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https://github.com/libretro/RetroArch
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Merge pull request #6798 from meepingsnesroms/master
Add another error handler, fix variable name formatting
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commit
30a37af792
@ -182,27 +182,29 @@ static void frontend_ctr_deinit(void* data)
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static void frontend_ctr_exec(const char* path, bool should_load_game)
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{
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char gamePath[PATH_MAX];
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const char* argData[3];
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char game_path[PATH_MAX];
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const char* arg_data[3];
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errorConf error_dialog;
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char error_string[PATH_MAX + 200];
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int args = 0;
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int error = 0;
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DEBUG_VAR(path);
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DEBUG_STR(path);
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argData[0] = NULL;
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arg_data[0] = NULL;
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argData[args] = elf_path_cst;
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argData[args + 1] = NULL;
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arg_data[args] = elf_path_cst;
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arg_data[args + 1] = NULL;
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args++;
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RARCH_LOG("Attempt to load core: [%s].\n", path);
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#ifndef IS_SALAMANDER
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if (should_load_game && !path_is_empty(RARCH_PATH_CONTENT))
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{
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strcpy(gamePath, path_get(RARCH_PATH_CONTENT));
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argData[args] = gamePath;
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argData[args + 1] = NULL;
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strcpy(game_path, path_get(RARCH_PATH_CONTENT));
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arg_data[args] = game_path;
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arg_data[args + 1] = NULL;
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args++;
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RARCH_LOG("content path: [%s].\n", path_get(RARCH_PATH_CONTENT));
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}
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@ -224,18 +226,17 @@ static void frontend_ctr_exec(const char* path, bool should_load_game)
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if (core_path[0] == '\0')
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{
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errorConf error;
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errorInit(&error, ERROR_TEXT, CFG_LANGUAGE_EN);
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errorText(&error, "There are no cores installed, install a core to continue.");
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errorDisp(&error);
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errorInit(&error_dialog, ERROR_TEXT, CFG_LANGUAGE_EN);
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errorText(&error_dialog, "There are no cores installed, install a core to continue.");
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errorDisp(&error_dialog);
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exit(0);
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}
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}
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#endif
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if (envIsHomebrew())
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{
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exec_3dsx_no_path_in_args(path, argData);
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exec_3dsx_no_path_in_args(path, arg_data);
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}
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else
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{
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@ -246,9 +247,13 @@ static void frontend_ctr_exec(const char* path, bool should_load_game)
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RARCH_LOG("Do not force quit before then or your memory card may be corrupted!\n");
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RARCH_LOG("\n");
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RARCH_LOG("\n");
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exec_cia(path, argData);
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exec_cia(path, arg_data);
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}
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errorInit(&error_dialog, ERROR_TEXT, CFG_LANGUAGE_EN);
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sprintf(error_string, "Cant launch core:%s", path);
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errorText(&error_dialog, error_string);
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errorDisp(&error_dialog);
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exit(0);//couldnt launch new core, but context is corrupt so we have to quit
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}
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}
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