(iOS) Remove useless key event code

This commit is contained in:
meancoot 2013-05-05 11:27:23 -04:00
parent 239dc7c480
commit 2f7ed9f06b
2 changed files with 3 additions and 117 deletions

View File

@ -26,36 +26,6 @@ static const struct rarch_key_map rarch_key_map_hidusage[];
ios_input_data_t g_ios_input_data;
// Key event data, called in main.m
#define MAX_KEY_EVENTS 32
static struct
{
bool down;
unsigned keycode;
uint32_t character;
uint16_t modifiers;
} g_key_events[MAX_KEY_EVENTS];
static int g_pending_key_events;
void ios_add_key_event(bool down, unsigned keycode, uint32_t character, uint16_t keyModifiers)
{
if (!g_extern.system.key_event)
return;
if (g_pending_key_events == MAX_KEY_EVENTS)
{
RARCH_LOG("Key event buffer overlow");
return;
}
g_key_events[g_pending_key_events].down = down;
g_key_events[g_pending_key_events].keycode = keycode;
g_key_events[g_pending_key_events].character = character;
g_key_events[g_pending_key_events].modifiers = keyModifiers;
g_pending_key_events ++;
}
// Non-exported helpers
static bool ios_key_pressed(enum retro_key key)
{
@ -74,24 +44,11 @@ static bool ios_is_pressed(unsigned port_num, const struct retro_keybind *binds,
static void *ios_input_init(void)
{
input_init_keyboard_lut(rarch_key_map_hidusage);
g_pending_key_events = 0;
return (void*)-1;
}
static void ios_input_poll(void *data)
{
if (g_extern.system.key_event)
{
for (int i = 0; i < g_pending_key_events; i ++)
{
const enum retro_key keycode = input_translate_keysym_to_rk(g_key_events[i].keycode);
g_extern.system.key_event(g_key_events[i].down, keycode, g_key_events[i].character, g_key_events[i].modifiers);
}
}
g_pending_key_events = 0;
for (int i = 0; i != g_ios_input_data.touch_count; i ++)
{
input_translate_coord_viewport(g_ios_input_data.touches[i].screen_x, g_ios_input_data.touches[i].screen_y,

View File

@ -57,16 +57,6 @@ void ios_copy_input(ios_input_data_t* data)
data->pad_axis[i] = btpad_get_axis(i);
}
static uint32_t translate_mods(uint32_t flags)
{
uint32_t result = 0;
if (flags & GSEVENT_MOD_ALT) result |= RETROKMOD_ALT;
if (flags & GSEVENT_MOD_CMD) result |= RETROKMOD_META;
if (flags & GSEVENT_MOD_SHIFT) result |= RETROKMOD_SHIFT;
if (flags & GSEVENT_MOD_CTRL) result |= RETROKMOD_CTRL;
return result;
}
static void handle_touch_event(NSArray* touches)
{
const int numTouches = [touches count];
@ -87,63 +77,6 @@ static void handle_touch_event(NSArray* touches)
}
}
static void handle_key_event(unsigned keycode, bool down, uint8_t* eventMem)
{
if (keycode < MAX_KEYS)
g_input_data.keys[keycode] = down;
// Key events
// ios_add_key_event(eventType == GSEVENT_TYPE_KEYDOWN, data[0], data[1], translate_mods(*(uint32_t*)&eventMem[0x30]));
// printf("%d %d %d %08X\n", data[0], data[1], data[2], *(uint32_t*)&eventMem[0x30]);
}
static void handle_modifier_key_event(uint8_t* eventMem)
{
#if 0
static const struct
{
unsigned key;
unsigned retrokey;
uint32_t hidid;
} modmap[] =
{
{ 0x37, RETROK_LMETA, KEY_LeftGUI },
{ 0x36, RETROK_RMETA, KEY_RightGUI },
{ 0x38, RETROK_LSHIFT, KEY_LeftShift },
{ 0x3C, RETROK_RSHIFT, KEY_RightShift },
{ 0x3A, RETROK_LALT, KEY_LeftAlt },
{ 0x3D, RETROK_RALT, KEY_RightAlt },
{ 0x3B, RETROK_LCTRL, KEY_LeftControl },
{ 0x3E, RETROK_RCTRL, KEY_RightControl },
{ 0x39, RETROK_CAPSLOCK, KEY_CapsLock },
{ 0, RETROK_UNKNOWN, 0}
};
static bool keystate[9];
// TODO: Not sure how to add this.
// The key value indicates the key that was pressed or released.
// The flags indicates the current modifier state.
// There is no way to determine if this is a keydown or a keyup event,
// except to look at the flags, but the bits in flags are shared between
// the left and right versions of a given key pair.
// The current method assumes that all key up and down events are processed,
// otherwise it may become confused.
const uint32_t key = *(uint32_t*)&eventMem[0x3C];
for (int i = 0; i < 9; i ++)
{
if (key == modmap[i].key)
{
keystate[i] = !keystate[i];
g_input_data.keys[modmap[i].hidid] = keystate[i];
// ios_add_key_event(keystate[i], modmap[i].retrokey, 0, translate_mods(*(uint32_t*)&eventMem[0x30]));
}
}
#endif
}
static void handle_icade_event(unsigned keycode)
{
static const struct
@ -184,11 +117,9 @@ static void handle_icade_event(unsigned keycode)
if ([[event allTouches] count])
handle_touch_event(event.allTouches.allObjects);
// Stolen from: http://nacho4d-nacho4d.blogspot.com/2012/01/catching-keyboard-events-in-ios.html
// TODO: Key events need to be synced, I just disabled them because the data isn't available on device (only in simulator)
else if ([event respondsToSelector:@selector(_gsEvent)])
{
// Stolen from: http://nacho4d-nacho4d.blogspot.com/2012/01/catching-keyboard-events-in-ios.html
uint8_t* eventMem = (uint8_t*)(void*)CFBridgingRetain([event performSelector:@selector(_gsEvent)]);
int eventType = eventMem ? *(int*)&eventMem[8] : 0;
@ -196,13 +127,11 @@ static void handle_icade_event(unsigned keycode)
{
uint16_t key = *(uint16_t*)&eventMem[0x3C];
if (!use_icade)
handle_key_event(key, eventType == GSEVENT_TYPE_KEYDOWN, eventMem);
if (!use_icade && key < MAX_KEYS)
g_input_data.keys[key] = (eventType == GSEVENT_TYPE_KEYDOWN);
else if (eventType == GSEVENT_TYPE_KEYDOWN)
handle_icade_event(key);
}
else if(eventType == GSEVENT_TYPE_MODS)
handle_modifier_key_event(eventMem);
CFBridgingRelease(eventMem);
}