Add MENU_TOGGLE bind config.

This commit is contained in:
Themaister 2013-03-16 12:21:16 +01:00
parent 1aca911fe3
commit 2be53ac0f9
4 changed files with 6 additions and 0 deletions

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@ -551,6 +551,7 @@ static const struct str_to_bind_map str_to_bind[] = {
{ "overlay_next", RARCH_OVERLAY_NEXT },
{ "disk_eject_toggle", RARCH_DISK_EJECT_TOGGLE },
{ "disk_next", RARCH_DISK_NEXT },
{ "menu_toggle", RARCH_MENU_TOGGLE },
};
unsigned input_str_to_bind(const char *str)

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@ -392,6 +392,9 @@
# Complete by toggling eject again.
# input_disk_next =
# Toggles RGUI menu.
# input_menu_toggle = f1
#### Misc
# Enable rewinding. This will take a performance hit when playing, so it is disabled by default.

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@ -837,6 +837,7 @@ static const struct bind_map bind_maps[MAX_PLAYERS][RARCH_BIND_LIST_END_NULL] =
DECLARE_BIND(overlay_next, RARCH_OVERLAY_NEXT),
DECLARE_BIND(disk_eject_toggle, RARCH_DISK_EJECT_TOGGLE),
DECLARE_BIND(disk_next, RARCH_DISK_NEXT),
DECLARE_BIND(menu_toggle, RARCH_MENU_TOGGLE),
},
{ DECL_PLAYER(2) },

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@ -125,6 +125,7 @@ static struct bind binds[] = {
MISC_BIND("Next overlay", overlay_next),
MISC_BIND("Disk eject toggle", disk_eject_toggle),
MISC_BIND("Disk next cycle", disk_next),
MISC_BIND("Menu toggle", menu_toggle),
};
#define MAX_BUTTONS 32