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(GL1) Fixes crash on MSVC2005
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@ -1266,14 +1266,28 @@ static void gl1_load_texture_data(
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static void video_texture_load_gl1(
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struct texture_image *ti,
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enum texture_filter_type filter_type,
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uintptr_t *id)
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uintptr_t *idptr)
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{
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GLuint id;
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unsigned width = 0;
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unsigned height = 0;
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const void *pixels = NULL;
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/* Generate the OpenGL texture object */
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glGenTextures(1, (GLuint*)id);
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gl1_load_texture_data((GLuint)*id,
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glGenTextures(1, &id);
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*idptr = id;
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if (ti)
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{
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width = ti->width;
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height = ti->height;
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pixels = ti->pixels;
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}
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gl1_load_texture_data(id,
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RARCH_WRAP_EDGE, filter_type,
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4 /* TODO/FIXME - dehardcode */,
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ti->width, ti->height, ti->pixels,
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width, height, pixels,
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sizeof(uint32_t) /* TODO/FIXME - dehardcode */
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);
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}
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