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https://github.com/libretro/RetroArch
synced 2025-03-28 19:20:35 +00:00
Removing silly foo_ names used to help migration.
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53c46530aa
commit
2cc8c5c467
@ -305,7 +305,7 @@ static void hangup(netplay_t *netplay, struct netplay_connection *connection)
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if (netplay->is_server)
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{
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uint32_t payload[2];
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payload[0] = htonl(netplay->foo_read_frame_count[connection->player]);
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payload[0] = htonl(netplay->read_frame_count[connection->player]);
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payload[1] = htonl(connection->player);
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netplay_send_raw_cmd_all(netplay, connection, NETPLAY_CMD_MODE, payload, sizeof(payload));
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}
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@ -362,10 +362,10 @@ static void update_unread_ptr(netplay_t *netplay)
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for (player = 0; player < MAX_USERS; player++)
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{
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if (!(netplay->connected_players & (1<<player))) continue;
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if (netplay->foo_read_frame_count[player] < new_unread_frame_count)
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if (netplay->read_frame_count[player] < new_unread_frame_count)
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{
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new_unread_ptr = netplay->foo_read_ptr[player];
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new_unread_frame_count = netplay->foo_read_frame_count[player];
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new_unread_ptr = netplay->read_ptr[player];
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new_unread_frame_count = netplay->read_frame_count[player];
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}
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}
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@ -715,20 +715,20 @@ static bool netplay_get_cmd(netplay_t *netplay,
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if (player >= MAX_USERS || !(netplay->connected_players & (1<<player)))
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return netplay_cmd_nak(netplay, connection);
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if (buffer[0] < netplay->foo_read_frame_count[player])
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if (buffer[0] < netplay->read_frame_count[player])
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{
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/* We already had this, so ignore the new transmission */
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break;
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}
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else if (buffer[0] > netplay->foo_read_frame_count[player])
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else if (buffer[0] > netplay->read_frame_count[player])
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{
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/* Out of order = out of luck */
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return netplay_cmd_nak(netplay, connection);
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}
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/* The data's good! */
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dframe = &netplay->buffer[netplay->foo_read_ptr[player]];
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if (!netplay_delta_frame_ready(netplay, dframe, netplay->foo_read_frame_count[player]))
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dframe = &netplay->buffer[netplay->read_ptr[player]];
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if (!netplay_delta_frame_ready(netplay, dframe, netplay->read_frame_count[player]))
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{
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/* FIXME: Catastrophe! */
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return netplay_cmd_nak(netplay, connection);
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@ -736,14 +736,14 @@ static bool netplay_get_cmd(netplay_t *netplay,
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dframe->have_remote[player] = true;
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memcpy(dframe->remote_input_state[player], buffer + 2,
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WORDS_PER_INPUT*sizeof(uint32_t));
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netplay->foo_read_ptr[player] = NEXT_PTR(netplay->foo_read_ptr[player]);
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netplay->foo_read_frame_count[player]++;
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netplay->read_ptr[player] = NEXT_PTR(netplay->read_ptr[player]);
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netplay->read_frame_count[player]++;
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/* If this was server data, advance our server pointer too */
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if (!netplay->is_server && (buffer[1] & NETPLAY_CMD_INPUT_BIT_SERVER))
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{
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netplay->server_ptr = netplay->foo_read_ptr[player];
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netplay->server_frame_count = netplay->foo_read_frame_count[player];
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netplay->server_ptr = netplay->read_ptr[player];
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netplay->server_frame_count = netplay->read_frame_count[player];
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}
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break;
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}
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@ -797,7 +797,7 @@ static bool netplay_get_cmd(netplay_t *netplay,
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if (connection->mode == NETPLAY_CONNECTION_PLAYING)
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{
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/* The frame we haven't received is their end frame */
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payload[0] = htonl(netplay->foo_read_frame_count[connection->player]);
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payload[0] = htonl(netplay->read_frame_count[connection->player]);
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/* Mark them as not playing anymore */
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connection->mode = NETPLAY_CONNECTION_SPECTATING;
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@ -844,8 +844,8 @@ static bool netplay_get_cmd(netplay_t *netplay,
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netplay_send_raw_cmd(netplay, connection, NETPLAY_CMD_MODE, payload, sizeof(payload));
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/* And expect their data */
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netplay->foo_read_ptr[player] = NEXT_PTR(netplay->self_ptr);
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netplay->foo_read_frame_count[player] = netplay->self_frame_count + 1;
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netplay->read_ptr[player] = NEXT_PTR(netplay->self_ptr);
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netplay->read_frame_count[player] = netplay->self_frame_count + 1;
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break;
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}
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@ -950,8 +950,8 @@ static bool netplay_get_cmd(netplay_t *netplay,
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{
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netplay->connected_players |= (1<<player);
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netplay->foo_read_ptr[player] = netplay->server_ptr;
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netplay->foo_read_frame_count[player] = netplay->server_frame_count;
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netplay->read_ptr[player] = netplay->server_ptr;
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netplay->read_frame_count[player] = netplay->server_frame_count;
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}
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else
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{
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@ -1091,7 +1091,7 @@ static bool netplay_get_cmd(netplay_t *netplay,
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}
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frame = ntohl(frame);
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if (frame != netplay->foo_read_frame_count[connection->player])
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if (frame != netplay->read_frame_count[connection->player])
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{
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RARCH_ERR("CMD_LOAD_SAVESTATE loading a state out of order!\n");
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return netplay_cmd_nak(netplay, connection);
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@ -1120,7 +1120,7 @@ static bool netplay_get_cmd(netplay_t *netplay,
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netplay->decompression_backend->set_in(netplay->decompression_stream,
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netplay->zbuffer, cmd_size - 2*sizeof(uint32_t));
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netplay->decompression_backend->set_out(netplay->decompression_stream,
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(uint8_t*)netplay->buffer[netplay->foo_read_ptr[connection->player]].state,
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(uint8_t*)netplay->buffer[netplay->read_ptr[connection->player]].state,
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netplay->state_size);
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netplay->decompression_backend->trans(netplay->decompression_stream,
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true, &rd, &wn, NULL);
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@ -1133,14 +1133,14 @@ static bool netplay_get_cmd(netplay_t *netplay,
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* load into. If we refer directly to read_ptr, then we'll end
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* up never reading the input for read_frame_count itself, which
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* will make the other side unhappy. */
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netplay->self_ptr = PREV_PTR(netplay->foo_read_ptr[connection->player]);
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netplay->self_ptr = PREV_PTR(netplay->read_ptr[connection->player]);
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netplay->self_frame_count = frame - 1;
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}
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/* And force rewind to it */
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netplay->force_rewind = true;
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netplay->savestate_request_outstanding = false;
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netplay->other_ptr = netplay->foo_read_ptr[connection->player];
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netplay->other_ptr = netplay->read_ptr[connection->player];
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netplay->other_frame_count = frame;
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break;
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}
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@ -2137,10 +2137,10 @@ void netplay_load_savestate(netplay_t *netplay,
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for (player = 0; player < MAX_USERS; player++)
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{
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if (!(netplay->connected_players & (1<<player))) continue;
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if (netplay->foo_read_frame_count[player] < netplay->self_frame_count)
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if (netplay->read_frame_count[player] < netplay->self_frame_count)
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{
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netplay->foo_read_ptr[player] = netplay->self_ptr;
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netplay->foo_read_frame_count[player] = netplay->self_frame_count;
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netplay->read_ptr[player] = netplay->self_ptr;
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netplay->read_frame_count[player] = netplay->self_frame_count;
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}
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}
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if (netplay->server_frame_count < netplay->self_frame_count)
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@ -385,7 +385,7 @@ bool netplay_handshake_pre_sync(netplay_t *netplay, struct netplay_connection *c
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/* FIXME: Assuming server is player 0 */
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netplay->self_frame_count = netplay->other_frame_count =
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netplay->unread_frame_count = netplay->server_frame_count =
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netplay->foo_read_frame_count[0] = new_frame_count;
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netplay->read_frame_count[0] = new_frame_count;
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for (i = 0; i < netplay->buffer_size; i++)
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{
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struct delta_frame *ptr = &netplay->buffer[i];
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@ -398,7 +398,7 @@ bool netplay_handshake_pre_sync(netplay_t *netplay, struct netplay_connection *c
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ptr->frame = new_frame_count;
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ptr->have_local = true;
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netplay->other_ptr = netplay->unread_ptr = netplay->server_ptr =
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netplay->foo_read_ptr[0] = i;
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netplay->read_ptr[0] = i;
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}
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}
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@ -319,8 +319,8 @@ struct netplay
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uint32_t unread_frame_count;
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/* Pointer to the next frame to read from each player */
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size_t foo_read_ptr[MAX_USERS];
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uint32_t foo_read_frame_count[MAX_USERS];
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size_t read_ptr[MAX_USERS];
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uint32_t read_frame_count[MAX_USERS];
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/* Pointer to the next frame to read from the server (as it might not be a
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* player but still synchronizes) */
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