mirror of
https://github.com/libretro/RetroArch
synced 2025-03-10 07:14:13 +00:00
(RARCH_CONSOLE) Cleanups
This commit is contained in:
parent
01633dc0a6
commit
2c26f92c7d
@ -21,7 +21,7 @@
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#include "rarch_console_config.h"
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#include "rarch_console_config.h"
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void rarch_config_load(const char *conf_name, bool upgrade_core_succeeded)
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void rarch_config_load(const char *path, bool upgrade_core_succeeded)
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{
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{
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char libretro_path_tmp[PATH_MAX];
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char libretro_path_tmp[PATH_MAX];
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@ -30,14 +30,14 @@ void rarch_config_load(const char *conf_name, bool upgrade_core_succeeded)
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snprintf(libretro_path_tmp, sizeof(libretro_path_tmp), g_settings.libretro);
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snprintf(libretro_path_tmp, sizeof(libretro_path_tmp), g_settings.libretro);
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config_file_t * conf = config_file_new(conf_name);
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config_file_t * conf = config_file_new(path);
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if(!conf)
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if(!conf)
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{
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{
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#ifdef RARCH_CONSOLE
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#ifdef RARCH_CONSOLE
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FILE * f;
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FILE * f;
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RARCH_ERR("Config file \"%s\" doesn't exist. Creating...\n", conf_name);
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RARCH_ERR("Config file \"%s\" doesn't exist. Creating...\n", path);
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f = fopen(conf_name, "w");
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f = fopen(path, "w");
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fclose(f);
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fclose(f);
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#endif
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#endif
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return;
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return;
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@ -111,17 +111,17 @@ void rarch_config_load(const char *conf_name, bool upgrade_core_succeeded)
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{
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{
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//save config file with new libretro path
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//save config file with new libretro path
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snprintf(g_settings.libretro, sizeof(g_settings.libretro), libretro_path_tmp);
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snprintf(g_settings.libretro, sizeof(g_settings.libretro), libretro_path_tmp);
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rarch_config_save(conf_name);
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rarch_config_save(path);
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}
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}
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}
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}
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void rarch_config_save(const char * conf_name)
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void rarch_config_save(const char *path)
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{
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{
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config_file_t * conf = config_file_new(conf_name);
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config_file_t * conf = config_file_new(path);
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if(!conf)
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if(!conf)
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{
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{
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RARCH_ERR("Failed to write config file to \"%s\". Check permissions.\n", conf_name);
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RARCH_ERR("Failed to write config file to \"%s\". Check permissions.\n", path);
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return;
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return;
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}
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}
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@ -190,8 +190,8 @@ void rarch_config_save(const char * conf_name)
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config_set_bool(conf, "sram_dir_enable", g_extern.console.main_wrap.state.default_sram_dir.enable);
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config_set_bool(conf, "sram_dir_enable", g_extern.console.main_wrap.state.default_sram_dir.enable);
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config_set_bool(conf, "savestate_dir_enable", g_extern.console.main_wrap.state.default_savestate_dir.enable);
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config_set_bool(conf, "savestate_dir_enable", g_extern.console.main_wrap.state.default_savestate_dir.enable);
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if (!config_file_write(conf, conf_name))
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if (!config_file_write(conf, path))
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RARCH_ERR("Failed to write config file to \"%s\". Check permissions.\n", conf_name);
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RARCH_ERR("Failed to write config file to \"%s\". Check permissions.\n", path);
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free(conf);
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free(conf);
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}
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}
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@ -24,7 +24,7 @@ enum
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INPUT_PRESET_FILE
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INPUT_PRESET_FILE
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};
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};
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void rarch_config_load(const char *conf_name, bool upgrade_core_succeeded);
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void rarch_config_load(const char *path, bool upgrade_core_succeeded);
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void rarch_config_save(const char *conf_name);
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void rarch_config_save(const char *path);
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#endif
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#endif
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@ -141,8 +141,10 @@ void rarch_input_set_default_keybinds(unsigned player)
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#define STUB_DEVICE 0
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#define STUB_DEVICE 0
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void rarch_input_set_controls_default (const input_driver_t *input)
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void rarch_input_set_controls_default (const void *data)
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{
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{
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const input_driver_t *input = (const input_driver_t*)data;
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for(uint32_t x = 0; x < MAX_PLAYERS; x++)
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for(uint32_t x = 0; x < MAX_PLAYERS; x++)
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{
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{
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input->set_default_keybind_lut(STUB_DEVICE, x);
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input->set_default_keybind_lut(STUB_DEVICE, x);
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@ -37,7 +37,7 @@ void rarch_input_set_default_keybinds(unsigned player);
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void rarch_input_set_keybind(unsigned player, unsigned keybind_action, uint64_t default_retro_joypad_id);
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void rarch_input_set_keybind(unsigned player, unsigned keybind_action, uint64_t default_retro_joypad_id);
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void rarch_input_set_controls_default (const input_driver_t *input);
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void rarch_input_set_controls_default (const void *data);
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const char *rarch_input_get_default_keybind_name (unsigned id);
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const char *rarch_input_get_default_keybind_name (unsigned id);
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#endif
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#endif
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@ -32,12 +32,6 @@
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#include "rarch_console_rzlib.h"
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#include "rarch_console_rzlib.h"
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#endif
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#endif
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static void rarch_console_load_game(const char *path)
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{
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snprintf(g_extern.file_state.rom_path, sizeof(g_extern.file_state.rom_path), path);
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rarch_settings_change(S_START_RARCH);
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}
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void rarch_console_load_game_wrap(const char *path, unsigned extract_zip_mode, unsigned delay)
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void rarch_console_load_game_wrap(const char *path, unsigned extract_zip_mode, unsigned delay)
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{
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{
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const char *game_to_load;
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const char *game_to_load;
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@ -80,7 +74,8 @@ void rarch_console_load_game_wrap(const char *path, unsigned extract_zip_mode, u
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if(load_game)
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if(load_game)
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{
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{
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rarch_console_load_game(game_to_load);
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snprintf(g_extern.file_state.rom_path, sizeof(g_extern.file_state.rom_path), game_to_load);
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rarch_settings_change(S_START_RARCH);
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if(g_extern.console.rmenu.state.msg_info.enable)
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if(g_extern.console.rmenu.state.msg_info.enable)
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rarch_settings_msg(S_MSG_LOADING_ROM, delay);
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rarch_settings_msg(S_MSG_LOADING_ROM, delay);
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@ -33,8 +33,9 @@
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#include "rarch_console_rzlib.h"
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#include "rarch_console_rzlib.h"
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static int rarch_extract_currentfile_in_zip(unzFile uf, const char *current_dir, char *slash, char *write_filename, size_t write_filename_size, unsigned extract_zip_mode)
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static int rarch_extract_currentfile_in_zip(void *data, const char *current_dir, char *slash, char *write_filename, size_t write_filename_size, unsigned extract_zip_mode)
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{
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{
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unzFile *uf = (unzFile*)data;
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char filename_inzip[PATH_MAX];
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char filename_inzip[PATH_MAX];
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bool is_dir = false;
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bool is_dir = false;
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FILE *file_out = NULL;
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FILE *file_out = NULL;
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@ -160,7 +161,7 @@ int rarch_extract_zipfile(const char *zip_path, const char *current_dir, char *f
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#else
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#else
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snprintf(slash, sizeof(slash), "/");
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snprintf(slash, sizeof(slash), "/");
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#endif
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#endif
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if (rarch_extract_currentfile_in_zip(uf, current_dir, slash, write_filename, sizeof(write_filename), extract_zip_mode) != UNZ_OK)
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if (rarch_extract_currentfile_in_zip(&uf, current_dir, slash, write_filename, sizeof(write_filename), extract_zip_mode) != UNZ_OK)
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{
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{
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RARCH_ERR("Failed to extract current file from ZIP archive.\n");
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RARCH_ERR("Failed to extract current file from ZIP archive.\n");
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break;
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break;
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100
ps3/ps3_input.c
100
ps3/ps3_input.c
@ -124,57 +124,59 @@ static void ps3_input_poll(void *data)
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if (state_tmp.len != 0)
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if (state_tmp.len != 0)
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{
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{
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state[i] = 0;
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uint64_t *state_cur = &state[i];
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*state_cur = 0;
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#ifdef __PSL1GHT__
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#ifdef __PSL1GHT__
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state[i] |= (state_tmp.BTN_LEFT) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0;
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*state_cur |= (state_tmp.BTN_LEFT) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0;
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state[i] |= (state_tmp.BTN_DOWN) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0;
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*state_cur |= (state_tmp.BTN_DOWN) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0;
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state[i] |= (state_tmp.BTN_RIGHT) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0;
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*state_cur |= (state_tmp.BTN_RIGHT) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0;
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state[i] |= (state_tmp.BTN_UP) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_UP) : 0;
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*state_cur |= (state_tmp.BTN_UP) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_UP) : 0;
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state[i] |= (state_tmp.BTN_START) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_START) : 0;
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*state_cur |= (state_tmp.BTN_START) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_START) : 0;
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state[i] |= (state_tmp.BTN_R3) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R3) : 0;
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*state_cur |= (state_tmp.BTN_R3) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R3) : 0;
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state[i] |= (state_tmp.BTN_L3) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L3) : 0;
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*state_cur |= (state_tmp.BTN_L3) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L3) : 0;
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state[i] |= (state_tmp.BTN_SELECT) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_SELECT) : 0;
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*state_cur |= (state_tmp.BTN_SELECT) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_SELECT) : 0;
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state[i] |= (state_tmp.BTN_TRIANGLE) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_X) : 0;
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*state_cur |= (state_tmp.BTN_TRIANGLE) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_X) : 0;
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state[i] |= (state_tmp.BTN_SQUARE) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_Y) : 0;
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*state_cur |= (state_tmp.BTN_SQUARE) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_Y) : 0;
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state[i] |= (state_tmp.BTN_CROSS) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_B) : 0;
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*state_cur |= (state_tmp.BTN_CROSS) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_B) : 0;
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state[i] |= (state_tmp.BTN_CIRCLE) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_A) : 0;
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*state_cur |= (state_tmp.BTN_CIRCLE) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_A) : 0;
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state[i] |= (state_tmp.BTN_R1) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R) : 0;
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*state_cur |= (state_tmp.BTN_R1) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R) : 0;
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state[i] |= (state_tmp.BTN_L1) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L) : 0;
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*state_cur |= (state_tmp.BTN_L1) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L) : 0;
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state[i] |= (state_tmp.BTN_R2) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R2) : 0;
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*state_cur |= (state_tmp.BTN_R2) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R2) : 0;
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state[i] |= (state_tmp.BTN_L2) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L2) : 0;
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*state_cur |= (state_tmp.BTN_L2) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L2) : 0;
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state[i] |= (state_tmp.ANA_L_H <= DEADZONE_LOW) ? (1ULL << RARCH_ANALOG_LEFT_X_DPAD_LEFT) : 0;
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*state_cur |= (state_tmp.ANA_L_H <= DEADZONE_LOW) ? (1ULL << RARCH_ANALOG_LEFT_X_DPAD_LEFT) : 0;
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state[i] |= (state_tmp.ANA_L_H >= DEADZONE_HIGH) ? (1ULL << RARCH_ANALOG_LEFT_X_DPAD_RIGHT) : 0;
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*state_cur |= (state_tmp.ANA_L_H >= DEADZONE_HIGH) ? (1ULL << RARCH_ANALOG_LEFT_X_DPAD_RIGHT) : 0;
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state[i] |= (state_tmp.ANA_L_V <= DEADZONE_LOW) ? (1ULL << RARCH_ANALOG_LEFT_Y_DPAD_UP) : 0;
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*state_cur |= (state_tmp.ANA_L_V <= DEADZONE_LOW) ? (1ULL << RARCH_ANALOG_LEFT_Y_DPAD_UP) : 0;
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state[i] |= (state_tmp.ANA_L_V >= DEADZONE_HIGH) ? (1ULL << RARCH_ANALOG_LEFT_Y_DPAD_DOWN) : 0;
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*state_cur |= (state_tmp.ANA_L_V >= DEADZONE_HIGH) ? (1ULL << RARCH_ANALOG_LEFT_Y_DPAD_DOWN) : 0;
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state[i] |= (state_tmp.ANA_R_H <= DEADZONE_LOW) ? (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_LEFT) : 0;
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*state_cur |= (state_tmp.ANA_R_H <= DEADZONE_LOW) ? (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_LEFT) : 0;
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state[i] |= (state_tmp.ANA_R_H >= DEADZONE_HIGH) ? (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_RIGHT) : 0;
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*state_cur |= (state_tmp.ANA_R_H >= DEADZONE_HIGH) ? (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_RIGHT) : 0;
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state[i] |= (state_tmp.ANA_R_V <= DEADZONE_LOW) ? (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_UP) : 0;
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*state_cur |= (state_tmp.ANA_R_V <= DEADZONE_LOW) ? (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_UP) : 0;
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state[i] |= (state_tmp.ANA_R_V >= DEADZONE_HIGH) ? (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_DOWN) : 0;
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*state_cur |= (state_tmp.ANA_R_V >= DEADZONE_HIGH) ? (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_DOWN) : 0;
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#else
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#else
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state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL1] & CELL_PAD_CTRL_LEFT) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0;
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*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL1] & CELL_PAD_CTRL_LEFT) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0;
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state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL1] & CELL_PAD_CTRL_DOWN) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0;
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*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL1] & CELL_PAD_CTRL_DOWN) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0;
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state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL1] & CELL_PAD_CTRL_RIGHT) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0;
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*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL1] & CELL_PAD_CTRL_RIGHT) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0;
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state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL1] & CELL_PAD_CTRL_UP) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_UP) : 0;
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*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL1] & CELL_PAD_CTRL_UP) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_UP) : 0;
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state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL1] & CELL_PAD_CTRL_START) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_START) : 0;
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*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL1] & CELL_PAD_CTRL_START) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_START) : 0;
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state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL1] & CELL_PAD_CTRL_R3) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R3) : 0;
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*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL1] & CELL_PAD_CTRL_R3) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R3) : 0;
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state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL1] & CELL_PAD_CTRL_L3) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L3) : 0;
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*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL1] & CELL_PAD_CTRL_L3) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L3) : 0;
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state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL1] & CELL_PAD_CTRL_SELECT) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_SELECT) : 0;
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*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL1] & CELL_PAD_CTRL_SELECT) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_SELECT) : 0;
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state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_TRIANGLE) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_X) : 0;
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*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_TRIANGLE) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_X) : 0;
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state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_SQUARE) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_Y) : 0;
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*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_SQUARE) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_Y) : 0;
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state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_CROSS) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_B) : 0;
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*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_CROSS) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_B) : 0;
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state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_CIRCLE) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_A) : 0;
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*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_CIRCLE) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_A) : 0;
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state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_R1) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R) : 0;
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*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_R1) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R) : 0;
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state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_L1) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L) : 0;
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*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_L1) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L) : 0;
|
||||||
state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_R2) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R2) : 0;
|
*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_R2) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R2) : 0;
|
||||||
state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_L2) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L2) : 0;
|
*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_L2) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L2) : 0;
|
||||||
state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X] <= DEADZONE_LOW) ? (1ULL << RARCH_ANALOG_LEFT_X_DPAD_LEFT) : 0;
|
*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X] <= DEADZONE_LOW) ? (1ULL << RARCH_ANALOG_LEFT_X_DPAD_LEFT) : 0;
|
||||||
state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X] >= DEADZONE_HIGH) ? (1ULL << RARCH_ANALOG_LEFT_X_DPAD_RIGHT) : 0;
|
*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X] >= DEADZONE_HIGH) ? (1ULL << RARCH_ANALOG_LEFT_X_DPAD_RIGHT) : 0;
|
||||||
state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y] <= DEADZONE_LOW) ? (1ULL << RARCH_ANALOG_LEFT_Y_DPAD_UP) : 0;
|
*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y] <= DEADZONE_LOW) ? (1ULL << RARCH_ANALOG_LEFT_Y_DPAD_UP) : 0;
|
||||||
state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y] >= DEADZONE_HIGH) ? (1ULL << RARCH_ANALOG_LEFT_Y_DPAD_DOWN) : 0;
|
*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y] >= DEADZONE_HIGH) ? (1ULL << RARCH_ANALOG_LEFT_Y_DPAD_DOWN) : 0;
|
||||||
state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X] <= DEADZONE_LOW) ? (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_LEFT) : 0;
|
*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X] <= DEADZONE_LOW) ? (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_LEFT) : 0;
|
||||||
state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X] >= DEADZONE_HIGH) ? (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_RIGHT) : 0;
|
*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X] >= DEADZONE_HIGH) ? (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_RIGHT) : 0;
|
||||||
state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y] <= DEADZONE_LOW) ? (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_UP) : 0;
|
*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y] <= DEADZONE_LOW) ? (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_UP) : 0;
|
||||||
state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y] >= DEADZONE_HIGH) ? (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_DOWN) : 0;
|
*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y] >= DEADZONE_HIGH) ? (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_DOWN) : 0;
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -133,31 +133,32 @@ static void xdk_input_poll(void *data)
|
|||||||
retval = XInputGetState(gamepads[i], &state_tmp);
|
retval = XInputGetState(gamepads[i], &state_tmp);
|
||||||
if(retval == ERROR_SUCCESS)
|
if(retval == ERROR_SUCCESS)
|
||||||
{
|
{
|
||||||
|
uint64_t *state_cur = &state[i];
|
||||||
pads_connected++;
|
pads_connected++;
|
||||||
state[i] |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_B]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_A) : 0);
|
*state_cur |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_B]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_A) : 0);
|
||||||
state[i] |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_A]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_B) : 0);
|
*state_cur |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_A]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_B) : 0);
|
||||||
state[i] |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_Y]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_Y) : 0);
|
*state_cur |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_Y]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_Y) : 0);
|
||||||
state[i] |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_X]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_X) : 0);
|
*state_cur |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_X]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_X) : 0);
|
||||||
state[i] |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0);
|
*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0);
|
||||||
state[i] |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0);
|
*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0);
|
||||||
state[i] |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_UP) : 0);
|
*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_UP) : 0);
|
||||||
state[i] |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0);
|
*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0);
|
||||||
state[i] |= ((state_tmp.Gamepad.sThumbLX < -DEADZONE) ? (1ULL << RARCH_ANALOG_LEFT_X_DPAD_LEFT): 0);
|
*state_cur |= ((state_tmp.Gamepad.sThumbLX < -DEADZONE) ? (1ULL << RARCH_ANALOG_LEFT_X_DPAD_LEFT): 0);
|
||||||
state[i] |= ((state_tmp.Gamepad.sThumbLX > DEADZONE) ? (1ULL << RARCH_ANALOG_LEFT_X_DPAD_RIGHT) : 0);
|
*state_cur |= ((state_tmp.Gamepad.sThumbLX > DEADZONE) ? (1ULL << RARCH_ANALOG_LEFT_X_DPAD_RIGHT) : 0);
|
||||||
state[i] |= ((state_tmp.Gamepad.sThumbLY > DEADZONE) ? (1ULL << RARCH_ANALOG_LEFT_Y_DPAD_UP) : 0);
|
*state_cur |= ((state_tmp.Gamepad.sThumbLY > DEADZONE) ? (1ULL << RARCH_ANALOG_LEFT_Y_DPAD_UP) : 0);
|
||||||
state[i] |= ((state_tmp.Gamepad.sThumbLY < -DEADZONE) ? (1ULL << RARCH_ANALOG_LEFT_Y_DPAD_DOWN) : 0);
|
*state_cur |= ((state_tmp.Gamepad.sThumbLY < -DEADZONE) ? (1ULL << RARCH_ANALOG_LEFT_Y_DPAD_DOWN) : 0);
|
||||||
state[i] |= ((state_tmp.Gamepad.sThumbRX < -DEADZONE) ? (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_LEFT) : 0);
|
*state_cur |= ((state_tmp.Gamepad.sThumbRX < -DEADZONE) ? (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_LEFT) : 0);
|
||||||
state[i] |= ((state_tmp.Gamepad.sThumbRX > DEADZONE) ? (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_RIGHT) : 0);
|
*state_cur |= ((state_tmp.Gamepad.sThumbRX > DEADZONE) ? (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_RIGHT) : 0);
|
||||||
state[i] |= ((state_tmp.Gamepad.sThumbRY > DEADZONE) ? (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_UP) : 0);
|
*state_cur |= ((state_tmp.Gamepad.sThumbRY > DEADZONE) ? (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_UP) : 0);
|
||||||
state[i] |= ((state_tmp.Gamepad.sThumbRY < -DEADZONE) ? (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_DOWN) : 0);
|
*state_cur |= ((state_tmp.Gamepad.sThumbRY < -DEADZONE) ? (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_DOWN) : 0);
|
||||||
state[i] |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_START) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_START) : 0);
|
*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_START) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_START) : 0);
|
||||||
state[i] |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_BACK) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_SELECT) : 0);
|
*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_BACK) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_SELECT) : 0);
|
||||||
state[i] |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_LEFT_TRIGGER]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L) : 0);
|
*state_cur |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_LEFT_TRIGGER]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L) : 0);
|
||||||
state[i] |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_RIGHT_TRIGGER]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R) : 0);
|
*state_cur |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_RIGHT_TRIGGER]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R) : 0);
|
||||||
state[i] |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_WHITE]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L2) : 0);
|
*state_cur |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_WHITE]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L2) : 0);
|
||||||
state[i] |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_BLACK]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R2) : 0);
|
*state_cur |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_BLACK]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R2) : 0);
|
||||||
state[i] |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L3) : 0);
|
*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L3) : 0);
|
||||||
state[i] |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R3) : 0);
|
*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R3) : 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -167,33 +168,35 @@ static void xdk_input_poll(void *data)
|
|||||||
XINPUT_STATE state_tmp;
|
XINPUT_STATE state_tmp;
|
||||||
unsigned long retval;
|
unsigned long retval;
|
||||||
{
|
{
|
||||||
|
uint64_t *state_cur = &state[i];
|
||||||
retval = XInputGetState(i, &state_tmp);
|
retval = XInputGetState(i, &state_tmp);
|
||||||
pads_connected += (retval == ERROR_DEVICE_NOT_CONNECTED) ? 0 : 1;
|
pads_connected += (retval == ERROR_DEVICE_NOT_CONNECTED) ? 0 : 1;
|
||||||
state[i] = 0;
|
|
||||||
state[i] |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_B) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_A) : 0);
|
*state_cur = 0;
|
||||||
state[i] |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_A) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_B) : 0);
|
*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_B) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_A) : 0);
|
||||||
state[i] |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_Y) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_Y) : 0);
|
*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_A) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_B) : 0);
|
||||||
state[i] |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_X) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_X) : 0);
|
*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_Y) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_Y) : 0);
|
||||||
state[i] |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0);
|
*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_X) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_X) : 0);
|
||||||
state[i] |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0);
|
*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0);
|
||||||
state[i] |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_UP) : 0);
|
*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0);
|
||||||
state[i] |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0);
|
*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_UP) : 0);
|
||||||
state[i] |= ((state_tmp.Gamepad.sThumbLX < -DEADZONE) ? (1ULL << RARCH_ANALOG_LEFT_X_DPAD_LEFT) : 0);
|
*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0);
|
||||||
state[i] |= ((state_tmp.Gamepad.sThumbLX > DEADZONE) ? (1ULL << RARCH_ANALOG_LEFT_X_DPAD_RIGHT) : 0);
|
*state_cur |= ((state_tmp.Gamepad.sThumbLX < -DEADZONE) ? (1ULL << RARCH_ANALOG_LEFT_X_DPAD_LEFT) : 0);
|
||||||
state[i] |= ((state_tmp.Gamepad.sThumbLY > DEADZONE) ? (1ULL << RARCH_ANALOG_LEFT_Y_DPAD_UP) : 0);
|
*state_cur |= ((state_tmp.Gamepad.sThumbLX > DEADZONE) ? (1ULL << RARCH_ANALOG_LEFT_X_DPAD_RIGHT) : 0);
|
||||||
state[i] |= ((state_tmp.Gamepad.sThumbLY < -DEADZONE) ? (1ULL << RARCH_ANALOG_LEFT_Y_DPAD_DOWN) : 0);
|
*state_cur |= ((state_tmp.Gamepad.sThumbLY > DEADZONE) ? (1ULL << RARCH_ANALOG_LEFT_Y_DPAD_UP) : 0);
|
||||||
state[i] |= ((state_tmp.Gamepad.sThumbRX < -DEADZONE) ? (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_LEFT) : 0);
|
*state_cur |= ((state_tmp.Gamepad.sThumbLY < -DEADZONE) ? (1ULL << RARCH_ANALOG_LEFT_Y_DPAD_DOWN) : 0);
|
||||||
state[i] |= ((state_tmp.Gamepad.sThumbRX > DEADZONE) ? (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_RIGHT) : 0);
|
*state_cur |= ((state_tmp.Gamepad.sThumbRX < -DEADZONE) ? (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_LEFT) : 0);
|
||||||
state[i] |= ((state_tmp.Gamepad.sThumbRY > DEADZONE) ? (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_UP) : 0);
|
*state_cur |= ((state_tmp.Gamepad.sThumbRX > DEADZONE) ? (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_RIGHT) : 0);
|
||||||
state[i] |= ((state_tmp.Gamepad.sThumbRY < -DEADZONE) ? (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_DOWN) : 0);
|
*state_cur |= ((state_tmp.Gamepad.sThumbRY > DEADZONE) ? (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_UP) : 0);
|
||||||
state[i] |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_START) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_START) : 0);
|
*state_cur |= ((state_tmp.Gamepad.sThumbRY < -DEADZONE) ? (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_DOWN) : 0);
|
||||||
state[i] |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_BACK) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_SELECT) : 0);
|
*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_START) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_START) : 0);
|
||||||
state[i] |= ((state_tmp.Gamepad.bLeftTrigger > 128) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L) : 0);
|
*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_BACK) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_SELECT) : 0);
|
||||||
state[i] |= ((state_tmp.Gamepad.bRightTrigger > 128) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R) : 0);
|
*state_cur |= ((state_tmp.Gamepad.bLeftTrigger > 128) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L) : 0);
|
||||||
state[i] |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L2) : 0);
|
*state_cur |= ((state_tmp.Gamepad.bRightTrigger > 128) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R) : 0);
|
||||||
state[i] |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R2) : 0);
|
*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L2) : 0);
|
||||||
state[i] |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L3) : 0);
|
*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R2) : 0);
|
||||||
state[i] |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R3) : 0);
|
*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L3) : 0);
|
||||||
|
*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R3) : 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
Loading…
x
Reference in New Issue
Block a user