diff --git a/Makefile.ps3 b/Makefile.ps3
index 1a87c0db07..9331c1137f 100644
--- a/Makefile.ps3
+++ b/Makefile.ps3
@@ -34,6 +34,7 @@ endif
STRIP = $(CELL_SDK)/$(HOST_DIR)/ppu/bin/ppu-lv2-strip
PPU_TARGET := ssnes.elf
+SALAMANDER_TARGET := ssnes-salamander.elf
LDDIRS = -L. -L$(CELL_SDK)/target/ppu/lib/PSGL/RSX/ultra-opt
INCDIRS = -I. -Icommon
@@ -43,6 +44,8 @@ MAKE_PACKAGE_NPDRM = $(CELL_HOST_PATH)/bin/make_package_npdrm
OBJ = fifo_buffer.o ps3/cellframework2/fileio/file_browser.o ps3/ps3_audio.o ps3/menu.o console/main_wrap.o console/rom_ext.o ps3/ps3_input.o ps3/cellframework2/input/pad_input.o getopt.o ssnes.o driver.o file.o settings.o message.o rewind.o movie.o netplay.o netplay_compat.o gfx/gfx_common.o ps3/ps3_video_psgl.o gfx/shader_cg.o gfx/snes_state.o ups.o bps.o strl.o audio/hermite.o dynamic.o ps3/main.o audio/utils.o conf/config_file.o ps3/image.o
+SALAMANDER_CSRCS = ps3/salamander/main.c conf/config_file.c strl.c
+
ifeq ($(HAVE_SSNES_GL), 1)
DEFINES = -DHAVE_SSNES_GL
GL_LIBS := -lSSNESGL -lSSNESGLcgc
@@ -60,8 +63,6 @@ else
PPU_OPTIMIZE_LV := -O3 -g
endif
-
-## Use this for new SDK!
CFLAGS = $(PPU_OPTIMIZE_LV) $(DEFINES)
CXXFLAGS = $(PPU_OPTIMIZE_LV) $(DEFINES)
@@ -81,14 +82,16 @@ endif
pkg: $(PPU_TARGET)
ifeq ($(DOWNLOAD_SHADERS),1)
- rm -rf ps3/pkg/USRDIR/shaders
- git clone git://github.com/twinaphex/common-shaders.git ps3/pkg/USRDIR/shaders
+ rm -rf ps3/pkg/USRDIR/cores/shaders
+ git clone git://github.com/twinaphex/common-shaders.git ps3/pkg/USRDIR/cores/shaders
endif
- $(MAKE_FSELF_NPDRM) $(PPU_TARGET) ps3/pkg/USRDIR/EBOOT.BIN
- $(MAKE_FSELF_NPDRM) $(PPU_TARGET) ps3/pkg/USRDIR/CORE.SELF
+ $(MAKE_FSELF_NPDRM) $(PPU_TARGET) ps3/pkg/USRDIR/cores/CORE.SELF
+ $(CC) -g -L. -ldbgfont -lgcm_cmd -lgcm_sys_stub -lm -lio_stub -lfs_stub -lsysutil_stub -lsysutil_game_stub -lsysutil_np_stub -lsysmodule_stub -lnet_stub $(SALAMANDER_CSRCS) -o $(SALAMANDER_TARGET)
+ $(MAKE_FSELF_NPDRM) $(SALAMANDER_TARGET) ps3/pkg/USRDIR/EBOOT.BIN
$(MAKE_PACKAGE_NPDRM) ps3/pkg/package.conf ps3/pkg
clean:
+ rm -f $(SALAMANDER_TARGET)
rm -f $(PPU_TARGET)
rm -f $(OBJ)
rm -f *.pkg
diff --git a/ps3/main.c b/ps3/main.c
index a1ef239483..3f48087f98 100644
--- a/ps3/main.c
+++ b/ps3/main.c
@@ -64,9 +64,11 @@ char PRESETS_DIR_PATH[MAX_PATH_LENGTH];
char INPUT_PRESETS_DIR_PATH[MAX_PATH_LENGTH];
char BORDERS_DIR_PATH[MAX_PATH_LENGTH];
char SHADERS_DIR_PATH[MAX_PATH_LENGTH];
+char LIBSNES_DIR_PATH[MAX_PATH_LENGTH];
char DEFAULT_SHADER_FILE[MAX_PATH_LENGTH];
char DEFAULT_MENU_SHADER_FILE[MAX_PATH_LENGTH];
char SYS_CONFIG_FILE[MAX_PATH_LENGTH];
+char EMULATOR_CORE_SELF[MAX_PATH_LENGTH];
const char * MULTIMAN_EXECUTABLE = "/dev_hdd0/game/BLES80608/USRDIR/RELOAD.SELF";
@@ -165,7 +167,7 @@ static void set_default_settings(void)
g_extern.verbose = true;
}
-static void init_settings(void)
+static void init_settings(bool load_libsnes_path)
{
if(!path_file_exists(SYS_CONFIG_FILE))
{
@@ -174,90 +176,129 @@ static void init_settings(void)
f = fopen(SYS_CONFIG_FILE, "w");
fclose(f);
}
+ else
+ {
- config_file_t * conf = config_file_new(SYS_CONFIG_FILE);
+ config_file_t * conf = config_file_new(SYS_CONFIG_FILE);
- // g_settings
+ // g_settings
- CONFIG_GET_STRING(cheat_database, "cheat_database");
- CONFIG_GET_BOOL(rewind_enable, "rewind_enable");
- CONFIG_GET_STRING(video.cg_shader_path, "video_cg_shader");
- CONFIG_GET_STRING(video.second_pass_shader, "video_second_pass_shader");
- CONFIG_GET_FLOAT(video.fbo_scale_x, "video_fbo_scale_x");
- CONFIG_GET_FLOAT(video.fbo_scale_y, "video_fbo_scale_y");
- CONFIG_GET_BOOL(video.render_to_texture, "video_render_to_texture");
- CONFIG_GET_BOOL(video.second_pass_smooth, "video_second_pass_smooth");
- CONFIG_GET_BOOL(video.smooth, "video_smooth");
- CONFIG_GET_BOOL(video.vsync, "video_vsync");
- CONFIG_GET_FLOAT(video.aspect_ratio, "video_aspect_ratio");
+ if(load_libsnes_path)
+ {
+ CONFIG_GET_STRING(libsnes, "libsnes_path");
- // g_console
+ if(!strcmp(g_settings.libsnes, ""))
+ {
+ //We need to set libsnes to the first entry in the cores
+ //directory so that it will be saved to the config file
+ char ** dir_list = dir_list_new(LIBSNES_DIR_PATH, ".SELF");
+ if (!dir_list)
+ {
+ SSNES_ERR("Couldn't read cores directory.\n");
+ return;
+ }
- CONFIG_GET_BOOL_CONSOLE(overscan_enable, "overscan_enable");
- CONFIG_GET_BOOL_CONSOLE(screenshots_enable, "screenshots_enable");
- CONFIG_GET_BOOL_CONSOLE(throttle_enable, "throttle_enable");
- CONFIG_GET_BOOL_CONSOLE(triple_buffering_enable, "triple_buffering_enable");
- CONFIG_GET_INT_CONSOLE(aspect_ratio_index, "aspect_ratio_index");
- CONFIG_GET_INT_CONSOLE(current_resolution_id, "current_resolution_id");
- CONFIG_GET_INT_CONSOLE(screen_orientation, "screen_orientation");
- CONFIG_GET_STRING_CONSOLE(aspect_ratio_name, "aspect_ratio_name");
- CONFIG_GET_STRING_CONSOLE(default_rom_startup_dir, "default_rom_startup_dir");
- CONFIG_GET_FLOAT_CONSOLE(menu_font_size, "menu_font_size");
- CONFIG_GET_FLOAT_CONSOLE(overscan_amount, "overscan_amount");
-
- // g_extern
- CONFIG_GET_INT_EXTERN(state_slot, "state_slot");
- CONFIG_GET_INT_EXTERN(audio_data.mute, "audio_mute");
+ const char * first_self = dir_list[0];
+
+ if(first_self)
+ {
+ SSNES_LOG("Set first entry in libsnes cores dir: [%s] to libsnes path.\n", first_self);
+ strlcpy(g_settings.libsnes, first_self, sizeof(g_settings.libsnes));
+ }
+ else
+ {
+ SSNES_ERR("Failed to set first entry in libsnes cores dir to libsnes path.\n");
+ }
+
+ dir_list_free(dir_list);
+ }
+ }
+
+ CONFIG_GET_STRING(cheat_database, "cheat_database");
+ CONFIG_GET_BOOL(rewind_enable, "rewind_enable");
+ CONFIG_GET_STRING(video.cg_shader_path, "video_cg_shader");
+ CONFIG_GET_STRING(video.second_pass_shader, "video_second_pass_shader");
+ CONFIG_GET_FLOAT(video.fbo_scale_x, "video_fbo_scale_x");
+ CONFIG_GET_FLOAT(video.fbo_scale_y, "video_fbo_scale_y");
+ CONFIG_GET_BOOL(video.render_to_texture, "video_render_to_texture");
+ CONFIG_GET_BOOL(video.second_pass_smooth, "video_second_pass_smooth");
+ CONFIG_GET_BOOL(video.smooth, "video_smooth");
+ CONFIG_GET_BOOL(video.vsync, "video_vsync");
+ CONFIG_GET_FLOAT(video.aspect_ratio, "video_aspect_ratio");
+
+ // g_console
+
+ CONFIG_GET_BOOL_CONSOLE(overscan_enable, "overscan_enable");
+ CONFIG_GET_BOOL_CONSOLE(screenshots_enable, "screenshots_enable");
+ CONFIG_GET_BOOL_CONSOLE(throttle_enable, "throttle_enable");
+ CONFIG_GET_BOOL_CONSOLE(triple_buffering_enable, "triple_buffering_enable");
+ CONFIG_GET_INT_CONSOLE(aspect_ratio_index, "aspect_ratio_index");
+ CONFIG_GET_INT_CONSOLE(current_resolution_id, "current_resolution_id");
+ CONFIG_GET_INT_CONSOLE(screen_orientation, "screen_orientation");
+ CONFIG_GET_STRING_CONSOLE(aspect_ratio_name, "aspect_ratio_name");
+ CONFIG_GET_STRING_CONSOLE(default_rom_startup_dir, "default_rom_startup_dir");
+ CONFIG_GET_FLOAT_CONSOLE(menu_font_size, "menu_font_size");
+ CONFIG_GET_FLOAT_CONSOLE(overscan_amount, "overscan_amount");
+
+ // g_extern
+ CONFIG_GET_INT_EXTERN(state_slot, "state_slot");
+ CONFIG_GET_INT_EXTERN(audio_data.mute, "audio_mute");
+ }
}
static void save_settings(void)
{
if(!path_file_exists(SYS_CONFIG_FILE))
{
+ SSNES_ERR("Config file \"%s\" doesn't exist. Creating...\n", SYS_CONFIG_FILE);
FILE * f;
f = fopen(SYS_CONFIG_FILE, "w");
fclose(f);
}
+ else
+ {
- config_file_t * conf = config_file_new(SYS_CONFIG_FILE);
+ config_file_t * conf = config_file_new(SYS_CONFIG_FILE);
- if(conf == NULL)
- conf = config_file_new(NULL);
+ if(conf == NULL)
+ conf = config_file_new(NULL);
- // g_settings
- config_set_string(conf, "cheat_database_path", g_settings.cheat_database);
- config_set_bool(conf, "rewind_enable", g_settings.rewind_enable);
- config_set_string(conf, "video_cg_shader", g_settings.video.cg_shader_path);
- config_set_string(conf, "video_second_pass_shader", g_settings.video.second_pass_shader);
- config_set_float(conf, "video_aspect_ratio", g_settings.video.aspect_ratio);
- config_set_float(conf, "video_fbo_scale_x", g_settings.video.fbo_scale_x);
- config_set_float(conf, "video_fbo_scale_y", g_settings.video.fbo_scale_y);
- config_set_bool(conf, "video_render_to_texture", g_settings.video.render_to_texture);
- config_set_bool(conf, "video_second_pass_smooth", g_settings.video.second_pass_smooth);
- config_set_bool(conf, "video_smooth", g_settings.video.smooth);
- config_set_bool(conf, "video_vsync", g_settings.video.vsync);
+ // g_settings
+ config_set_string(conf, "libsnes_path", g_settings.libsnes);
+ config_set_string(conf, "cheat_database_path", g_settings.cheat_database);
+ config_set_bool(conf, "rewind_enable", g_settings.rewind_enable);
+ config_set_string(conf, "video_cg_shader", g_settings.video.cg_shader_path);
+ config_set_string(conf, "video_second_pass_shader", g_settings.video.second_pass_shader);
+ config_set_float(conf, "video_aspect_ratio", g_settings.video.aspect_ratio);
+ config_set_float(conf, "video_fbo_scale_x", g_settings.video.fbo_scale_x);
+ config_set_float(conf, "video_fbo_scale_y", g_settings.video.fbo_scale_y);
+ config_set_bool(conf, "video_render_to_texture", g_settings.video.render_to_texture);
+ config_set_bool(conf, "video_second_pass_smooth", g_settings.video.second_pass_smooth);
+ config_set_bool(conf, "video_smooth", g_settings.video.smooth);
+ config_set_bool(conf, "video_vsync", g_settings.video.vsync);
- // g_console
- config_set_bool(conf, "overscan_enable", g_console.overscan_enable);
- config_set_bool(conf, "screenshots_enable", g_console.screenshots_enable);
- config_set_bool(conf, "throttle_enable", g_console.throttle_enable);
- config_set_bool(conf, "triple_buffering_enable", g_console.triple_buffering_enable);
- config_set_int(conf, "aspect_ratio_index", g_console.aspect_ratio_index);
- config_set_int(conf, "current_resolution_id", g_console.current_resolution_id);
- config_set_int(conf, "screen_orientation", g_console.screen_orientation);
- config_set_string(conf, "aspect_ratio_name", g_console.aspect_ratio_name);
- config_set_string(conf, "default_rom_startup_dir", g_console.default_rom_startup_dir);
- config_set_float(conf, "menu_font_size", g_console.menu_font_size);
- config_set_float(conf, "overscan_amount", g_console.overscan_amount);
+ // g_console
+ config_set_bool(conf, "overscan_enable", g_console.overscan_enable);
+ config_set_bool(conf, "screenshots_enable", g_console.screenshots_enable);
+ config_set_bool(conf, "throttle_enable", g_console.throttle_enable);
+ config_set_bool(conf, "triple_buffering_enable", g_console.triple_buffering_enable);
+ config_set_int(conf, "aspect_ratio_index", g_console.aspect_ratio_index);
+ config_set_int(conf, "current_resolution_id", g_console.current_resolution_id);
+ config_set_int(conf, "screen_orientation", g_console.screen_orientation);
+ config_set_string(conf, "aspect_ratio_name", g_console.aspect_ratio_name);
+ config_set_string(conf, "default_rom_startup_dir", g_console.default_rom_startup_dir);
+ config_set_float(conf, "menu_font_size", g_console.menu_font_size);
+ config_set_float(conf, "overscan_amount", g_console.overscan_amount);
- // g_extern
- config_set_int(conf, "state_slot", g_extern.state_slot);
- config_set_int(conf, "audio_mute", g_extern.audio_data.mute);
+ // g_extern
+ config_set_int(conf, "state_slot", g_extern.state_slot);
+ config_set_int(conf, "audio_mute", g_extern.audio_data.mute);
- if (!config_file_write(conf, SYS_CONFIG_FILE))
- SSNES_ERR("Failed to write config file to \"%s\". Check permissions.\n", SYS_CONFIG_FILE);
+ if (!config_file_write(conf, SYS_CONFIG_FILE))
+ SSNES_ERR("Failed to write config file to \"%s\". Check permissions.\n", SYS_CONFIG_FILE);
- free(conf);
+ free(conf);
+ }
}
static void callback_sysutil_exit(uint64_t status, uint64_t param, void *userdata)
@@ -285,8 +326,6 @@ static void get_environment_settings(int argc)
CellGameContentSize size;
char dirName[CELL_GAME_DIRNAME_SIZE];
- SSNES_LOG("Registering system utility callback...\n");
- cellSysutilRegisterCallback(0, callback_sysutil_exit, NULL);
if(path_file_exists(MULTIMAN_EXECUTABLE))
{
@@ -299,6 +338,7 @@ static void get_environment_settings(int argc)
SSNES_WARN("multiMAN not found, support disabled.\n");
}
+ #if 0
if(argc > 1)
{
g_console.autostart_game = true;
@@ -306,6 +346,7 @@ static void get_environment_settings(int argc)
}
else
g_console.autostart_game = false;
+ #endif
memset(&size, 0x00, sizeof(CellGameContentSize));
@@ -353,15 +394,16 @@ static void get_environment_settings(int argc)
}
/* now we fill in all the variables */
- snprintf(DEFAULT_PRESET_FILE, sizeof(DEFAULT_PRESET_FILE), "%s/presets/stock.conf", usrDirPath);
- snprintf(DEFAULT_BORDER_FILE, sizeof(DEFAULT_BORDER_FILE), "%s/borders/Centered-1080p/mega-man-2.png", usrDirPath);
- snprintf(DEFAULT_MENU_BORDER_FILE, sizeof(DEFAULT_MENU_BORDER_FILE), "%s/borders/Menu/main-menu.png", usrDirPath);
- snprintf(PRESETS_DIR_PATH, sizeof(PRESETS_DIR_PATH), "%s/presets", usrDirPath);
- snprintf(INPUT_PRESETS_DIR_PATH, sizeof(INPUT_PRESETS_DIR_PATH), "%s/input-presets", usrDirPath);
- snprintf(BORDERS_DIR_PATH, sizeof(BORDERS_DIR_PATH), "%s/borders", usrDirPath);
- snprintf(SHADERS_DIR_PATH, sizeof(SHADERS_DIR_PATH), "%s/shaders", usrDirPath);
- snprintf(DEFAULT_SHADER_FILE, sizeof(DEFAULT_SHADER_FILE), "%s/shaders/stock.cg", usrDirPath);
- snprintf(DEFAULT_MENU_SHADER_FILE, sizeof(DEFAULT_MENU_SHADER_FILE), "%s/shaders/Borders/Menu/border-only-ssnes.cg", usrDirPath);
+ snprintf(DEFAULT_PRESET_FILE, sizeof(DEFAULT_PRESET_FILE), "%s/cores/presets/stock.conf", usrDirPath);
+ snprintf(DEFAULT_BORDER_FILE, sizeof(DEFAULT_BORDER_FILE), "%s/cores/borders/Centered-1080p/mega-man-2.png", usrDirPath);
+ snprintf(DEFAULT_MENU_BORDER_FILE, sizeof(DEFAULT_MENU_BORDER_FILE), "%s/cores/borders/Menu/main-menu.png", usrDirPath);
+ snprintf(PRESETS_DIR_PATH, sizeof(PRESETS_DIR_PATH), "%s/cores/presets", usrDirPath);
+ snprintf(INPUT_PRESETS_DIR_PATH, sizeof(INPUT_PRESETS_DIR_PATH), "%s/cores/input-presets", usrDirPath);
+ snprintf(LIBSNES_DIR_PATH, sizeof(LIBSNES_DIR_PATH), "%s/cores", usrDirPath);
+ snprintf(BORDERS_DIR_PATH, sizeof(BORDERS_DIR_PATH), "%s/cores/borders", usrDirPath);
+ snprintf(SHADERS_DIR_PATH, sizeof(SHADERS_DIR_PATH), "%s/cores/shaders", usrDirPath);
+ snprintf(DEFAULT_SHADER_FILE, sizeof(DEFAULT_SHADER_FILE), "%s/cores/shaders/stock.cg", usrDirPath);
+ snprintf(DEFAULT_MENU_SHADER_FILE, sizeof(DEFAULT_MENU_SHADER_FILE), "%s/cores/shaders/Borders/Menu/border-only-ssnes.cg", usrDirPath);
snprintf(SYS_CONFIG_FILE, sizeof(SYS_CONFIG_FILE), "%s/ssnes.cfg", usrDirPath);
}
@@ -389,8 +431,85 @@ static void startup_ssnes(void)
}
}
+static bool manage_libsnes_core(void)
+{
+ g_extern.verbose = true;
+ bool return_code;
+
+ bool set_libsnes_path = false;
+ char tmp_path[1024], tmp_path2[1024], tmp_pathnewfile[1024];
+ snprintf(tmp_path, sizeof(tmp_path), "%s/cores/CORE.SELF", usrDirPath);
+ SSNES_LOG("Assumed path of CORE.SELF: [%s]\n", tmp_path);
+ if(path_file_exists(tmp_path))
+ {
+ //if CORE.SELF exists, this indicates we have just installed
+ //a new libsnes port and that we need to change it to a more
+ //sane name.
+
+ CellFsErrno ret;
+
+ ssnes_console_name_from_id(tmp_path2, sizeof(tmp_path2));
+ strlcat(tmp_path2, ".SELF", sizeof(tmp_path2));
+ snprintf(tmp_pathnewfile, sizeof(tmp_pathnewfile), "%s/cores/%s", usrDirPath, tmp_path2);
+
+ if(path_file_exists(tmp_pathnewfile))
+ {
+ SSNES_LOG("Upgrading emulator core...\n");
+ //if libsnes core already exists, then that means we are
+ //upgrading the libsnes core - so delete pre-existing
+ //file first
+ ret = cellFsUnlink(tmp_pathnewfile);
+ if(ret == CELL_FS_SUCCEEDED)
+ {
+ SSNES_LOG("Succeeded in removing pre-existing libsnes core: [%s].\n", tmp_pathnewfile);
+ }
+ else
+ {
+ SSNES_LOG("Failed to remove pre-existing libsnes core: [%s].\n", tmp_pathnewfile);
+ }
+ }
+
+ //now attempt the renaming
+ ret = cellFsRename(tmp_path, tmp_pathnewfile);
+ if(ret != CELL_FS_SUCCEEDED)
+ {
+ SSNES_ERR("Failed to rename CORE.SELF.\n");
+ }
+ else
+ {
+ SSNES_LOG("Libsnes core [%s] renamed to: [%s].\n", tmp_path, tmp_pathnewfile);
+ set_libsnes_path = true;
+ }
+ }
+ else
+ {
+ SSNES_LOG("CORE.SELF was not found, libsnes core path will be loaded from config file.\n");
+ }
+
+ if(set_libsnes_path)
+ {
+ //CORE.BIN has been renamed, libsnes path will now be set to the recently
+ //renamed new libsnes core
+ strlcpy(g_settings.libsnes, tmp_pathnewfile, sizeof(g_settings.libsnes));
+ return_code = 0;
+ }
+ else
+ {
+ //There was no CORE.BIN present, or the CORE.BIN file was not renamed.
+ //The libsnes core path will still be loaded from the config file
+ return_code = 1;
+ }
+
+ g_extern.verbose = false;
+
+ return return_code;
+}
+
int main(int argc, char *argv[])
{
+ SSNES_LOG("Registering system utility callback...\n");
+ cellSysutilRegisterCallback(0, callback_sysutil_exit, NULL);
+
cellSysmoduleLoadModule(CELL_SYSMODULE_IO);
cellSysmoduleLoadModule(CELL_SYSMODULE_FS);
cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL_GAME);
@@ -410,8 +529,10 @@ int main(int argc, char *argv[])
config_set_defaults();
+ bool load_libsnes_path = manage_libsnes_core();
+
set_default_settings();
- init_settings();
+ init_settings(load_libsnes_path);
#if(CELL_SDK_VERSION > 0x340000)
if (g_console.screenshots_enable)
@@ -483,8 +604,6 @@ begin_shutdown:
sys_game_process_exitspawn2((char*)MULTIMAN_EXECUTABLE, NULL, NULL, NULL, 0, 2048,
SYS_PROCESS_PRIMARY_STACK_SIZE_1M);
*/
- char self_path[1024];
- snprintf(self_path, sizeof(self_path), "%s/CORE.SELF", usrDirPath);
char spawn_data[256];
for(unsigned int i = 0; i < sizeof(spawn_data); ++i)
spawn_data[i] = i & 0xff;
@@ -500,8 +619,8 @@ begin_shutdown:
};
SceNpDrmKey * k_licensee = NULL;
- int ret = sceNpDrmProcessExitSpawn2(k_licensee, self_path, (const char** const)spawn_argv, NULL, (sys_addr_t)spawn_data, 256, 1000, SYS_PROCESS_PRIMARY_STACK_SIZE_1M);
- printf("ret: %x\n", ret);
+ int ret = sceNpDrmProcessExitSpawn2(k_licensee, g_settings.libsnes, (const char** const)spawn_argv, NULL, (sys_addr_t)spawn_data, 256, 1000, SYS_PROCESS_PRIMARY_STACK_SIZE_1M);
+ SSNES_LOG("Attempt to load SELF: [%s] (return code: [%x]).\n", g_settings.libsnes, ret);
sceNpTerm();
cellSysmoduleUnloadModule(CELL_SYSMODULE_SYSUTIL_NP);
cellSysmoduleUnloadModule(CELL_SYSMODULE_NET);
diff --git a/ps3/menu.c b/ps3/menu.c
index 252f42d829..07f323e689 100644
--- a/ps3/menu.c
+++ b/ps3/menu.c
@@ -808,6 +808,14 @@ static void select_file(uint32_t menu_id)
strncpy(object, "Border image file", sizeof(object));
strncpy(comment, "INFO - Select a border image file from the menu by pressing the X button. ", sizeof(comment));
break;
+ case LIBSNES_CHOICE:
+ strncpy(dir_path, LIBSNES_DIR_PATH, sizeof(dir_path));
+ strncpy(extensions, "self|SELF", sizeof(extensions));
+ strncpy(title, "LIBSNES CORE SELECTION", sizeof(title));
+ strncpy(object, "Libsnes", sizeof(object));
+ strncpy(object, "Libsnes core file", sizeof(object));
+ strncpy(comment, "INFO - Select a Libsnes core file from the menu by pressing the X button. ", sizeof(comment));
+ break;
EXTRA_SELECT_FILE_PART1();
}
@@ -871,6 +879,12 @@ static void select_file(uint32_t menu_id)
break;
case BORDER_CHOICE:
break;
+ case LIBSNES_CHOICE:
+ strlcpy(g_settings.libsnes, path, sizeof(g_settings.libsnes));
+ g_console.return_to_launcher = true;
+ g_console.menu_enable = false;
+ g_console.mode_switch = MODE_EXIT;
+ break;
EXTRA_SELECT_FILE_PART2();
}
@@ -1950,9 +1964,11 @@ static void ingame_menu(uint32_t menu_id)
case MENU_ITEM_CHANGE_LIBSNES:
if(CTRL_CROSS(state))
{
- g_console.return_to_launcher = true;
- g_console.menu_enable = false;
- g_console.mode_switch = MODE_EXIT;
+ menuStackindex++;
+ menuStack[menuStackindex] = menu_filebrowser;
+ menuStack[menuStackindex].enum_id = LIBSNES_CHOICE;
+ set_initial_dir_tmpbrowser = true;
+ set_delay = DELAY_LONG;
}
strcpy(comment, "Press 'CROSS' to choose a different emulator core.");
break;
@@ -2133,6 +2149,7 @@ void menu_loop(void)
case SHADER_CHOICE:
case PRESET_CHOICE:
case BORDER_CHOICE:
+ case LIBSNES_CHOICE:
case INPUT_PRESET_CHOICE:
select_file(menuStack[menuStackindex].enum_id);
break;
diff --git a/ps3/menu.h b/ps3/menu.h
index 83ca9a85a1..86bb1edec4 100644
--- a/ps3/menu.h
+++ b/ps3/menu.h
@@ -63,6 +63,7 @@ enum
SHADER_CHOICE,
PRESET_CHOICE,
BORDER_CHOICE,
+ LIBSNES_CHOICE,
PATH_SAVESTATES_DIR_CHOICE,
PATH_DEFAULT_ROM_DIR_CHOICE,
PATH_CHEATS_DIR_CHOICE,
diff --git a/ps3/pkg/USRDIR/presets/.empty b/ps3/pkg/USRDIR/cores/.empty
similarity index 100%
rename from ps3/pkg/USRDIR/presets/.empty
rename to ps3/pkg/USRDIR/cores/.empty
diff --git a/ps3/pkg/USRDIR/borders/Menu/main-menu.png b/ps3/pkg/USRDIR/cores/borders/Menu/main-menu.png
similarity index 100%
rename from ps3/pkg/USRDIR/borders/Menu/main-menu.png
rename to ps3/pkg/USRDIR/cores/borders/Menu/main-menu.png
diff --git a/ps3/pkg/USRDIR/cores/presets/.empty b/ps3/pkg/USRDIR/cores/presets/.empty
new file mode 100644
index 0000000000..e69de29bb2
diff --git a/ps3/salamander/main.c b/ps3/salamander/main.c
new file mode 100644
index 0000000000..c64f6f4a12
--- /dev/null
+++ b/ps3/salamander/main.c
@@ -0,0 +1,304 @@
+/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
+ * SSNES Salamander - A frontend for managing some pre-launch tasks.
+ * Copyright (C) 2010-2012 - Hans-Kristian Arntzen
+ * Copyright (C) 2011-2012 - Daniel De Matteis
+ *
+ * Some code herein may be based on code found in BSNES.
+ *
+ * SSNES is free software: you can redistribute it and/or modify it under the terms
+ * of the GNU General Public License as published by the Free Software Found-
+ * ation, either version 3 of the License, or (at your option) any later version.
+ *
+ * SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
+ * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
+ * PURPOSE. See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along with SSNES.
+ * If not, see .
+ */
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+
+#include "../../strl.h"
+#include "../../conf/config_file.h"
+
+#define PATH_MAX (512UL)
+
+#define NP_POOL_SIZE (128*1024)
+#define MAX_PATH_LENGTH 1024
+
+#define SSNES_LOG(...) do { \
+ fprintf(stderr, "SSNES Salamander: " __VA_ARGS__); \
+ fflush(stderr); \
+ } while (0)
+
+#define SSNES_ERR(...) do { \
+ fprintf(stderr, "SSNES Salamander [ERROR] :: " __VA_ARGS__); \
+ fflush(stderr); \
+ } while (0)
+
+#define SSNES_WARN(...) do { \
+ fprintf(stderr, "SSNES Salamander [WARN] :: " __VA_ARGS__); \
+ fflush(stderr); \
+ } while (0)
+
+static uint8_t np_pool[NP_POOL_SIZE];
+char contentInfoPath[MAX_PATH_LENGTH];
+char usrDirPath[MAX_PATH_LENGTH];
+char LIBSNES_DIR_PATH[MAX_PATH_LENGTH];
+char SYS_CONFIG_FILE[MAX_PATH_LENGTH];
+char libsnes_path[MAX_PATH_LENGTH];
+
+SYS_PROCESS_PARAM(1001, 0x100000)
+
+static bool path_file_exists(const char *path)
+{
+ FILE *dummy = fopen(path, "rb");
+ if (dummy)
+ {
+ fclose(dummy);
+ return true;
+ }
+ return false;
+}
+
+static void dir_list_free(char **dir_list)
+{
+ if (!dir_list)
+ return;
+
+ char **orig = dir_list;
+ while (*dir_list)
+ free(*dir_list++);
+ free(orig);
+}
+
+static char **dir_list_new(const char *dir, const char *ext)
+{
+ size_t cur_ptr = 0;
+ size_t cur_size = 32;
+ char **dir_list = NULL;
+
+ DIR *directory = NULL;
+ const struct dirent *entry = NULL;
+
+ directory = opendir(dir);
+ if (!directory)
+ goto error;
+
+ dir_list = (char**)calloc(cur_size, sizeof(char*));
+ if (!dir_list)
+ goto error;
+
+ while ((entry = readdir(directory)))
+ {
+ // Not a perfect search of course, but hopefully good enough in practice.
+ if (ext && !strstr(entry->d_name, ext))
+ continue;
+
+ dir_list[cur_ptr] = (char*)malloc(PATH_MAX);
+ if (!dir_list[cur_ptr])
+ goto error;
+
+ strlcpy(dir_list[cur_ptr], dir, PATH_MAX);
+ strlcat(dir_list[cur_ptr], "/", PATH_MAX);
+ strlcat(dir_list[cur_ptr], entry->d_name, PATH_MAX);
+
+ cur_ptr++;
+ if (cur_ptr + 1 == cur_size) // Need to reserve for NULL.
+ {
+ cur_size *= 2;
+ dir_list = (char**)realloc(dir_list, cur_size * sizeof(char*));
+ if (!dir_list)
+ goto error;
+
+ // Make sure it's all NULL'd out since we cannot rely on realloc to do this.
+ memset(dir_list + cur_ptr, 0, (cur_size - cur_ptr) * sizeof(char*));
+ }
+ }
+
+ closedir(directory);
+ return dir_list;
+
+error:
+ SSNES_ERR("Failed to open directory: \"%s\"\n", dir);
+ if (directory)
+ closedir(directory);
+ dir_list_free(dir_list);
+ return NULL;
+}
+
+static void find_and_set_first_file(void)
+{
+ //Last fallback - we'll need to start the first .SELF file
+ // we can find in the SSNES cores directory
+ char ** dir_list = dir_list_new(LIBSNES_DIR_PATH, ".SELF");
+ if (!dir_list)
+ {
+ SSNES_ERR("Failed last fallback - SSNES Salamander will exit.\n");
+ return;
+ }
+
+ const char * first_self = dir_list[0];
+
+ if(first_self)
+ {
+ SSNES_LOG("Start first entry in libsnes cores dir: [%s].\n", first_self);
+ strlcpy(libsnes_path, first_self, sizeof(libsnes_path));
+ }
+ else
+ {
+ SSNES_ERR("Failed last fallback - SSNES Salamander will exit.\n");
+ }
+
+ dir_list_free(dir_list);
+}
+
+static void init_settings(void)
+{
+ char tmp_str[MAX_PATH_LENGTH];
+ bool config_file_exists;
+
+
+ if(!path_file_exists(SYS_CONFIG_FILE))
+ {
+ config_file_exists = false;
+ SSNES_ERR("Config file \"%s\" doesn't exist. Creating...\n", SYS_CONFIG_FILE);
+ FILE * f;
+ f = fopen(SYS_CONFIG_FILE, "w");
+ fclose(f);
+ }
+ else
+ config_file_exists = true;
+
+
+ //try to find CORE.SELF
+ char core_self[1024];
+ snprintf(core_self, sizeof(core_self), "%s/CORE.SELF", LIBSNES_DIR_PATH);
+
+ if(path_file_exists(core_self))
+ {
+ //Start CORE.SELF
+ snprintf(libsnes_path, sizeof(libsnes_path), core_self);
+ SSNES_LOG("Start [%s].\n", libsnes_path);
+ }
+ else
+ {
+ if(config_file_exists)
+ {
+ config_file_t * conf = config_file_new(SYS_CONFIG_FILE);
+ config_get_array(conf, "libsnes_path", tmp_str, sizeof(tmp_str));
+ snprintf(libsnes_path, sizeof(libsnes_path), tmp_str);
+ }
+
+ if(!config_file_exists || !strcmp(libsnes_path, ""))
+ find_and_set_first_file();
+ else
+ {
+ SSNES_LOG("Start [%s] found in ssnes.cfg.\n", libsnes_path);
+ }
+ }
+}
+
+static void get_environment_settings (void)
+{
+ unsigned int get_type;
+ unsigned int get_attributes;
+ CellGameContentSize size;
+ char dirName[CELL_GAME_DIRNAME_SIZE];
+
+ memset(&size, 0x00, sizeof(CellGameContentSize));
+
+ int ret = cellGameBootCheck(&get_type, &get_attributes, &size, dirName);
+ if(ret < 0)
+ {
+ SSNES_ERR("cellGameBootCheck() Error: 0x%x.\n", ret);
+ }
+ else
+ {
+ SSNES_LOG("cellGameBootCheck() OK.\n");
+ SSNES_LOG("Directory name: [%s].\n", dirName);
+ SSNES_LOG(" HDD Free Size (in KB) = [%d] Size (in KB) = [%d] System Size (in KB) = [%d].\n", size.hddFreeSizeKB, size.sizeKB, size.sysSizeKB);
+
+ switch(get_type)
+ {
+ case CELL_GAME_GAMETYPE_DISC:
+ SSNES_LOG("SSNES was launched on Optical Disc Drive.\n");
+ break;
+ case CELL_GAME_GAMETYPE_HDD:
+ SSNES_LOG("SSNES was launched on HDD.\n");
+ break;
+ }
+
+ if((get_attributes & CELL_GAME_ATTRIBUTE_APP_HOME) == CELL_GAME_ATTRIBUTE_APP_HOME)
+ SSNES_LOG("SSNES was launched from host machine (APP_HOME).\n");
+
+ ret = cellGameContentPermit(contentInfoPath, usrDirPath);
+
+ if(ret < 0)
+ {
+ SSNES_ERR("cellGameContentPermit() Error: 0x%x\n", ret);
+ }
+ else
+ {
+ SSNES_LOG("cellGameContentPermit() OK.\n");
+ SSNES_LOG("contentInfoPath : [%s].\n", contentInfoPath);
+ SSNES_LOG("usrDirPath : [%s].\n", usrDirPath);
+ }
+
+ /* now we fill in all the variables */
+ snprintf(SYS_CONFIG_FILE, sizeof(SYS_CONFIG_FILE), "%s/ssnes.cfg", usrDirPath);
+ snprintf(LIBSNES_DIR_PATH, sizeof(LIBSNES_DIR_PATH), "%s/cores", usrDirPath);
+ }
+}
+
+int main(int argc, char *argv[])
+{
+ cellSysmoduleLoadModule(CELL_SYSMODULE_IO);
+ cellSysmoduleLoadModule(CELL_SYSMODULE_FS);
+ cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL_GAME);
+ cellSysmoduleLoadModule(CELL_SYSMODULE_NET);
+ cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL_NP);
+
+ sys_net_initialize_network();
+
+ sceNpInit(NP_POOL_SIZE, np_pool);
+
+ get_environment_settings();
+
+ init_settings();
+
+ char spawn_data[256];
+ for(unsigned int i = 0; i < sizeof(spawn_data); ++i)
+ spawn_data[i] = i & 0xff;
+
+ char spawn_data_size[16];
+ sprintf(spawn_data_size, "%d", 256);
+
+ const char * const spawn_argv[] = {
+ spawn_data_size,
+ "test argv for",
+ "sceNpDrmProcessExitSpawn2()",
+ NULL
+ };
+
+ SceNpDrmKey * k_licensee = NULL;
+ int ret = sceNpDrmProcessExitSpawn2(k_licensee, libsnes_path, (const char** const)spawn_argv, NULL, (sys_addr_t)spawn_data, 256, 1000, SYS_PROCESS_PRIMARY_STACK_SIZE_1M);
+ SSNES_LOG("Launch libsnes core: [%s] (return code: %x]).\n", libsnes_path, ret);
+
+ sceNpTerm();
+ cellSysmoduleUnloadModule(CELL_SYSMODULE_SYSUTIL_NP);
+ cellSysmoduleUnloadModule(CELL_SYSMODULE_NET);
+ cellSysmoduleUnloadModule(CELL_SYSMODULE_SYSUTIL_GAME);
+ cellSysmoduleLoadModule(CELL_SYSMODULE_FS);
+ cellSysmoduleLoadModule(CELL_SYSMODULE_IO);
+
+ return 1;
+}
diff --git a/ps3/shared.h b/ps3/shared.h
index 8ff934b9ab..64fbf4c54e 100644
--- a/ps3/shared.h
+++ b/ps3/shared.h
@@ -86,5 +86,6 @@ extern char BORDERS_DIR_PATH[MAX_PATH_LENGTH];
extern char SHADERS_DIR_PATH[MAX_PATH_LENGTH];
extern char DEFAULT_SHADER_FILE[MAX_PATH_LENGTH];
extern char DEFAULT_MENU_SHADER_FILE[MAX_PATH_LENGTH];
+extern char LIBSNES_DIR_PATH[MAX_PATH_LENGTH];
extern char SYS_CONFIG_FILE[MAX_PATH_LENGTH];
extern char MULTIMAN_GAME_TO_BOOT[MAX_PATH_LENGTH];
|