style nits

This commit is contained in:
Brad Parker 2019-03-14 19:33:02 -04:00
parent c8eb85ec2e
commit 2f659e3e17

View File

@ -561,7 +561,7 @@ static int android_check_quick_tap(android_input_t *android)
* and then not touched again for 200ms
* If so then return true and deactivate quick tap timer */
retro_time_t now = cpu_features_get_time_usec();
if(android->quick_tap_time && (now/1000 - android->quick_tap_time/1000000) >= 200)
if (android->quick_tap_time && (now/1000 - android->quick_tap_time/1000000) >= 200)
{
android->quick_tap_time = 0;
return 1;
@ -648,7 +648,7 @@ static INLINE void android_mouse_calculate_deltas(android_input_t *android,
float y_scale = 1;
struct retro_system_av_info *av_info = video_viewport_get_system_av_info();
if(av_info)
if (av_info)
{
video_viewport_t *custom_vp = video_viewport_get_custom();
const struct retro_game_geometry *geom = (const struct retro_game_geometry*)&av_info->geometry;
@ -737,11 +737,11 @@ static INLINE int android_input_poll_event_type_motion(
if (keyup && motion_ptr < MAX_TOUCH)
{
if(action == AMOTION_EVENT_ACTION_UP && ENABLE_TOUCH_SCREEN_MOUSE)
if (action == AMOTION_EVENT_ACTION_UP && ENABLE_TOUCH_SCREEN_MOUSE)
{
/* If touchscreen was pressed for less than 200ms
* then register time stamp of a quick tap */
if((AMotionEvent_getEventTime(event)-AMotionEvent_getDownTime(event))/1000000 < 200)
if ((AMotionEvent_getEventTime(event)-AMotionEvent_getDownTime(event))/1000000 < 200)
android->quick_tap_time = AMotionEvent_getEventTime(event);
android->mouse_l = 0;
}
@ -760,7 +760,7 @@ static INLINE int android_input_poll_event_type_motion(
if (settings && settings->bools.vibrate_on_keypress && action != AMOTION_EVENT_ACTION_MOVE)
android_app_write_cmd(g_android, APP_CMD_VIBRATE_KEYPRESS);
if(action == AMOTION_EVENT_ACTION_DOWN && ENABLE_TOUCH_SCREEN_MOUSE)
if (action == AMOTION_EVENT_ACTION_DOWN && ENABLE_TOUCH_SCREEN_MOUSE)
{
/* When touch screen is pressed, set mouse
* previous position to current position
@ -771,14 +771,14 @@ static INLINE int android_input_poll_event_type_motion(
/* If another touch happened within 200ms after a quick tap
* then cancel the quick tap and register left mouse button
* as being held down */
if((AMotionEvent_getEventTime(event) - android->quick_tap_time)/1000000 < 200)
if ((AMotionEvent_getEventTime(event) - android->quick_tap_time)/1000000 < 200)
{
android->quick_tap_time = 0;
android->mouse_l = 1;
}
}
if(action == AMOTION_EVENT_ACTION_MOVE && ENABLE_TOUCH_SCREEN_MOUSE)
if (action == AMOTION_EVENT_ACTION_MOVE && ENABLE_TOUCH_SCREEN_MOUSE)
android_mouse_calculate_deltas(android,event,motion_ptr);
for (motion_ptr = 0; motion_ptr < pointer_max; motion_ptr++)
@ -964,7 +964,7 @@ static void handle_hotplug(android_input_t *android,
* and be grouped with the NVIDIA button of the virtual device.
*
*/
if(strstr(device_model, "SHIELD Android TV") && (
if (strstr(device_model, "SHIELD Android TV") && (
strstr(device_name, "Virtual") ||
strstr(device_name, "NVIDIA Corporation NVIDIA Controller v01.0")))
{
@ -1007,7 +1007,7 @@ static void handle_hotplug(android_input_t *android,
}
}
else if(strstr(device_model, "SHIELD") && (
else if (strstr(device_model, "SHIELD") && (
strstr(device_name, "Virtual") || strstr(device_name, "gpio") ||
strstr(device_name, "NVIDIA Corporation NVIDIA Controller v01.01") ||
strstr(device_name, "NVIDIA Corporation NVIDIA Controller v01.02")))
@ -1026,7 +1026,7 @@ static void handle_hotplug(android_input_t *android,
}
}
else if(strstr(device_model, "SHIELD") && (
else if (strstr(device_model, "SHIELD") && (
strstr(device_name, "Virtual") || strstr(device_name, "gpio") ||
strstr(device_name, "NVIDIA Corporation NVIDIA Controller v01.03")))
{
@ -1057,7 +1057,7 @@ static void handle_hotplug(android_input_t *android,
* This is a simple hack, basically groups the "back"
* button with the rest of the gamepad
*/
else if(strstr(device_model, "XD") && (
else if (strstr(device_model, "XD") && (
strstr(device_name, "Virtual") || strstr(device_name, "rk29-keypad") ||
strstr(device_name,"Playstation3") || strstr(device_name,"XBOX")))
{
@ -1118,7 +1118,7 @@ static void handle_hotplug(android_input_t *android,
* This device is composed of two hid devices
* We make it look like one device
*/
else if(strstr(device_model, "ARCHOS GAMEPAD") && (
else if (strstr(device_model, "ARCHOS GAMEPAD") && (
strstr(device_name, "joy_key") || strstr(device_name, "joystick")))
{
/* only use the hack if the device is one of the built-in devices */
@ -1138,7 +1138,7 @@ static void handle_hotplug(android_input_t *android,
}
/* Amazon Fire TV & Fire stick */
else if(strstr(device_model, "AFTB") || strstr(device_model, "AFTT") ||
else if (strstr(device_model, "AFTB") || strstr(device_model, "AFTT") ||
strstr(device_model, "AFTS") || strstr(device_model, "AFTM") ||
strstr(device_model, "AFTRS"))
{
@ -1152,7 +1152,7 @@ static void handle_hotplug(android_input_t *android,
strlcpy(name_buf, device_name, sizeof(name_buf));
}
/* remove the remote when a gamepad enters */
else if(strstr(android->pad_states[0].name,"Amazon Fire TV Remote"))
else if (strstr(android->pad_states[0].name,"Amazon Fire TV Remote"))
{
android->pads_connected = 0;
*port = 0;
@ -1192,7 +1192,7 @@ static void handle_hotplug(android_input_t *android,
/* If device is keyboard only and didn't match any of the devices above
* then assume it is a keyboard, register the id, and return unless the
* maximum number of keyboards are already registered. */
else if(source == AINPUT_SOURCE_KEYBOARD && kbd_num < MAX_NUM_KEYBOARDS)
else if (source == AINPUT_SOURCE_KEYBOARD && kbd_num < MAX_NUM_KEYBOARDS)
{
kbd_id[kbd_num] = id;
kbd_num++;