASHBOARD LaunchData = { XLD_LAUNCH_DASHBOARD_MAIN_MENU };
XLaunchNewImage( NULL, (LAUNCH_DATA*)&LaunchData );
}
}

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/**
* RetroLaunch 2012
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version. This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details. You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. To contact the
* authors: Surreal64 CE Team (http://www.emuxtras.net)
*/
#pragma once
#include "Global.h"
#include "Surface.h"
class CMenuMain
{
public:
CMenuMain();
~CMenuMain();
bool Create();
void Render();
void ProcessInput();
private:
/*
Texture,
_x = xpos,
_y = ypos,
_w = width,
_h = height,
_c = color,
*/
// Background image with coords
CSurface m_menuMainBG;
int m_menuMainBG_x;
int m_menuMainBG_y;
dword m_menuMainBG_w;
dword m_menuMainBG_h;
// Rom selector panel with coords
CSurface m_menuMainRomSelectPanel;
int m_menuMainRomSelectPanel_x;
int m_menuMainRomSelectPanel_y;
dword m_menuMainRomSelectPanel_w;
dword m_menuMainRomSelectPanel_h;
// Title coords with color
int m_menuMainTitle_x;
int m_menuMainTitle_y;
dword m_menuMainTitle_c;
// Rom list coords
int m_menuMainRomListPos_x;
int m_menuMainRomListPos_y;
int m_menuMainRomListSpacing;
/**
* The current loaded state the rom list is in
*/
bool m_bRomListLoadedState;
int m_romListBeginRender;
int m_romListEndRender;
int m_romListSelectedRom;
int m_romListOffset;
// Backbuffer width, height
int width;
int height;
};
extern CMenuMain g_menuMain;

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/**
* RetroLaunch 2012
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version. This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details. You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. To contact the
* authors: Surreal64 CE Team (http://www.emuxtras.net)
*/
#include "MenuManager.h"
#include "MenuMain.h"
#include "../../general.h"
CMenuManager g_menuManager;
CMenuManager::CMenuManager()
{
}
CMenuManager::~CMenuManager()
{
}
bool CMenuManager::Create()
{
//Create the MenuManager, set to Main Menu
RARCH_LOG("Create MenuManager, set state to MENU_MAIN.\n");
SetMenuState(MENU_MAIN);
return true;
}
bool CMenuManager::SetMenuState(int nMenuID)
{
m_pMenuID = nMenuID;
switch (m_pMenuID)
{
case MENU_MAIN:
//Create the Main Menu
g_menuMain.Create();
break;
}
return true;
}
void CMenuManager::Update()
{
ProcessInput();
switch (m_pMenuID)
{
case MENU_MAIN:
g_menuMain.ProcessInput();
g_menuMain.Render();
break;
}
}
void CMenuManager::ProcessInput()
{
}
int CMenuManager::GetMenuState()
{
return m_pMenuID;
}

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/**
* RetroLaunch 2012
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version. This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details. You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. To contact the
* authors: Surreal64 CE Team (http://www.emuxtras.net)
*/
#pragma once
#include "Global.h"
enum eMenuState
{
MENU_MAIN = 0,
MENU_SETTINGS_SELECT,
MENU_SETTINGS_EMU,
MENU_SETTINGS_AUDIO,
MENU_SETTINGS_SKIN,
MENU_LAUNCHER
};
class CMenuManager
{
public:
CMenuManager();
~CMenuManager();
bool Create();
bool SetMenuState(int nMenuID);
int GetMenuState();
bool Destroy();
void Update();
void ProcessInput();
private:
int m_pMenuID;
};
extern CMenuManager g_menuManager;

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/**
* Surreal 64 Launcher (C) 2003
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version. This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details. You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. To contact the
* authors: email: buttza@hotmail.com, lantus@lantus-x.com
*/
#include "Rom.h"
Rom::Rom()
{
m_bLoaded = false;
}
Rom::~Rom(void)
{
}
bool Rom::Load(const char *szFilename)
{
if (m_bLoaded)
return true;
m_szFilename = szFilename;
m_bLoaded = true;
return true;
}
string Rom::GetFileName()
{
return m_szFilename;
}
CSurface &Rom::GetTexture()
{
return m_texture;
}

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/**
* Surreal 64 Launcher (C) 2003
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version. This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details. You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. To contact the
* authors: email: buttza@hotmail.com, lantus@lantus-x.com
*/
#pragma once
#include "Global.h"
#include "Surface.h"
class Rom
{
public:
Rom();
~Rom();
bool Load(const char *szFilename);
string GetFileName();
CSurface &GetTexture();
private:
string m_szFilename;
bool m_bLoaded;
CSurface m_texture;
};

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/**
* RetroLaunch 2012
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version. This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details. You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. To contact the
* authors: Surreal64 CE Team (http://www.emuxtras.net)
*/
#include "RomList.h"
RomList g_romList;
bool RLessThan(Rom *elem1, Rom *elem2)
{
return (elem1->GetFileName() < elem2->GetFileName());
}
RomList::RomList(void)
{
m_iBaseIndex = 0;
m_bLoaded = false;
m_szRomPath = "D:\\";
}
RomList::~RomList(void)
{
Destroy();
}
void RomList::Refresh()
{
Destroy();
}
bool RomList::IsLoaded()
{
return m_bLoaded;
}
void RomList::AddRomToList(Rom *rom, int mode)
{
vector<Rom *> *pList;
pList = &m_romList;
// look to see if the rom is already in the list, we dont want duplicates
for (int i = 0; i < static_cast<int>(pList->size()); i++)
{
if (rom == (*pList)[i])
return;
}
pList->push_back(rom);
sort(pList->begin(), pList->end(), RLessThan);
}
void RomList::RemoveRomFromList(Rom *rom, int mode)
{
vector<Rom *> *pList;
pList = &m_romList;
vector<Rom *>::iterator i;
// look to see if the rom is already in the list, we dont want duplicates
for (i = pList->begin(); i != pList->end(); i++)
{
if (rom == *i)
{
pList->erase(i);
return;
}
}
}
int RomList::GetBaseIndex()
{
if (m_iBaseIndex > GetRomListSize() - 1)
m_iBaseIndex = GetRomListSize() - 1;
if (m_iBaseIndex < 0)
m_iBaseIndex = 0;
return m_iBaseIndex;
}
void RomList::SetBaseIndex(int index)
{
if (index > GetRomListSize() - 1)
index = GetRomListSize() - 1;
if (index < 0)
index = 0;
m_iBaseIndex = index;
}
int RomList::GetRomListSize()
{
return m_romList.size();
}
Rom *RomList::GetRomAt(int index)
{
return m_romList[index];
}
void RomList::CleanUpTextures()
{
if (!IsLoaded())
return;
// keep the 25 textures above and below the base index
for (int i = 0; i < m_iBaseIndex - 25; i++)
m_romList[i]->GetTexture().Destroy();
for (int i = m_iBaseIndex + 25; i < GetRomListSize(); i++)
m_romList[i]->GetTexture().Destroy();
}
void RomList::DestroyAllTextures()
{
vector<Rom *>::iterator i;
for (i = m_romList.begin(); i != m_romList.end(); i++)
{
Rom *rom = *i;
rom->GetTexture().Destroy();
}
}
void RomList::Build()
{
WIN32_FIND_DATA fd;
HANDLE hFF = FindFirstFile((m_szRomPath + "*.*").c_str(), &fd);
do
{
char ext[_MAX_EXT];
// get the filename extension
_splitpath((m_szRomPath + fd.cFileName).c_str(),
NULL, NULL, NULL, ext);
if (
stricmp(ext, ".bin") == 0
|| stricmp(ext, ".cue") == 0
|| stricmp(ext, ".iso") == 0
|| stricmp(ext, ".mdf") == 0
|| stricmp(ext, ".gba") == 0
)
{
Rom *rom = new Rom();
bool bSuccess = rom->Load((m_szRomPath + fd.cFileName).c_str());
if (bSuccess)
m_romList.push_back(rom);
else
delete rom;
}
} while (FindNextFile(hFF, &fd));
sort(m_romList.begin(), m_romList.end(), RLessThan);
m_bLoaded = true;
}
void RomList::Destroy()
{
m_bLoaded = false;
m_iBaseIndex = 0;
vector<Rom *>::iterator i;
for (i = m_romList.begin(); i != m_romList.end(); i++)
delete *i;
m_romList.clear();
}

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/**
* RetroLaunch 2012
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version. This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details. You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. To contact the
* authors: Surreal64 CE Team (http://www.emuxtras.net)
*/
#pragma once
#include "Global.h"
#include "Rom.h"
class RomList
{
public:
RomList(void);
~RomList(void);
void Refresh();
void Build();
bool IsLoaded();
void AddRomToList(Rom *rom, int mode);
void RemoveRomFromList(Rom *rom, int mode);
int GetBaseIndex();
void SetBaseIndex(int index);
int GetRomListSize();
Rom *GetRomAt(int index);
void CleanUpTextures();
void DestroyAllTextures();
int m_iBaseIndex;
vector<Rom *> m_romList;
private:
void Destroy();
private:
bool m_bLoaded;
string m_szRomPath;
};
extern RomList g_romList;

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/**
* Surreal 64 Launcher (C) 2003
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version. This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details. You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. To contact the
* authors: email: buttza@hotmail.com, lantus@lantus-x.com
*
* Additional code and cleanups: Surreal64 CE Team (http://www.emuxtras.net)
*/
#include "Surface.h"
#include "../../../general.h"
#include "../../xdk_d3d8.h"
CSurface::CSurface()
{
m_pTexture = NULL;
m_pVertexBuffer = NULL;
m_byOpacity = 255;
m_byR = 255;
m_byG = 255;
m_byB = 255;
m_bLoaded = false;
m_x = 0;
m_y = 0;
}
CSurface::~CSurface()
{
Destroy();
}
bool CSurface::Create(const char *szFilename)
{
xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
if (m_bLoaded)
Destroy();
HRESULT g_hResult = D3DXCreateTextureFromFileExA(d3d->d3d_render_device, // d3d device
szFilename, // filename
D3DX_DEFAULT, D3DX_DEFAULT, // width/height
D3DX_DEFAULT, // mipmaps
0, // usage
D3DFMT_A8R8G8B8, // format
D3DPOOL_MANAGED, // memory class
D3DX_DEFAULT, // texture filter
D3DX_DEFAULT, // mipmapping
0, // colorkey
&m_imageInfo, // image info
NULL, // pallete
&m_pTexture); // texture
if (FAILED(g_hResult))
{
RARCH_ERR("Error occurred during D3DXCreateTextureFromFileExA().\n");
return false;
}
// create a vertex buffer for the quad that will display the texture
g_hResult = d3d->d3d_render_device->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats),
D3DUSAGE_WRITEONLY,
D3DFVF_CUSTOMVERTEX,
D3DPOOL_MANAGED, &m_pVertexBuffer);
if (FAILED(g_hResult))
{
RARCH_ERR("Error occurred during CreateVertexBuffer().\n");
m_pTexture->Release();
return false;
}
m_bLoaded = true;
return true;
}
bool CSurface::Create(dword width, dword height)
{
xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
if (m_bLoaded)
Destroy();
HRESULT g_hResult = d3d->d3d_render_device->CreateTexture(width, height, 1, 0,
D3DFMT_A8R8G8B8, D3DPOOL_MANAGED,
&m_pTexture);
if (FAILED(g_hResult))
{
RARCH_ERR("Error occurred during CreateTexture().\n");
return false;
}
m_imageInfo.Width = width;
m_imageInfo.Height = height;
m_imageInfo.Format = D3DFMT_A8R8G8B8;
// create a vertex buffer for the quad that will display the texture
g_hResult = d3d->d3d_render_device->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats),
D3DUSAGE_WRITEONLY,
D3DFVF_CUSTOMVERTEX,
D3DPOOL_MANAGED, &m_pVertexBuffer);
if (FAILED(g_hResult))
{
RARCH_ERR("Error occurred during CreateVertexBuffer().\n");
m_pTexture->Release();
return false;
}
m_bLoaded = true;
return true;
}
void CSurface::Destroy()
{
// free the vertex buffer
if (m_pVertexBuffer)
{
m_pVertexBuffer->Release();
m_pVertexBuffer = NULL;
}
// free the texture
if (m_pTexture)
{
m_pTexture->Release();
m_pTexture = NULL;
}
m_bLoaded = false;
}
bool CSurface::IsLoaded()
{
return m_bLoaded;
}
bool CSurface::Render()
{
return Render(m_x, m_y);
}
bool CSurface::Render(int x, int y)
{
return Render(x, y, m_imageInfo.Width, m_imageInfo.Height);
}
bool CSurface::Render(int x, int y, dword w, dword h)
{
xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
if (m_pTexture == NULL || m_pVertexBuffer == NULL || m_bLoaded == false)
return false;
float fX = static_cast<float>(x);
float fY = static_cast<float>(y);
// create the new vertices
/*CustomVertex*/DrawVerticeFormats newVerts[] =
{
// x, y, z, color, u ,v
{fX, fY, 0.0f, /*D3DCOLOR_ARGB(m_byOpacity, m_byR, m_byG, m_byB),*/ 0, 0, 0},
{fX + w, fY, 0.0f, /*D3DCOLOR_ARGB(m_byOpacity, m_byR, m_byG, m_byB),*/ 0, 1, 0},
{fX + w, fY + h, 0.0f, /*D3DCOLOR_ARGB(m_byOpacity, m_byR, m_byG, m_byB),*/ 0, 1, 1},
{fX, fY + h, 0.0f, /*D3DCOLOR_ARGB(m_byOpacity, m_byR, m_byG, m_byB),*/ 0, 0, 1}
};
// load the existing vertices
/*CustomVertex*/DrawVerticeFormats *pCurVerts;
HRESULT g_hResult = m_pVertexBuffer->Lock(0, 0, (byte **)&pCurVerts, 0);
if (FAILED(g_hResult))
{
RARCH_ERR("Error occurred during m_pVertexBuffer->Lock().\n");
return false;
}
// copy the new verts over the old verts
memcpy(pCurVerts, newVerts, 4 * sizeof(DrawVerticeFormats));
m_pVertexBuffer->Unlock();
d3d->d3d_render_device->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
d3d->d3d_render_device->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
d3d->d3d_render_device->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
// also blend the texture with the set alpha value
d3d->d3d_render_device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
d3d->d3d_render_device->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE);
d3d->d3d_render_device->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_TEXTURE);
// draw the quad
d3d->d3d_render_device->SetTexture(0, m_pTexture);
d3d->d3d_render_device->SetStreamSource(0, m_pVertexBuffer, sizeof(DrawVerticeFormats));
d3d->d3d_render_device->SetVertexShader(D3DFVF_CUSTOMVERTEX);
d3d->d3d_render_device->DrawPrimitive(D3DPT_QUADLIST, 0, 1);
return true;
}
void CSurface::SetOpacity(byte opacity)
{
m_byOpacity = opacity;
}
void CSurface::MoveTo(int x, int y)
{
m_x = x;
m_y = y;
}
dword CSurface::GetWidth()
{
if (m_pTexture == NULL || m_pVertexBuffer == NULL)
return 0;
return m_imageInfo.Width;
}
dword CSurface::GetHeight()
{
if (m_pTexture == NULL || m_pVertexBuffer == NULL)
return 0;
return m_imageInfo.Height;
}
byte CSurface::GetOpacity()
{
return m_byOpacity;
}
IDirect3DTexture8 *CSurface::GetTexture()
{
return m_pTexture;
}

View File

@ -0,0 +1,87 @@
/**
* Surreal 64 Launcher (C) 2003
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version. This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details. You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. To contact the
* authors: email: buttza@hotmail.com, lantus@lantus-x.com
*
* Additional code and cleanups: Surreal64 CE Team (http://www.emuxtras.net)
*/
#pragma once
#include "Global.h"
class CSurface
{
public:
CSurface();
~CSurface();
/**
* Do functions
*/
bool Create(const char *szFilename);
bool Create(dword width, dword height);
void Destroy();
bool IsLoaded();
bool Render();
bool Render(int x, int y);
bool Render(int x, int y, dword w, dword h);
/**
* Set functions
*/
void SetOpacity(byte opacity);
void MoveTo(int x, int y);
/**
* Get functions
*/
dword GetWidth();
dword GetHeight();
byte GetOpacity();
IDirect3DTexture8 *GetTexture();
private:
/**
* A d3d texture object that will contain the loaded texture
* and a d3d vertex buffer object that will contain the vertex
* buffer for the quad which will display the texture
*/
IDirect3DTexture8 *m_pTexture;
IDirect3DVertexBuffer8 *m_pVertexBuffer;
/**
* The default render position of the texture
*/
int m_x, m_y;
/**
* The width and height of the texture
*/
D3DXIMAGE_INFO m_imageInfo;
/**
* The opacity of the texture
*/
byte m_byOpacity;
byte m_byR, m_byG, m_byB;
/**
* Whether the texture has been created or not
*/
bool m_bLoaded;
};

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78
xbox1/frontend/menu.cpp Normal file
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@ -0,0 +1,78 @@
/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
* Copyright (C) 2011-2012 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "RetroLaunch/Global.h"
#include "RetroLaunch/IoSupport.h"
#include "RetroLaunch/Font.h"
#include "RetroLaunch/MenuManager.h"
#include "RetroLaunch/RomList.h"
int menu_init(void)
{
RARCH_LOG("Starting RetroLaunch.\n");
// Set file cache size
XSetFileCacheSize(8 * 1024 * 1024);
// Mount drives
g_IOSupport.Mount("A:", "cdrom0");
g_IOSupport.Mount("E:", "Harddisk0\\Partition1");
g_IOSupport.Mount("Z:", "Harddisk0\\Partition2");
g_IOSupport.Mount("F:", "Harddisk0\\Partition6");
g_IOSupport.Mount("G:", "Harddisk0\\Partition7");
// Load the rom list if it isn't already loaded
if (!g_romList.IsLoaded())
g_romList.Build();
// Load the font here
g_font.Create();
// Build menu here (Menu state -> Main Menu)
g_menuManager.Create();
g_console.mode_switch = MODE_MENU;
return 0;
}
void menu_free(void) {}
void menu_loop(void)
{
xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
g_console.menu_enable = true;
do
{
d3d->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET,
D3DCOLOR_ARGB(0, 0, 0, 0),
1.0f, 0);
d3d->d3d_render_device->BeginScene();
d3d->d3d_render_device->SetFlickerFilter(1);
d3d->d3d_render_device->SetSoftDisplayFilter(1);
//g_input.GetInput();
g_menuManager.Update();
d3d->d3d_render_device->EndScene();
d3d->d3d_render_device->Present(NULL, NULL, NULL, NULL);
}while(g_console.menu_enable);
g_console.ingame_menu_enable = false;
}

View File

@ -18,6 +18,11 @@
#define _XDK_VIDEO_H
#include <stdint.h>
#ifdef _XBOX1
#define XFONT_TRUETYPE // use true type fonts
#endif
#include <xfont.h>
#include "../xdk/xdk_defines.h"
@ -25,8 +30,7 @@
#define SHOW_DEBUG_INFO
#define DFONT_MAX 4096
#define PRIM_FVF (D3DFVF_XYZRHW | D3DFVF_TEX1)
#define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZ | D3DFVF_NORMAL)
#define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZRHW | D3DFVF_TEX1)
#define MIN_SCALING_FACTOR (1.0f)
#define MAX_SCALING_FACTOR (2.0f)
@ -44,6 +48,7 @@ typedef struct
typedef struct DrawVerticeFormats
{
float x, y, z;
float rhw;
float u, v;
} DrawVerticeFormats;

View File

@ -26,12 +26,48 @@
#include "../libretro.h"
#include "xinput_xbox_input.h"
static XINPUT_STATE state[4];
static uint64_t real_state[4];
HANDLE gamepads[4];
DWORD dwDeviceMask;
bool bInserted[4];
bool bRemoved[4];
XINPUT_CAPABILITIES caps[4];
const struct platform_bind platform_keys[] = {
{ XINPUT1_GAMEPAD_B, "B button" },
{ XINPUT1_GAMEPAD_A, "A button" },
{ XINPUT1_GAMEPAD_Y, "Y button" },
{ XINPUT1_GAMEPAD_X, "X button" },
{ XINPUT1_GAMEPAD_DPAD_UP, "D-Pad Up" },
{ XINPUT1_GAMEPAD_DPAD_DOWN, "D-Pad Down" },
{ XINPUT1_GAMEPAD_DPAD_LEFT, "D-Pad Left" },
{ XINPUT1_GAMEPAD_DPAD_RIGHT, "D-Pad Right" },
{ XINPUT1_GAMEPAD_BACK, "Back button" },
{ XINPUT1_GAMEPAD_START, "Start button" },
{ XINPUT1_GAMEPAD_WHITE, "White button" },
{ XINPUT1_GAMEPAD_LEFT_TRIGGER, "Left Trigger" },
{ XINPUT1_GAMEPAD_LEFT_THUMB, "Left Thumb" },
{ XINPUT1_GAMEPAD_BLACK, "Black button" },
{ XINPUT1_GAMEPAD_RIGHT_TRIGGER, "Right Trigger" },
{ XINPUT1_GAMEPAD_RIGHT_THUMB, "Right Thumb" },
{ XINPUT1_GAMEPAD_LSTICK_LEFT_MASK, "LStick Left" },
{ XINPUT1_GAMEPAD_LSTICK_RIGHT_MASK, "LStick Right" },
{ XINPUT1_GAMEPAD_LSTICK_UP_MASK, "LStick Up" },
{ XINPUT1_GAMEPAD_LSTICK_DOWN_MASK, "LStick Down" },
{ XINPUT1_GAMEPAD_DPAD_LEFT | XINPUT1_GAMEPAD_LSTICK_LEFT_MASK, "LStick D-Pad Left" },
{ XINPUT1_GAMEPAD_DPAD_RIGHT | XINPUT1_GAMEPAD_LSTICK_RIGHT_MASK, "LStick D-Pad Right" },
{ XINPUT1_GAMEPAD_DPAD_UP | XINPUT1_GAMEPAD_LSTICK_UP_MASK, "LStick D-Pad Up" },
{ XINPUT1_GAMEPAD_DPAD_DOWN | XINPUT1_GAMEPAD_LSTICK_DOWN_MASK, "LStick D-Pad Down" },
{ XINPUT1_GAMEPAD_RSTICK_LEFT_MASK, "RStick Left" },
{ XINPUT1_GAMEPAD_RSTICK_RIGHT_MASK, "RStick Right" },
{ XINPUT1_GAMEPAD_RSTICK_UP_MASK, "RStick Up" },
{ XINPUT1_GAMEPAD_RSTICK_DOWN_MASK, "RStick Down" },
{ XINPUT1_GAMEPAD_DPAD_LEFT | XINPUT1_GAMEPAD_RSTICK_LEFT_MASK, "RStick D-Pad Left" },
{ XINPUT1_GAMEPAD_DPAD_RIGHT | XINPUT1_GAMEPAD_RSTICK_RIGHT_MASK, "RStick D-Pad Right" },
{ XINPUT1_GAMEPAD_DPAD_UP | XINPUT1_GAMEPAD_RSTICK_UP_MASK, "RStick D-Pad Up" },
{ XINPUT1_GAMEPAD_DPAD_DOWN | XINPUT1_GAMEPAD_RSTICK_DOWN_MASK, "RStick D-Pad Down" },
};
const unsigned int platform_keys_size = sizeof(platform_keys);
#define DEADZONE (16000)
@ -48,6 +84,10 @@ static void xinput_input_poll(void *data)
for (unsigned i = 0; i < 4; i++)
{
XINPUT_STATE state[4];
XINPUT_CAPABILITIES caps[4];
(void)caps;
real_state[i] = 0;
// handle removed devices
bRemoved[i] = (dwRemovals & (1<<i)) ? true : false;
@ -82,7 +122,26 @@ static void xinput_input_poll(void *data)
// XInputOpen, the device handle will be NULL
retval = XInputGetState(gamepads[i], &state[i]);
pads_connected += (retval != ERROR_SUCCESS) ? 0 : 1;
if(retval == ERROR_SUCCESS)
{
pads_connected++;
real_state[i] |= ((state[i].Gamepad.bAnalogButtons[XINPUT_GAMEPAD_B]) ? XINPUT1_GAMEPAD_B : 0);
real_state[i] |= ((state[i].Gamepad.bAnalogButtons[XINPUT_GAMEPAD_A]) ? XINPUT1_GAMEPAD_A : 0);
real_state[i] |= ((state[i].Gamepad.bAnalogButtons[XINPUT_GAMEPAD_Y]) ? XINPUT1_GAMEPAD_Y : 0);
real_state[i] |= ((state[i].Gamepad.bAnalogButtons[XINPUT_GAMEPAD_X]) ? XINPUT1_GAMEPAD_X : 0);
real_state[i] |= ((state[i].Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) || (state[i].Gamepad.sThumbLX < -DEADZONE) ? XINPUT1_GAMEPAD_DPAD_LEFT : 0);
real_state[i] |= ((state[i].Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) || (state[i].Gamepad.sThumbLX > DEADZONE) ? XINPUT1_GAMEPAD_DPAD_RIGHT : 0);
real_state[i] |= ((state[i].Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP) || (state[i].Gamepad.sThumbLY > DEADZONE) ? XINPUT1_GAMEPAD_DPAD_UP : 0);
real_state[i] |= ((state[i].Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN)|| (state[i].Gamepad.sThumbLY < -DEADZONE) ? XINPUT1_GAMEPAD_DPAD_DOWN : 0);
real_state[i] |= ((state[i].Gamepad.wButtons & XINPUT_GAMEPAD_START) ? XINPUT1_GAMEPAD_START : 0);
real_state[i] |= ((state[i].Gamepad.wButtons & XINPUT_GAMEPAD_BACK) ? XINPUT1_GAMEPAD_BACK : 0);
real_state[i] |= ((state[i].Gamepad.bAnalogButtons[XINPUT_GAMEPAD_LEFT_TRIGGER]) ? XINPUT1_GAMEPAD_LEFT_TRIGGER : 0);
real_state[i] |= ((state[i].Gamepad.bAnalogButtons[XINPUT_GAMEPAD_RIGHT_TRIGGER]) ? XINPUT1_GAMEPAD_RIGHT_TRIGGER : 0);
real_state[i] |= ((state[i].Gamepad.bAnalogButtons[XINPUT_GAMEPAD_WHITE]) ? XINPUT1_GAMEPAD_WHITE : 0);
real_state[i] |= ((state[i].Gamepad.bAnalogButtons[XINPUT_GAMEPAD_BLACK]) ? XINPUT1_GAMEPAD_BLACK : 0);
real_state[i] |= ((state[i].Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB) ? XINPUT1_GAMEPAD_LEFT_THUMB : 0);
real_state[i] |= ((state[i].Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) ? XINPUT1_GAMEPAD_RIGHT_THUMB : 0);
}
}
}
}
@ -93,65 +152,9 @@ static int16_t xinput_input_state(void *data, const struct retro_keybind **binds
{
(void)data;
unsigned player = port;
DWORD button = binds[player][id].joykey;
int16_t retval = 0;
uint64_t button = binds[player][id].joykey;
//FIXME: Hardcoded binds
switch(id)
{
case RETRO_DEVICE_ID_JOYPAD_A:
retval = (state[player].Gamepad.bAnalogButtons[XINPUT_GAMEPAD_B]) ? 1 : 0;
break;
case RETRO_DEVICE_ID_JOYPAD_B:
retval = (state[player].Gamepad.bAnalogButtons[XINPUT_GAMEPAD_A]) ? 1 : 0;
break;
case RETRO_DEVICE_ID_JOYPAD_X:
retval = (state[player].Gamepad.bAnalogButtons[XINPUT_GAMEPAD_Y]) ? 1 : 0;
break;
case RETRO_DEVICE_ID_JOYPAD_Y:
retval = (state[player].Gamepad.bAnalogButtons[XINPUT_GAMEPAD_X]) ? 1 : 0;
break;
case RETRO_DEVICE_ID_JOYPAD_LEFT:
retval = (state[player].Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) || (state[player].Gamepad.sThumbLX < -DEADZONE) ? 1 : 0;
break;
case RETRO_DEVICE_ID_JOYPAD_RIGHT:
retval = (state[player].Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) || (state[player].Gamepad.sThumbLX > DEADZONE) ? 1 : 0;
break;
case RETRO_DEVICE_ID_JOYPAD_UP:
retval = (state[player].Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP) || (state[player].Gamepad.sThumbLY > DEADZONE) ? 1 : 0;
break;
case RETRO_DEVICE_ID_JOYPAD_DOWN:
retval = (state[player].Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN)|| (state[player].Gamepad.sThumbLY < -DEADZONE) ? 1 : 0;
break;
case RETRO_DEVICE_ID_JOYPAD_START:
retval = (state[player].Gamepad.wButtons & XINPUT_GAMEPAD_START) ? 1 : 0;
break;
case RETRO_DEVICE_ID_JOYPAD_SELECT:
retval = (state[player].Gamepad.wButtons & XINPUT_GAMEPAD_BACK) ? 1 : 0;
break;
case RETRO_DEVICE_ID_JOYPAD_L:
retval = (state[player].Gamepad.bAnalogButtons[XINPUT_GAMEPAD_LEFT_TRIGGER]) ? 1 : 0;
break;
case RETRO_DEVICE_ID_JOYPAD_R:
retval = (state[player].Gamepad.bAnalogButtons[XINPUT_GAMEPAD_RIGHT_TRIGGER]) ? 1 : 0;
break;
case RETRO_DEVICE_ID_JOYPAD_L2:
retval = (state[player].Gamepad.bAnalogButtons[XINPUT_GAMEPAD_WHITE]) ? 1 : 0;
break;
case RETRO_DEVICE_ID_JOYPAD_R2:
retval = (state[player].Gamepad.bAnalogButtons[XINPUT_GAMEPAD_BLACK]) ? 1 : 0;
break;
case RETRO_DEVICE_ID_JOYPAD_L3:
retval = (state[player].Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB) ? 1 : 0;
break;
case RETRO_DEVICE_ID_JOYPAD_R3:
retval = (state[player].Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) ? 1 : 0;
break;
default:
break;
}
return retval;
return (real_state[player] & button) ? 1 : 0;
}
static void xinput_input_free_input(void *data)
@ -189,6 +192,33 @@ static bool xinput_input_key_pressed(void *data, int key)
return retval;
}
static void xinput_set_default_keybind_lut(void)
{
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_B] = platform_keys[XDK_DEVICE_ID_JOYPAD_A].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_Y] = platform_keys[XDK_DEVICE_ID_JOYPAD_X].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_SELECT] = platform_keys[XDK_DEVICE_ID_JOYPAD_BACK].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_START] = platform_keys[XDK_DEVICE_ID_JOYPAD_START].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_UP] = platform_keys[XDK_DEVICE_ID_JOYPAD_UP].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_DOWN] = platform_keys[XDK_DEVICE_ID_JOYPAD_DOWN].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_LEFT] = platform_keys[XDK_DEVICE_ID_JOYPAD_LEFT].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_RIGHT] = platform_keys[XDK_DEVICE_ID_JOYPAD_RIGHT].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_A] = platform_keys[XDK_DEVICE_ID_JOYPAD_B].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_X] = platform_keys[XDK_DEVICE_ID_JOYPAD_Y].joykey;
#if defined(_XBOX1)
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_L] = platform_keys[XDK_DEVICE_ID_JOYPAD_LEFT_TRIGGER].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_R] = platform_keys[XDK_DEVICE_ID_JOYPAD_RIGHT_TRIGGER].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_L2] = platform_keys[XDK_DEVICE_ID_JOYPAD_LB].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_R2] = platform_keys[XDK_DEVICE_ID_JOYPAD_RB].joykey;
#elif defined(_XBOX360)
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_L] = platform_keys[XDK_DEVICE_ID_JOYPAD_LB].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_R] = platform_keys[XDK_DEVICE_ID_JOYPAD_RB].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_L2] = platform_keys[XDK_DEVICE_ID_JOYPAD_LEFT_TRIGGER].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_R2] = platform_keys[XDK_DEVICE_ID_JOYPAD_RIGHT_TRIGGER].joykey;
#endif
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_L3] = platform_keys[XDK_DEVICE_ID_LSTICK_THUMB].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_R3] = platform_keys[XDK_DEVICE_ID_RSTICK_THUMB].joykey;
}
const input_driver_t input_xinput =
{
xinput_input_init,
@ -196,5 +226,6 @@ const input_driver_t input_xinput =
xinput_input_state,
xinput_input_key_pressed,
xinput_input_free_input,
xinput_set_default_keybind_lut,
"xinput"
};

View File

@ -44,4 +44,42 @@ enum {
XINPUT1_GAMEPAD_RSTICK_DOWN_MASK = 1 << 23,
};
enum xdk_device_id
{
XDK_DEVICE_ID_JOYPAD_B = 0,
XDK_DEVICE_ID_JOYPAD_A,
XDK_DEVICE_ID_JOYPAD_Y,
XDK_DEVICE_ID_JOYPAD_X,
XDK_DEVICE_ID_JOYPAD_UP,
XDK_DEVICE_ID_JOYPAD_DOWN,
XDK_DEVICE_ID_JOYPAD_LEFT,
XDK_DEVICE_ID_JOYPAD_RIGHT,
XDK_DEVICE_ID_JOYPAD_BACK,
XDK_DEVICE_ID_JOYPAD_START,
XDK_DEVICE_ID_JOYPAD_LB,
XDK_DEVICE_ID_JOYPAD_LEFT_TRIGGER,
XDK_DEVICE_ID_LSTICK_THUMB,
XDK_DEVICE_ID_JOYPAD_RB,
XDK_DEVICE_ID_JOYPAD_RIGHT_TRIGGER,
XDK_DEVICE_ID_RSTICK_THUMB,
XDK_DEVICE_ID_LSTICK_LEFT,
XDK_DEVICE_ID_LSTICK_RIGHT,
XDK_DEVICE_ID_LSTICK_UP,
XDK_DEVICE_ID_LSTICK_DOWN,
XDK_DEVICE_ID_LSTICK_LEFT_DPAD,
XDK_DEVICE_ID_LSTICK_RIGHT_DPAD,
XDK_DEVICE_ID_LSTICK_UP_DPAD,
XDK_DEVICE_ID_LSTICK_DOWN_DPAD,
XDK_DEVICE_ID_RSTICK_LEFT,
XDK_DEVICE_ID_RSTICK_RIGHT,
XDK_DEVICE_ID_RSTICK_UP,
XDK_DEVICE_ID_RSTICK_DOWN,
XDK_DEVICE_ID_RSTICK_LEFT_DPAD,
XDK_DEVICE_ID_RSTICK_RIGHT_DPAD,
XDK_DEVICE_ID_RSTICK_UP_DPAD,
XDK_DEVICE_ID_RSTICK_DOWN_DPAD,
RARCH_LAST_PLATFORM_KEY
};
#endif

View File

@ -20,6 +20,8 @@
#include <stdint.h>
#include <string>
#include "../../xdk/menu_shared.h"
#ifdef _XBOX360
#include <xfilecache.h>
#include "../../360/frontend-xdk/menu.h"
@ -36,174 +38,20 @@
#endif
#include "../../console/retroarch_console.h"
#include "../../console/retroarch_config.h"
#include "../../conf/config_file.h"
#include "../../conf/config_file_macros.h"
#include "../../file.h"
#include "../../general.h"
#define DEVICE_MEMORY_UNIT0 1
#define DEVICE_MEMORY_UNIT1 2
#define DEVICE_MEMORY_ONBOARD 3
#define DEVICE_CDROM0 4
#define DEVICE_HARDISK0_PART1 5
#define DEVICE_HARDISK0_SYSPART 6
#define DEVICE_USB0 7
#define DEVICE_USB1 8
#define DEVICE_USB2 9
#define DEVICE_TEST 10
#define DEVICE_CACHE 11
typedef struct _STRING {
unsigned short Length;
unsigned short MaximumLength;
char * Buffer;
} STRING;
char DEFAULT_SHADER_FILE[PATH_MAX];
char SYS_CONFIG_FILE[PATH_MAX];
#ifdef _XBOX360
extern "C" int __stdcall ObCreateSymbolicLink( STRING*, STRING*);
#endif
int Mounted[20];
int rarch_main(int argc, char *argv[]);
#undef main
#ifdef _XBOX360
static int DriveMounted(std::string path)
{
WIN32_FIND_DATA findFileData;
memset(&findFileData,0,sizeof(WIN32_FIND_DATA));
std::string searchcmd = path + "\\*.*";
HANDLE hFind = FindFirstFile(searchcmd.c_str(), &findFileData);
if (hFind == INVALID_HANDLE_VALUE)
return 0;
FindClose(hFind);
return 1;
}
static int Mount( int Device, char* MountPoint )
{
char MountConv[260];
char * SysPath = NULL;
snprintf( MountConv, sizeof(MountConv), "\\??\\%s", MountPoint );
switch( Device )
{
case DEVICE_MEMORY_UNIT0:
SysPath = "\\Device\\Mu0";
break;
case DEVICE_MEMORY_UNIT1:
SysPath = "\\Device\\Mu1";
break;
case DEVICE_MEMORY_ONBOARD:
SysPath = "\\Device\\BuiltInMuSfc";
break;
case DEVICE_CDROM0:
SysPath = "\\Device\\Cdrom0";
break;
case DEVICE_HARDISK0_PART1:
SysPath = "\\Device\\Harddisk0\\Partition1";
break;
case DEVICE_HARDISK0_SYSPART:
SysPath = "\\Device\\Harddisk0\\SystemPartition";
break;
case DEVICE_USB0:
SysPath = "\\Device\\Mass0";
break;
case DEVICE_USB1:
SysPath = "\\Device\\Mass1";
break;
case DEVICE_USB2:
SysPath = "\\Device\\Mass2";
break;
case DEVICE_CACHE:
SysPath = "\\Device\\Harddisk0\\Cache0";
break;
}
STRING sSysPath = { (USHORT)strlen( SysPath ), (USHORT)strlen( SysPath ) + 1, SysPath };
STRING sMountConv = { (USHORT)strlen( MountConv ), (USHORT)strlen( MountConv ) + 1, MountConv };
int res = ObCreateSymbolicLink( &sMountConv, &sSysPath );
if (res != 0)
return res;
return DriveMounted(MountPoint);
}
#endif
static void set_default_settings (void)
{
//g_settings
g_settings.rewind_enable = false;
strlcpy(g_settings.video.cg_shader_path, DEFAULT_SHADER_FILE, sizeof(g_settings.video.cg_shader_path));
g_settings.video.fbo_scale_x = 2.0f;
g_settings.video.fbo_scale_y = 2.0f;
g_settings.video.render_to_texture = true;
strlcpy(g_settings.video.second_pass_shader, DEFAULT_SHADER_FILE, sizeof(g_settings.video.second_pass_shader));
g_settings.video.second_pass_smooth = true;
g_settings.video.smooth = true;
g_settings.video.vsync = true;
strlcpy(g_settings.cheat_database, "game:", sizeof(g_settings.cheat_database));
g_settings.video.aspect_ratio = -1.0f;
rarch_input_set_controls_default();
//g_console
g_console.block_config_read = true;
g_console.frame_advance_enable = false;
g_console.emulator_initialized = 0;
g_console.gamma_correction_enable = true;
g_console.initialize_rarch_enable = false;
g_console.fbo_enabled = true;
g_console.mode_switch = MODE_MENU;
g_console.screen_orientation = ORIENTATION_NORMAL;
g_console.throttle_enable = true;
g_console.aspect_ratio_index = 0;
strlcpy(g_console.default_rom_startup_dir, "game:", sizeof(g_console.default_rom_startup_dir));
g_console.viewports.custom_vp.width = 0;
g_console.viewports.custom_vp.height = 0;
g_console.viewports.custom_vp.x = 0;
g_console.viewports.custom_vp.y = 0;
g_console.color_format = 0;
g_console.info_msg_enable = true;
//g_extern
g_extern.state_slot = 0;
g_extern.audio_data.mute = 0;
g_extern.verbose = true;
}
static void get_environment_settings (void)
{
#ifdef _XBOX360
DWORD ret;
//for devkits only, we will need to mount all partitions for retail
//in a different way
//DmMapDevkitDrive();
memset(&Mounted, 0, 20);
Mounted[DEVICE_USB0] = Mount(DEVICE_USB0,"Usb0:");
Mounted[DEVICE_USB1] = Mount(DEVICE_USB1,"Usb1:");
Mounted[DEVICE_USB2] = Mount(DEVICE_USB2,"Usb2:");
Mounted[DEVICE_HARDISK0_PART1] = Mount(DEVICE_HARDISK0_PART1,"Hdd1:");
Mounted[DEVICE_HARDISK0_SYSPART] = Mount(DEVICE_HARDISK0_SYSPART,"HddX:");
Mounted[DEVICE_MEMORY_UNIT0] = Mount(DEVICE_MEMORY_UNIT0,"Memunit0:");
Mounted[DEVICE_MEMORY_UNIT1] = Mount(DEVICE_MEMORY_UNIT1,"Memunit1:");
Mounted[DEVICE_MEMORY_ONBOARD] = Mount(DEVICE_MEMORY_ONBOARD,"OnBoardMU:");
Mounted[DEVICE_CDROM0] = Mount(DEVICE_CDROM0,"Dvd:");
#endif
HRESULT ret;
(void)ret;
#ifdef HAVE_HDD_CACHE_PARTITION
ret = XSetFileCacheSize(0x100000);
@ -252,39 +100,24 @@ static void get_environment_settings (void)
}
#endif
strlcpy(DEFAULT_SHADER_FILE, "game:\\media\\shaders\\stock.cg", sizeof(DEFAULT_SHADER_FILE));
#ifdef _XBOX1
#if defined(_XBOX1)
/* FIXME: Hardcoded */
strlcpy(SYS_CONFIG_FILE, "D:\\retroarch.cfg", sizeof(SYS_CONFIG_FILE));
strlcpy(default_paths.config_file, "D:\\retroarch.cfg", sizeof(default_paths.config_file));
strlcpy(g_settings.system_directory, "D:\\system\\", sizeof(g_settings.system_directory));
#else
strlcpy(SYS_CONFIG_FILE, "game:\\retroarch.cfg", sizeof(SYS_CONFIG_FILE));
strlcpy(default_paths.filesystem_root_dir, "D:\\", sizeof(default_paths.filesystem_root_dir));
strlcpy(default_paths.executable_extension, ".xbe", sizeof(default_paths.executable_extension));
#elif defined(_XBOX360)
#ifdef HAVE_HDD_CACHE_PARTITION
strlcpy(default_paths.cache_dir, "cache:\\", sizeof(default_paths.cache_dir));
#endif
strlcpy(default_paths.filesystem_root_dir, "game:\\", sizeof(default_paths.filesystem_root_dir));
strlcpy(default_paths.shader_file, "game:\\media\\shaders\\stock.cg", sizeof(default_paths.shader_file));
strlcpy(default_paths.config_file, "game:\\retroarch.cfg", sizeof(default_paths.config_file));
strlcpy(g_settings.system_directory, "game:\\system\\", sizeof(g_settings.system_directory));
strlcpy(default_paths.executable_extension, ".xex", sizeof(default_paths.executable_extension));
#endif
}
static void configure_libretro(const char *path_prefix, const char * extension)
{
char full_path[1024];
snprintf(full_path, sizeof(full_path), "%sCORE%s", path_prefix, extension);
bool find_libretro_file = rarch_configure_libretro_core(full_path, path_prefix, path_prefix,
SYS_CONFIG_FILE, extension);
set_default_settings();
rarch_config_load(SYS_CONFIG_FILE, path_prefix, extension, find_libretro_file);
init_libretro_sym();
}
#ifdef _XBOX1
static void menu_init(void) {}
static void menu_free(void) {}
static void menu_loop(void)
{
rarch_console_load_game("D:\\ssf2x.gba");
}
#endif
int main(int argc, char *argv[])
{
rarch_main_clear_state();
@ -292,18 +125,14 @@ int main(int argc, char *argv[])
config_set_defaults();
#ifdef _XBOX1
configure_libretro("D:\\", ".xbe");
#else
configure_libretro("game:\\", ".xex");
#endif
input_xinput.init();
rarch_configure_libretro(&input_xinput, default_paths.filesystem_root_dir, default_paths.executable_extension);
#if defined(HAVE_D3D8) || defined(HAVE_D3D9)
video_xdk_d3d.start();
#else
video_null.start();
#endif
input_xinput.init();
rarch_input_set_default_keybind_names_for_emulator();
@ -325,7 +154,7 @@ begin_loop:
else if(g_console.mode_switch == MODE_MENU)
{
menu_loop();
rarch_startup(SYS_CONFIG_FILE);
rarch_startup(default_paths.config_file);
}
else
goto begin_shutdown;
@ -333,8 +162,8 @@ begin_loop:
goto begin_loop;
begin_shutdown:
if(path_file_exists(SYS_CONFIG_FILE))
rarch_config_save(SYS_CONFIG_FILE);
if(path_file_exists(default_paths.config_file))
rarch_config_save(default_paths.config_file);
menu_free();
#if defined(HAVE_D3D8) || defined(HAVE_D3D9)

24
xdk/menu_shared.h Normal file
View File

@ -0,0 +1,24 @@
/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
* Copyright (C) 2011-2012 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _XDK_MENU_SHARED_H
#define _XDK_MENU_SHARED_H
int menu_init (void);
void menu_free (void);
void menu_loop (void);
#endif