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https://github.com/libretro/RetroArch
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Wait for asset thread when selecting overlay and/or shader.
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parent
758dc7e196
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@ -7,6 +7,7 @@ import android.os.Bundle;
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public class OverlayActivity extends DirectoryActivity {
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public class OverlayActivity extends DirectoryActivity {
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@Override
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@Override
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public void onCreate(Bundle savedInstanceState) {
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public void onCreate(Bundle savedInstanceState) {
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MainMenuActivity.waitAssetThread();
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File overlayDir = new File(getBaseContext().getApplicationInfo().dataDir, "overlays");
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File overlayDir = new File(getBaseContext().getApplicationInfo().dataDir, "overlays");
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if (overlayDir.exists())
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if (overlayDir.exists())
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super.setStartDirectory(overlayDir.getAbsolutePath());
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super.setStartDirectory(overlayDir.getAbsolutePath());
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@ -7,6 +7,7 @@ import android.os.Bundle;
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public class ShaderActivity extends DirectoryActivity {
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public class ShaderActivity extends DirectoryActivity {
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@Override
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@Override
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public void onCreate(Bundle savedInstanceState) {
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public void onCreate(Bundle savedInstanceState) {
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MainMenuActivity.waitAssetThread();
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File shaderDir = new File(getBaseContext().getApplicationInfo().dataDir, "shaders_glsl");
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File shaderDir = new File(getBaseContext().getApplicationInfo().dataDir, "shaders_glsl");
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if (shaderDir.exists())
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if (shaderDir.exists())
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super.setStartDirectory(shaderDir.getAbsolutePath());
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super.setStartDirectory(shaderDir.getAbsolutePath());
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