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Optimize vulkan_write_quad_vbo
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6136035f2e
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@ -586,26 +586,36 @@ static INLINE void vulkan_write_quad_vbo(struct vk_vertex *pv,
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float tex_x, float tex_y, float tex_width, float tex_height,
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const struct vk_color *color)
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{
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unsigned i;
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static const float strip[2 * 6] = {
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0.0f, 0.0f,
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0.0f, 1.0f,
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1.0f, 0.0f,
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1.0f, 1.0f,
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1.0f, 0.0f,
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0.0f, 1.0f,
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};
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for (i = 0; i < 6; i++)
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{
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float strip1 = strip[2 * i + 0];
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float strip2 = strip[2 * i + 1];
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pv[i].x = x + strip1 * width;
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pv[i].y = y + strip2 * height;
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pv[i].tex_x = tex_x + strip1 * tex_width;
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pv[i].tex_y = tex_y + strip2 * tex_height;
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pv[i].color = *color;
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}
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pv[0].x = x + 0.0f * width;
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pv[0].y = y + 0.0f * height;
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pv[0].tex_x = tex_x + 0.0f * tex_width;
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pv[0].tex_y = tex_y + 0.0f * tex_height;
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pv[0].color = *color;
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pv[1].x = x + 0.0f * width;
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pv[1].y = y + 1.0f * height;
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pv[1].tex_x = tex_x + 0.0f * tex_width;
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pv[1].tex_y = tex_y + 1.0f * tex_height;
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pv[1].color = *color;
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pv[2].x = x + 1.0f * width;
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pv[2].y = y + 0.0f * height;
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pv[2].tex_x = tex_x + 1.0f * tex_width;
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pv[2].tex_y = tex_y + 0.0f * tex_height;
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pv[2].color = *color;
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pv[3].x = x + 1.0f * width;
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pv[3].y = y + 1.0f * height;
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pv[3].tex_x = tex_x + 1.0f * tex_width;
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pv[3].tex_y = tex_y + 1.0f * tex_height;
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pv[3].color = *color;
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pv[4].x = x + 1.0f * width;
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pv[4].y = y + 0.0f * height;
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pv[4].tex_x = tex_x + 1.0f * tex_width;
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pv[4].tex_y = tex_y + 0.0f * tex_height;
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pv[4].color = *color;
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pv[5].x = x + 0.0f * width;
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pv[5].y = y + 1.0f * height;
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pv[5].tex_x = tex_x + 0.0f * tex_width;
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pv[5].tex_y = tex_y + 1.0f * tex_height;
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pv[5].color = *color;
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}
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struct vk_buffer vulkan_create_buffer(
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