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https://github.com/libretro/RetroArch
synced 2025-04-01 13:20:43 +00:00
style nits
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@ -561,7 +561,7 @@ static int android_check_quick_tap(android_input_t *android)
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* and then not touched again for 200ms
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* If so then return true and deactivate quick tap timer */
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retro_time_t now = cpu_features_get_time_usec();
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if(android->quick_tap_time && (now/1000 - android->quick_tap_time/1000000) >= 200)
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if (android->quick_tap_time && (now/1000 - android->quick_tap_time/1000000) >= 200)
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{
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android->quick_tap_time = 0;
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return 1;
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@ -648,7 +648,7 @@ static INLINE void android_mouse_calculate_deltas(android_input_t *android,
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float y_scale = 1;
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struct retro_system_av_info *av_info = video_viewport_get_system_av_info();
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if(av_info)
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if (av_info)
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{
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video_viewport_t *custom_vp = video_viewport_get_custom();
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const struct retro_game_geometry *geom = (const struct retro_game_geometry*)&av_info->geometry;
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@ -737,11 +737,11 @@ static INLINE int android_input_poll_event_type_motion(
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if (keyup && motion_ptr < MAX_TOUCH)
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{
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if(action == AMOTION_EVENT_ACTION_UP && ENABLE_TOUCH_SCREEN_MOUSE)
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if (action == AMOTION_EVENT_ACTION_UP && ENABLE_TOUCH_SCREEN_MOUSE)
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{
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/* If touchscreen was pressed for less than 200ms
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* then register time stamp of a quick tap */
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if((AMotionEvent_getEventTime(event)-AMotionEvent_getDownTime(event))/1000000 < 200)
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if ((AMotionEvent_getEventTime(event)-AMotionEvent_getDownTime(event))/1000000 < 200)
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android->quick_tap_time = AMotionEvent_getEventTime(event);
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android->mouse_l = 0;
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}
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@ -760,7 +760,7 @@ static INLINE int android_input_poll_event_type_motion(
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if (settings && settings->bools.vibrate_on_keypress && action != AMOTION_EVENT_ACTION_MOVE)
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android_app_write_cmd(g_android, APP_CMD_VIBRATE_KEYPRESS);
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if(action == AMOTION_EVENT_ACTION_DOWN && ENABLE_TOUCH_SCREEN_MOUSE)
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if (action == AMOTION_EVENT_ACTION_DOWN && ENABLE_TOUCH_SCREEN_MOUSE)
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{
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/* When touch screen is pressed, set mouse
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* previous position to current position
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@ -771,14 +771,14 @@ static INLINE int android_input_poll_event_type_motion(
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/* If another touch happened within 200ms after a quick tap
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* then cancel the quick tap and register left mouse button
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* as being held down */
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if((AMotionEvent_getEventTime(event) - android->quick_tap_time)/1000000 < 200)
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if ((AMotionEvent_getEventTime(event) - android->quick_tap_time)/1000000 < 200)
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{
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android->quick_tap_time = 0;
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android->mouse_l = 1;
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}
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}
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if(action == AMOTION_EVENT_ACTION_MOVE && ENABLE_TOUCH_SCREEN_MOUSE)
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if (action == AMOTION_EVENT_ACTION_MOVE && ENABLE_TOUCH_SCREEN_MOUSE)
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android_mouse_calculate_deltas(android,event,motion_ptr);
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for (motion_ptr = 0; motion_ptr < pointer_max; motion_ptr++)
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@ -964,7 +964,7 @@ static void handle_hotplug(android_input_t *android,
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* and be grouped with the NVIDIA button of the virtual device.
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*
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*/
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if(strstr(device_model, "SHIELD Android TV") && (
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if (strstr(device_model, "SHIELD Android TV") && (
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strstr(device_name, "Virtual") ||
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strstr(device_name, "NVIDIA Corporation NVIDIA Controller v01.0")))
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{
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@ -1007,7 +1007,7 @@ static void handle_hotplug(android_input_t *android,
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}
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}
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else if(strstr(device_model, "SHIELD") && (
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else if (strstr(device_model, "SHIELD") && (
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strstr(device_name, "Virtual") || strstr(device_name, "gpio") ||
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strstr(device_name, "NVIDIA Corporation NVIDIA Controller v01.01") ||
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strstr(device_name, "NVIDIA Corporation NVIDIA Controller v01.02")))
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@ -1026,7 +1026,7 @@ static void handle_hotplug(android_input_t *android,
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}
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}
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else if(strstr(device_model, "SHIELD") && (
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else if (strstr(device_model, "SHIELD") && (
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strstr(device_name, "Virtual") || strstr(device_name, "gpio") ||
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strstr(device_name, "NVIDIA Corporation NVIDIA Controller v01.03")))
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{
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@ -1057,7 +1057,7 @@ static void handle_hotplug(android_input_t *android,
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* This is a simple hack, basically groups the "back"
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* button with the rest of the gamepad
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*/
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else if(strstr(device_model, "XD") && (
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else if (strstr(device_model, "XD") && (
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strstr(device_name, "Virtual") || strstr(device_name, "rk29-keypad") ||
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strstr(device_name,"Playstation3") || strstr(device_name,"XBOX")))
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{
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@ -1118,7 +1118,7 @@ static void handle_hotplug(android_input_t *android,
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* This device is composed of two hid devices
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* We make it look like one device
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*/
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else if(strstr(device_model, "ARCHOS GAMEPAD") && (
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else if (strstr(device_model, "ARCHOS GAMEPAD") && (
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strstr(device_name, "joy_key") || strstr(device_name, "joystick")))
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{
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/* only use the hack if the device is one of the built-in devices */
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@ -1138,7 +1138,7 @@ static void handle_hotplug(android_input_t *android,
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}
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/* Amazon Fire TV & Fire stick */
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else if(strstr(device_model, "AFTB") || strstr(device_model, "AFTT") ||
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else if (strstr(device_model, "AFTB") || strstr(device_model, "AFTT") ||
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strstr(device_model, "AFTS") || strstr(device_model, "AFTM") ||
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strstr(device_model, "AFTRS"))
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{
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@ -1152,7 +1152,7 @@ static void handle_hotplug(android_input_t *android,
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strlcpy(name_buf, device_name, sizeof(name_buf));
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}
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/* remove the remote when a gamepad enters */
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else if(strstr(android->pad_states[0].name,"Amazon Fire TV Remote"))
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else if (strstr(android->pad_states[0].name,"Amazon Fire TV Remote"))
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{
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android->pads_connected = 0;
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*port = 0;
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@ -1192,7 +1192,7 @@ static void handle_hotplug(android_input_t *android,
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/* If device is keyboard only and didn't match any of the devices above
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* then assume it is a keyboard, register the id, and return unless the
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* maximum number of keyboards are already registered. */
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else if(source == AINPUT_SOURCE_KEYBOARD && kbd_num < MAX_NUM_KEYBOARDS)
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else if (source == AINPUT_SOURCE_KEYBOARD && kbd_num < MAX_NUM_KEYBOARDS)
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{
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kbd_id[kbd_num] = id;
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kbd_num++;
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