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https://github.com/libretro/RetroArch
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Rearrange variables
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@ -45,11 +45,11 @@
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typedef struct
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{
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float tex_coords[4];
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float vert_coords[4];
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unsigned tex_w, tex_h;
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bool fullscreen;
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bool enabled;
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unsigned tex_w, tex_h;
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float tex_coords[4];
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float vert_coords[4];
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float alpha_mod;
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LPDIRECT3DTEXTURE tex;
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void *vert_buf;
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@ -70,29 +70,17 @@ typedef struct d3d_video
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bool keep_aspect;
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bool should_resize;
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bool quitting;
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struct video_viewport vp;
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WNDCLASSEX windowClass;
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LPDIRECT3DDEVICE dev;
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HRESULT d3d_err;
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unsigned cur_mon_id;
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unsigned dev_rotation;
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D3DVIEWPORT final_viewport;
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std::string shader_path;
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struct video_shader shader;
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video_info_t video_info;
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bool needs_restore;
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RECT font_rect;
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RECT font_rect_shifted;
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#ifdef HAVE_OVERLAY
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bool overlays_enabled;
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std::vector<overlay_t> overlays;
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#endif
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/* TODO - refactor this away properly. */
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bool resolution_hd_enable;
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unsigned cur_mon_id;
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unsigned dev_rotation;
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HRESULT d3d_err;
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#if defined(HAVE_MENU)
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overlay_t *menu;
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@ -100,8 +88,21 @@ typedef struct d3d_video
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const d3d_renderchain_driver_t *renderchain_driver;
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void *renderchain_data;
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/* TODO - refactor this away properly. */
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bool resolution_hd_enable;
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RECT font_rect;
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RECT font_rect_shifted;
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struct video_viewport vp;
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struct video_shader shader;
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video_info_t video_info;
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WNDCLASSEX windowClass;
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LPDIRECT3DDEVICE dev;
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D3DVIEWPORT final_viewport;
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std::string shader_path;
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#ifdef HAVE_OVERLAY
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std::vector<overlay_t> overlays;
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#endif
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} d3d_video_t;
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void d3d_make_d3dpp(void *data,
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