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https://github.com/libretro/RetroArch
synced 2025-02-22 12:40:09 +00:00
(Xbox 1) Revisited and cleaned up video initialization code, this also fixes lockups for PAL users using 16:9 mode
(Xbox 1) Fixed back buffer artifacts (it's now showing proper black instead of garbled gfx)
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@ -67,8 +67,7 @@ static void xdk_d3d_set_viewport(bool force_full)
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{
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xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
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d3d->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET,
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0xff000000, 1.0f, 0);
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d3d->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET, 0xff000000, 1.0f, 0);
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// Get the "video mode"
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d3d->video_mode = XGetVideoFlags();
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@ -198,52 +197,56 @@ static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **inpu
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// Get the "video mode"
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d3d->video_mode = XGetVideoFlags();
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// Set default (safe) values
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// Check if we are able to use progressive mode
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if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_480p)
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d3d->d3dpp.Flags = D3DPRESENTFLAG_PROGRESSIVE;
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else
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d3d->d3dpp.Flags = D3DPRESENTFLAG_INTERLACED;
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// Safe mode
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d3d->d3dpp.BackBufferWidth = 640;
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d3d->d3dpp.BackBufferHeight = 480;
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d3d->d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;
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g_console.menus_hd_enable = false;
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// Only valid in PAL mode, not valid for HDTV modes!
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if(XGetVideoStandard() == XC_VIDEO_STANDARD_PAL_I)
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{
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if(d3d->video_mode & XC_VIDEO_FLAGS_PAL_60Hz) // PAL 60 user
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if(d3d->video_mode & XC_VIDEO_FLAGS_PAL_60Hz)
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d3d->d3dpp.FullScreen_RefreshRateInHz = 60;
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else
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d3d->d3dpp.FullScreen_RefreshRateInHz = 50;
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// Standard video cables (RGB, SVIDEO)
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g_console.menus_hd_enable = false;
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//FIXME: i don't know if this will work, someone with standard video cables should check it out
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// Check for 16:9 mode (PAL REGION)
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if(d3d->video_mode & XC_VIDEO_FLAGS_WIDESCREEN)
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{
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if(d3d->video_mode & XC_VIDEO_FLAGS_PAL_60Hz)
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{ //60 Hz, 720x480i
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d3d->d3dpp.BackBufferWidth = 720;
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d3d->d3dpp.BackBufferHeight = 480;
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}
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else
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{ //50 Hz, 720x576i
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d3d->d3dpp.BackBufferWidth = 720;
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d3d->d3dpp.BackBufferHeight = 576;
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}
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}
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}
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else
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{
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// Check for 16:9 mode (NTSC REGIONS)
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if(d3d->video_mode & XC_VIDEO_FLAGS_WIDESCREEN)
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{
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d3d->d3dpp.BackBufferWidth = 720;
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d3d->d3dpp.BackBufferHeight = 480; //576 ??
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d3d->d3dpp.Flags = D3DPRESENTFLAG_INTERLACED | D3DPRESENTFLAG_WIDESCREEN;
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}
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else if(d3d->video_mode & XC_VIDEO_FLAGS_LETTERBOX)
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{
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d3d->d3dpp.BackBufferWidth = 720;
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d3d->d3dpp.BackBufferHeight = 480; //576 ??
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d3d->d3dpp.Flags = D3DPRESENTFLAG_INTERLACED;
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}
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else
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{
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d3d->d3dpp.BackBufferWidth = 640;
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d3d->d3dpp.BackBufferHeight = 480;
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d3d->d3dpp.Flags = D3DPRESENTFLAG_INTERLACED;
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}
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}
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else if(XGetAVPack() == XC_AV_PACK_HDTV)
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if(XGetAVPack() == XC_AV_PACK_HDTV)
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{
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if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_480p)
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{
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g_console.menus_hd_enable = false; //true?
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g_console.menus_hd_enable = false;
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d3d->d3dpp.BackBufferWidth = 640;
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d3d->d3dpp.BackBufferHeight = 480;
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d3d->d3dpp.Flags = D3DPRESENTFLAG_PROGRESSIVE;
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@ -254,22 +257,38 @@ static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **inpu
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g_console.menus_hd_enable = true;
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d3d->d3dpp.BackBufferWidth = 1280;
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d3d->d3dpp.BackBufferHeight = 720;
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d3d->d3dpp.Flags = D3DPRESENTFLAG_PROGRESSIVE | D3DPRESENTFLAG_WIDESCREEN;
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d3d->d3dpp.Flags = D3DPRESENTFLAG_PROGRESSIVE;
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}
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else if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_1080i)
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{
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g_console.menus_hd_enable = true;
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d3d->d3dpp.BackBufferWidth = 1920;
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d3d->d3dpp.BackBufferHeight = 1080;
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d3d->d3dpp.Flags = D3DPRESENTFLAG_INTERLACED;
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}
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}
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// no letterboxing in 4:3 mode (if widescreen is
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// unsupported
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if(d3d->d3dpp.BackBufferWidth > 640 && ((float)d3d->d3dpp.BackBufferHeight / (float)d3d->d3dpp.BackBufferWidth != 0.75) ||
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((d3d->d3dpp.BackBufferWidth == 720) && (d3d->d3dpp.BackBufferHeight == 576))) // 16:9
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{
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d3d->d3dpp.Flags |= D3DPRESENTFLAG_WIDESCREEN;
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}
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// no letterboxing in 4:3 mode (if widescreen is unsupported
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d3d->d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8;
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d3d->d3dpp.FullScreen_PresentationInterval = video->vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
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d3d->d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
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d3d->d3dpp.BackBufferCount = 2;
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d3d->d3dpp.EnableAutoDepthStencil = FALSE;
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d3d->d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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d3d->d3dpp.SwapEffect = D3DSWAPEFFECT_COPY; //D3DSWAPEFFECT_DISCARD;
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d3d->d3d_device->CreateDevice(0, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, &d3d->d3dpp, &d3d->d3d_render_device);
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d3d->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET, 0xff000000, 1.0f, 0);
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// use an orthogonal matrix for the projection matrix
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D3DXMATRIX mat;
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D3DXMatrixOrthoOffCenterLH(&mat, 0, d3d->d3dpp.BackBufferWidth , d3d->d3dpp.BackBufferHeight , 0, 0.0f, 1.0f);
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@ -306,8 +325,6 @@ static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **inpu
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d3d->vertex_buf->Unlock();
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d3d->d3d_render_device->SetVertexShader(D3DFVF_XYZ | D3DFVF_TEX1);
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d3d->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET,
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0xff000000, 1.0f, 0);
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// disable lighting
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d3d->d3d_render_device->SetRenderState(D3DRS_LIGHTING, FALSE);
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@ -387,8 +404,6 @@ static bool xdk_d3d_frame(void *data, const void *frame,
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if (d3d->should_resize)
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xdk_d3d_set_viewport(false);
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d3d->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET,
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0xff000000, 1.0f, 0);
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d3d->frame_count++;
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d3d->d3d_render_device->SetTexture(0, d3d->lpTexture);
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@ -418,6 +433,7 @@ static bool xdk_d3d_frame(void *data, const void *frame,
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d3d->d3d_render_device->SetVertexShader(D3DFVF_XYZ | D3DFVF_TEX1);
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d3d->d3d_render_device->SetStreamSource(0, d3d->vertex_buf, sizeof(DrawVerticeFormats));
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d3d->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET, 0xff000000, 1.0f, 0);
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d3d->d3d_render_device->BeginScene();
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d3d->d3d_render_device->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
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