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https://github.com/libretro/RetroArch
synced 2025-03-29 22:20:21 +00:00
move input_key_pressed to retroarch.c
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parent
b3744c3126
commit
2b393e2425
@ -1312,26 +1312,6 @@ static void android_input_poll_memcpy(android_input_t *android)
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}
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}
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static bool android_input_key_pressed(android_input_t *android, int key)
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{
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rarch_joypad_info_t joypad_info;
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joypad_info.joy_idx = 0;
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joypad_info.auto_binds = input_autoconf_binds[0];
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joypad_info.axis_threshold = *
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(input_driver_get_float(INPUT_ACTION_AXIS_THRESHOLD));
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if((key < RARCH_BIND_LIST_END)
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&& android_keyboard_port_input_pressed(input_config_binds[0],
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key))
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return true;
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return button_is_pressed(
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android->joypad,
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&joypad_info,
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input_config_binds[0],
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joypad_info.joy_idx,
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key);
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}
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/* Handle all events. If our activity is in pause state,
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* block until we're unpaused.
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*/
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@ -1344,7 +1324,9 @@ static void android_input_poll(void *data)
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while ((ident =
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ALooper_pollAll((input_config_binds[0][RARCH_PAUSE_TOGGLE].valid
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&& android_input_key_pressed(android, RARCH_PAUSE_TOGGLE))
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&& input_key_pressed(android->joypad, RARCH_PAUSE_TOGGLE,
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android_keyboard_port_input_pressed(input_config_binds[0],
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key)))
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? -1 : settings->uints.input_block_timeout,
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NULL, NULL, NULL)) >= 0)
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{
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21
retroarch.c
21
retroarch.c
@ -26617,6 +26617,27 @@ bool input_joypad_set_rumble(const input_device_driver_t *drv,
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return drv->set_rumble(joy_idx, effect, strength);
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}
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bool input_key_pressed(const void *data, int key, bool keyboard_pressed)
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{
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rarch_joypad_info_t joypad_info;
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struct rarch_state
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*p_rarch = &rarch_st;
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const input_device_driver_t
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*joypad = (const input_device_driver_t*)data;
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joypad_info.joy_idx = 0;
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joypad_info.auto_binds = input_autoconf_binds[0];
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joypad_info.axis_threshold = p_rarch->input_driver_axis_threshold;
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if((key < RARCH_BIND_LIST_END)
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&& keyboard_pressed)
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return true;
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return button_is_pressed(
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joypad, &joypad_info,
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input_config_binds[0],
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joypad_info.joy_idx,
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key);
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}
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int16_t button_is_pressed(
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const input_device_driver_t *joypad,
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rarch_joypad_info_t *joypad_info,
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@ -1980,6 +1980,9 @@ void retroarch_init_task_queue(void);
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bool is_input_keyboard_display_on(void);
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bool input_key_pressed(const void *data,
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int key, bool keyboard_pressed);
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/* creates folder and core options stub file for subsequent runs */
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bool create_folder_and_core_options(void);
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