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Cleanup d3d12_heap_descriptor_alloc
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@ -204,10 +204,9 @@ D3D12_CPU_DESCRIPTOR_HANDLE d3d12_descriptor_heap_slot_alloc(d3d12_descriptor_he
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heap->map[i] = true;
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handle.ptr = heap->cpu.ptr + i * heap->stride;
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heap->start = i + 1;
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return handle;
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break;
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}
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}
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/* if you get here try increasing NumDescriptors for this heap */
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return handle;
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}
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