diff --git a/network/netplay/netplay.c b/network/netplay/netplay.c index f841a1b924..2cdaa58c73 100644 --- a/network/netplay/netplay.c +++ b/network/netplay/netplay.c @@ -305,7 +305,7 @@ static void hangup(netplay_t *netplay, struct netplay_connection *connection) if (netplay->is_server) { uint32_t payload[2]; - payload[0] = htonl(netplay->foo_read_frame_count[connection->player]); + payload[0] = htonl(netplay->read_frame_count[connection->player]); payload[1] = htonl(connection->player); netplay_send_raw_cmd_all(netplay, connection, NETPLAY_CMD_MODE, payload, sizeof(payload)); } @@ -362,10 +362,10 @@ static void update_unread_ptr(netplay_t *netplay) for (player = 0; player < MAX_USERS; player++) { if (!(netplay->connected_players & (1<foo_read_frame_count[player] < new_unread_frame_count) + if (netplay->read_frame_count[player] < new_unread_frame_count) { - new_unread_ptr = netplay->foo_read_ptr[player]; - new_unread_frame_count = netplay->foo_read_frame_count[player]; + new_unread_ptr = netplay->read_ptr[player]; + new_unread_frame_count = netplay->read_frame_count[player]; } } @@ -715,20 +715,20 @@ static bool netplay_get_cmd(netplay_t *netplay, if (player >= MAX_USERS || !(netplay->connected_players & (1<foo_read_frame_count[player]) + if (buffer[0] < netplay->read_frame_count[player]) { /* We already had this, so ignore the new transmission */ break; } - else if (buffer[0] > netplay->foo_read_frame_count[player]) + else if (buffer[0] > netplay->read_frame_count[player]) { /* Out of order = out of luck */ return netplay_cmd_nak(netplay, connection); } /* The data's good! */ - dframe = &netplay->buffer[netplay->foo_read_ptr[player]]; - if (!netplay_delta_frame_ready(netplay, dframe, netplay->foo_read_frame_count[player])) + dframe = &netplay->buffer[netplay->read_ptr[player]]; + if (!netplay_delta_frame_ready(netplay, dframe, netplay->read_frame_count[player])) { /* FIXME: Catastrophe! */ return netplay_cmd_nak(netplay, connection); @@ -736,14 +736,14 @@ static bool netplay_get_cmd(netplay_t *netplay, dframe->have_remote[player] = true; memcpy(dframe->remote_input_state[player], buffer + 2, WORDS_PER_INPUT*sizeof(uint32_t)); - netplay->foo_read_ptr[player] = NEXT_PTR(netplay->foo_read_ptr[player]); - netplay->foo_read_frame_count[player]++; + netplay->read_ptr[player] = NEXT_PTR(netplay->read_ptr[player]); + netplay->read_frame_count[player]++; /* If this was server data, advance our server pointer too */ if (!netplay->is_server && (buffer[1] & NETPLAY_CMD_INPUT_BIT_SERVER)) { - netplay->server_ptr = netplay->foo_read_ptr[player]; - netplay->server_frame_count = netplay->foo_read_frame_count[player]; + netplay->server_ptr = netplay->read_ptr[player]; + netplay->server_frame_count = netplay->read_frame_count[player]; } break; } @@ -797,7 +797,7 @@ static bool netplay_get_cmd(netplay_t *netplay, if (connection->mode == NETPLAY_CONNECTION_PLAYING) { /* The frame we haven't received is their end frame */ - payload[0] = htonl(netplay->foo_read_frame_count[connection->player]); + payload[0] = htonl(netplay->read_frame_count[connection->player]); /* Mark them as not playing anymore */ connection->mode = NETPLAY_CONNECTION_SPECTATING; @@ -844,8 +844,8 @@ static bool netplay_get_cmd(netplay_t *netplay, netplay_send_raw_cmd(netplay, connection, NETPLAY_CMD_MODE, payload, sizeof(payload)); /* And expect their data */ - netplay->foo_read_ptr[player] = NEXT_PTR(netplay->self_ptr); - netplay->foo_read_frame_count[player] = netplay->self_frame_count + 1; + netplay->read_ptr[player] = NEXT_PTR(netplay->self_ptr); + netplay->read_frame_count[player] = netplay->self_frame_count + 1; break; } @@ -950,8 +950,8 @@ static bool netplay_get_cmd(netplay_t *netplay, { netplay->connected_players |= (1<foo_read_ptr[player] = netplay->server_ptr; - netplay->foo_read_frame_count[player] = netplay->server_frame_count; + netplay->read_ptr[player] = netplay->server_ptr; + netplay->read_frame_count[player] = netplay->server_frame_count; } else { @@ -1091,7 +1091,7 @@ static bool netplay_get_cmd(netplay_t *netplay, } frame = ntohl(frame); - if (frame != netplay->foo_read_frame_count[connection->player]) + if (frame != netplay->read_frame_count[connection->player]) { RARCH_ERR("CMD_LOAD_SAVESTATE loading a state out of order!\n"); return netplay_cmd_nak(netplay, connection); @@ -1120,7 +1120,7 @@ static bool netplay_get_cmd(netplay_t *netplay, netplay->decompression_backend->set_in(netplay->decompression_stream, netplay->zbuffer, cmd_size - 2*sizeof(uint32_t)); netplay->decompression_backend->set_out(netplay->decompression_stream, - (uint8_t*)netplay->buffer[netplay->foo_read_ptr[connection->player]].state, + (uint8_t*)netplay->buffer[netplay->read_ptr[connection->player]].state, netplay->state_size); netplay->decompression_backend->trans(netplay->decompression_stream, true, &rd, &wn, NULL); @@ -1133,14 +1133,14 @@ static bool netplay_get_cmd(netplay_t *netplay, * load into. If we refer directly to read_ptr, then we'll end * up never reading the input for read_frame_count itself, which * will make the other side unhappy. */ - netplay->self_ptr = PREV_PTR(netplay->foo_read_ptr[connection->player]); + netplay->self_ptr = PREV_PTR(netplay->read_ptr[connection->player]); netplay->self_frame_count = frame - 1; } /* And force rewind to it */ netplay->force_rewind = true; netplay->savestate_request_outstanding = false; - netplay->other_ptr = netplay->foo_read_ptr[connection->player]; + netplay->other_ptr = netplay->read_ptr[connection->player]; netplay->other_frame_count = frame; break; } @@ -2137,10 +2137,10 @@ void netplay_load_savestate(netplay_t *netplay, for (player = 0; player < MAX_USERS; player++) { if (!(netplay->connected_players & (1<foo_read_frame_count[player] < netplay->self_frame_count) + if (netplay->read_frame_count[player] < netplay->self_frame_count) { - netplay->foo_read_ptr[player] = netplay->self_ptr; - netplay->foo_read_frame_count[player] = netplay->self_frame_count; + netplay->read_ptr[player] = netplay->self_ptr; + netplay->read_frame_count[player] = netplay->self_frame_count; } } if (netplay->server_frame_count < netplay->self_frame_count) diff --git a/network/netplay/netplay_common.c b/network/netplay/netplay_common.c index 45330622b9..93a2dd3681 100644 --- a/network/netplay/netplay_common.c +++ b/network/netplay/netplay_common.c @@ -385,7 +385,7 @@ bool netplay_handshake_pre_sync(netplay_t *netplay, struct netplay_connection *c /* FIXME: Assuming server is player 0 */ netplay->self_frame_count = netplay->other_frame_count = netplay->unread_frame_count = netplay->server_frame_count = - netplay->foo_read_frame_count[0] = new_frame_count; + netplay->read_frame_count[0] = new_frame_count; for (i = 0; i < netplay->buffer_size; i++) { struct delta_frame *ptr = &netplay->buffer[i]; @@ -398,7 +398,7 @@ bool netplay_handshake_pre_sync(netplay_t *netplay, struct netplay_connection *c ptr->frame = new_frame_count; ptr->have_local = true; netplay->other_ptr = netplay->unread_ptr = netplay->server_ptr = - netplay->foo_read_ptr[0] = i; + netplay->read_ptr[0] = i; } } diff --git a/network/netplay/netplay_private.h b/network/netplay/netplay_private.h index 0b9bfc97b7..be547df9e0 100644 --- a/network/netplay/netplay_private.h +++ b/network/netplay/netplay_private.h @@ -319,8 +319,8 @@ struct netplay uint32_t unread_frame_count; /* Pointer to the next frame to read from each player */ - size_t foo_read_ptr[MAX_USERS]; - uint32_t foo_read_frame_count[MAX_USERS]; + size_t read_ptr[MAX_USERS]; + uint32_t read_frame_count[MAX_USERS]; /* Pointer to the next frame to read from the server (as it might not be a * player but still synchronizes) */